1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
59 // a few defines to avoid nameclashes
60 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
62 #include "wx/mac/private.h"
65 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent
, wxEvent
)
67 class wxPseudoTransparentFrame
: public wxFrame
70 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
71 wxWindowID id
= wxID_ANY
,
72 const wxString
& title
= wxEmptyString
,
73 const wxPoint
& pos
= wxDefaultPosition
,
74 const wxSize
& size
= wxDefaultSize
,
75 long style
= wxDEFAULT_FRAME_STYLE
,
76 const wxString
&name
= wxT("frame"))
77 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
79 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
84 m_CanSetShape
= false; // have to wait for window create event on GTK
91 virtual bool SetTransparent(wxByte alpha
)
95 int w
=100; // some defaults
97 GetClientSize(&w
, &h
);
98 if ((alpha
!= m_Amount
) || (m_MaxWidth
<w
) | (m_MaxHeight
<h
))
100 // Make the region at least double the height and width so we don't have
101 // to rebuild if the size changes.
106 // m_Region.Union(0, 0, 1, m_MaxWidth);
109 for (int y
=0; y
<m_MaxHeight
; y
++)
111 // Reverse the order of the bottom 4 bits
112 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
113 if ((j
*16+8)<m_Amount
)
114 m_Region
.Union(0, y
, m_MaxWidth
, 1);
124 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
128 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
129 dc
.SetPen(*wxTRANSPARENT_PEN
);
131 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
135 wxRect
rect(upd
.GetRect());
136 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
143 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
)) {m_CanSetShape
=true; SetTransparent(0);}
154 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
155 DECLARE_EVENT_TABLE()
159 IMPLEMENT_DYNAMIC_CLASS( wxPseudoTransparentFrame
, wxFrame
)
161 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
162 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
164 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
169 // -- static utility functions --
171 static wxBitmap
wxPaneCreateStippleBitmap()
173 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
174 wxImage
img(2,2,data
,true);
175 return wxBitmap(img
);
178 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
180 wxBitmap stipple
= wxPaneCreateStippleBitmap();
181 wxBrush
brush(stipple
);
183 dc
.SetPen(*wxTRANSPARENT_PEN
);
185 dc
.SetLogicalFunction(wxXOR
);
186 dc
.DrawRectangle(rect
);
191 // CopyDocksAndPanes() - this utility function creates copies of
192 // the dock and pane info. wxDockInfo's usually contain pointers
193 // to wxPaneInfo classes, thus this function is necessary to reliably
194 // reconstruct that relationship in the new dock info and pane info arrays
196 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
197 wxPaneInfoArray
& dest_panes
,
198 const wxDockInfoArray
& src_docks
,
199 const wxPaneInfoArray
& src_panes
)
201 dest_docks
= src_docks
;
202 dest_panes
= src_panes
;
203 int i
, j
, k
, dock_count
, pc1
, pc2
;
204 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
206 wxDockInfo
& dock
= dest_docks
.Item(i
);
207 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
208 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
209 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
210 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
214 // GetMaxLayer() is an internal function which returns
215 // the highest layer inside the specified dock
216 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
218 int i
, dock_count
, max_layer
= 0;
219 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
221 wxDockInfo
& dock
= docks
.Item(i
);
222 if (dock
.dock_direction
== dock_direction
&&
223 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
224 max_layer
= dock
.dock_layer
;
230 // GetMaxRow() is an internal function which returns
231 // the highest layer inside the specified dock
232 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
234 int i
, pane_count
, max_row
= 0;
235 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
237 wxPaneInfo
& pane
= panes
.Item(i
);
238 if (pane
.dock_direction
== direction
&&
239 pane
.dock_layer
== layer
&&
240 pane
.dock_row
> max_row
)
241 max_row
= pane
.dock_row
;
248 // DoInsertDockLayer() is an internal function that inserts a new dock
249 // layer by incrementing all existing dock layer values by one
250 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
255 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
257 wxPaneInfo
& pane
= panes
.Item(i
);
258 if (!pane
.IsFloating() &&
259 pane
.dock_direction
== dock_direction
&&
260 pane
.dock_layer
>= dock_layer
)
265 // DoInsertDockLayer() is an internal function that inserts a new dock
266 // row by incrementing all existing dock row values by one
267 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
273 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
275 wxPaneInfo
& pane
= panes
.Item(i
);
276 if (!pane
.IsFloating() &&
277 pane
.dock_direction
== dock_direction
&&
278 pane
.dock_layer
== dock_layer
&&
279 pane
.dock_row
>= dock_row
)
284 // DoInsertDockLayer() is an internal function that inserts a space for
285 // another dock pane by incrementing all existing dock row values by one
286 static void DoInsertPane(wxPaneInfoArray
& panes
,
293 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
295 wxPaneInfo
& pane
= panes
.Item(i
);
296 if (!pane
.IsFloating() &&
297 pane
.dock_direction
== dock_direction
&&
298 pane
.dock_layer
== dock_layer
&&
299 pane
.dock_row
== dock_row
&&
300 pane
.dock_pos
>= dock_pos
)
305 // FindDocks() is an internal function that returns a list of docks which meet
306 // the specified conditions in the parameters and returns a sorted array
307 // (sorted by layer and then row)
308 static void FindDocks(wxDockInfoArray
& docks
,
312 wxDockInfoPtrArray
& arr
)
314 int begin_layer
= dock_layer
;
315 int end_layer
= dock_layer
;
316 int begin_row
= dock_row
;
317 int end_row
= dock_row
;
318 int dock_count
= docks
.GetCount();
319 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
321 // discover the maximum dock layer and the max row
322 for (i
= 0; i
< dock_count
; ++i
)
324 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
325 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
328 // if no dock layer was specified, search all dock layers
329 if (dock_layer
== -1)
332 end_layer
= max_layer
;
335 // if no dock row was specified, search all dock row
344 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
345 for (row
= begin_row
; row
<= end_row
; ++row
)
346 for (i
= 0; i
< dock_count
; ++i
)
348 wxDockInfo
& d
= docks
.Item(i
);
349 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
351 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
357 // FindPaneInDock() looks up a specified window pointer inside a dock.
358 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
359 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
361 int i
, count
= dock
.panes
.GetCount();
362 for (i
= 0; i
< count
; ++i
)
364 wxPaneInfo
* p
= dock
.panes
.Item(i
);
365 if (p
->window
== window
)
371 // RemovePaneFromDocks() removes a pane window from all docks
372 // with a possible exception specified by parameter "except"
373 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
375 wxDockInfo
* except
= NULL
)
378 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
380 wxDockInfo
& d
= docks
.Item(i
);
383 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
389 // RenumberDockRows() takes a dock and assigns sequential numbers
390 // to existing rows. Basically it takes out the gaps; so if a
391 // dock has rows with numbers 0,2,5, they will become 0,1,2
392 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
394 int i
, dock_count
, j
, pane_count
;
395 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
397 wxDockInfo
& dock
= *docks
.Item(i
);
399 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
400 dock
.panes
.Item(j
)->dock_row
= i
;
405 // SetActivePane() sets the active pane, as well as cycles through
406 // every other pane and makes sure that all others' active flags
408 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
411 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
413 wxPaneInfo
& pane
= panes
.Item(i
);
414 pane
.state
&= ~wxPaneInfo::optionActive
;
415 if (pane
.window
== active_pane
)
416 pane
.state
|= wxPaneInfo::optionActive
;
421 // this function is used to sort panes by dock position
422 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
424 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
428 // -- wxFrameManager class implementation --
431 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
432 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
433 EVT_AUI_RENDER(wxFrameManager::OnRender
)
434 EVT_PAINT(wxFrameManager::OnPaint
)
435 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
436 EVT_SIZE(wxFrameManager::OnSize
)
437 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
438 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
439 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
440 EVT_MOTION(wxFrameManager::OnMotion
)
441 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
442 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
443 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
447 wxFrameManager::wxFrameManager(wxWindow
* managed_wnd
, unsigned int flags
)
449 m_action
= actionNone
;
450 m_last_mouse_move
= wxPoint();
451 m_hover_button
= NULL
;
452 m_art
= new wxDefaultDockArt
;
458 SetManagedWindow(managed_wnd
);
462 wxFrameManager::~wxFrameManager()
467 // GetPane() looks up a wxPaneInfo structure based
468 // on the supplied window pointer. Upon failure, GetPane()
469 // returns an empty wxPaneInfo, a condition which can be checked
470 // by calling wxPaneInfo::IsOk().
472 // The pane info's structure may then be modified. Once a pane's
473 // info is modified, wxFrameManager::Update() must be called to
474 // realize the changes in the UI.
476 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
479 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
481 wxPaneInfo
& p
= m_panes
.Item(i
);
482 if (p
.window
== window
)
485 return wxNullPaneInfo
;
488 // this version of GetPane() looks up a pane based on a
489 // 'pane name', see above comment for more info
490 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
493 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
495 wxPaneInfo
& p
= m_panes
.Item(i
);
499 return wxNullPaneInfo
;
502 // GetAllPanes() returns a reference to all the pane info structures
503 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
508 // HitTest() is an internal function which determines
509 // which UI item the specified coordinates are over
510 // (x,y) specify a position in client coordinates
511 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
513 wxDockUIPart
* result
= NULL
;
516 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
518 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
520 // we are not interested in typeDock, because this space
521 // isn't used to draw anything, just for measurements;
522 // besides, the entire dock area is covered with other
523 // rectangles, which we are interested in.
524 if (item
->type
== wxDockUIPart::typeDock
)
527 // if we already have a hit on a more specific item, we are not
528 // interested in a pane hit. If, however, we don't already have
529 // a hit, returning a pane hit is necessary for some operations
530 if ((item
->type
== wxDockUIPart::typePane
||
531 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
534 // if the point is inside the rectangle, we have a hit
535 if (item
->rect
.Inside(x
,y
))
543 // SetFlags() and GetFlags() allow the owner to set various
544 // options which are global to wxFrameManager
545 void wxFrameManager::SetFlags(unsigned int flags
)
550 unsigned int wxFrameManager::GetFlags() const
556 // don't use these anymore as they are deprecated
557 // use Set/GetManagedFrame() instead
558 void wxFrameManager::SetFrame(wxFrame
* frame
)
560 SetManagedWindow((wxWindow
*)frame
);
563 wxFrame
* wxFrameManager::GetFrame() const
565 return (wxFrame
*)m_frame
;
571 // SetManagedWindow() is usually called once when the frame
572 // manager class is being initialized. "frame" specifies
573 // the frame which should be managed by the frame mananger
574 void wxFrameManager::SetManagedWindow(wxWindow
* frame
)
576 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
579 m_frame
->PushEventHandler(this);
582 // if the owner is going to manage an MDI parent frame,
583 // we need to add the MDI client window as the default
586 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
588 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
589 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
591 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
593 AddPane(client_window
,
594 wxPaneInfo().Name(wxT("mdiclient")).
595 CenterPane().PaneBorder(false));
599 // Make a window to use for a transparent hint
600 #if defined(__WXMSW__) || defined(__WXGTK__)
601 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
602 wxFRAME_TOOL_WINDOW
|
603 wxFRAME_FLOAT_ON_PARENT
|
607 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
609 #elif defined(__WXMAC__)
610 // Using a miniframe with float and tool styles keeps the parent
611 // frame activated and highlighted as such...
612 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
613 wxFRAME_FLOAT_ON_PARENT
614 | wxFRAME_TOOL_WINDOW
617 // Can't set the bg colour of a Frame in wxMac
618 wxPanel
* p
= new wxPanel(m_hint_wnd
);
620 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
621 // color that is really hard to see, especially transparent.
622 // Until a better system color is decided upon we'll just use
624 p
->SetBackgroundColour(*wxBLUE
);
630 // CanSetTransparent is only present in the 2.7.0 ABI. To allow this file to be easily used
631 // in a backported environment, conditionally compile this in.
632 #if wxCHECK_VERSION(2,7,0)
633 && !m_hint_wnd
->CanSetTransparent()
639 m_hint_wnd
->Destroy();
642 // If we can convert it to a PseudoTransparent window, do so
643 m_hint_wnd
= new wxPseudoTransparentFrame (m_frame
, wxID_ANY
, wxEmptyString
, wxDefaultPosition
, wxSize(1,1),
644 wxFRAME_TOOL_WINDOW
|
645 wxFRAME_FLOAT_ON_PARENT
|
649 m_hint_fademax
= 128;
654 // UnInit() must be called, usually in the destructor
655 // of the frame class. If it is not called, usually this
656 // will result in a crash upon program exit
657 void wxFrameManager::UnInit()
659 m_frame
->RemoveEventHandler(this);
662 // GetManagedWindow() returns the window pointer being managed
663 wxWindow
* wxFrameManager::GetManagedWindow() const
668 wxDockArt
* wxFrameManager::GetArtProvider() const
673 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
675 // first, give the owner frame a chance to override
678 if (m_frame
->ProcessEvent(event
))
685 // SetArtProvider() instructs wxFrameManager to use the
686 // specified art provider for all drawing calls. This allows
687 // plugable look-and-feel features. The pointer that is
688 // passed to this method subsequently belongs to wxFrameManager,
689 // and is deleted in the frame manager destructor
690 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
692 // delete the last art provider, if any
695 // assign the new art provider
696 m_art
= art_provider
;
700 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
702 // check if the pane has a valid window
706 // check if the pane already exists
707 if (GetPane(pane_info
.window
).IsOk())
710 m_panes
.Add(pane_info
);
712 wxPaneInfo
& pinfo
= m_panes
.Last();
714 // set the pane window
715 pinfo
.window
= window
;
717 // if the pane's name identifier is blank, create a random string
718 if (pinfo
.name
.empty())
720 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
721 ((unsigned long)pinfo
.window
) & 0xffffffff,
722 (unsigned int)time(NULL
),
724 (unsigned int)GetTickCount(),
726 (unsigned int)clock(),
728 (unsigned long)m_panes
.GetCount());
731 // set initial proportion (if not already set)
732 if (pinfo
.dock_proportion
== 0)
733 pinfo
.dock_proportion
= 100000;
735 if (pinfo
.HasCloseButton() &&
736 pinfo
.buttons
.size() == 0)
739 button
.button_id
= wxPaneInfo::buttonClose
;
740 pinfo
.buttons
.Add(button
);
743 if (pinfo
.best_size
== wxDefaultSize
&&
746 pinfo
.best_size
= pinfo
.window
->GetClientSize();
748 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
750 // GetClientSize() doesn't get the best size for
751 // a toolbar under some newer versions of wxWidgets,
752 // so use GetBestSize()
753 pinfo
.best_size
= pinfo
.window
->GetBestSize();
755 // for some reason, wxToolBar::GetBestSize() is returning
756 // a size that is a pixel shy of the correct amount.
757 // I believe this to be the correct action, until
758 // wxToolBar::GetBestSize() is fixed. Is this assumption
763 if (pinfo
.min_size
!= wxDefaultSize
)
765 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
766 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
767 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
768 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
775 bool wxFrameManager::AddPane(wxWindow
* window
,
777 const wxString
& caption
)
780 pinfo
.Caption(caption
);
783 case wxTOP
: pinfo
.Top(); break;
784 case wxBOTTOM
: pinfo
.Bottom(); break;
785 case wxLEFT
: pinfo
.Left(); break;
786 case wxRIGHT
: pinfo
.Right(); break;
787 case wxCENTER
: pinfo
.CenterPane(); break;
789 return AddPane(window
, pinfo
);
792 bool wxFrameManager::AddPane(wxWindow
* window
,
793 const wxPaneInfo
& pane_info
,
794 const wxPoint
& drop_pos
)
796 if (!AddPane(window
, pane_info
))
799 wxPaneInfo
& pane
= GetPane(window
);
801 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
806 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
809 // shift the panes around, depending on the insert level
810 switch (insert_level
)
812 case wxAUI_INSERT_PANE
:
813 DoInsertPane(m_panes
,
814 pane_info
.dock_direction
,
815 pane_info
.dock_layer
,
819 case wxAUI_INSERT_ROW
:
820 DoInsertDockRow(m_panes
,
821 pane_info
.dock_direction
,
822 pane_info
.dock_layer
,
825 case wxAUI_INSERT_DOCK
:
826 DoInsertDockLayer(m_panes
,
827 pane_info
.dock_direction
,
828 pane_info
.dock_layer
);
832 // if the window already exists, we are basically just moving/inserting the
833 // existing window. If it doesn't exist, we need to add it and insert it
834 wxPaneInfo
& existing_pane
= GetPane(window
);
835 if (!existing_pane
.IsOk())
837 return AddPane(window
, pane_info
);
841 if (pane_info
.IsFloating())
843 existing_pane
.Float();
844 if (pane_info
.floating_pos
!= wxDefaultPosition
)
845 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
846 if (pane_info
.floating_size
!= wxDefaultSize
)
847 existing_pane
.FloatingSize(pane_info
.floating_size
);
851 existing_pane
.Direction(pane_info
.dock_direction
);
852 existing_pane
.Layer(pane_info
.dock_layer
);
853 existing_pane
.Row(pane_info
.dock_row
);
854 existing_pane
.Position(pane_info
.dock_pos
);
862 // DetachPane() removes a pane from the frame manager. This
863 // method will not destroy the window that is removed.
864 bool wxFrameManager::DetachPane(wxWindow
* window
)
867 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
869 wxPaneInfo
& p
= m_panes
.Item(i
);
870 if (p
.window
== window
)
874 // we have a floating frame which is being detached. We need to
875 // reparent it to m_frame and destroy the floating frame
878 p
.window
->SetSize(1,1);
879 p
.frame
->Show(false);
881 // reparent to m_frame and destroy the pane
882 p
.window
->Reparent(m_frame
);
883 p
.frame
->SetSizer(NULL
);
888 // make sure there are no references to this pane in our uiparts,
889 // just in case the caller doesn't call Update() immediately after
890 // the DetachPane() call. This prevets obscure crashes which would
891 // happen at window repaint if the caller forgets to call Update()
893 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
895 wxDockUIPart
& part
= m_uiparts
.Item(pi
);
898 m_uiparts
.RemoveAt(pi
);
913 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
914 // in the input string. This is an internal functions which is
915 // used for saving perspectives
916 static wxString
EscapeDelimiters(const wxString
& s
)
919 result
.Alloc(s
.length());
920 const wxChar
* ch
= s
.c_str();
923 if (*ch
== wxT(';') || *ch
== wxT('|'))
932 // SavePerspective() saves all pane information as a single string.
933 // This string may later be fed into LoadPerspective() to restore
934 // all pane settings. This save and load mechanism allows an
935 // exact pane configuration to be saved and restored at a later time
937 wxString
wxFrameManager::SavePerspective()
941 result
= wxT("layout1|");
943 int pane_i
, pane_count
= m_panes
.GetCount();
944 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
946 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
948 result
+= wxT("name=");
949 result
+= EscapeDelimiters(pane
.name
);
952 result
+= wxT("caption=");
953 result
+= EscapeDelimiters(pane
.caption
);
956 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
957 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
958 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
959 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
960 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
961 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
962 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
963 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
964 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
965 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
966 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
967 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
968 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
969 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
970 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
971 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
975 int dock_i
, dock_count
= m_docks
.GetCount();
976 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
978 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
980 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
981 dock
.dock_direction
, dock
.dock_layer
,
982 dock
.dock_row
, dock
.size
);
988 // LoadPerspective() loads a layout which was saved with SavePerspective()
989 // If the "update" flag parameter is true, the GUI will immediately be updated
991 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
993 wxString input
= layout
;
996 // check layout string version
997 part
= input
.BeforeFirst(wxT('|'));
998 input
= input
.AfterFirst(wxT('|'));
1001 if (part
!= wxT("layout1"))
1005 // mark all panes currently managed as docked and hidden
1006 int pane_i
, pane_count
= m_panes
.GetCount();
1007 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1008 m_panes
.Item(pane_i
).Dock().Hide();
1010 // clear out the dock array; this will be reconstructed
1013 // replace escaped characters so we can
1014 // split up the string easily
1015 input
.Replace(wxT("\\|"), wxT("\a"));
1016 input
.Replace(wxT("\\;"), wxT("\b"));
1022 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1023 input
= input
.AfterFirst(wxT('|'));
1024 pane_part
.Trim(true);
1026 // if the string is empty, we're done parsing
1027 if (pane_part
.empty())
1031 if (pane_part
.Left(9) == wxT("dock_size"))
1033 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1034 wxString value
= pane_part
.AfterFirst(wxT('='));
1036 long dir
, layer
, row
, size
;
1037 wxString piece
= val_name
.AfterFirst(wxT('('));
1038 piece
= piece
.BeforeLast(wxT(')'));
1039 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1040 piece
= piece
.AfterFirst(wxT(','));
1041 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1042 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1043 value
.ToLong(&size
);
1046 dock
.dock_direction
= dir
;
1047 dock
.dock_layer
= layer
;
1048 dock
.dock_row
= row
;
1056 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1057 pane_part
= pane_part
.AfterFirst(wxT(';'));
1058 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1059 wxString value
= val_part
.AfterFirst(wxT('='));
1060 val_name
.MakeLower();
1061 val_name
.Trim(true);
1062 val_name
.Trim(false);
1066 if (val_name
.empty())
1069 if (val_name
== wxT("name"))
1071 else if (val_name
== wxT("caption"))
1072 pane
.caption
= value
;
1073 else if (val_name
== wxT("state"))
1074 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1075 else if (val_name
== wxT("dir"))
1076 pane
.dock_direction
= wxAtoi(value
.c_str());
1077 else if (val_name
== wxT("layer"))
1078 pane
.dock_layer
= wxAtoi(value
.c_str());
1079 else if (val_name
== wxT("row"))
1080 pane
.dock_row
= wxAtoi(value
.c_str());
1081 else if (val_name
== wxT("pos"))
1082 pane
.dock_pos
= wxAtoi(value
.c_str());
1083 else if (val_name
== wxT("prop"))
1084 pane
.dock_proportion
= wxAtoi(value
.c_str());
1085 else if (val_name
== wxT("bestw"))
1086 pane
.best_size
.x
= wxAtoi(value
.c_str());
1087 else if (val_name
== wxT("besth"))
1088 pane
.best_size
.y
= wxAtoi(value
.c_str());
1089 else if (val_name
== wxT("minw"))
1090 pane
.min_size
.x
= wxAtoi(value
.c_str());
1091 else if (val_name
== wxT("minh"))
1092 pane
.min_size
.y
= wxAtoi(value
.c_str());
1093 else if (val_name
== wxT("maxw"))
1094 pane
.max_size
.x
= wxAtoi(value
.c_str());
1095 else if (val_name
== wxT("maxh"))
1096 pane
.max_size
.y
= wxAtoi(value
.c_str());
1097 else if (val_name
== wxT("floatx"))
1098 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1099 else if (val_name
== wxT("floaty"))
1100 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1101 else if (val_name
== wxT("floatw"))
1102 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1103 else if (val_name
== wxT("floath"))
1104 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1106 wxFAIL_MSG(wxT("Bad Perspective String"));
1110 // replace escaped characters so we can
1111 // split up the string easily
1112 pane
.name
.Replace(wxT("\a"), wxT("|"));
1113 pane
.name
.Replace(wxT("\b"), wxT(";"));
1114 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1115 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1117 wxPaneInfo
& p
= GetPane(pane
.name
);
1120 // the pane window couldn't be found
1121 // in the existing layout
1125 pane
.window
= p
.window
;
1126 pane
.frame
= p
.frame
;
1127 pane
.buttons
= p
.buttons
;
1138 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
1139 wxArrayInt
& positions
,
1142 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1143 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1144 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1149 int offset
, action_pane
= -1;
1150 int pane_i
, pane_count
= dock
.panes
.GetCount();
1152 // find the pane marked as our action pane
1153 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1155 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1157 if (pane
.state
& wxPaneInfo::actionPane
)
1159 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1160 action_pane
= pane_i
;
1164 // set up each panes default position, and
1165 // determine the size (width or height, depending
1166 // on the dock's orientation) of each pane
1167 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1169 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1170 positions
.Add(pane
.dock_pos
);
1173 if (pane
.HasBorder())
1174 size
+= (pane_border_size
*2);
1176 if (dock
.IsHorizontal())
1178 if (pane
.HasGripper() && !pane
.HasGripperTop())
1179 size
+= gripper_size
;
1180 size
+= pane
.best_size
.x
;
1184 if (pane
.HasGripper() && pane
.HasGripperTop())
1185 size
+= gripper_size
;
1187 if (pane
.HasCaption())
1188 size
+= caption_size
;
1189 size
+= pane
.best_size
.y
;
1195 // if there is no action pane, just return the default
1196 // positions (as specified in pane.pane_pos)
1197 if (action_pane
== -1)
1201 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1203 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1208 positions
[pane_i
] -= -amount
;
1210 offset
+= sizes
[pane_i
];
1213 // if the dock mode is fixed, make sure none of the panes
1214 // overlap; we will bump panes that overlap
1216 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1218 int amount
= positions
[pane_i
] - offset
;
1222 positions
[pane_i
] += -amount
;
1224 offset
+= sizes
[pane_i
];
1229 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1232 wxDockUIPartArray
& uiparts
,
1236 wxSizerItem
* sizer_item
;
1238 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1239 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1240 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1241 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1243 // find out the orientation of the item (orientation for panes
1244 // is the same as the dock's orientation)
1246 if (dock
.IsHorizontal())
1247 orientation
= wxHORIZONTAL
;
1249 orientation
= wxVERTICAL
;
1251 // this variable will store the proportion
1252 // value that the pane will receive
1253 int pane_proportion
= pane
.dock_proportion
;
1255 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1256 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1258 if (pane
.HasGripper())
1260 if (pane
.HasGripperTop())
1261 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1263 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1265 part
.type
= wxDockUIPart::typeGripper
;
1269 part
.orientation
= orientation
;
1270 part
.cont_sizer
= horz_pane_sizer
;
1271 part
.sizer_item
= sizer_item
;
1275 if (pane
.HasCaption())
1277 // create the caption sizer
1278 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1280 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1282 part
.type
= wxDockUIPart::typeCaption
;
1286 part
.orientation
= orientation
;
1287 part
.cont_sizer
= vert_pane_sizer
;
1288 part
.sizer_item
= sizer_item
;
1289 int caption_part_idx
= uiparts
.GetCount();
1292 // add pane buttons to the caption
1293 int i
, button_count
;
1294 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1295 i
< button_count
; ++i
)
1297 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1299 sizer_item
= caption_sizer
->Add(pane_button_size
,
1303 part
.type
= wxDockUIPart::typePaneButton
;
1306 part
.button
= &button
;
1307 part
.orientation
= orientation
;
1308 part
.cont_sizer
= caption_sizer
;
1309 part
.sizer_item
= sizer_item
;
1313 // add the caption sizer
1314 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1316 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1319 // add the pane window itself
1322 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1326 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1327 // Don't do this because it breaks the pane size in floating windows
1328 // BIW: Right now commenting this out is causing problems with
1329 // an mdi client window as the center pane.
1330 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1333 part
.type
= wxDockUIPart::typePane
;
1337 part
.orientation
= orientation
;
1338 part
.cont_sizer
= vert_pane_sizer
;
1339 part
.sizer_item
= sizer_item
;
1343 // determine if the pane should have a minimum size; if the pane is
1344 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1345 // if the pane.min_size is set, we must use that value as well
1347 wxSize min_size
= pane
.min_size
;
1350 if (min_size
== wxDefaultSize
)
1352 min_size
= pane
.best_size
;
1353 pane_proportion
= 0;
1357 if (min_size
!= wxDefaultSize
)
1359 vert_pane_sizer
->SetItemMinSize(
1360 vert_pane_sizer
->GetChildren().GetCount()-1,
1361 min_size
.x
, min_size
.y
);
1365 // add the verticle sizer (caption, pane window) to the
1366 // horizontal sizer (gripper, verticle sizer)
1367 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1369 // finally, add the pane sizer to the dock sizer
1371 if (pane
.HasBorder())
1373 // allowing space for the pane's border
1374 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1375 wxEXPAND
| wxALL
, pane_border_size
);
1377 part
.type
= wxDockUIPart::typePaneBorder
;
1381 part
.orientation
= orientation
;
1382 part
.cont_sizer
= cont
;
1383 part
.sizer_item
= sizer_item
;
1388 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1392 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1394 wxDockUIPartArray
& uiparts
,
1397 wxSizerItem
* sizer_item
;
1400 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1401 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1403 // resizable bottom and right docks have a sash before them
1404 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1405 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1407 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1409 part
.type
= wxDockUIPart::typeDockSizer
;
1410 part
.orientation
= orientation
;
1414 part
.cont_sizer
= cont
;
1415 part
.sizer_item
= sizer_item
;
1419 // create the sizer for the dock
1420 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1422 // add each pane to the dock
1423 int pane_i
, pane_count
= dock
.panes
.GetCount();
1427 wxArrayInt pane_positions
, pane_sizes
;
1429 // figure out the real pane positions we will
1430 // use, without modifying the each pane's pane_pos member
1431 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1434 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1436 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1437 int pane_pos
= pane_positions
.Item(pane_i
);
1439 int amount
= pane_pos
- offset
;
1442 if (dock
.IsVertical())
1443 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1445 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1447 part
.type
= wxDockUIPart::typeBackground
;
1451 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1452 part
.cont_sizer
= dock_sizer
;
1453 part
.sizer_item
= sizer_item
;
1459 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1461 offset
+= pane_sizes
.Item(pane_i
);
1464 // at the end add a very small stretchable background area
1465 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1467 part
.type
= wxDockUIPart::typeBackground
;
1471 part
.orientation
= orientation
;
1472 part
.cont_sizer
= dock_sizer
;
1473 part
.sizer_item
= sizer_item
;
1478 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1480 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1482 // if this is not the first pane being added,
1483 // we need to add a pane sizer
1486 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1488 part
.type
= wxDockUIPart::typePaneSizer
;
1490 part
.pane
= dock
.panes
.Item(pane_i
-1);
1492 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1493 part
.cont_sizer
= dock_sizer
;
1494 part
.sizer_item
= sizer_item
;
1498 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1502 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1503 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1505 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1507 part
.type
= wxDockUIPart::typeDock
;
1511 part
.orientation
= orientation
;
1512 part
.cont_sizer
= cont
;
1513 part
.sizer_item
= sizer_item
;
1516 if (dock
.IsHorizontal())
1517 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1519 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1521 // top and left docks have a sash after them
1522 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1523 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1525 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1527 part
.type
= wxDockUIPart::typeDockSizer
;
1531 part
.orientation
= orientation
;
1532 part
.cont_sizer
= cont
;
1533 part
.sizer_item
= sizer_item
;
1538 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1539 wxDockInfoArray
& docks
,
1540 wxDockUIPartArray
& uiparts
,
1543 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1545 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1546 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1547 wxSize cli_size
= m_frame
->GetClientSize();
1548 int i
, dock_count
, pane_count
;
1551 // empty all docks out
1552 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1553 docks
.Item(i
).panes
.Empty();
1555 // iterate through all known panes, filing each
1556 // of them into the appropriate dock. If the
1557 // pane does not exist in the dock, add it
1558 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1560 wxPaneInfo
& p
= panes
.Item(i
);
1562 // find any docks in this layer
1564 wxDockInfoPtrArray arr
;
1565 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1567 if (arr
.GetCount() > 0)
1573 // dock was not found, so we need to create a new one
1575 d
.dock_direction
= p
.dock_direction
;
1576 d
.dock_layer
= p
.dock_layer
;
1577 d
.dock_row
= p
.dock_row
;
1579 dock
= &docks
.Last();
1583 if (p
.IsDocked() && p
.IsShown())
1585 // remove the pane from any existing docks except this one
1586 RemovePaneFromDocks(docks
, p
, dock
);
1588 // pane needs to be added to the dock,
1589 // if it doesn't already exist
1590 if (!FindPaneInDock(*dock
, p
.window
))
1591 dock
->panes
.Add(&p
);
1595 // remove the pane from any existing docks
1596 RemovePaneFromDocks(docks
, p
);
1601 // remove any empty docks
1602 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1604 if (docks
.Item(i
).panes
.GetCount() == 0)
1608 // configure the docks further
1609 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1611 wxDockInfo
& dock
= docks
.Item(i
);
1612 int j
, dock_pane_count
= dock
.panes
.GetCount();
1614 // sort the dock pane array by the pane's
1615 // dock position (dock_pos), in ascending order
1616 dock
.panes
.Sort(PaneSortFunc
);
1618 // for newly created docks, set up their initial size
1623 for (j
= 0; j
< dock_pane_count
; ++j
)
1625 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1626 wxSize pane_size
= pane
.best_size
;
1627 if (pane_size
== wxDefaultSize
)
1628 pane_size
= pane
.min_size
;
1629 if (pane_size
== wxDefaultSize
)
1630 pane_size
= pane
.window
->GetSize();
1632 if (dock
.IsHorizontal())
1633 size
= wxMax(pane_size
.y
, size
);
1635 size
= wxMax(pane_size
.x
, size
);
1638 // add space for the border (two times), but only
1639 // if at least one pane inside the dock has a pane border
1640 for (j
= 0; j
< dock_pane_count
; ++j
)
1642 if (dock
.panes
.Item(j
)->HasBorder())
1644 size
+= (pane_border_size
*2);
1649 // if pane is on the top or bottom, add the caption height,
1650 // but only if at least one pane inside the dock has a caption
1651 if (dock
.IsHorizontal())
1653 for (j
= 0; j
< dock_pane_count
; ++j
)
1655 if (dock
.panes
.Item(j
)->HasCaption())
1657 size
+= caption_size
;
1663 // new dock's size may not be more than 1/3 of the frame size
1664 if (dock
.IsHorizontal())
1665 size
= wxMin(size
, cli_size
.y
/3);
1667 size
= wxMin(size
, cli_size
.x
/3);
1675 // determine the dock's minimum size
1676 bool plus_border
= false;
1677 bool plus_caption
= false;
1678 int dock_min_size
= 0;
1679 for (j
= 0; j
< dock_pane_count
; ++j
)
1681 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1682 if (pane
.min_size
!= wxDefaultSize
)
1684 if (pane
.HasBorder())
1686 if (pane
.HasCaption())
1687 plus_caption
= true;
1688 if (dock
.IsHorizontal())
1690 if (pane
.min_size
.y
> dock_min_size
)
1691 dock_min_size
= pane
.min_size
.y
;
1695 if (pane
.min_size
.x
> dock_min_size
)
1696 dock_min_size
= pane
.min_size
.x
;
1702 dock_min_size
+= (pane_border_size
*2);
1703 if (plus_caption
&& dock
.IsHorizontal())
1704 dock_min_size
+= (caption_size
);
1706 dock
.min_size
= dock_min_size
;
1709 // if the pane's current size is less than it's
1710 // minimum, increase the dock's size to it's minimum
1711 if (dock
.size
< dock
.min_size
)
1712 dock
.size
= dock
.min_size
;
1715 // determine the dock's mode (fixed or proportional);
1716 // determine whether the dock has only toolbars
1717 bool action_pane_marked
= false;
1719 dock
.toolbar
= true;
1720 for (j
= 0; j
< dock_pane_count
; ++j
)
1722 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1723 if (!pane
.IsFixed())
1725 if (!pane
.IsToolbar())
1726 dock
.toolbar
= false;
1727 if (pane
.state
& wxPaneInfo::actionPane
)
1728 action_pane_marked
= true;
1732 // if the dock mode is proportional and not fixed-pixel,
1733 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1734 // e.g. remove gaps like 1, 2, 30, 500
1737 for (j
= 0; j
< dock_pane_count
; ++j
)
1739 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1744 // if the dock mode is fixed, and none of the panes
1745 // are being moved right now, make sure the panes
1746 // do not overlap each other. If they do, we will
1747 // adjust the panes' positions
1748 if (dock
.fixed
&& !action_pane_marked
)
1750 wxArrayInt pane_positions
, pane_sizes
;
1751 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1754 for (j
= 0; j
< dock_pane_count
; ++j
)
1756 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1757 pane
.dock_pos
= pane_positions
[j
];
1759 int amount
= pane
.dock_pos
- offset
;
1763 pane
.dock_pos
+= -amount
;
1765 offset
+= pane_sizes
[j
];
1770 // discover the maximum dock layer
1772 for (i
= 0; i
< dock_count
; ++i
)
1773 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1776 // clear out uiparts
1779 // create a bunch of box sizers,
1780 // from the innermost level outwards.
1781 wxSizer
* cont
= NULL
;
1782 wxSizer
* middle
= NULL
;
1786 for (layer
= 0; layer
<= max_layer
; ++layer
)
1788 wxDockInfoPtrArray arr
;
1790 // find any docks in this layer
1791 FindDocks(docks
, -1, layer
, -1, arr
);
1793 // if there aren't any, skip to the next layer
1797 wxSizer
* old_cont
= cont
;
1799 // create a container which will hold this layer's
1800 // docks (top, bottom, left, right)
1801 cont
= new wxBoxSizer(wxVERTICAL
);
1804 // find any top docks in this layer
1805 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1806 RenumberDockRows(arr
);
1809 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1810 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1814 // fill out the middle layer (which consists
1815 // of left docks, content area and right docks)
1817 middle
= new wxBoxSizer(wxHORIZONTAL
);
1819 // find any left docks in this layer
1820 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1821 RenumberDockRows(arr
);
1824 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1825 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1828 // add content dock (or previous layer's sizer
1832 // find any center docks
1833 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1836 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1837 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1841 // there are no center docks, add a background area
1842 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1844 part
.type
= wxDockUIPart::typeBackground
;
1848 part
.cont_sizer
= middle
;
1849 part
.sizer_item
= sizer_item
;
1855 middle
->Add(old_cont
, 1, wxEXPAND
);
1858 // find any right docks in this layer
1859 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1860 RenumberDockRows(arr
);
1863 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1864 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1867 cont
->Add(middle
, 1, wxEXPAND
);
1871 // find any bottom docks in this layer
1872 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1873 RenumberDockRows(arr
);
1876 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1877 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1884 // no sizer available, because there are no docks,
1885 // therefore we will create a simple background area
1886 cont
= new wxBoxSizer(wxVERTICAL
);
1887 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1889 part
.type
= wxDockUIPart::typeBackground
;
1893 part
.cont_sizer
= middle
;
1894 part
.sizer_item
= sizer_item
;
1898 container
->Add(cont
, 1, wxEXPAND
);
1903 // Update() updates the layout. Whenever changes are made to
1904 // one or more panes, this function should be called. It is the
1905 // external entry point for running the layout engine.
1907 void wxFrameManager::Update()
1910 int i
, pane_count
= m_panes
.GetCount();
1912 // delete old sizer first
1913 m_frame
->SetSizer(NULL
);
1915 // destroy floating panes which have been
1916 // redocked or are becoming non-floating
1917 for (i
= 0; i
< pane_count
; ++i
)
1919 wxPaneInfo
& p
= m_panes
.Item(i
);
1921 if (!p
.IsFloating() && p
.frame
)
1923 // because the pane is no longer in a floating, we need to
1924 // reparent it to m_frame and destroy the floating frame
1927 p
.window
->SetSize(1,1);
1928 p
.frame
->Show(false);
1930 // reparent to m_frame and destroy the pane
1931 p
.window
->Reparent(m_frame
);
1932 p
.frame
->SetSizer(NULL
);
1939 // create a layout for all of the panes
1940 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1942 // hide or show panes as necessary,
1943 // and float panes as necessary
1944 for (i
= 0; i
< pane_count
; ++i
)
1946 wxPaneInfo
& p
= m_panes
.Item(i
);
1950 if (p
.frame
== NULL
)
1952 // we need to create a frame for this
1953 // pane, which has recently been floated
1954 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1958 #if wxCHECK_VERSION(2,7,0)
1959 // on MSW and Mac, if the owner desires transparent dragging, and
1960 // the dragging is happening right now, then the floating
1961 // window should have this style by default
1962 if (m_action
== actionDragFloatingPane
&&
1963 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1964 frame
->SetTransparent(150);
1967 frame
->SetPaneWindow(p
);
1977 // frame already exists, make sure it's position
1978 // and size reflect the information in wxPaneInfo
1979 if (p
.frame
->GetPosition() != p
.floating_pos
)
1981 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
1982 wxDefaultCoord
, wxDefaultCoord
,
1983 wxSIZE_USE_EXISTING
);
1984 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1987 p
.frame
->Show(p
.IsShown());
1992 p
.window
->Show(p
.IsShown());
1995 // if "active panes" are no longer allowed, clear
1996 // any optionActive values from the pane states
1997 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
1999 p
.state
&= ~wxPaneInfo::optionActive
;
2004 // keep track of the old window rectangles so we can
2005 // refresh those windows whose rect has changed
2006 wxAuiRectArray old_pane_rects
;
2007 for (i
= 0; i
< pane_count
; ++i
)
2010 wxPaneInfo
& p
= m_panes
.Item(i
);
2012 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2015 old_pane_rects
.Add(r
);
2021 // apply the new sizer
2022 m_frame
->SetSizer(sizer
);
2023 m_frame
->SetAutoLayout(false);
2028 // now that the frame layout is done, we need to check
2029 // the new pane rectangles against the old rectangles that
2030 // we saved a few lines above here. If the rectangles have
2031 // changed, the corresponding panes must also be updated
2032 for (i
= 0; i
< pane_count
; ++i
)
2034 wxPaneInfo
& p
= m_panes
.Item(i
);
2035 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2037 if (p
.rect
!= old_pane_rects
[i
])
2039 p
.window
->Refresh();
2048 // set frame's minimum size
2051 // N.B. More work needs to be done on frame minimum sizes;
2052 // this is some intresting code that imposes the minimum size,
2053 // but we may want to include a more flexible mechanism or
2054 // options for multiple minimum-size modes, e.g. strict or lax
2055 wxSize min_size = sizer->GetMinSize();
2056 wxSize frame_size = m_frame->GetSize();
2057 wxSize client_size = m_frame->GetClientSize();
2059 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2060 min_size.y+frame_size.y-client_size.y );
2062 m_frame->SetMinSize(minframe_size);
2064 if (frame_size.x < minframe_size.x ||
2065 frame_size.y < minframe_size.y)
2066 sizer->Fit(m_frame);
2071 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2072 // on the frame's main sizer, then measures all the various UI items
2073 // and updates their internal rectangles. This should always be called
2074 // instead of calling m_frame->Layout() directly
2076 void wxFrameManager::DoFrameLayout()
2081 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2083 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2085 // get the rectangle of the UI part
2086 // originally, this code looked like this:
2087 // part.rect = wxRect(part.sizer_item->GetPosition(),
2088 // part.sizer_item->GetSize());
2089 // this worked quite well, with one exception: the mdi
2090 // client window had a "deferred" size variable
2091 // that returned the wrong size. It looks like
2092 // a bug in wx, because the former size of the window
2093 // was being returned. So, we will retrieve the part's
2094 // rectangle via other means
2097 part
.rect
= part
.sizer_item
->GetRect();
2098 int flag
= part
.sizer_item
->GetFlag();
2099 int border
= part
.sizer_item
->GetBorder();
2102 part
.rect
.y
-= border
;
2103 part
.rect
.height
+= border
;
2107 part
.rect
.x
-= border
;
2108 part
.rect
.width
+= border
;
2110 if (flag
& wxBOTTOM
)
2111 part
.rect
.height
+= border
;
2113 part
.rect
.width
+= border
;
2116 if (part
.type
== wxDockUIPart::typeDock
)
2117 part
.dock
->rect
= part
.rect
;
2118 if (part
.type
== wxDockUIPart::typePane
)
2119 part
.pane
->rect
= part
.rect
;
2123 // GetPanePart() looks up the pane the pane border UI part (or the regular
2124 // pane part if there is no border). This allows the caller to get the exact
2125 // rectangle of the pane in question, including decorations like
2126 // caption and border (if any).
2128 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
2131 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2133 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2134 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2135 part
.pane
&& part
.pane
->window
== wnd
)
2138 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2140 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2141 if (part
.type
== wxDockUIPart::typePane
&&
2142 part
.pane
&& part
.pane
->window
== wnd
)
2150 // GetDockPixelOffset() is an internal function which returns
2151 // a dock's offset in pixels from the left side of the window
2152 // (for horizontal docks) or from the top of the window (for
2153 // vertical docks). This value is necessary for calculating
2154 // fixel-pane/toolbar offsets when they are dragged.
2156 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
2158 // the only way to accurately calculate the dock's
2159 // offset is to actually run a theoretical layout
2161 int i
, part_count
, dock_count
;
2162 wxDockInfoArray docks
;
2163 wxPaneInfoArray panes
;
2164 wxDockUIPartArray uiparts
;
2165 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2168 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2169 wxSize client_size
= m_frame
->GetClientSize();
2170 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2173 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2175 wxDockUIPart
& part
= uiparts
.Item(i
);
2176 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2177 part
.sizer_item
->GetSize());
2178 if (part
.type
== wxDockUIPart::typeDock
)
2179 part
.dock
->rect
= part
.rect
;
2184 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2186 wxDockInfo
& dock
= docks
.Item(i
);
2187 if (test
.dock_direction
== dock
.dock_direction
&&
2188 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2190 if (dock
.IsVertical())
2202 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2203 // if a dock operation is allowed, the new dock position is copied into
2204 // the target info. If the operation was allowed, the function returns true.
2206 bool wxFrameManager::ProcessDockResult(wxPaneInfo
& target
,
2207 const wxPaneInfo
& new_pos
)
2209 bool allowed
= false;
2210 switch (new_pos
.dock_direction
)
2212 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2213 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2214 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2215 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2225 // DoDrop() is an important function. It basically takes a mouse position,
2226 // and determines where the pane's new position would be. If the pane is to be
2227 // dropped, it performs the drop operation using the specified dock and pane
2228 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2229 // scenario can be performed, giving precise coordinates for drop hints.
2230 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2231 // as parameters, the changes will be made to the main state arrays
2233 const int auiInsertRowPixels
= 10;
2234 const int auiNewRowPixels
= 40;
2235 const int auiLayerInsertPixels
= 40;
2236 const int auiLayerInsertOffset
= 5;
2238 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2239 wxPaneInfoArray
& panes
,
2242 const wxPoint
& offset
)
2244 wxSize cli_size
= m_frame
->GetClientSize();
2246 wxPaneInfo drop
= target
;
2249 // The result should always be shown
2253 // Check to see if the pane has been dragged outside of the window
2254 // (or near to the outside of the window), if so, dock it along the edge
2257 int layer_insert_offset
= auiLayerInsertOffset
;
2258 if (target
.IsToolbar())
2259 layer_insert_offset
= 0;
2261 if (pt
.x
< layer_insert_offset
&&
2262 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2264 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2265 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2266 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2270 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2271 return ProcessDockResult(target
, drop
);
2273 else if (pt
.y
< layer_insert_offset
&&
2274 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2276 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2277 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2278 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2282 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2283 return ProcessDockResult(target
, drop
);
2285 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2286 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2288 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2289 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2290 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2291 drop
.Dock().Right().
2294 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2295 return ProcessDockResult(target
, drop
);
2297 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2298 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2300 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2301 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2302 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2303 drop
.Dock().Bottom().
2306 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2307 return ProcessDockResult(target
, drop
);
2311 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2314 if (drop
.IsToolbar())
2316 if (!part
|| !part
->dock
)
2320 // calculate the offset from where the dock begins
2321 // to the point where the user dropped the pane
2322 int dock_drop_offset
= 0;
2323 if (part
->dock
->IsHorizontal())
2324 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2326 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2329 // toolbars may only be moved in and to fixed-pane docks,
2330 // otherwise we will try to float the pane. Also, the pane
2331 // should float if being dragged over center pane windows
2332 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2334 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2335 (drop
.IsFloatable() ||
2336 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2337 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2342 return ProcessDockResult(target
, drop
);
2346 Direction(part
->dock
->dock_direction
).
2347 Layer(part
->dock
->dock_layer
).
2348 Row(part
->dock
->dock_row
).
2349 Position(dock_drop_offset
);
2352 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2353 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2354 ) && part
->dock
->panes
.GetCount() > 1)
2356 int row
= drop
.dock_row
;
2357 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2358 part
->dock
->dock_layer
,
2359 part
->dock
->dock_row
);
2360 drop
.dock_row
= row
;
2364 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2365 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2366 ) && part
->dock
->panes
.GetCount() > 1)
2368 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2369 part
->dock
->dock_layer
,
2370 part
->dock
->dock_row
+1);
2371 drop
.dock_row
= part
->dock
->dock_row
+1;
2374 return ProcessDockResult(target
, drop
);
2383 if (part
->type
== wxDockUIPart::typePaneBorder
||
2384 part
->type
== wxDockUIPart::typeCaption
||
2385 part
->type
== wxDockUIPart::typeGripper
||
2386 part
->type
== wxDockUIPart::typePaneButton
||
2387 part
->type
== wxDockUIPart::typePane
||
2388 part
->type
== wxDockUIPart::typePaneSizer
||
2389 part
->type
== wxDockUIPart::typeDockSizer
||
2390 part
->type
== wxDockUIPart::typeBackground
)
2392 if (part
->type
== wxDockUIPart::typeDockSizer
)
2394 if (part
->dock
->panes
.GetCount() != 1)
2396 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2403 // If a normal frame is being dragged over a toolbar, insert it
2404 // along the edge under the toolbar, but over all other panes.
2405 // (this could be done much better, but somehow factoring this
2406 // calculation with the one at the beginning of this function)
2407 if (part
->dock
&& part
->dock
->toolbar
)
2411 switch (part
->dock
->dock_direction
)
2413 case wxAUI_DOCK_LEFT
:
2414 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2415 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2416 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2418 case wxAUI_DOCK_TOP
:
2419 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2420 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2421 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2423 case wxAUI_DOCK_RIGHT
:
2424 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2425 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2426 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2428 case wxAUI_DOCK_BOTTOM
:
2429 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2430 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2431 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2435 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2438 Direction(part
->dock
->dock_direction
).
2439 Layer(layer
).Row(0).Position(0);
2440 return ProcessDockResult(target
, drop
);
2447 part
= GetPanePart(part
->pane
->window
);
2451 bool insert_dock_row
= false;
2452 int insert_row
= part
->pane
->dock_row
;
2453 int insert_dir
= part
->pane
->dock_direction
;
2454 int insert_layer
= part
->pane
->dock_layer
;
2456 switch (part
->pane
->dock_direction
)
2458 case wxAUI_DOCK_TOP
:
2459 if (pt
.y
>= part
->rect
.y
&&
2460 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2461 insert_dock_row
= true;
2463 case wxAUI_DOCK_BOTTOM
:
2464 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2465 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2466 insert_dock_row
= true;
2468 case wxAUI_DOCK_LEFT
:
2469 if (pt
.x
>= part
->rect
.x
&&
2470 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2471 insert_dock_row
= true;
2473 case wxAUI_DOCK_RIGHT
:
2474 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2475 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2476 insert_dock_row
= true;
2478 case wxAUI_DOCK_CENTER
:
2480 // "new row pixels" will be set to the default, but
2481 // must never exceed 20% of the window size
2482 int new_row_pixels_x
= auiNewRowPixels
;
2483 int new_row_pixels_y
= auiNewRowPixels
;
2485 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2486 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2488 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2489 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2492 // determine if the mouse pointer is in a location that
2493 // will cause a new row to be inserted. The hot spot positions
2494 // are along the borders of the center pane
2497 insert_dock_row
= true;
2498 if (pt
.x
>= part
->rect
.x
&&
2499 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2500 insert_dir
= wxAUI_DOCK_LEFT
;
2502 if (pt
.y
>= part
->rect
.y
&&
2503 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2504 insert_dir
= wxAUI_DOCK_TOP
;
2506 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2507 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2508 insert_dir
= wxAUI_DOCK_RIGHT
;
2510 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2511 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2512 insert_dir
= wxAUI_DOCK_BOTTOM
;
2516 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2520 if (insert_dock_row
)
2522 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2523 drop
.Dock().Direction(insert_dir
).
2524 Layer(insert_layer
).
2527 return ProcessDockResult(target
, drop
);
2530 // determine the mouse offset and the pane size, both in the
2531 // direction of the dock itself, and perpendicular to the dock
2535 if (part
->orientation
== wxVERTICAL
)
2537 offset
= pt
.y
- part
->rect
.y
;
2538 size
= part
->rect
.GetHeight();
2542 offset
= pt
.x
- part
->rect
.x
;
2543 size
= part
->rect
.GetWidth();
2546 int drop_position
= part
->pane
->dock_pos
;
2548 // if we are in the top/left part of the pane,
2549 // insert the pane before the pane being hovered over
2550 if (offset
<= size
/2)
2552 drop_position
= part
->pane
->dock_pos
;
2554 part
->pane
->dock_direction
,
2555 part
->pane
->dock_layer
,
2556 part
->pane
->dock_row
,
2557 part
->pane
->dock_pos
);
2560 // if we are in the bottom/right part of the pane,
2561 // insert the pane before the pane being hovered over
2562 if (offset
> size
/2)
2564 drop_position
= part
->pane
->dock_pos
+1;
2566 part
->pane
->dock_direction
,
2567 part
->pane
->dock_layer
,
2568 part
->pane
->dock_row
,
2569 part
->pane
->dock_pos
+1);
2573 Direction(part
->dock
->dock_direction
).
2574 Layer(part
->dock
->dock_layer
).
2575 Row(part
->dock
->dock_row
).
2576 Position(drop_position
);
2577 return ProcessDockResult(target
, drop
);
2584 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2586 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
2588 m_hint_fadetimer
.Stop();
2592 m_hint_fadeamt
+= 4;
2593 #if wxCHECK_VERSION(2,7,0)
2594 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2596 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2597 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2601 void wxFrameManager::ShowHint(const wxRect
& rect
)
2603 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0
2605 // Finally, don't use a venetian blind effect if it's been specifically disabled
2606 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2607 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS
))
2610 if (m_last_hint
== rect
)
2614 m_hint_fadeamt
= m_hint_fademax
;
2615 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2616 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
2617 (m_flags
& wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE
))
2621 if (! m_hint_wnd
->IsShown())
2624 // if we are dragging a floating pane, set the focus
2625 // back to that floating pane (otherwise it becomes unfocused)
2626 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2627 m_action_window
->SetFocus();
2629 #if wxCHECK_VERSION(2,7,0)
2630 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
2632 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2633 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(m_hint_fadeamt
);
2635 m_hint_wnd
->SetSize(rect
);
2636 m_hint_wnd
->Raise();
2639 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
2641 // start fade in timer
2642 m_hint_fadetimer
.SetOwner(this, 101);
2643 m_hint_fadetimer
.Start(5);
2647 else // Not using a transparent hint window...
2650 if (m_last_hint
!= rect
)
2652 // remove the last hint rectangle
2658 wxScreenDC screendc
;
2659 wxRegion
clip(1, 1, 10000, 10000);
2661 // clip all floating windows, so we don't draw over them
2663 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2665 wxPaneInfo
& pane
= m_panes
.Item(i
);
2667 if (pane
.IsFloating() &&
2668 pane
.frame
->IsShown())
2670 wxRect rect
= pane
.frame
->GetRect();
2672 // wxGTK returns the client size, not the whole frame size
2678 clip
.Subtract(rect
);
2682 // As we can only hide the hint by redrawing the managed window, we
2683 // need to clip the region to the managed window too or we get
2684 // nasty redrawn problems.
2685 clip
.Intersect(m_frame
->GetRect());
2687 screendc
.SetClippingRegion(clip
);
2689 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2690 wxBrush
brush(stipple
);
2691 screendc
.SetBrush(brush
);
2692 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2694 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2695 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2696 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2697 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2701 void wxFrameManager::HideHint()
2703 // hides a transparent window hint, if there is one
2706 m_hint_wnd
->Show(false);
2707 #if wxCHECK_VERSION(2,7,0)
2708 m_hint_wnd
->SetTransparent(0);
2710 if (m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
)))
2711 ((wxPseudoTransparentFrame
*)m_hint_wnd
)->SetTransparent(0);
2713 m_hint_fadetimer
.Stop();
2714 m_last_hint
= wxRect();
2718 // hides a painted hint by redrawing the frame window
2719 if (!m_last_hint
.IsEmpty())
2723 m_last_hint
= wxRect();
2729 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2730 // determine the exact position the pane would be at were if dropped. If
2731 // the pame would indeed become docked at the specified drop point,
2732 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2733 // "pane_window" is the window pointer of the pane being dragged, pt is
2734 // the mouse position, in client coordinates
2735 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2737 const wxPoint
& offset
)
2741 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2742 // we will create a new temporary layout and then measure the resulting
2743 // rectangle; we will create a copy of the docking structures (m_dock)
2744 // so that we don't modify the real thing on screen
2746 int i
, pane_count
, part_count
;
2747 wxDockInfoArray docks
;
2748 wxPaneInfoArray panes
;
2749 wxDockUIPartArray uiparts
;
2750 wxPaneInfo hint
= GetPane(pane_window
);
2751 hint
.name
= wxT("__HINT__");
2757 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2759 // remove any pane already there which bears the same window;
2760 // this happens when you are moving a pane around in a dock
2761 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2763 if (panes
.Item(i
).window
== pane_window
)
2765 RemovePaneFromDocks(docks
, panes
.Item(i
));
2771 // find out where the new pane would be
2772 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2780 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2781 wxSize client_size
= m_frame
->GetClientSize();
2782 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2785 for (i
= 0, part_count
= uiparts
.GetCount();
2786 i
< part_count
; ++i
)
2788 wxDockUIPart
& part
= uiparts
.Item(i
);
2790 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2791 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2793 rect
= wxRect(part
.sizer_item
->GetPosition(),
2794 part
.sizer_item
->GetSize());
2807 // actually show the hint rectangle on the screen
2808 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2812 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2814 // try to find the pane
2815 wxPaneInfo
& pane
= GetPane(wnd
);
2816 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2818 #if wxCHECK_VERSION(2,7,0)
2819 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2820 pane
.frame
->SetTransparent(150);
2824 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2826 // try to find the pane
2827 wxPaneInfo
& pane
= GetPane(wnd
);
2828 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2830 wxPoint pt
= ::wxGetMousePosition();
2831 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2833 // calculate the offset from the upper left-hand corner
2834 // of the frame to the mouse pointer
2835 wxPoint frame_pos
= pane
.frame
->GetPosition();
2836 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2838 // no hint for toolbar floating windows
2839 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2841 if (m_action
== actionDragFloatingPane
)
2843 wxDockInfoArray docks
;
2844 wxPaneInfoArray panes
;
2845 wxDockUIPartArray uiparts
;
2846 wxPaneInfo hint
= pane
;
2848 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2850 // find out where the new pane would be
2851 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2853 if (hint
.IsFloating())
2857 m_action
= actionDragToolbarPane
;
2858 m_action_window
= pane
.window
;
2867 // if a key modifier is pressed while dragging the frame,
2868 // don't dock the window
2869 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2876 DrawHintRect(wnd
, client_pt
, action_offset
);
2879 // this cleans up some screen artifacts that are caused on GTK because
2880 // we aren't getting the exact size of the window (see comment
2890 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2892 // try to find the pane
2893 wxPaneInfo
& pane
= GetPane(wnd
);
2894 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2896 wxPoint pt
= ::wxGetMousePosition();
2897 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2899 // calculate the offset from the upper left-hand corner
2900 // of the frame to the mouse pointer
2901 wxPoint frame_pos
= pane
.frame
->GetPosition();
2902 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2905 // if a key modifier is pressed while dragging the frame,
2906 // don't dock the window
2907 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
2909 // do the drop calculation
2910 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2913 // if the pane is still floating, update it's floating
2914 // position (that we store)
2915 if (pane
.IsFloating())
2917 pane
.floating_pos
= pane
.frame
->GetPosition();
2919 #if wxCHECK_VERSION(2,7,0)
2920 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2921 pane
.frame
->SetTransparent(255);
2930 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2932 // try to find the pane
2933 wxPaneInfo
& pane
= GetPane(wnd
);
2934 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2936 pane
.floating_size
= size
;
2940 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
2942 // try to find the pane
2943 wxPaneInfo
& pane
= GetPane(wnd
);
2944 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2947 // fire pane close event
2948 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
2950 e
.SetCanVeto(evt
.CanVeto());
2960 // reparent the pane window back to us and
2961 // prepare the frame window for destruction
2962 pane
.window
->Show(false);
2963 pane
.window
->Reparent(m_frame
);
2971 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2973 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
2975 // try to find the pane
2976 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
2978 SetActivePane(m_panes
, wnd
);
2983 // OnRender() draws all of the pane captions, sashes,
2984 // backgrounds, captions, grippers, pane borders and buttons.
2985 // It renders the entire user interface.
2987 void wxFrameManager::OnRender(wxFrameManagerEvent
& evt
)
2989 wxDC
* dc
= evt
.GetDC();
2995 for (i
= 0, part_count
= m_uiparts
.GetCount();
2996 i
< part_count
; ++i
)
2998 wxDockUIPart
& part
= m_uiparts
.Item(i
);
3000 // don't draw hidden pane items
3001 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3006 case wxDockUIPart::typeDockSizer
:
3007 case wxDockUIPart::typePaneSizer
:
3008 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
3010 case wxDockUIPart::typeBackground
:
3011 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
3013 case wxDockUIPart::typeCaption
:
3014 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3016 case wxDockUIPart::typeGripper
:
3017 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
3019 case wxDockUIPart::typePaneBorder
:
3020 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
3022 case wxDockUIPart::typePaneButton
:
3023 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
3024 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3031 // Render() fire a render event, which is normally handled by
3032 // wxFrameManager::OnRender(). This allows the render function to
3033 // be overridden via the render event. This can be useful for paintin
3034 // custom graphics in the main window. Default behavior can be
3035 // invoked in the overridden function by calling OnRender()
3037 void wxFrameManager::Render(wxDC
* dc
)
3039 wxFrameManagerEvent
e(wxEVT_AUI_RENDER
);
3044 void wxFrameManager::Repaint(wxDC
* dc
)
3049 m_frame
->Refresh() ;
3055 m_frame
->GetClientSize(&w
, &h
);
3057 // figure out which dc to use; if one
3058 // has been specified, use it, otherwise
3060 wxClientDC
* client_dc
= NULL
;
3063 client_dc
= new wxClientDC(m_frame
);
3067 // if the frame has a toolbar, the client area
3068 // origin will not be (0,0).
3069 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3070 if (pt
.x
!= 0 || pt
.y
!= 0)
3071 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3073 // render all the items
3076 // if we created a client_dc, delete it
3081 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3083 wxPaintDC
dc(m_frame
);
3087 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
3096 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
3106 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
3109 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3110 wxCursor cursor
= wxNullCursor
;
3114 if (part
->type
== wxDockUIPart::typeDockSizer
||
3115 part
->type
== wxDockUIPart::typePaneSizer
)
3117 // a dock may not be resized if it has a single
3118 // pane which is not resizable
3119 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3120 part
->dock
->panes
.GetCount() == 1 &&
3121 part
->dock
->panes
.Item(0)->IsFixed())
3124 // panes that may not be resized do not get a sizing cursor
3125 if (part
->pane
&& part
->pane
->IsFixed())
3128 if (part
->orientation
== wxVERTICAL
)
3129 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3131 cursor
= wxCursor(wxCURSOR_SIZENS
);
3133 else if (part
->type
== wxDockUIPart::typeGripper
)
3135 cursor
= wxCursor(wxCURSOR_SIZING
);
3139 event
.SetCursor(cursor
);
3144 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
3145 const wxMouseEvent
& event
)
3147 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3149 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3151 if (hit_test
== button_ui_part
)
3153 if (event
.LeftDown())
3154 state
= wxAUI_BUTTON_STATE_PRESSED
;
3156 state
= wxAUI_BUTTON_STATE_HOVER
;
3160 if (event
.LeftDown())
3161 state
= wxAUI_BUTTON_STATE_HOVER
;
3164 // now repaint the button with hover state
3165 wxClientDC
cdc(m_frame
);
3167 // if the frame has a toolbar, the client area
3168 // origin will not be (0,0).
3169 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3170 if (pt
.x
!= 0 || pt
.y
!= 0)
3171 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3173 m_art
->DrawPaneButton(cdc
,
3174 button_ui_part
->button
->button_id
,
3176 button_ui_part
->rect
,
3180 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
3182 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3185 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3188 if (part
->type
== wxDockUIPart::typeDockSizer
||
3189 part
->type
== wxDockUIPart::typePaneSizer
)
3191 // a dock may not be resized if it has a single
3192 // pane which is not resizable
3193 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3194 part
->dock
->panes
.GetCount() == 1 &&
3195 part
->dock
->panes
.Item(0)->IsFixed())
3198 // panes that may not be resized should be ignored here
3199 if (part
->pane
&& part
->pane
->IsFixed())
3202 m_action
= actionResize
;
3203 m_action_part
= part
;
3204 m_action_hintrect
= wxRect();
3205 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3206 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3207 event
.m_y
- part
->rect
.y
);
3208 m_frame
->CaptureMouse();
3210 else if (part
->type
== wxDockUIPart::typePaneButton
)
3212 m_action
= actionClickButton
;
3213 m_action_part
= part
;
3214 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3215 m_frame
->CaptureMouse();
3217 UpdateButtonOnScreen(part
, event
);
3219 else if (part
->type
== wxDockUIPart::typeCaption
||
3220 part
->type
== wxDockUIPart::typeGripper
)
3222 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3224 // set the caption as active
3225 SetActivePane(m_panes
, part
->pane
->window
);
3229 m_action
= actionClickCaption
;
3230 m_action_part
= part
;
3231 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3232 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3233 event
.m_y
- part
->rect
.y
);
3234 m_frame
->CaptureMouse();
3254 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3256 if (m_action
== actionResize
)
3258 m_frame
->ReleaseMouse();
3260 // get rid of the hint rectangle
3262 DrawResizeHint(dc
, m_action_hintrect
);
3264 // resize the dock or the pane
3265 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3267 wxRect
& rect
= m_action_part
->dock
->rect
;
3269 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3270 event
.m_y
- m_action_offset
.y
);
3272 switch (m_action_part
->dock
->dock_direction
)
3274 case wxAUI_DOCK_LEFT
:
3275 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3277 case wxAUI_DOCK_TOP
:
3278 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3280 case wxAUI_DOCK_RIGHT
:
3281 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3282 new_pos
.x
- m_action_part
->rect
.GetWidth();
3284 case wxAUI_DOCK_BOTTOM
:
3285 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3286 new_pos
.y
- m_action_part
->rect
.GetHeight();
3293 else if (m_action_part
&&
3294 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3296 wxDockInfo
& dock
= *m_action_part
->dock
;
3297 wxPaneInfo
& pane
= *m_action_part
->pane
;
3299 int total_proportion
= 0;
3300 int dock_pixels
= 0;
3301 int new_pixsize
= 0;
3303 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3304 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3305 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3307 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3308 event
.m_y
- m_action_offset
.y
);
3310 // determine the pane rectangle by getting the pane part
3311 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3312 wxASSERT_MSG(pane_part
,
3313 wxT("Pane border part not found -- shouldn't happen"));
3315 // determine the new pixel size that the user wants;
3316 // this will help us recalculate the pane's proportion
3317 if (dock
.IsHorizontal())
3318 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3320 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3322 // determine the size of the dock, based on orientation
3323 if (dock
.IsHorizontal())
3324 dock_pixels
= dock
.rect
.GetWidth();
3326 dock_pixels
= dock
.rect
.GetHeight();
3328 // determine the total proportion of all resizable panes,
3329 // and the total size of the dock minus the size of all
3331 int i
, dock_pane_count
= dock
.panes
.GetCount();
3332 int pane_position
= -1;
3333 for (i
= 0; i
< dock_pane_count
; ++i
)
3335 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3336 if (p
.window
== pane
.window
)
3339 // while we're at it, subtract the pane sash
3340 // width from the dock width, because this would
3341 // skew our proportion calculations
3343 dock_pixels
-= sash_size
;
3345 // also, the whole size (including decorations) of
3346 // all fixed panes must also be subtracted, because they
3347 // are not part of the proportion calculation
3350 if (dock
.IsHorizontal())
3351 dock_pixels
-= p
.best_size
.x
;
3353 dock_pixels
-= p
.best_size
.y
;
3357 total_proportion
+= p
.dock_proportion
;
3361 // find a pane in our dock to 'steal' space from or to 'give'
3362 // space to -- this is essentially what is done when a pane is
3363 // resized; the pane should usually be the first non-fixed pane
3364 // to the right of the action pane
3365 int borrow_pane
= -1;
3366 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3368 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3377 // demand that the pane being resized is found in this dock
3378 // (this assert really never should be raised)
3379 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3381 // prevent division by zero
3382 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3384 m_action
= actionNone
;
3388 // calculate the new proportion of the pane
3389 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3391 // default minimum size
3394 // check against the pane's minimum size, if specified. please note
3395 // that this is not enough to ensure that the minimum size will
3396 // not be violated, because the whole frame might later be shrunk,
3397 // causing the size of the pane to violate it's minimum size
3398 if (pane
.min_size
.IsFullySpecified())
3402 if (pane
.HasBorder())
3403 min_size
+= (pane_border_size
*2);
3405 // calculate minimum size with decorations (border,caption)
3406 if (pane_part
->orientation
== wxVERTICAL
)
3408 min_size
+= pane
.min_size
.y
;
3409 if (pane
.HasCaption())
3410 min_size
+= caption_size
;
3414 min_size
+= pane
.min_size
.x
;
3419 // for some reason, an arithmatic error somewhere is causing
3420 // the proportion calculations to always be off by 1 pixel;
3421 // for now we will add the 1 pixel on, but we really should
3422 // determine what's causing this.
3425 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3427 if (new_proportion
< min_proportion
)
3428 new_proportion
= min_proportion
;
3432 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3434 // borrow the space from our neighbor pane to the
3435 // right or bottom (depending on orientation)
3436 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3437 pane
.dock_proportion
= new_proportion
;
3444 else if (m_action
== actionClickButton
)
3446 m_hover_button
= NULL
;
3447 m_frame
->ReleaseMouse();
3448 UpdateButtonOnScreen(m_action_part
, event
);
3450 // make sure we're still over the item that was originally clicked
3451 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3453 // fire button-click event
3454 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3455 e
.SetPane(m_action_part
->pane
);
3456 e
.SetButton(m_action_part
->button
->button_id
);
3460 else if (m_action
== actionClickCaption
)
3462 m_frame
->ReleaseMouse();
3464 else if (m_action
== actionDragFloatingPane
)
3466 m_frame
->ReleaseMouse();
3468 else if (m_action
== actionDragToolbarPane
)
3470 m_frame
->ReleaseMouse();
3472 wxPaneInfo
& pane
= GetPane(m_action_window
);
3473 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3475 // save the new positions
3476 wxDockInfoPtrArray docks
;
3477 FindDocks(m_docks
, pane
.dock_direction
,
3478 pane
.dock_layer
, pane
.dock_row
, docks
);
3479 if (docks
.GetCount() == 1)
3481 wxDockInfo
& dock
= *docks
.Item(0);
3483 wxArrayInt pane_positions
, pane_sizes
;
3484 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3486 int i
, dock_pane_count
= dock
.panes
.GetCount();
3487 for (i
= 0; i
< dock_pane_count
; ++i
)
3488 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3491 pane
.state
&= ~wxPaneInfo::actionPane
;
3499 m_action
= actionNone
;
3500 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3504 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3506 // sometimes when Update() is called from inside this method,
3507 // a spurious mouse move event is generated; this check will make
3508 // sure that only real mouse moves will get anywhere in this method;
3509 // this appears to be a bug somewhere, and I don't know where the
3510 // mouse move event is being generated. only verified on MSW
3512 wxPoint mouse_pos
= event
.GetPosition();
3513 if (m_last_mouse_move
== mouse_pos
)
3515 m_last_mouse_move
= mouse_pos
;
3518 if (m_action
== actionResize
)
3520 wxPoint pos
= m_action_part
->rect
.GetPosition();
3521 if (m_action_part
->orientation
== wxHORIZONTAL
)
3522 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3524 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3526 wxRect
rect(m_frame
->ClientToScreen(pos
),
3527 m_action_part
->rect
.GetSize());
3530 if (!m_action_hintrect
.IsEmpty())
3531 DrawResizeHint(dc
, m_action_hintrect
);
3532 DrawResizeHint(dc
, rect
);
3533 m_action_hintrect
= rect
;
3535 else if (m_action
== actionClickCaption
)
3537 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3538 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3540 // caption has been clicked. we need to check if the mouse
3541 // is now being dragged. if it is, we need to change the
3542 // mouse action to 'drag'
3543 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3544 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3546 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3548 if (!pane_info
->IsToolbar())
3550 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3551 pane_info
->IsFloatable())
3553 m_action
= actionDragFloatingPane
;
3555 // set initial float position
3556 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3557 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3558 pt
.y
- m_action_offset
.y
);
3563 m_action_window
= pane_info
->frame
;
3565 // action offset is used here to make it feel "natural" to the user
3566 // to drag a docked pane and suddenly have it become a floating frame.
3567 // Sometimes, however, the offset where the user clicked on the docked
3568 // caption is bigger than the width of the floating frame itself, so
3569 // in that case we need to set the action offset to a sensible value
3570 wxSize frame_size
= m_action_window
->GetSize();
3571 if (frame_size
.x
<= m_action_offset
.x
)
3572 m_action_offset
.x
= 30;
3577 m_action
= actionDragToolbarPane
;
3578 m_action_window
= pane_info
->window
;
3582 else if (m_action
== actionDragFloatingPane
)
3584 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3585 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3586 pt
.y
- m_action_offset
.y
);
3588 else if (m_action
== actionDragToolbarPane
)
3590 wxPaneInfo
& pane
= GetPane(m_action_window
);
3591 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3593 pane
.state
|= wxPaneInfo::actionPane
;
3595 wxPoint pt
= event
.GetPosition();
3596 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3598 // if DoDrop() decided to float the pane, set up
3599 // the floating pane's initial position
3600 if (pane
.IsFloating())
3602 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3603 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3604 pt
.y
- m_action_offset
.y
);
3607 // this will do the actiual move operation;
3608 // in the case that the pane has been floated,
3609 // this call will create the floating pane
3610 // and do the reparenting
3613 // if the pane has been floated, change the mouse
3614 // action actionDragFloatingPane so that subsequent
3615 // EVT_MOTION() events will move the floating pane
3616 if (pane
.IsFloating())
3618 pane
.state
&= ~wxPaneInfo::actionPane
;
3619 m_action
= actionDragFloatingPane
;
3620 m_action_window
= pane
.frame
;
3625 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3626 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3628 if (part
!= m_hover_button
)
3630 // make the old button normal
3632 UpdateButtonOnScreen(m_hover_button
, event
);
3634 // mouse is over a button, so repaint the
3635 // button in hover mode
3636 UpdateButtonOnScreen(part
, event
);
3637 m_hover_button
= part
;
3644 m_hover_button
= NULL
;
3655 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3659 m_hover_button
= NULL
;
3664 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3666 // when a child pane has it's focus set, we should change the
3667 // pane's active state to reflect this. (this is only true if
3668 // active panes are allowed by the owner)
3669 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3671 if (GetPane(event
.GetWindow()).IsOk())
3673 SetActivePane(m_panes
, event
.GetWindow());
3682 // OnPaneButton() is an event handler that is called
3683 // when a pane button has been pressed.
3684 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& evt
)
3686 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3688 wxPaneInfo
& pane
= *(evt
.pane
);
3690 if (evt
.button
== wxPaneInfo::buttonClose
)
3692 // fire pane close event
3693 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3694 e
.SetPane(evt
.pane
);
3703 else if (evt
.button
== wxPaneInfo::buttonPin
)
3705 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&