Various bug fixes, cosmetic changes
[wxWidgets.git] / include / wx / msw / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxApp class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __APPH__
13 #define __APPH__
14
15 #ifdef __GNUG__
16 #pragma interface "app.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/object.h"
21
22 class WXDLLEXPORT wxFrame;
23 class WXDLLEXPORT wxWindow;
24 class WXDLLEXPORT wxApp ;
25 class WXDLLEXPORT wxKeyEvent;
26 class WXDLLEXPORT wxLog;
27
28 #if USE_WXCONFIG
29 class WXDLLEXPORT wxConfig;
30 #endif //USE_WXCONFIG
31
32 #define wxPRINT_WINDOWS 1
33 #define wxPRINT_POSTSCRIPT 2
34
35 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
36
37 void WXDLLEXPORT wxCleanUp();
38 void WXDLLEXPORT wxCommonCleanUp(); // Call this from the platform's wxCleanUp()
39 void WXDLLEXPORT wxCommonInit(); // Call this from the platform's initialization
40
41 // Force an exit from main loop
42 void WXDLLEXPORT wxExit();
43
44 // Yield to other apps/messages
45 bool WXDLLEXPORT wxYield();
46
47 // Represents the application. Derive OnInit and declare
48 // a new App object to start application
49 class WXDLLEXPORT wxApp: public wxEvtHandler
50 {
51 DECLARE_DYNAMIC_CLASS(wxApp)
52 wxApp();
53 inline ~wxApp() {}
54
55 static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
56 static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
57
58 virtual int MainLoop();
59 void ExitMainLoop();
60 bool Initialized();
61 virtual bool Pending() ;
62 virtual void Dispatch() ;
63
64 virtual void OnIdle(wxIdleEvent& event);
65
66 // Generic
67 virtual bool OnInit() { return FALSE; };
68
69 // No specific tasks to do here.
70 virtual bool OnInitGui() { return TRUE; }
71
72 // Called to set off the main loop
73 virtual int OnRun() { return MainLoop(); };
74 virtual int OnExit() { return 0; };
75 inline void SetPrintMode(int mode) { m_printMode = mode; }
76 inline int GetPrintMode() const { return m_printMode; }
77
78 inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
79 inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
80
81 inline wxString GetAppName() const {
82 if (m_appName != "")
83 return m_appName;
84 else return m_className;
85 }
86
87 inline void SetAppName(const wxString& name) { m_appName = name; };
88 inline wxString GetClassName() const { return m_className; }
89 inline void SetClassName(const wxString& name) { m_className = name; }
90 wxWindow *GetTopWindow() const ;
91 inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
92
93 inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
94 inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
95
96 // Send idle event to all top-level windows.
97 // Returns TRUE if more idle time is requested.
98 bool SendIdleEvents();
99
100 // Send idle event to window and all subwindows
101 // Returns TRUE if more idle time is requested.
102 bool SendIdleEvents(wxWindow* win);
103
104 inline void SetAuto3D(bool flag) { m_auto3D = flag; }
105 inline bool GetAuto3D() const { return m_auto3D; }
106
107 // Creates a log object
108 virtual wxLog* CreateLogTarget();
109
110 #if USE_WXCONFIG
111 // override this function to create a global wxConfig object of different
112 // than default type (right now the default implementation returns NULL)
113 virtual wxConfig* CreateConfig() { return NULL; }
114 #endif //USE_WXCONFIG
115
116 public:
117 // void (*work_proc)(wxApp*app); // work procedure;
118 int argc;
119 char ** argv;
120
121 protected:
122 bool m_wantDebugOutput ;
123 wxString m_className;
124 wxString m_appName;
125 wxWindow * m_topWindow;
126 bool m_exitOnFrameDelete;
127 bool m_showOnInit;
128 int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
129 bool m_auto3D ; // Always use 3D controls, except
130 // where overriden
131 static wxAppInitializerFunction m_appInitFn;
132
133 /* Windows-specific wxApp definitions */
134
135 public:
136
137 // Implementation
138 static bool Initialize(WXHINSTANCE instance);
139 static void CommonInit();
140 static bool RegisterWindowClasses();
141 static void CleanUp();
142 static void CommonCleanUp();
143 virtual bool DoMessage();
144 virtual bool ProcessMessage(WXMSG* pMsg);
145 void DeletePendingObjects();
146 bool ProcessIdle();
147 int GetComCtl32Version() const;
148
149 public:
150 static long sm_lastMessageTime;
151 int m_nCmdShow;
152
153 protected:
154 bool m_keepGoing ;
155 // bool m_resourceCollection;
156 // bool m_pendingCleanup; // TRUE if we need to check the GDI object lists for cleanup
157
158 DECLARE_EVENT_TABLE()
159 };
160
161 #if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
162 int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
163 int nCmdShow, bool enterLoop = TRUE);
164 #else
165 int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
166 #endif
167
168 #endif
169 // __APPH__
170