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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 #ifdef __WXMSW__
36 #include "wx/msw/private.h"
37 #endif
38
39 IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
40
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
50 pane.floating_pos, pane.floating_size,
51 style |
52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
56 {
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
59 m_mgr.SetManagedWindow(this);
60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
64 #ifdef __WXMSW__
65 BOOL b = TRUE;
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
68 #endif
69
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
71 }
72
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
74 {
75 // if we do not do this, then we can crash...
76 if(m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
78 m_owner_mgr->m_action_window = NULL;
79 }
80 m_mgr.UnInit();
81 }
82
83 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
84 {
85 m_pane_window = pane.window;
86 m_pane_window->Reparent(this);
87
88 wxAuiPaneInfo contained_pane = pane;
89 contained_pane.Dock().Center().Show().
90 CaptionVisible(false).
91 PaneBorder(false).
92 Layer(0).Row(0).Position(0);
93
94 // Carry over the minimum size
95 wxSize pane_min_size = pane.window->GetMinSize();
96
97 // if the frame window's max size is greater than the min size
98 // then set the max size to the min size as well
99 wxSize cur_max_size = GetMaxSize();
100 if (cur_max_size.IsFullySpecified() &&
101 (cur_max_size.x < pane.min_size.x ||
102 cur_max_size.y < pane.min_size.y)
103 )
104 {
105 SetMaxSize(pane_min_size);
106 }
107
108 SetMinSize(pane.window->GetMinSize());
109
110 m_mgr.AddPane(m_pane_window, contained_pane);
111 m_mgr.Update();
112
113 if (pane.min_size.IsFullySpecified())
114 {
115 // because SetSizeHints() calls Fit() too (which sets the window
116 // size to its minimum allowed), we keep the size before calling
117 // SetSizeHints() and reset it afterwards...
118 wxSize tmp = GetSize();
119 GetSizer()->SetSizeHints(this);
120 SetSize(tmp);
121 }
122
123 SetTitle(pane.caption);
124
125 if (pane.floating_size != wxDefaultSize)
126 {
127 SetSize(pane.floating_size);
128 }
129 else
130 {
131 wxSize size = pane.best_size;
132 if (size == wxDefaultSize)
133 size = pane.min_size;
134 if (size == wxDefaultSize)
135 size = m_pane_window->GetSize();
136 if (pane.HasGripper())
137 {
138 if (pane.HasGripperTop())
139 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
140 else
141 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
142 }
143
144 SetClientSize(size);
145 }
146 }
147
148 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
149 {
150 return m_owner_mgr;
151 }
152
153
154 void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
155 {
156 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
157 }
158
159 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
160 {
161 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
162 if (!evt.GetVeto())
163 Destroy();
164 }
165
166 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
167 {
168 if (!m_solid_drag)
169 {
170 // systems without solid window dragging need to be
171 // handled slightly differently, due to the lack of
172 // the constant stream of EVT_MOVING events
173 if (!isMouseDown())
174 return;
175 OnMoveStart();
176 OnMoving(event.GetRect(), wxNORTH);
177 m_moving = true;
178 return;
179 }
180
181
182 wxRect win_rect = GetRect();
183
184 if (win_rect == m_last_rect)
185 return;
186
187 // skip the first move event
188 if (m_last_rect.IsEmpty())
189 {
190 m_last_rect = win_rect;
191 return;
192 }
193
194 // skip if moving too fast to avoid massive redraws and
195 // jumping hint windows
196 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
197 (abs(win_rect.y - m_last_rect.y) > 3))
198 {
199 m_last3_rect = m_last2_rect;
200 m_last2_rect = m_last_rect;
201 m_last_rect = win_rect;
202 return;
203 }
204
205 // prevent frame redocking during resize
206 if (m_last_rect.GetSize() != win_rect.GetSize())
207 {
208 m_last3_rect = m_last2_rect;
209 m_last2_rect = m_last_rect;
210 m_last_rect = win_rect;
211 return;
212 }
213
214 wxDirection dir = wxALL;
215
216 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
217 int vert_dist = abs(win_rect.y - m_last3_rect.y);
218
219 if (vert_dist >= horiz_dist)
220 {
221 if (win_rect.y < m_last3_rect.y)
222 dir = wxNORTH;
223 else
224 dir = wxSOUTH;
225 }
226 else
227 {
228 if (win_rect.x < m_last3_rect.x)
229 dir = wxWEST;
230 else
231 dir = wxEAST;
232 }
233
234 m_last3_rect = m_last2_rect;
235 m_last2_rect = m_last_rect;
236 m_last_rect = win_rect;
237
238 if (!isMouseDown())
239 return;
240
241 if (!m_moving)
242 {
243 OnMoveStart();
244 m_moving = true;
245 }
246
247 if (m_last3_rect.IsEmpty())
248 return;
249
250 OnMoving(event.GetRect(), dir);
251 }
252
253 void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
254 {
255 if (m_moving)
256 {
257 if (!isMouseDown())
258 {
259 m_moving = false;
260 OnMoveFinished();
261 }
262 else
263 {
264 event.RequestMore();
265 }
266 }
267 }
268
269 void wxAuiFloatingFrame::OnMoveStart()
270 {
271 // notify the owner manager that the pane has started to move
272 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
273 }
274
275 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
276 {
277 // notify the owner manager that the pane is moving
278 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
279 m_lastDirection = dir;
280 }
281
282 void wxAuiFloatingFrame::OnMoveFinished()
283 {
284 // notify the owner manager that the pane has finished moving
285 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
286 }
287
288 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
289 {
290 if (event.GetActive())
291 {
292 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
293 }
294 }
295
296 // utility function which determines the state of the mouse button
297 // (independant of having a wxMouseEvent handy) - utimately a better
298 // mechanism for this should be found (possibly by adding the
299 // functionality to wxWidgets itself)
300 bool wxAuiFloatingFrame::isMouseDown()
301 {
302 return wxGetMouseState().LeftDown();
303 }
304
305
306 BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
307 EVT_SIZE(wxAuiFloatingFrame::OnSize)
308 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
309 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
310 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
311 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
312 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
313 END_EVENT_TABLE()
314
315
316 #endif // wxUSE_AUI