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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: glcanvas.i
3 // Purpose: SWIG definitions for the OpenGL wxWindows classes
4 //
5 // Author: Robin Dunn
6 //
7 // Created: 15-Mar-1999
8 // RCS-ID: $Id$
9 // Copyright: (c) 1998 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
12
13
14 %module glcanvas
15
16 %{
17 #include "helpers.h"
18 #include <glcanvas.h>
19 %}
20
21 //---------------------------------------------------------------------------
22
23 %include typemaps.i
24 %include my_typemaps.i
25
26 %extern wx.i
27 %extern windows.i
28 %extern windows2.i
29 %extern windows3.i
30 %extern frames.i
31 %extern _defs.i
32 %extern misc.i
33 %extern gdi.i
34 %extern controls.i
35 %extern events.i
36
37
38 %{
39 #ifdef SEPARATE
40 static wxString wxPyEmptyStr("");
41 static wxPoint wxPyDefaultPosition(-1, -1);
42 static wxSize wxPyDefaultSize(-1, -1);
43 #endif
44 %}
45
46 %pragma(python) code = "import wx"
47
48 //---------------------------------------------------------------------------
49
50 class wxPalette;
51 class wxWindow;
52 class wxSize;
53 class wxPoint;
54 class wxGLCanvas;
55
56 //---------------------------------------------------------------------------
57
58 class wxGLContext {
59 public:
60 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
61 ~wxGLContext();
62
63 void SetCurrent();
64 void SetColour(const char *colour);
65 void SwapBuffers();
66
67 // void SetupPixelFormat();
68 // void SetupPalette(const wxPalette& palette);
69 // wxPalette CreateDefaultPalette();
70
71 // wxPalette* GetPalette();
72 wxWindow* GetWindow();
73 };
74
75 //---------------------------------------------------------------------------
76
77 class wxGLCanvas : public wxScrolledWindow {
78 public:
79 wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
80 const wxPoint& pos = wxPyDefaultPosition,
81 const wxSize& size = wxPyDefaultSize, long style = 0,
82 const char* name = "GLCanvas",
83 int *attribList = 0,
84 const wxPalette& palette = wxNullPalette);
85
86 %pragma(python) addtomethod = "__init__:wx._StdWindowCallbacks(self)"
87
88 void SetCurrent();
89 void SetColour(const char *colour);
90 void SwapBuffers();
91
92 wxGLContext* GetContext();
93 };
94
95
96 //---------------------------------------------------------------------------
97
98 typedef unsigned int GLenum;
99 typedef unsigned char GLboolean;
100 typedef unsigned int GLbitfield;
101 typedef signed char GLbyte;
102 typedef short GLshort;
103 typedef int GLint;
104 typedef int GLsizei;
105 typedef unsigned char GLubyte;
106 typedef unsigned short GLushort;
107 typedef unsigned int GLuint;
108 typedef float GLfloat;
109 typedef float GLclampf;
110 typedef double GLdouble;
111 typedef double GLclampd;
112 typedef void GLvoid;
113
114
115 //---------------------------------------------------------------------------
116 /* EXT_vertex_array */
117 void glArrayElementEXT(GLint i);
118 void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
119 void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
120 void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
121 void glGetPointervEXT(GLenum pname, GLvoid* *params);
122 void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
123 void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
124 void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
125 void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
126
127 #ifndef __WXGTK__
128 /* EXT_color_subtable */
129 void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
130 #endif
131
132 /* EXT_color_table */
133 void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
134 #ifndef __WXGTK__
135 void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
136 #endif
137 void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
138 #ifndef __WXGTK__
139 void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
140 void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
141 #endif
142
143 #ifndef __WXGTK__
144 /* SGI_compiled_vertex_array */
145 void glLockArraysSGI(GLint first, GLsizei count);
146 void glUnlockArraysSGI();
147
148 /* SGI_cull_vertex */
149 void glCullParameterdvSGI(GLenum pname, GLdouble* params);
150 void glCullParameterfvSGI(GLenum pname, GLfloat* params);
151
152 /* SGI_index_func */
153 void glIndexFuncSGI(GLenum func, GLclampf ref);
154
155 /* SGI_index_material */
156 void glIndexMaterialSGI(GLenum face, GLenum mode);
157
158 /* WIN_swap_hint */
159 void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
160 #endif
161
162 //----------------------------------------------------------------------
163 // From GL.H
164
165 enum {
166 GL_2D,
167 GL_2_BYTES,
168 GL_3D,
169 GL_3D_COLOR,
170 GL_3D_COLOR_TEXTURE,
171 GL_3_BYTES,
172 GL_4D_COLOR_TEXTURE,
173 GL_4_BYTES,
174 GL_ACCUM,
175 GL_ACCUM_ALPHA_BITS,
176 GL_ACCUM_BLUE_BITS,
177 GL_ACCUM_BUFFER_BIT,
178 GL_ACCUM_CLEAR_VALUE,
179 GL_ACCUM_GREEN_BITS,
180 GL_ACCUM_RED_BITS,
181 GL_ADD,
182 GL_ALL_ATTRIB_BITS,
183 GL_ALPHA,
184 GL_ALPHA12,
185 GL_ALPHA16,
186 GL_ALPHA4,
187 GL_ALPHA8,
188 GL_ALPHA_BIAS,
189 GL_ALPHA_BITS,
190 GL_ALPHA_SCALE,
191 GL_ALPHA_TEST,
192 GL_ALPHA_TEST_FUNC,
193 GL_ALPHA_TEST_REF,
194 GL_ALWAYS,
195 GL_AMBIENT,
196 GL_AMBIENT_AND_DIFFUSE,
197 GL_AND,
198 GL_AND_INVERTED,
199 GL_AND_REVERSE,
200 GL_ATTRIB_STACK_DEPTH,
201 GL_AUTO_NORMAL,
202 GL_AUX0,
203 GL_AUX1,
204 GL_AUX2,
205 GL_AUX3,
206 GL_AUX_BUFFERS,
207 GL_BACK,
208 GL_BACK_LEFT,
209 GL_BACK_RIGHT,
210 #ifndef __WXGTK__
211 GL_BGRA_EXT,
212 GL_BGR_EXT,
213 #endif
214 GL_BITMAP,
215 GL_BITMAP_TOKEN,
216 GL_BLEND,
217 GL_BLEND_DST,
218 GL_BLEND_SRC,
219 GL_BLUE,
220 GL_BLUE_BIAS,
221 GL_BLUE_BITS,
222 GL_BLUE_SCALE,
223 GL_BYTE,
224 GL_C3F_V3F,
225 GL_C4F_N3F_V3F,
226 GL_C4UB_V2F,
227 GL_C4UB_V3F,
228 GL_CCW,
229 GL_CLAMP,
230 GL_CLEAR,
231 GL_CLIENT_ALL_ATTRIB_BITS,
232 GL_CLIENT_ATTRIB_STACK_DEPTH,
233 GL_CLIENT_PIXEL_STORE_BIT,
234 GL_CLIENT_VERTEX_ARRAY_BIT,
235 GL_CLIP_PLANE0,
236 GL_CLIP_PLANE1,
237 GL_CLIP_PLANE2,
238 GL_CLIP_PLANE3,
239 GL_CLIP_PLANE4,
240 GL_CLIP_PLANE5,
241 GL_COEFF,
242 GL_COLOR,
243 GL_COLOR_ARRAY,
244 GL_COLOR_ARRAY_COUNT_EXT,
245 GL_COLOR_ARRAY_EXT,
246 GL_COLOR_ARRAY_POINTER,
247 GL_COLOR_ARRAY_POINTER_EXT,
248 GL_COLOR_ARRAY_SIZE,
249 GL_COLOR_ARRAY_SIZE_EXT,
250 GL_COLOR_ARRAY_STRIDE,
251 GL_COLOR_ARRAY_STRIDE_EXT,
252 GL_COLOR_ARRAY_TYPE,
253 GL_COLOR_ARRAY_TYPE_EXT,
254 GL_COLOR_BUFFER_BIT,
255 GL_COLOR_CLEAR_VALUE,
256 GL_COLOR_INDEX,
257 GL_COLOR_INDEX12_EXT,
258 GL_COLOR_INDEX16_EXT,
259 GL_COLOR_INDEX1_EXT,
260 GL_COLOR_INDEX2_EXT,
261 GL_COLOR_INDEX4_EXT,
262 GL_COLOR_INDEX8_EXT,
263 GL_COLOR_INDEXES,
264 GL_COLOR_LOGIC_OP,
265 GL_COLOR_MATERIAL,
266 GL_COLOR_MATERIAL_FACE,
267 GL_COLOR_MATERIAL_PARAMETER,
268 GL_COLOR_TABLE_ALPHA_SIZE_EXT,
269 GL_COLOR_TABLE_BLUE_SIZE_EXT,
270 GL_COLOR_TABLE_FORMAT_EXT,
271 GL_COLOR_TABLE_GREEN_SIZE_EXT,
272 GL_COLOR_TABLE_INTENSITY_SIZE_EXT,
273 GL_COLOR_TABLE_LUMINANCE_SIZE_EXT,
274 GL_COLOR_TABLE_RED_SIZE_EXT,
275 GL_COLOR_TABLE_WIDTH_EXT,
276 GL_COLOR_WRITEMASK,
277 GL_COMPILE,
278 GL_COMPILE_AND_EXECUTE,
279 GL_CONSTANT_ATTENUATION,
280 GL_COPY,
281 GL_COPY_INVERTED,
282 GL_COPY_PIXEL_TOKEN,
283 GL_CULL_FACE,
284 GL_CULL_FACE_MODE,
285 GL_CURRENT_BIT,
286 GL_CURRENT_COLOR,
287 GL_CURRENT_INDEX,
288 GL_CURRENT_NORMAL,
289 GL_CURRENT_RASTER_COLOR,
290 GL_CURRENT_RASTER_DISTANCE,
291 GL_CURRENT_RASTER_INDEX,
292 GL_CURRENT_RASTER_POSITION,
293 GL_CURRENT_RASTER_POSITION_VALID,
294 GL_CURRENT_RASTER_TEXTURE_COORDS,
295 GL_CURRENT_TEXTURE_COORDS,
296 GL_CW,
297 GL_DECAL,
298 GL_DECR,
299 GL_DEPTH,
300 GL_DEPTH_BIAS,
301 GL_DEPTH_BITS,
302 GL_DEPTH_BUFFER_BIT,
303 GL_DEPTH_CLEAR_VALUE,
304 GL_DEPTH_COMPONENT,
305 GL_DEPTH_FUNC,
306 GL_DEPTH_RANGE,
307 GL_DEPTH_SCALE,
308 GL_DEPTH_TEST,
309 GL_DEPTH_WRITEMASK,
310 GL_DIFFUSE,
311 GL_DITHER,
312 GL_DOMAIN,
313 GL_DONT_CARE,
314 GL_DOUBLE,
315 GL_DOUBLEBUFFER,
316 #ifndef __WXGTK__
317 GL_DOUBLE_EXT,
318 #endif
319 GL_DRAW_BUFFER,
320 GL_DRAW_PIXEL_TOKEN,
321 GL_DST_ALPHA,
322 GL_DST_COLOR,
323 GL_EDGE_FLAG,
324 GL_EDGE_FLAG_ARRAY,
325 GL_EDGE_FLAG_ARRAY_COUNT_EXT,
326 GL_EDGE_FLAG_ARRAY_EXT,
327 GL_EDGE_FLAG_ARRAY_POINTER,
328 GL_EDGE_FLAG_ARRAY_POINTER_EXT,
329 GL_EDGE_FLAG_ARRAY_STRIDE,
330 GL_EDGE_FLAG_ARRAY_STRIDE_EXT,
331 GL_EMISSION,
332 GL_ENABLE_BIT,
333 GL_EQUAL,
334 GL_EQUIV,
335 GL_EVAL_BIT,
336 GL_EXP,
337 GL_EXP2,
338 GL_EXTENSIONS,
339 #ifndef __WXGTK__
340 GL_EXT_bgra,
341 #endif
342 GL_EXT_paletted_texture,
343 GL_EXT_vertex_array,
344 GL_EYE_LINEAR,
345 GL_EYE_PLANE,
346 GL_FALSE,
347 GL_FASTEST,
348 GL_FEEDBACK,
349 GL_FEEDBACK_BUFFER_POINTER,
350 GL_FEEDBACK_BUFFER_SIZE,
351 GL_FEEDBACK_BUFFER_TYPE,
352 GL_FILL,
353 GL_FLAT,
354 GL_FLOAT,
355 GL_FOG,
356 GL_FOG_BIT,
357 GL_FOG_COLOR,
358 GL_FOG_DENSITY,
359 GL_FOG_END,
360 GL_FOG_HINT,
361 GL_FOG_INDEX,
362 GL_FOG_MODE,
363 GL_FOG_START,
364 GL_FRONT,
365 GL_FRONT_AND_BACK,
366 GL_FRONT_FACE,
367 GL_FRONT_LEFT,
368 GL_FRONT_RIGHT,
369 GL_GEQUAL,
370 GL_GREATER,
371 GL_GREEN,
372 GL_GREEN_BIAS,
373 GL_GREEN_BITS,
374 GL_GREEN_SCALE,
375 GL_HINT_BIT,
376 GL_INCR,
377 GL_INDEX_ARRAY,
378 GL_INDEX_ARRAY_COUNT_EXT,
379 GL_INDEX_ARRAY_EXT,
380 GL_INDEX_ARRAY_POINTER,
381 GL_INDEX_ARRAY_POINTER_EXT,
382 GL_INDEX_ARRAY_STRIDE,
383 GL_INDEX_ARRAY_STRIDE_EXT,
384 GL_INDEX_ARRAY_TYPE,
385 GL_INDEX_ARRAY_TYPE_EXT,
386 GL_INDEX_BITS,
387 GL_INDEX_CLEAR_VALUE,
388 GL_INDEX_LOGIC_OP,
389 GL_INDEX_MODE,
390 GL_INDEX_OFFSET,
391 GL_INDEX_SHIFT,
392 GL_INDEX_WRITEMASK,
393 GL_INT,
394 GL_INTENSITY,
395 GL_INTENSITY12,
396 GL_INTENSITY16,
397 GL_INTENSITY4,
398 GL_INTENSITY8,
399 GL_INVALID_ENUM,
400 GL_INVALID_OPERATION,
401 GL_INVALID_VALUE,
402 GL_INVERT,
403 GL_KEEP,
404 GL_LEFT,
405 GL_LEQUAL,
406 GL_LESS,
407 GL_LIGHT0,
408 GL_LIGHT1,
409 GL_LIGHT2,
410 GL_LIGHT3,
411 GL_LIGHT4,
412 GL_LIGHT5,
413 GL_LIGHT6,
414 GL_LIGHT7,
415 GL_LIGHTING,
416 GL_LIGHTING_BIT,
417 GL_LIGHT_MODEL_AMBIENT,
418 GL_LIGHT_MODEL_LOCAL_VIEWER,
419 GL_LIGHT_MODEL_TWO_SIDE,
420 GL_LINE,
421 GL_LINEAR,
422 GL_LINEAR_ATTENUATION,
423 GL_LINEAR_MIPMAP_LINEAR,
424 GL_LINEAR_MIPMAP_NEAREST,
425 GL_LINES,
426 GL_LINE_BIT,
427 GL_LINE_LOOP,
428 GL_LINE_RESET_TOKEN,
429 GL_LINE_SMOOTH,
430 GL_LINE_SMOOTH_HINT,
431 GL_LINE_STIPPLE,
432 GL_LINE_STIPPLE_PATTERN,
433 GL_LINE_STIPPLE_REPEAT,
434 GL_LINE_STRIP,
435 GL_LINE_TOKEN,
436 GL_LINE_WIDTH,
437 GL_LINE_WIDTH_GRANULARITY,
438 GL_LINE_WIDTH_RANGE,
439 GL_LIST_BASE,
440 GL_LIST_BIT,
441 GL_LIST_INDEX,
442 GL_LIST_MODE,
443 GL_LOAD,
444 GL_LOGIC_OP,
445 GL_LOGIC_OP_MODE,
446 GL_LUMINANCE,
447 GL_LUMINANCE12,
448 GL_LUMINANCE12_ALPHA12,
449 GL_LUMINANCE12_ALPHA4,
450 GL_LUMINANCE16,
451 GL_LUMINANCE16_ALPHA16,
452 GL_LUMINANCE4,
453 GL_LUMINANCE4_ALPHA4,
454 GL_LUMINANCE6_ALPHA2,
455 GL_LUMINANCE8,
456 GL_LUMINANCE8_ALPHA8,
457 GL_LUMINANCE_ALPHA,
458 GL_MAP1_COLOR_4,
459 GL_MAP1_GRID_DOMAIN,
460 GL_MAP1_GRID_SEGMENTS,
461 GL_MAP1_INDEX,
462 GL_MAP1_NORMAL,
463 GL_MAP1_TEXTURE_COORD_1,
464 GL_MAP1_TEXTURE_COORD_2,
465 GL_MAP1_TEXTURE_COORD_3,
466 GL_MAP1_TEXTURE_COORD_4,
467 GL_MAP1_VERTEX_3,
468 GL_MAP1_VERTEX_4,
469 GL_MAP2_COLOR_4,
470 GL_MAP2_GRID_DOMAIN,
471 GL_MAP2_GRID_SEGMENTS,
472 GL_MAP2_INDEX,
473 GL_MAP2_NORMAL,
474 GL_MAP2_TEXTURE_COORD_1,
475 GL_MAP2_TEXTURE_COORD_2,
476 GL_MAP2_TEXTURE_COORD_3,
477 GL_MAP2_TEXTURE_COORD_4,
478 GL_MAP2_VERTEX_3,
479 GL_MAP2_VERTEX_4,
480 GL_MAP_COLOR,
481 GL_MAP_STENCIL,
482 GL_MATRIX_MODE,
483 GL_MAX_ATTRIB_STACK_DEPTH,
484 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,
485 GL_MAX_CLIP_PLANES,
486 GL_MAX_EVAL_ORDER,
487 GL_MAX_LIGHTS,
488 GL_MAX_LIST_NESTING,
489 GL_MAX_MODELVIEW_STACK_DEPTH,
490 GL_MAX_NAME_STACK_DEPTH,
491 GL_MAX_PIXEL_MAP_TABLE,
492 GL_MAX_PROJECTION_STACK_DEPTH,
493 GL_MAX_TEXTURE_SIZE,
494 GL_MAX_TEXTURE_STACK_DEPTH,
495 GL_MAX_VIEWPORT_DIMS,
496 GL_MODELVIEW,
497 GL_MODELVIEW_MATRIX,
498 GL_MODELVIEW_STACK_DEPTH,
499 GL_MODULATE,
500 GL_MULT,
501 GL_N3F_V3F,
502 GL_NAME_STACK_DEPTH,
503 GL_NAND,
504 GL_NEAREST,
505 GL_NEAREST_MIPMAP_LINEAR,
506 GL_NEAREST_MIPMAP_NEAREST,
507 GL_NEVER,
508 GL_NICEST,
509 GL_NONE,
510 GL_NOOP,
511 GL_NOR,
512 GL_NORMALIZE,
513 GL_NORMAL_ARRAY,
514 GL_NORMAL_ARRAY_COUNT_EXT,
515 GL_NORMAL_ARRAY_EXT,
516 GL_NORMAL_ARRAY_POINTER,
517 GL_NORMAL_ARRAY_POINTER_EXT,
518 GL_NORMAL_ARRAY_STRIDE,
519 GL_NORMAL_ARRAY_STRIDE_EXT,
520 GL_NORMAL_ARRAY_TYPE,
521 GL_NORMAL_ARRAY_TYPE_EXT,
522 GL_NOTEQUAL,
523 GL_NO_ERROR,
524 GL_OBJECT_LINEAR,
525 GL_OBJECT_PLANE,
526 GL_ONE,
527 GL_ONE_MINUS_DST_ALPHA,
528 GL_ONE_MINUS_DST_COLOR,
529 GL_ONE_MINUS_SRC_ALPHA,
530 GL_ONE_MINUS_SRC_COLOR,
531 GL_OR,
532 GL_ORDER,
533 GL_OR_INVERTED,
534 GL_OR_REVERSE,
535 GL_OUT_OF_MEMORY,
536 GL_PACK_ALIGNMENT,
537 GL_PACK_LSB_FIRST,
538 GL_PACK_ROW_LENGTH,
539 GL_PACK_SKIP_PIXELS,
540 GL_PACK_SKIP_ROWS,
541 GL_PACK_SWAP_BYTES,
542 GL_PASS_THROUGH_TOKEN,
543 GL_PERSPECTIVE_CORRECTION_HINT,
544 GL_PIXEL_MAP_A_TO_A,
545 GL_PIXEL_MAP_A_TO_A_SIZE,
546 GL_PIXEL_MAP_B_TO_B,
547 GL_PIXEL_MAP_B_TO_B_SIZE,
548 GL_PIXEL_MAP_G_TO_G,
549 GL_PIXEL_MAP_G_TO_G_SIZE,
550 GL_PIXEL_MAP_I_TO_A,
551 GL_PIXEL_MAP_I_TO_A_SIZE,
552 GL_PIXEL_MAP_I_TO_B,
553 GL_PIXEL_MAP_I_TO_B_SIZE,
554 GL_PIXEL_MAP_I_TO_G,
555 GL_PIXEL_MAP_I_TO_G_SIZE,
556 GL_PIXEL_MAP_I_TO_I,
557 GL_PIXEL_MAP_I_TO_I_SIZE,
558 GL_PIXEL_MAP_I_TO_R,
559 GL_PIXEL_MAP_I_TO_R_SIZE,
560 GL_PIXEL_MAP_R_TO_R,
561 GL_PIXEL_MAP_R_TO_R_SIZE,
562 GL_PIXEL_MAP_S_TO_S,
563 GL_PIXEL_MAP_S_TO_S_SIZE,
564 GL_PIXEL_MODE_BIT,
565 GL_POINT,
566 GL_POINTS,
567 GL_POINT_BIT,
568 GL_POINT_SIZE,
569 GL_POINT_SIZE_GRANULARITY,
570 GL_POINT_SIZE_RANGE,
571 GL_POINT_SMOOTH,
572 GL_POINT_SMOOTH_HINT,
573 GL_POINT_TOKEN,
574 GL_POLYGON,
575 GL_POLYGON_BIT,
576 GL_POLYGON_MODE,
577 GL_POLYGON_OFFSET_FACTOR,
578 GL_POLYGON_OFFSET_FILL,
579 GL_POLYGON_OFFSET_LINE,
580 GL_POLYGON_OFFSET_POINT,
581 GL_POLYGON_OFFSET_UNITS,
582 GL_POLYGON_SMOOTH,
583 GL_POLYGON_SMOOTH_HINT,
584 GL_POLYGON_STIPPLE,
585 GL_POLYGON_STIPPLE_BIT,
586 GL_POLYGON_TOKEN,
587 GL_POSITION,
588 GL_PROJECTION,
589 GL_PROJECTION_MATRIX,
590 GL_PROJECTION_STACK_DEPTH,
591 GL_PROXY_TEXTURE_1D,
592 GL_PROXY_TEXTURE_2D,
593 GL_Q,
594 GL_QUADRATIC_ATTENUATION,
595 GL_QUADS,
596 GL_QUAD_STRIP,
597 GL_R,
598 GL_R3_G3_B2,
599 GL_READ_BUFFER,
600 GL_RED,
601 GL_RED_BIAS,
602 GL_RED_BITS,
603 GL_RED_SCALE,
604 GL_RENDER,
605 GL_RENDERER,
606 GL_RENDER_MODE,
607 GL_REPEAT,
608 GL_REPLACE,
609 GL_RETURN,
610 GL_RGB,
611 GL_RGB10,
612 GL_RGB10_A2,
613 GL_RGB12,
614 GL_RGB16,
615 GL_RGB4,
616 GL_RGB5,
617 GL_RGB5_A1,
618 GL_RGB8,
619 GL_RGBA,
620 GL_RGBA12,
621 GL_RGBA16,
622 GL_RGBA2,
623 GL_RGBA4,
624 GL_RGBA8,
625 GL_RGBA_MODE,
626 GL_RIGHT,
627 GL_S,
628 GL_SCISSOR_BIT,
629 GL_SCISSOR_BOX,
630 GL_SCISSOR_TEST,
631 GL_SELECT,
632 GL_SELECTION_BUFFER_POINTER,
633 GL_SELECTION_BUFFER_SIZE,
634 GL_SET,
635 GL_SHADE_MODEL,
636 GL_SHININESS,
637 GL_SHORT,
638 GL_SMOOTH,
639 GL_SPECULAR,
640 GL_SPHERE_MAP,
641 GL_SPOT_CUTOFF,
642 GL_SPOT_DIRECTION,
643 GL_SPOT_EXPONENT,
644 GL_SRC_ALPHA,
645 GL_SRC_ALPHA_SATURATE,
646 GL_SRC_COLOR,
647 GL_STACK_OVERFLOW,
648 GL_STACK_UNDERFLOW,
649 GL_STENCIL,
650 GL_STENCIL_BITS,
651 GL_STENCIL_BUFFER_BIT,
652 GL_STENCIL_CLEAR_VALUE,
653 GL_STENCIL_FAIL,
654 GL_STENCIL_FUNC,
655 GL_STENCIL_INDEX,
656 GL_STENCIL_PASS_DEPTH_FAIL,
657 GL_STENCIL_PASS_DEPTH_PASS,
658 GL_STENCIL_REF,
659 GL_STENCIL_TEST,
660 GL_STENCIL_VALUE_MASK,
661 GL_STENCIL_WRITEMASK,
662 GL_STEREO,
663 GL_SUBPIXEL_BITS,
664 GL_T,
665 GL_T2F_C3F_V3F,
666 GL_T2F_C4F_N3F_V3F,
667 GL_T2F_C4UB_V3F,
668 GL_T2F_N3F_V3F,
669 GL_T2F_V3F,
670 GL_T4F_C4F_N3F_V4F,
671 GL_T4F_V4F,
672 GL_TEXTURE,
673 GL_TEXTURE_1D,
674 GL_TEXTURE_2D,
675 GL_TEXTURE_ALPHA_SIZE,
676 GL_TEXTURE_BINDING_1D,
677 GL_TEXTURE_BINDING_2D,
678 GL_TEXTURE_BIT,
679 GL_TEXTURE_BLUE_SIZE,
680 GL_TEXTURE_BORDER,
681 GL_TEXTURE_BORDER_COLOR,
682 GL_TEXTURE_COMPONENTS,
683 GL_TEXTURE_COORD_ARRAY,
684 GL_TEXTURE_COORD_ARRAY_COUNT_EXT,
685 GL_TEXTURE_COORD_ARRAY_EXT,
686 GL_TEXTURE_COORD_ARRAY_POINTER,
687 GL_TEXTURE_COORD_ARRAY_POINTER_EXT,
688 GL_TEXTURE_COORD_ARRAY_SIZE,
689 GL_TEXTURE_COORD_ARRAY_SIZE_EXT,
690 GL_TEXTURE_COORD_ARRAY_STRIDE,
691 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,
692 GL_TEXTURE_COORD_ARRAY_TYPE,
693 GL_TEXTURE_COORD_ARRAY_TYPE_EXT,
694 GL_TEXTURE_ENV,
695 GL_TEXTURE_ENV_COLOR,
696 GL_TEXTURE_ENV_MODE,
697 GL_TEXTURE_GEN_MODE,
698 GL_TEXTURE_GEN_Q,
699 GL_TEXTURE_GEN_R,
700 GL_TEXTURE_GEN_S,
701 GL_TEXTURE_GEN_T,
702 GL_TEXTURE_GREEN_SIZE,
703 GL_TEXTURE_HEIGHT,
704 GL_TEXTURE_INTENSITY_SIZE,
705 GL_TEXTURE_INTERNAL_FORMAT,
706 GL_TEXTURE_LUMINANCE_SIZE,
707 GL_TEXTURE_MAG_FILTER,
708 GL_TEXTURE_MATRIX,
709 GL_TEXTURE_MIN_FILTER,
710 GL_TEXTURE_PRIORITY,
711 GL_TEXTURE_RED_SIZE,
712 GL_TEXTURE_RESIDENT,
713 GL_TEXTURE_STACK_DEPTH,
714 GL_TEXTURE_WIDTH,
715 GL_TEXTURE_WRAP_S,
716 GL_TEXTURE_WRAP_T,
717 GL_TRANSFORM_BIT,
718 GL_TRIANGLES,
719 GL_TRIANGLE_FAN,
720 GL_TRIANGLE_STRIP,
721 GL_TRUE,
722 GL_UNPACK_ALIGNMENT,
723 GL_UNPACK_LSB_FIRST,
724 GL_UNPACK_ROW_LENGTH,
725 GL_UNPACK_SKIP_PIXELS,
726 GL_UNPACK_SKIP_ROWS,
727 GL_UNPACK_SWAP_BYTES,
728 GL_UNSIGNED_BYTE,
729 GL_UNSIGNED_INT,
730 GL_UNSIGNED_SHORT,
731 GL_V2F,
732 GL_V3F,
733 GL_VENDOR,
734 GL_VERSION,
735 GL_VERTEX_ARRAY,
736 GL_VERTEX_ARRAY_COUNT_EXT,
737 GL_VERTEX_ARRAY_EXT,
738 GL_VERTEX_ARRAY_POINTER,
739 GL_VERTEX_ARRAY_POINTER_EXT,
740 GL_VERTEX_ARRAY_SIZE,
741 GL_VERTEX_ARRAY_SIZE_EXT,
742 GL_VERTEX_ARRAY_STRIDE,
743 GL_VERTEX_ARRAY_STRIDE_EXT,
744 GL_VERTEX_ARRAY_TYPE,
745 GL_VERTEX_ARRAY_TYPE_EXT,
746 GL_VIEWPORT,
747 GL_VIEWPORT_BIT,
748 GL_XOR,
749 GL_ZERO,
750 GL_ZOOM_X,
751 GL_ZOOM_Y,
752 };
753
754
755 void glAccum (GLenum op, GLfloat value);
756 void glAlphaFunc (GLenum func, GLclampf ref);
757 GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
758 void glArrayElement (GLint i);
759 void glBegin (GLenum mode);
760 void glBindTexture (GLenum target, GLuint texture);
761 void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
762 void glBlendFunc (GLenum sfactor, GLenum dfactor);
763 void glCallList (GLuint list);
764 void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
765 void glClear (GLbitfield mask);
766 void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
767 void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
768 void glClearDepth (GLclampd depth);
769 void glClearIndex (GLfloat c);
770 void glClearStencil (GLint s);
771 void glClipPlane (GLenum plane, const GLdouble *equation);
772 void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
773 void glColor3bv (const GLbyte *v);
774 void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
775 void glColor3dv (const GLdouble *v);
776 void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
777 void glColor3fv (const GLfloat *v);
778 void glColor3i (GLint red, GLint green, GLint blue);
779 void glColor3iv (const GLint *v);
780 void glColor3s (GLshort red, GLshort green, GLshort blue);
781 void glColor3sv (const GLshort *v);
782 void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
783 void glColor3ubv (const GLubyte *v);
784 void glColor3ui (GLuint red, GLuint green, GLuint blue);
785 void glColor3uiv (const GLuint *v);
786 void glColor3us (GLushort red, GLushort green, GLushort blue);
787 void glColor3usv (const GLushort *v);
788 void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
789 void glColor4bv (const GLbyte *v);
790 void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
791 void glColor4dv (const GLdouble *v);
792 void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
793 void glColor4fv (const GLfloat *v);
794 void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
795 void glColor4iv (const GLint *v);
796 void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
797 void glColor4sv (const GLshort *v);
798 void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
799 void glColor4ubv (const GLubyte *v);
800 void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
801 void glColor4uiv (const GLuint *v);
802 void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
803 void glColor4usv (const GLushort *v);
804 void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
805 void glColorMaterial (GLenum face, GLenum mode);
806 void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
807 void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
808 void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
809 void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
810 void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
811 void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
812 void glCullFace (GLenum mode);
813 void glDeleteLists (GLuint list, GLsizei range);
814 void glDeleteTextures (GLsizei n, const GLuint *textures);
815 void glDepthFunc (GLenum func);
816 void glDepthMask (GLboolean flag);
817 void glDepthRange (GLclampd zNear, GLclampd zFar);
818 void glDisable (GLenum cap);
819 void glDisableClientState (GLenum array);
820 void glDrawArrays (GLenum mode, GLint first, GLsizei count);
821 void glDrawBuffer (GLenum mode);
822 void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
823 void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
824 void glEdgeFlag (GLboolean flag);
825 void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
826 void glEdgeFlagv (const GLboolean *flag);
827 void glEnable (GLenum cap);
828 void glEnableClientState (GLenum array);
829 void glEnd (void);
830 void glEndList (void);
831 void glEvalCoord1d (GLdouble u);
832 void glEvalCoord1dv (const GLdouble *u);
833 void glEvalCoord1f (GLfloat u);
834 void glEvalCoord1fv (const GLfloat *u);
835 void glEvalCoord2d (GLdouble u, GLdouble v);
836 void glEvalCoord2dv (const GLdouble *u);
837 void glEvalCoord2f (GLfloat u, GLfloat v);
838 void glEvalCoord2fv (const GLfloat *u);
839 void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
840 void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
841 void glEvalPoint1 (GLint i);
842 void glEvalPoint2 (GLint i, GLint j);
843 void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
844 void glFinish (void);
845 void glFlush (void);
846 void glFogf (GLenum pname, GLfloat param);
847 void glFogfv (GLenum pname, const GLfloat *params);
848 void glFogi (GLenum pname, GLint param);
849 void glFogiv (GLenum pname, const GLint *params);
850 void glFrontFace (GLenum mode);
851 void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
852 GLuint glGenLists (GLsizei range);
853 void glGenTextures (GLsizei n, GLuint *textures);
854 void glGetBooleanv (GLenum pname, GLboolean *params);
855 void glGetClipPlane (GLenum plane, GLdouble *equation);
856 void glGetDoublev (GLenum pname, GLdouble *params);
857 GLenum glGetError (void);
858 void glGetFloatv (GLenum pname, GLfloat *params);
859 void glGetIntegerv (GLenum pname, GLint *params);
860 void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
861 void glGetLightiv (GLenum light, GLenum pname, GLint *params);
862 void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
863 void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
864 void glGetMapiv (GLenum target, GLenum query, GLint *v);
865 void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
866 void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
867 void glGetPixelMapfv (GLenum map, GLfloat *values);
868 void glGetPixelMapuiv (GLenum map, GLuint *values);
869 void glGetPixelMapusv (GLenum map, GLushort *values);
870 void glGetPointerv (GLenum pname, GLvoid* *params);
871 void glGetPolygonStipple (GLubyte *mask);
872 const GLubyte * glGetString (GLenum name);
873 void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
874 void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
875 void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
876 void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
877 void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
878 void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
879 void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
880 void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
881 void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
882 void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
883 void glHint (GLenum target, GLenum mode);
884 void glIndexMask (GLuint mask);
885 void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
886 void glIndexd (GLdouble c);
887 void glIndexdv (const GLdouble *c);
888 void glIndexf (GLfloat c);
889 void glIndexfv (const GLfloat *c);
890 void glIndexi (GLint c);
891 void glIndexiv (const GLint *c);
892 void glIndexs (GLshort c);
893 void glIndexsv (const GLshort *c);
894 void glIndexub (GLubyte c);
895 void glIndexubv (const GLubyte *c);
896 void glInitNames (void);
897 void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
898 GLboolean glIsEnabled (GLenum cap);
899 GLboolean glIsList (GLuint list);
900 GLboolean glIsTexture (GLuint texture);
901 void glLightModelf (GLenum pname, GLfloat param);
902 void glLightModelfv (GLenum pname, const GLfloat *params);
903 void glLightModeli (GLenum pname, GLint param);
904 void glLightModeliv (GLenum pname, const GLint *params);
905 void glLightf (GLenum light, GLenum pname, GLfloat param);
906 void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
907 void glLighti (GLenum light, GLenum pname, GLint param);
908 void glLightiv (GLenum light, GLenum pname, const GLint *params);
909 void glLineStipple (GLint factor, GLushort pattern);
910 void glLineWidth (GLfloat width);
911 void glListBase (GLuint base);
912 void glLoadIdentity (void);
913 void glLoadMatrixd (const GLdouble *m);
914 void glLoadMatrixf (const GLfloat *m);
915 void glLoadName (GLuint name);
916 void glLogicOp (GLenum opcode);
917 void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
918 void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
919 void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
920 void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
921 void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
922 void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
923 void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
924 void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
925 void glMaterialf (GLenum face, GLenum pname, GLfloat param);
926 void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
927 void glMateriali (GLenum face, GLenum pname, GLint param);
928 void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
929 void glMatrixMode (GLenum mode);
930 void glMultMatrixd (const GLdouble *m);
931 void glMultMatrixf (const GLfloat *m);
932 void glNewList (GLuint list, GLenum mode);
933 void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
934 void glNormal3bv (const GLbyte *v);
935 void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
936 void glNormal3dv (const GLdouble *v);
937 void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
938 void glNormal3fv (const GLfloat *v);
939 void glNormal3i (GLint nx, GLint ny, GLint nz);
940 void glNormal3iv (const GLint *v);
941 void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
942 void glNormal3sv (const GLshort *v);
943 void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
944 void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
945 void glPassThrough (GLfloat token);
946 void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
947 void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
948 void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
949 void glPixelStoref (GLenum pname, GLfloat param);
950 void glPixelStorei (GLenum pname, GLint param);
951 void glPixelTransferf (GLenum pname, GLfloat param);
952 void glPixelTransferi (GLenum pname, GLint param);
953 void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
954 void glPointSize (GLfloat size);
955 void glPolygonMode (GLenum face, GLenum mode);
956 void glPolygonOffset (GLfloat factor, GLfloat units);
957 void glPolygonStipple (const GLubyte *mask);
958 void glPopAttrib (void);
959 void glPopClientAttrib (void);
960 void glPopMatrix (void);
961 void glPopName (void);
962 void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
963 void glPushAttrib (GLbitfield mask);
964 void glPushClientAttrib (GLbitfield mask);
965 void glPushMatrix (void);
966 void glPushName (GLuint name);
967 void glRasterPos2d (GLdouble x, GLdouble y);
968 void glRasterPos2dv (const GLdouble *v);
969 void glRasterPos2f (GLfloat x, GLfloat y);
970 void glRasterPos2fv (const GLfloat *v);
971 void glRasterPos2i (GLint x, GLint y);
972 void glRasterPos2iv (const GLint *v);
973 void glRasterPos2s (GLshort x, GLshort y);
974 void glRasterPos2sv (const GLshort *v);
975 void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
976 void glRasterPos3dv (const GLdouble *v);
977 void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
978 void glRasterPos3fv (const GLfloat *v);
979 void glRasterPos3i (GLint x, GLint y, GLint z);
980 void glRasterPos3iv (const GLint *v);
981 void glRasterPos3s (GLshort x, GLshort y, GLshort z);
982 void glRasterPos3sv (const GLshort *v);
983 void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
984 void glRasterPos4dv (const GLdouble *v);
985 void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
986 void glRasterPos4fv (const GLfloat *v);
987 void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
988 void glRasterPos4iv (const GLint *v);
989 void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
990 void glRasterPos4sv (const GLshort *v);
991 void glReadBuffer (GLenum mode);
992 void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
993 void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
994 void glRectdv (const GLdouble *v1, const GLdouble *v2);
995 void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
996 void glRectfv (const GLfloat *v1, const GLfloat *v2);
997 void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
998 void glRectiv (const GLint *v1, const GLint *v2);
999 void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1000 void glRectsv (const GLshort *v1, const GLshort *v2);
1001 GLint glRenderMode (GLenum mode);
1002 void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1003 void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1004 void glScaled (GLdouble x, GLdouble y, GLdouble z);
1005 void glScalef (GLfloat x, GLfloat y, GLfloat z);
1006 void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1007 void glSelectBuffer (GLsizei size, GLuint *buffer);
1008 void glShadeModel (GLenum mode);
1009 void glStencilFunc (GLenum func, GLint ref, GLuint mask);
1010 void glStencilMask (GLuint mask);
1011 void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1012 void glTexCoord1d (GLdouble s);
1013 void glTexCoord1dv (const GLdouble *v);
1014 void glTexCoord1f (GLfloat s);
1015 void glTexCoord1fv (const GLfloat *v);
1016 void glTexCoord1i (GLint s);
1017 void glTexCoord1iv (const GLint *v);
1018 void glTexCoord1s (GLshort s);
1019 void glTexCoord1sv (const GLshort *v);
1020 void glTexCoord2d (GLdouble s, GLdouble t);
1021 void glTexCoord2dv (const GLdouble *v);
1022 void glTexCoord2f (GLfloat s, GLfloat t);
1023 void glTexCoord2fv (const GLfloat *v);
1024 void glTexCoord2i (GLint s, GLint t);
1025 void glTexCoord2iv (const GLint *v);
1026 void glTexCoord2s (GLshort s, GLshort t);
1027 void glTexCoord2sv (const GLshort *v);
1028 void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1029 void glTexCoord3dv (const GLdouble *v);
1030 void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1031 void glTexCoord3fv (const GLfloat *v);
1032 void glTexCoord3i (GLint s, GLint t, GLint r);
1033 void glTexCoord3iv (const GLint *v);
1034 void glTexCoord3s (GLshort s, GLshort t, GLshort r);
1035 void glTexCoord3sv (const GLshort *v);
1036 void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1037 void glTexCoord4dv (const GLdouble *v);
1038 void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1039 void glTexCoord4fv (const GLfloat *v);
1040 void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1041 void glTexCoord4iv (const GLint *v);
1042 void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1043 void glTexCoord4sv (const GLshort *v);
1044 void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1045 void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1046 void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1047 void glTexEnvi (GLenum target, GLenum pname, GLint param);
1048 void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1049 void glTexGend (GLenum coord, GLenum pname, GLdouble param);
1050 void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1051 void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1052 void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1053 void glTexGeni (GLenum coord, GLenum pname, GLint param);
1054 void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1055 void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1056 void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1057 void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1058 void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1059 void glTexParameteri (GLenum target, GLenum pname, GLint param);
1060 void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1061 void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1062 void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1063 void glTranslated (GLdouble x, GLdouble y, GLdouble z);
1064 void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1065 void glVertex2d (GLdouble x, GLdouble y);
1066 void glVertex2dv (const GLdouble *v);
1067 void glVertex2f (GLfloat x, GLfloat y);
1068 void glVertex2fv (const GLfloat *v);
1069 void glVertex2i (GLint x, GLint y);
1070 void glVertex2iv (const GLint *v);
1071 void glVertex2s (GLshort x, GLshort y);
1072 void glVertex2sv (const GLshort *v);
1073 void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1074 void glVertex3dv (const GLdouble *v);
1075 void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1076 void glVertex3fv (const GLfloat *v);
1077 void glVertex3i (GLint x, GLint y, GLint z);
1078 void glVertex3iv (const GLint *v);
1079 void glVertex3s (GLshort x, GLshort y, GLshort z);
1080 void glVertex3sv (const GLshort *v);
1081 void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1082 void glVertex4dv (const GLdouble *v);
1083 void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1084 void glVertex4fv (const GLfloat *v);
1085 void glVertex4i (GLint x, GLint y, GLint z, GLint w);
1086 void glVertex4iv (const GLint *v);
1087 void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1088 void glVertex4sv (const GLshort *v);
1089 void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1090 void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1091
1092 //---------------------------------------------------------------------------
1093
1094 %init %{
1095
1096 wxClassInfo::CleanUpClasses();
1097 wxClassInfo::InitializeClasses();
1098
1099 %}
1100
1101 //---------------------------------------------------------------------------
1102 //---------------------------------------------------------------------------