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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_BUTTON
28
29 #include "wx/button.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/app.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #include "wx/dcclient.h"
39 #include "wx/toplevel.h"
40 #endif
41
42 #include "wx/imaglist.h"
43 #include "wx/stockitem.h"
44 #include "wx/msw/private.h"
45 #include "wx/msw/private/button.h"
46 #include "wx/msw/private/dc.h"
47 #include "wx/private/window.h"
48
49 using namespace wxMSWImpl;
50
51 #if wxUSE_UXTHEME
52 #include "wx/msw/uxtheme.h"
53
54 // no need to include tmschema.h
55 #ifndef BP_PUSHBUTTON
56 #define BP_PUSHBUTTON 1
57
58 #define PBS_NORMAL 1
59 #define PBS_HOT 2
60 #define PBS_PRESSED 3
61 #define PBS_DISABLED 4
62 #define PBS_DEFAULTED 5
63
64 #define TMT_CONTENTMARGINS 3602
65 #endif
66
67 // provide the necessary declarations ourselves if they're missing from
68 // headers
69 #ifndef BCM_SETIMAGELIST
70 #define BCM_SETIMAGELIST 0x1602
71 #define BCM_SETTEXTMARGIN 0x1604
72
73 enum
74 {
75 BUTTON_IMAGELIST_ALIGN_LEFT,
76 BUTTON_IMAGELIST_ALIGN_RIGHT,
77 BUTTON_IMAGELIST_ALIGN_TOP,
78 BUTTON_IMAGELIST_ALIGN_BOTTOM
79 };
80
81 struct BUTTON_IMAGELIST
82 {
83 HIMAGELIST himl;
84 RECT margin;
85 UINT uAlign;
86 };
87 #endif
88 #endif // wxUSE_UXTHEME
89
90 #ifndef WM_THEMECHANGED
91 #define WM_THEMECHANGED 0x031A
92 #endif
93
94 #ifndef ODS_NOACCEL
95 #define ODS_NOACCEL 0x0100
96 #endif
97
98 #ifndef ODS_NOFOCUSRECT
99 #define ODS_NOFOCUSRECT 0x0200
100 #endif
101
102 #ifndef DT_HIDEPREFIX
103 #define DT_HIDEPREFIX 0x00100000
104 #endif
105
106 // set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
107 // the header
108 #ifndef BCM_SETSHIELD
109 #define BCM_SETSHIELD 0x160c
110 #endif
111
112 // ----------------------------------------------------------------------------
113 // button image data
114 // ----------------------------------------------------------------------------
115
116 // we use different data classes for owner drawn buttons and for themed XP ones
117
118 class wxButtonImageData
119 {
120 public:
121 wxButtonImageData() { }
122 virtual ~wxButtonImageData() { }
123
124 virtual wxBitmap GetBitmap(wxButton::State which) const = 0;
125 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which) = 0;
126
127 virtual wxSize GetBitmapMargins() const = 0;
128 virtual void SetBitmapMargins(wxCoord x, wxCoord y) = 0;
129
130 virtual wxDirection GetBitmapPosition() const = 0;
131 virtual void SetBitmapPosition(wxDirection dir) = 0;
132
133 private:
134 wxDECLARE_NO_COPY_CLASS(wxButtonImageData);
135 };
136
137 namespace
138 {
139
140 // the gap between button edge and the interior area used by Windows for the
141 // standard buttons
142 const int OD_BUTTON_MARGIN = 4;
143
144 class wxODButtonImageData : public wxButtonImageData
145 {
146 public:
147 wxODButtonImageData(wxButton *btn, const wxBitmap& bitmap)
148 {
149 SetBitmap(bitmap, wxButton::State_Normal);
150
151 m_dir = wxLEFT;
152
153 // we use margins when we have both bitmap and text, but when we have
154 // only the bitmap it should take up the entire button area
155 if ( btn->ShowsLabel() )
156 {
157 m_margin.x = btn->GetCharWidth();
158 m_margin.y = btn->GetCharHeight() / 2;
159 }
160 }
161
162 virtual wxBitmap GetBitmap(wxButton::State which) const
163 {
164 return m_bitmaps[which];
165 }
166
167 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
168 {
169 m_bitmaps[which] = bitmap;
170 }
171
172 virtual wxSize GetBitmapMargins() const
173 {
174 return m_margin;
175 }
176
177 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
178 {
179 m_margin = wxSize(x, y);
180 }
181
182 virtual wxDirection GetBitmapPosition() const
183 {
184 return m_dir;
185 }
186
187 virtual void SetBitmapPosition(wxDirection dir)
188 {
189 m_dir = dir;
190 }
191
192 private:
193 // just store the values passed to us to be able to retrieve them later
194 // from the drawing code
195 wxBitmap m_bitmaps[wxButton::State_Max];
196 wxSize m_margin;
197 wxDirection m_dir;
198
199 wxDECLARE_NO_COPY_CLASS(wxODButtonImageData);
200 };
201
202 #if wxUSE_UXTHEME
203
204 // somehow the margin is one pixel greater than the value returned by
205 // GetThemeMargins() call
206 const int XP_BUTTON_EXTRA_MARGIN = 1;
207
208 class wxXPButtonImageData : public wxButtonImageData
209 {
210 public:
211 // we must be constructed with the size of our images as we need to create
212 // the image list
213 wxXPButtonImageData(wxButton *btn, const wxBitmap& bitmap)
214 : m_iml(bitmap.GetWidth(), bitmap.GetHeight(), true /* use mask */,
215 wxButton::State_Max),
216 m_hwndBtn(GetHwndOf(btn))
217 {
218 // initialize all bitmaps to normal state
219 for ( int n = 0; n < wxButton::State_Max; n++ )
220 {
221 m_iml.Add(bitmap);
222 }
223
224 m_data.himl = GetHimagelistOf(&m_iml);
225
226 // use default margins
227 m_data.margin.left =
228 m_data.margin.right = btn->GetCharWidth();
229 m_data.margin.top =
230 m_data.margin.bottom = btn->GetCharHeight() / 2;
231
232 // and default alignment
233 m_data.uAlign = BUTTON_IMAGELIST_ALIGN_LEFT;
234
235 UpdateImageInfo();
236 }
237
238 virtual wxBitmap GetBitmap(wxButton::State which) const
239 {
240 return m_iml.GetBitmap(which);
241 }
242
243 virtual void SetBitmap(const wxBitmap& bitmap, wxButton::State which)
244 {
245 m_iml.Replace(which, bitmap);
246
247 UpdateImageInfo();
248 }
249
250 virtual wxSize GetBitmapMargins() const
251 {
252 return wxSize(m_data.margin.left, m_data.margin.top);
253 }
254
255 virtual void SetBitmapMargins(wxCoord x, wxCoord y)
256 {
257 RECT& margin = m_data.margin;
258 margin.left =
259 margin.right = x;
260 margin.top =
261 margin.bottom = y;
262
263 if ( !::SendMessage(m_hwndBtn, BCM_SETTEXTMARGIN, 0, (LPARAM)&margin) )
264 {
265 wxLogDebug("SendMessage(BCM_SETTEXTMARGIN) failed");
266 }
267 }
268
269 virtual wxDirection GetBitmapPosition() const
270 {
271 switch ( m_data.uAlign )
272 {
273 default:
274 wxFAIL_MSG( "invalid image alignment" );
275 // fall through
276
277 case BUTTON_IMAGELIST_ALIGN_LEFT:
278 return wxLEFT;
279
280 case BUTTON_IMAGELIST_ALIGN_RIGHT:
281 return wxRIGHT;
282
283 case BUTTON_IMAGELIST_ALIGN_TOP:
284 return wxTOP;
285
286 case BUTTON_IMAGELIST_ALIGN_BOTTOM:
287 return wxBOTTOM;
288 }
289 }
290
291 virtual void SetBitmapPosition(wxDirection dir)
292 {
293 UINT alignNew;
294 switch ( dir )
295 {
296 default:
297 wxFAIL_MSG( "invalid direction" );
298 // fall through
299
300 case wxLEFT:
301 alignNew = BUTTON_IMAGELIST_ALIGN_LEFT;
302 break;
303
304 case wxRIGHT:
305 alignNew = BUTTON_IMAGELIST_ALIGN_RIGHT;
306 break;
307
308 case wxTOP:
309 alignNew = BUTTON_IMAGELIST_ALIGN_TOP;
310 break;
311
312 case wxBOTTOM:
313 alignNew = BUTTON_IMAGELIST_ALIGN_BOTTOM;
314 break;
315 }
316
317 if ( alignNew != m_data.uAlign )
318 {
319 m_data.uAlign = alignNew;
320 UpdateImageInfo();
321 }
322 }
323
324 private:
325 void UpdateImageInfo()
326 {
327 if ( !::SendMessage(m_hwndBtn, BCM_SETIMAGELIST, 0, (LPARAM)&m_data) )
328 {
329 wxLogDebug("SendMessage(BCM_SETIMAGELIST) failed");
330 }
331 }
332
333 // we store image list separately to be able to use convenient wxImageList
334 // methods instead of working with raw HIMAGELIST
335 wxImageList m_iml;
336
337 // store the rest of the data in BCM_SETIMAGELIST-friendly form
338 BUTTON_IMAGELIST m_data;
339
340 // the button we're associated with
341 const HWND m_hwndBtn;
342
343
344 wxDECLARE_NO_COPY_CLASS(wxXPButtonImageData);
345 };
346
347 #endif // wxUSE_UXTHEME
348
349 } // anonymous namespace
350
351 // ----------------------------------------------------------------------------
352 // macros
353 // ----------------------------------------------------------------------------
354
355 #if wxUSE_EXTENDED_RTTI
356
357 WX_DEFINE_FLAGS( wxButtonStyle )
358
359 wxBEGIN_FLAGS( wxButtonStyle )
360 // new style border flags, we put them first to
361 // use them for streaming out
362 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
363 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
364 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
365 wxFLAGS_MEMBER(wxBORDER_RAISED)
366 wxFLAGS_MEMBER(wxBORDER_STATIC)
367 wxFLAGS_MEMBER(wxBORDER_NONE)
368
369 // old style border flags
370 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
371 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
372 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
373 wxFLAGS_MEMBER(wxRAISED_BORDER)
374 wxFLAGS_MEMBER(wxSTATIC_BORDER)
375 wxFLAGS_MEMBER(wxBORDER)
376
377 // standard window styles
378 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
379 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
380 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
381 wxFLAGS_MEMBER(wxWANTS_CHARS)
382 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
383 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
384 wxFLAGS_MEMBER(wxVSCROLL)
385 wxFLAGS_MEMBER(wxHSCROLL)
386
387 wxFLAGS_MEMBER(wxBU_LEFT)
388 wxFLAGS_MEMBER(wxBU_RIGHT)
389 wxFLAGS_MEMBER(wxBU_TOP)
390 wxFLAGS_MEMBER(wxBU_BOTTOM)
391 wxFLAGS_MEMBER(wxBU_EXACTFIT)
392 wxEND_FLAGS( wxButtonStyle )
393
394 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
395
396 wxBEGIN_PROPERTIES_TABLE(wxButton)
397 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
398
399 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
400 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
401
402 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
403
404 wxEND_PROPERTIES_TABLE()
405
406 wxBEGIN_HANDLERS_TABLE(wxButton)
407 wxEND_HANDLERS_TABLE()
408
409 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
410
411
412 #else
413 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
414 #endif
415
416 // ============================================================================
417 // implementation
418 // ============================================================================
419
420 // ----------------------------------------------------------------------------
421 // helper functions from wx/msw/private/button.h
422 // ----------------------------------------------------------------------------
423
424 void wxMSWButton::UpdateMultilineStyle(HWND hwnd, const wxString& label)
425 {
426 // update BS_MULTILINE style depending on the new label (resetting it
427 // doesn't seem to do anything very useful but it shouldn't hurt and we do
428 // have to set it whenever the label becomes multi line as otherwise it
429 // wouldn't be shown correctly as we don't use BS_MULTILINE when creating
430 // the control unless it already has new lines in its label)
431 long styleOld = ::GetWindowLong(hwnd, GWL_STYLE),
432 styleNew;
433 if ( label.find(wxT('\n')) != wxString::npos )
434 styleNew = styleOld | BS_MULTILINE;
435 else
436 styleNew = styleOld & ~BS_MULTILINE;
437
438 if ( styleNew != styleOld )
439 ::SetWindowLong(hwnd, GWL_STYLE, styleNew);
440 }
441
442 wxSize wxMSWButton::GetFittingSize(wxWindow *win,
443 const wxSize& sizeLabel,
444 int flags)
445 {
446 // FIXME: this is pure guesswork, need to retrieve the real button margins
447 wxSize sizeBtn = sizeLabel;
448
449 sizeBtn.x += 3*win->GetCharWidth();
450 sizeBtn.y = 11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(sizeLabel.y)/10;
451
452 // account for the shield UAC icon if we have it
453 if ( flags & Size_AuthNeeded )
454 sizeBtn.x += wxSystemSettings::GetMetric(wxSYS_SMALLICON_X);
455
456 return sizeBtn;
457 }
458
459 wxSize wxMSWButton::ComputeBestSize(wxControl *btn, int flags)
460 {
461 wxClientDC dc(btn);
462
463 wxSize sizeBtn;
464 dc.GetMultiLineTextExtent(btn->GetLabelText(), &sizeBtn.x, &sizeBtn.y);
465
466 sizeBtn = GetFittingSize(btn, sizeBtn, flags);
467
468 // all buttons have at least the standard size unless the user explicitly
469 // wants them to be of smaller size and used wxBU_EXACTFIT style when
470 // creating the button
471 if ( !btn->HasFlag(wxBU_EXACTFIT) )
472 {
473 // The size of a standard button in the dialog units is 50x14, use it.
474 // Note that we intentionally don't use GetDefaultSize() here, because
475 // it's inexact -- dialog units depend on this dialog's font.
476 wxSize sizeDef = btn->ConvertDialogToPixels(wxSize(50, 14));
477 if ( sizeBtn.x < sizeDef.x )
478 sizeBtn.x = sizeDef.x;
479 if ( sizeBtn.y < sizeDef.y )
480 sizeBtn.y = sizeDef.y;
481 }
482
483 btn->CacheBestSize(sizeBtn);
484
485 return sizeBtn;
486 }
487
488 // ----------------------------------------------------------------------------
489 // creation/destruction
490 // ----------------------------------------------------------------------------
491
492 bool wxButton::Create(wxWindow *parent,
493 wxWindowID id,
494 const wxString& lbl,
495 const wxPoint& pos,
496 const wxSize& size,
497 long style,
498 const wxValidator& validator,
499 const wxString& name)
500 {
501 m_authNeeded = false;
502
503 wxString label(lbl);
504 if (label.empty() && wxIsStockID(id))
505 {
506 // On Windows, some buttons aren't supposed to have mnemonics
507 label = wxGetStockLabel
508 (
509 id,
510 id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
511 ? wxSTOCK_NOFLAGS
512 : wxSTOCK_WITH_MNEMONIC
513 );
514 }
515
516 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
517 return false;
518
519 WXDWORD exstyle;
520 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
521
522 // if the label contains several lines we must explicitly tell the button
523 // about it or it wouldn't draw it correctly ("\n"s would just appear as
524 // black boxes)
525 //
526 // NB: we do it here and not in MSWGetStyle() because we need the label
527 // value and the label is not set yet when MSWGetStyle() is called
528 msStyle |= wxMSWButton::GetMultilineStyle(label);
529
530 return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
531 }
532
533 wxButton::~wxButton()
534 {
535 wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
536 if ( tlw && tlw->GetTmpDefaultItem() == this )
537 {
538 UnsetTmpDefault();
539 }
540
541 delete m_imageData;
542 }
543
544 // ----------------------------------------------------------------------------
545 // flags
546 // ----------------------------------------------------------------------------
547
548 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
549 {
550 // buttons never have an external border, they draw their own one
551 WXDWORD msStyle = wxControl::MSWGetStyle
552 (
553 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
554 );
555
556 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
557 // each other in any resizeable dialog which has more than one button in
558 // the bottom
559 msStyle |= WS_CLIPSIBLINGS;
560
561 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
562 // and wxBU_RIGHT to get BS_CENTER!
563 if ( style & wxBU_LEFT )
564 msStyle |= BS_LEFT;
565 if ( style & wxBU_RIGHT )
566 msStyle |= BS_RIGHT;
567 if ( style & wxBU_TOP )
568 msStyle |= BS_TOP;
569 if ( style & wxBU_BOTTOM )
570 msStyle |= BS_BOTTOM;
571 #ifndef __WXWINCE__
572 // flat 2d buttons
573 if ( style & wxNO_BORDER )
574 msStyle |= BS_FLAT;
575 #endif // __WXWINCE__
576
577 return msStyle;
578 }
579
580 void wxButton::SetLabel(const wxString& label)
581 {
582 wxMSWButton::UpdateMultilineStyle(GetHwnd(), label);
583
584 wxButtonBase::SetLabel(label);
585 }
586
587 // ----------------------------------------------------------------------------
588 // size management including autosizing
589 // ----------------------------------------------------------------------------
590
591 void wxButton::AdjustForBitmapSize(wxSize &size) const
592 {
593 if ( !m_imageData )
594 return;
595
596 // account for the bitmap size
597 const wxSize sizeBmp = m_imageData->GetBitmap(State_Normal).GetSize();
598 const wxDirection dirBmp = m_imageData->GetBitmapPosition();
599 if ( dirBmp == wxLEFT || dirBmp == wxRIGHT )
600 {
601 size.x += sizeBmp.x;
602 if ( sizeBmp.y > size.y )
603 size.y = sizeBmp.y;
604 }
605 else // bitmap on top/below the text
606 {
607 size.y += sizeBmp.y;
608 if ( sizeBmp.x > size.x )
609 size.x = sizeBmp.x;
610 }
611
612 // account for the user-specified margins
613 size += 2*m_imageData->GetBitmapMargins();
614
615 // and also for the margins we always add internally (unless we have no
616 // border at all in which case the button has exactly the same size as
617 // bitmap and so no margins should be used)
618 if ( !HasFlag(wxBORDER_NONE) )
619 {
620 int marginH = 0,
621 marginV = 0;
622 #if wxUSE_UXTHEME
623 if ( wxUxThemeEngine::GetIfActive() )
624 {
625 wxUxThemeHandle theme(const_cast<wxButton *>(this), L"BUTTON");
626
627 MARGINS margins;
628 wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
629 BP_PUSHBUTTON,
630 PBS_NORMAL,
631 TMT_CONTENTMARGINS,
632 NULL,
633 &margins);
634
635 // XP doesn't draw themed buttons correctly when the client
636 // area is smaller than 8x8 - enforce this minimum size for
637 // small bitmaps
638 size.IncTo(wxSize(8, 8));
639
640 marginH = margins.cxLeftWidth + margins.cxRightWidth
641 + 2*XP_BUTTON_EXTRA_MARGIN;
642 marginV = margins.cyTopHeight + margins.cyBottomHeight
643 + 2*XP_BUTTON_EXTRA_MARGIN;
644 }
645 else
646 #endif // wxUSE_UXTHEME
647 {
648 marginH =
649 marginV = OD_BUTTON_MARGIN;
650 }
651
652 size.IncBy(marginH, marginV);
653 }
654 }
655
656 wxSize wxButton::DoGetBestSize() const
657 {
658 wxSize size;
659
660 // account for the text part if we have it or if we don't have any image at
661 // all (buttons initially created with empty label should still have a non
662 // zero size)
663 if ( ShowsLabel() || !m_imageData )
664 {
665 int flags = 0;
666 if ( GetAuthNeeded() )
667 flags |= wxMSWButton::Size_AuthNeeded;
668
669 size = wxMSWButton::ComputeBestSize(const_cast<wxButton *>(this), flags);
670 }
671
672 if ( m_imageData )
673 {
674 AdjustForBitmapSize(size);
675
676 CacheBestSize(size);
677 }
678
679 return size;
680 }
681
682 /* static */
683 wxSize wxButtonBase::GetDefaultSize()
684 {
685 static wxSize s_sizeBtn;
686
687 if ( s_sizeBtn.x == 0 )
688 {
689 wxScreenDC dc;
690 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
691
692 // The size of a standard button in the dialog units is 50x14,
693 // translate this to pixels.
694 //
695 // Windows' computes dialog units using average character width over
696 // upper- and lower-case ASCII alphabet and not using the average
697 // character width metadata stored in the font; see
698 // http://support.microsoft.com/default.aspx/kb/145994 for detailed
699 // discussion.
700 //
701 // NB: wxMulDivInt32() is used, because it correctly rounds the result
702
703 const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
704 s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
705 s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
706 }
707
708 return s_sizeBtn;
709 }
710
711 // ----------------------------------------------------------------------------
712 // default button handling
713 // ----------------------------------------------------------------------------
714
715 /*
716 The comment below and all this code is probably due to not using WM_NEXTDLGCTL
717 message when changing focus (but just SetFocus() which is not enough), see
718 http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
719 full explanation.
720
721 TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
722
723
724 "Everything you ever wanted to know about the default buttons" or "Why do we
725 have to do all this?"
726
727 In MSW the default button should be activated when the user presses Enter
728 and the current control doesn't process Enter itself somehow. This is
729 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
730 Another aspect of "defaultness" is that the default button has different
731 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
732 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
733 be unset if our parent window is not active so it should be unset whenever
734 we lose activation and set back when we regain it.
735
736 Final complication is that when a button is active, it should be the default
737 one, i.e. pressing Enter on a button always activates it and not another
738 one.
739
740 We handle this by maintaining a permanent and a temporary default items in
741 wxControlContainer (both may be NULL). When a button becomes the current
742 control (i.e. gets focus) it sets itself as the temporary default which
743 ensures that it has the right appearance and that Enter will be redirected
744 to it. When the button loses focus, it unsets the temporary default and so
745 the default item will be the permanent default -- that is the default button
746 if any had been set or none otherwise, which is just what we want.
747
748 NB: all this is quite complicated by now and the worst is that normally
749 it shouldn't be necessary at all as for the normal Windows programs
750 DefWindowProc() and IsDialogMessage() take care of all this
751 automatically -- however in wxWidgets programs this doesn't work for
752 nested hierarchies (i.e. a notebook inside a notebook) for unknown
753 reason and so we have to reproduce all this code ourselves. It would be
754 very nice if we could avoid doing it.
755 */
756
757 // set this button as the (permanently) default one in its panel
758 wxWindow *wxButton::SetDefault()
759 {
760 // set this one as the default button both for wxWidgets ...
761 wxWindow *winOldDefault = wxButtonBase::SetDefault();
762
763 // ... and Windows
764 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
765 SetDefaultStyle(this, true);
766
767 return winOldDefault;
768 }
769
770 // return the top level parent window if it's not being deleted yet, otherwise
771 // return NULL
772 static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
773 {
774 for ( ;; )
775 {
776 // IsTopLevel() will return false for a wxTLW being deleted, so we also
777 // need the parent test for this case
778 wxWindow * const parent = win->GetParent();
779 if ( !parent || win->IsTopLevel() )
780 {
781 if ( win->IsBeingDeleted() )
782 return NULL;
783
784 break;
785 }
786
787 win = parent;
788 }
789
790 wxASSERT_MSG( win, wxT("button without top level parent?") );
791
792 wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
793 wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
794
795 return tlw;
796 }
797
798 // set this button as being currently default
799 void wxButton::SetTmpDefault()
800 {
801 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
802 if ( !tlw )
803 return;
804
805 wxWindow *winOldDefault = tlw->GetDefaultItem();
806 tlw->SetTmpDefaultItem(this);
807
808 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
809 SetDefaultStyle(this, true);
810 }
811
812 // unset this button as currently default, it may still stay permanent default
813 void wxButton::UnsetTmpDefault()
814 {
815 wxTopLevelWindow * const tlw = GetTLWParentIfNotBeingDeleted(GetParent());
816 if ( !tlw )
817 return;
818
819 tlw->SetTmpDefaultItem(NULL);
820
821 wxWindow *winOldDefault = tlw->GetDefaultItem();
822
823 SetDefaultStyle(this, false);
824 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
825 }
826
827 /* static */
828 void
829 wxButton::SetDefaultStyle(wxButton *btn, bool on)
830 {
831 // we may be called with NULL pointer -- simpler to do the check here than
832 // in the caller which does wxDynamicCast()
833 if ( !btn )
834 return;
835
836 // first, let DefDlgProc() know about the new default button
837 if ( on )
838 {
839 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
840 // focus at all any more
841 if ( !wxTheApp->IsActive() )
842 return;
843
844 wxWindow * const tlw = wxGetTopLevelParent(btn);
845 wxCHECK_RET( tlw, wxT("button without top level window?") );
846
847 ::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
848
849 // sending DM_SETDEFID also changes the button style to
850 // BS_DEFPUSHBUTTON so there is nothing more to do
851 }
852
853 // then also change the style as needed
854 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
855 if ( !(style & BS_DEFPUSHBUTTON) == on )
856 {
857 // don't do it with the owner drawn buttons because it will
858 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
859 // BS_DEFPUSHBUTTON != 0)!
860 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
861 {
862 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
863 on ? style | BS_DEFPUSHBUTTON
864 : style & ~BS_DEFPUSHBUTTON,
865 1L /* redraw */);
866 }
867 else // owner drawn
868 {
869 // redraw the button - it will notice itself that it's
870 // [not] the default one [any longer]
871 btn->Refresh();
872 }
873 }
874 //else: already has correct style
875 }
876
877 // ----------------------------------------------------------------------------
878 // helpers
879 // ----------------------------------------------------------------------------
880
881 bool wxButton::SendClickEvent()
882 {
883 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
884 event.SetEventObject(this);
885
886 return ProcessCommand(event);
887 }
888
889 void wxButton::Command(wxCommandEvent & event)
890 {
891 ProcessCommand(event);
892 }
893
894 // ----------------------------------------------------------------------------
895 // event/message handlers
896 // ----------------------------------------------------------------------------
897
898 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
899 {
900 bool processed = false;
901 switch ( param )
902 {
903 // NOTE: Apparently older versions (NT 4?) of the common controls send
904 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
905 // buttons, so in order to send two EVT_BUTTON events we should
906 // catch both types. Currently (Feb 2003) up-to-date versions of
907 // win98, win2k and winXP all send two BN_CLICKED messages for
908 // all button types, so we don't catch BN_DOUBLECLICKED anymore
909 // in order to not get 3 EVT_BUTTON events. If this is a problem
910 // then we need to figure out which version of the comctl32 changed
911 // this behaviour and test for it.
912
913 case 1: // message came from an accelerator
914 case BN_CLICKED: // normal buttons send this
915 processed = SendClickEvent();
916 break;
917 }
918
919 return processed;
920 }
921
922 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
923 {
924 // when we receive focus, we want to temporarily become the default button in
925 // our parent panel so that pressing "Enter" would activate us -- and when
926 // losing it we should restore the previous default button as well
927 if ( nMsg == WM_SETFOCUS )
928 {
929 SetTmpDefault();
930
931 // let the default processing take place too
932 }
933 else if ( nMsg == WM_KILLFOCUS )
934 {
935 UnsetTmpDefault();
936 }
937 else if ( nMsg == WM_LBUTTONDBLCLK )
938 {
939 // emulate a click event to force an owner-drawn button to change its
940 // appearance - without this, it won't do it
941 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
942
943 // and continue with processing the message normally as well
944 }
945 #if wxUSE_UXTHEME
946 else if ( nMsg == WM_THEMECHANGED )
947 {
948 // need to recalculate the best size here
949 // as the theme size might have changed
950 InvalidateBestSize();
951 }
952 #endif // wxUSE_UXTHEME
953 // must use m_mouseInWindow here instead of IsMouseInWindow()
954 // since we need to know the first time the mouse enters the window
955 // and IsMouseInWindow() would return true in this case
956 else if ( (nMsg == WM_MOUSEMOVE && !m_mouseInWindow) ||
957 nMsg == WM_MOUSELEAVE )
958 {
959 if (
960 IsEnabled() &&
961 (
962 #if wxUSE_UXTHEME
963 wxUxThemeEngine::GetIfActive() ||
964 #endif // wxUSE_UXTHEME
965 (m_imageData && m_imageData->GetBitmap(State_Current).IsOk())
966 )
967 )
968 {
969 Refresh();
970 }
971 }
972
973 // let the base class do all real processing
974 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
975 }
976
977 // ----------------------------------------------------------------------------
978 // authentication needed handling
979 // ----------------------------------------------------------------------------
980
981 bool wxButton::DoGetAuthNeeded() const
982 {
983 return m_authNeeded;
984 }
985
986 void wxButton::DoSetAuthNeeded(bool show)
987 {
988 // show/hide UAC symbol on Windows Vista and later
989 if ( wxGetWinVersion() >= wxWinVersion_6 )
990 {
991 m_authNeeded = show;
992 ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
993 InvalidateBestSize();
994 }
995 }
996
997 // ----------------------------------------------------------------------------
998 // button images
999 // ----------------------------------------------------------------------------
1000
1001 wxBitmap wxButton::DoGetBitmap(State which) const
1002 {
1003 return m_imageData ? m_imageData->GetBitmap(which) : wxBitmap();
1004 }
1005
1006 void wxButton::DoSetBitmap(const wxBitmap& bitmap, State which)
1007 {
1008 // allocate the image data when the first bitmap is set
1009 if ( !m_imageData )
1010 {
1011 #if wxUSE_UXTHEME
1012 // using image list doesn't work correctly if we don't have any label
1013 // (even if we use BUTTON_IMAGELIST_ALIGN_CENTER alignment and
1014 // BS_BITMAP style), at least under Windows 2003 so use owner drawn
1015 // strategy for bitmap-only buttons
1016 if ( ShowsLabel() && wxUxThemeEngine::GetIfActive() )
1017 {
1018 m_imageData = new wxXPButtonImageData(this, bitmap);
1019 }
1020 else
1021 #endif // wxUSE_UXTHEME
1022 {
1023 m_imageData = new wxODButtonImageData(this, bitmap);
1024 MakeOwnerDrawn();
1025 }
1026 }
1027 else
1028 {
1029 m_imageData->SetBitmap(bitmap, which);
1030 }
1031
1032 // it should be enough to only invalidate the best size when the normal
1033 // bitmap changes as all bitmaps assigned to the button should be of the
1034 // same size anyhow
1035 if ( which == State_Normal )
1036 InvalidateBestSize();
1037
1038 Refresh();
1039 }
1040
1041 wxSize wxButton::DoGetBitmapMargins() const
1042 {
1043 return m_imageData ? m_imageData->GetBitmapMargins() : wxSize(0, 0);
1044 }
1045
1046 void wxButton::DoSetBitmapMargins(wxCoord x, wxCoord y)
1047 {
1048 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
1049
1050 m_imageData->SetBitmapMargins(x, y);
1051 InvalidateBestSize();
1052 }
1053
1054 void wxButton::DoSetBitmapPosition(wxDirection dir)
1055 {
1056 wxCHECK_RET( m_imageData, "SetBitmap() must be called first" );
1057
1058 m_imageData->SetBitmapPosition(dir);
1059 InvalidateBestSize();
1060 }
1061
1062 // ----------------------------------------------------------------------------
1063 // owner-drawn buttons support
1064 // ----------------------------------------------------------------------------
1065
1066 // drawing helpers
1067 namespace
1068 {
1069
1070 // return the button state using both the ODS_XXX flags specified in state
1071 // parameter and the current button state
1072 wxButton::State GetButtonState(wxButton *btn, UINT state)
1073 {
1074 if ( state & ODS_DISABLED )
1075 return wxButton::State_Disabled;
1076
1077 if ( state & ODS_SELECTED )
1078 return wxButton::State_Pressed;
1079
1080 if ( btn->HasCapture() || btn->IsMouseInWindow() )
1081 return wxButton::State_Current;
1082
1083 if ( state & ODS_FOCUS )
1084 return wxButton::State_Focused;
1085
1086 return wxButton::State_Normal;
1087 }
1088
1089 void DrawButtonText(HDC hdc,
1090 RECT *pRect,
1091 const wxString& text,
1092 COLORREF col,
1093 int flags)
1094 {
1095 wxTextColoursChanger changeFg(hdc, col, CLR_INVALID);
1096 wxBkModeChanger changeBkMode(hdc, wxBRUSHSTYLE_TRANSPARENT);
1097
1098 // center text horizontally in any case
1099 flags |= DT_CENTER;
1100
1101 if ( text.find(wxT('\n')) != wxString::npos )
1102 {
1103 // draw multiline label
1104
1105 // first we need to compute its bounding rect
1106 RECT rc;
1107 ::CopyRect(&rc, pRect);
1108 ::DrawText(hdc, text.wx_str(), text.length(), &rc,
1109 DT_CENTER | DT_CALCRECT);
1110
1111 // now center this rect inside the entire button area
1112 const LONG w = rc.right - rc.left;
1113 const LONG h = rc.bottom - rc.top;
1114 rc.left = (pRect->right - pRect->left)/2 - w/2;
1115 rc.right = rc.left+w;
1116 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
1117 rc.bottom = rc.top+h;
1118
1119 ::DrawText(hdc, text.wx_str(), text.length(), &rc, flags);
1120 }
1121 else // single line label
1122 {
1123 // centre text vertically too (notice that we must have DT_SINGLELINE
1124 // for DT_VCENTER to work)
1125 ::DrawText(hdc, text.wx_str(), text.length(), pRect,
1126 flags | DT_SINGLELINE | DT_VCENTER);
1127 }
1128 }
1129
1130 void DrawRect(HDC hdc, const RECT& r)
1131 {
1132 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1133 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
1134 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
1135 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
1136 }
1137
1138 /*
1139 The button frame looks like this normally:
1140
1141 WWWWWWWWWWWWWWWWWWB
1142 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
1143 WH GB H = light grey (LIGHT)
1144 WH GB G = dark grey (SHADOW)
1145 WH GB B = black (DKSHADOW)
1146 WH GB
1147 WGGGGGGGGGGGGGGGGGB
1148 BBBBBBBBBBBBBBBBBBB
1149
1150 When the button is selected, the button becomes like this (the total button
1151 size doesn't change):
1152
1153 BBBBBBBBBBBBBBBBBBB
1154 BWWWWWWWWWWWWWWWWBB
1155 BWHHHHHHHHHHHHHHGBB
1156 BWH GBB
1157 BWH GBB
1158 BWGGGGGGGGGGGGGGGBB
1159 BBBBBBBBBBBBBBBBBBB
1160 BBBBBBBBBBBBBBBBBBB
1161
1162 When the button is pushed (while selected) it is like:
1163
1164 BBBBBBBBBBBBBBBBBBB
1165 BGGGGGGGGGGGGGGGGGB
1166 BG GB
1167 BG GB
1168 BG GB
1169 BG GB
1170 BGGGGGGGGGGGGGGGGGB
1171 BBBBBBBBBBBBBBBBBBB
1172 */
1173 void DrawButtonFrame(HDC hdc, RECT& rectBtn,
1174 bool selected, bool pushed)
1175 {
1176 RECT r;
1177 CopyRect(&r, &rectBtn);
1178
1179 AutoHPEN hpenBlack(GetSysColor(COLOR_3DDKSHADOW)),
1180 hpenGrey(GetSysColor(COLOR_3DSHADOW)),
1181 hpenLightGr(GetSysColor(COLOR_3DLIGHT)),
1182 hpenWhite(GetSysColor(COLOR_3DHILIGHT));
1183
1184 SelectInHDC selectPen(hdc, hpenBlack);
1185
1186 r.right--;
1187 r.bottom--;
1188
1189 if ( pushed )
1190 {
1191 DrawRect(hdc, r);
1192
1193 (void)SelectObject(hdc, hpenGrey);
1194 ::InflateRect(&r, -1, -1);
1195
1196 DrawRect(hdc, r);
1197 }
1198 else // !pushed
1199 {
1200 if ( selected )
1201 {
1202 DrawRect(hdc, r);
1203
1204 ::InflateRect(&r, -1, -1);
1205 }
1206
1207 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
1208 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
1209
1210 (void)SelectObject(hdc, hpenWhite);
1211 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
1212 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
1213
1214 (void)SelectObject(hdc, hpenLightGr);
1215 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
1216 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
1217
1218 (void)SelectObject(hdc, hpenGrey);
1219 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
1220 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
1221 }
1222
1223 InflateRect(&rectBtn, -OD_BUTTON_MARGIN, -OD_BUTTON_MARGIN);
1224 }
1225
1226 #if wxUSE_UXTHEME
1227 void DrawXPBackground(wxButton *button, HDC hdc, RECT& rectBtn, UINT state)
1228 {
1229 wxUxThemeHandle theme(button, L"BUTTON");
1230
1231 // this array is indexed by wxButton::State values and so must be kept in
1232 // sync with it
1233 static const int uxStates[] =
1234 {
1235 PBS_NORMAL, PBS_HOT, PBS_PRESSED, PBS_DISABLED, PBS_DEFAULTED
1236 };
1237
1238 int iState = uxStates[GetButtonState(button, state)];
1239
1240 wxUxThemeEngine * const engine = wxUxThemeEngine::Get();
1241
1242 // draw parent background if needed
1243 if ( engine->IsThemeBackgroundPartiallyTransparent
1244 (
1245 theme,
1246 BP_PUSHBUTTON,
1247 iState
1248 ) )
1249 {
1250 engine->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
1251 }
1252
1253 // draw background
1254 engine->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
1255 &rectBtn, NULL);
1256
1257 // calculate content area margins
1258 MARGINS margins;
1259 engine->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
1260 TMT_CONTENTMARGINS, &rectBtn, &margins);
1261 ::InflateRect(&rectBtn, -margins.cxLeftWidth, -margins.cyTopHeight);
1262 ::InflateRect(&rectBtn, -XP_BUTTON_EXTRA_MARGIN, -XP_BUTTON_EXTRA_MARGIN);
1263
1264 if ( button->UseBgCol() )
1265 {
1266 COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
1267 AutoHBRUSH hbrushBackground(colBg);
1268
1269 // don't overwrite the focus rect
1270 RECT rectClient;
1271 ::CopyRect(&rectClient, &rectBtn);
1272 ::InflateRect(&rectClient, -1, -1);
1273 FillRect(hdc, &rectClient, hbrushBackground);
1274 }
1275 }
1276 #endif // wxUSE_UXTHEME
1277
1278 } // anonymous namespace
1279
1280 // ----------------------------------------------------------------------------
1281 // owner drawn buttons support
1282 // ----------------------------------------------------------------------------
1283
1284 void wxButton::MakeOwnerDrawn()
1285 {
1286 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
1287 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
1288 {
1289 // make it so
1290 style |= BS_OWNERDRAW;
1291 SetWindowLong(GetHwnd(), GWL_STYLE, style);
1292 }
1293 }
1294
1295 bool wxButton::SetBackgroundColour(const wxColour &colour)
1296 {
1297 if ( !wxControl::SetBackgroundColour(colour) )
1298 {
1299 // nothing to do
1300 return false;
1301 }
1302
1303 MakeOwnerDrawn();
1304
1305 Refresh();
1306
1307 return true;
1308 }
1309
1310 bool wxButton::SetForegroundColour(const wxColour &colour)
1311 {
1312 if ( !wxControl::SetForegroundColour(colour) )
1313 {
1314 // nothing to do
1315 return false;
1316 }
1317
1318 MakeOwnerDrawn();
1319
1320 Refresh();
1321
1322 return true;
1323 }
1324
1325 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
1326 {
1327 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
1328 HDC hdc = lpDIS->hDC;
1329
1330 UINT state = lpDIS->itemState;
1331 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
1332
1333 RECT rectBtn;
1334 CopyRect(&rectBtn, &lpDIS->rcItem);
1335
1336 // draw the button background
1337 if ( !HasFlag(wxBORDER_NONE) )
1338 {
1339 #if wxUSE_UXTHEME
1340 if ( wxUxThemeEngine::GetIfActive() )
1341 {
1342 DrawXPBackground(this, hdc, rectBtn, state);
1343 }
1344 else
1345 #endif // wxUSE_UXTHEME
1346 {
1347 COLORREF colBg = wxColourToRGB(GetBackgroundColour());
1348
1349 // first, draw the background
1350 AutoHBRUSH hbrushBackground(colBg);
1351 FillRect(hdc, &rectBtn, hbrushBackground);
1352
1353 // draw the border for the current state
1354 bool selected = (state & ODS_SELECTED) != 0;
1355 if ( !selected )
1356 {
1357 wxTopLevelWindow *
1358 tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
1359 if ( tlw )
1360 {
1361 selected = tlw->GetDefaultItem() == this;
1362 }
1363 }
1364
1365 DrawButtonFrame(hdc, rectBtn, selected, pushed);
1366 }
1367
1368 // draw the focus rectangle if we need it
1369 if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
1370 {
1371 DrawFocusRect(hdc, &rectBtn);
1372
1373 #if wxUSE_UXTHEME
1374 if ( !wxUxThemeEngine::GetIfActive() )
1375 #endif // wxUSE_UXTHEME
1376 {
1377 if ( pushed )
1378 {
1379 // the label is shifted by 1 pixel to create "pushed" effect
1380 OffsetRect(&rectBtn, 1, 1);
1381 }
1382 }
1383 }
1384 }
1385
1386
1387 // draw the image, if any
1388 if ( m_imageData )
1389 {
1390 wxBitmap bmp = m_imageData->GetBitmap(GetButtonState(this, state));
1391 if ( !bmp.IsOk() )
1392 bmp = m_imageData->GetBitmap(State_Normal);
1393
1394 const wxSize sizeBmp = bmp.GetSize();
1395 const wxSize margin = m_imageData->GetBitmapMargins();
1396 const wxSize sizeBmpWithMargins(sizeBmp + 2*margin);
1397 wxRect rectButton(wxRectFromRECT(rectBtn));
1398
1399 // for simplicity, we start with centred rectangle and then move it to
1400 // the appropriate edge
1401 wxRect rectBitmap = wxRect(sizeBmp).CentreIn(rectButton);
1402
1403 // move bitmap only if we have a label, otherwise keep it centered
1404 if ( ShowsLabel() )
1405 {
1406 switch ( m_imageData->GetBitmapPosition() )
1407 {
1408 default:
1409 wxFAIL_MSG( "invalid direction" );
1410 // fall through
1411
1412 case wxLEFT:
1413 rectBitmap.x = rectButton.x + margin.x;
1414 rectButton.x += sizeBmpWithMargins.x;
1415 rectButton.width -= sizeBmpWithMargins.x;
1416 break;
1417
1418 case wxRIGHT:
1419 rectBitmap.x = rectButton.GetRight() - sizeBmp.x - margin.x;
1420 rectButton.width -= sizeBmpWithMargins.x;
1421 break;
1422
1423 case wxTOP:
1424 rectBitmap.y = rectButton.y + margin.y;
1425 rectButton.y += sizeBmpWithMargins.y;
1426 rectButton.height -= sizeBmpWithMargins.y;
1427 break;
1428
1429 case wxBOTTOM:
1430 rectBitmap.y = rectButton.GetBottom() - sizeBmp.y - margin.y;
1431 rectButton.height -= sizeBmpWithMargins.y;
1432 break;
1433 }
1434 }
1435
1436 wxDCTemp dst((WXHDC)hdc);
1437 dst.DrawBitmap(bmp, rectBitmap.GetPosition(), true);
1438
1439 wxCopyRectToRECT(rectButton, rectBtn);
1440 }
1441
1442
1443 // finally draw the label
1444 if ( ShowsLabel() )
1445 {
1446 COLORREF colFg = state & ODS_DISABLED
1447 ? ::GetSysColor(COLOR_GRAYTEXT)
1448 : wxColourToRGB(GetForegroundColour());
1449
1450 // notice that DT_HIDEPREFIX doesn't work on old (pre-Windows 2000)
1451 // systems but by happy coincidence ODS_NOACCEL is not used under them
1452 // neither so DT_HIDEPREFIX should never be used there
1453 DrawButtonText(hdc, &rectBtn, GetLabel(), colFg,
1454 state & ODS_NOACCEL ? DT_HIDEPREFIX : 0);
1455 }
1456
1457 return true;
1458 }
1459
1460 #endif // wxUSE_BUTTON
1461