fix compilation error when wxUSE_DYNLIB_CLASS == 0
[wxWidgets.git] / samples / render / render.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: render.cpp
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04.08.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
37 #include "wx/icon.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/renderer.h"
42
43 // ----------------------------------------------------------------------------
44 // resources
45 // ----------------------------------------------------------------------------
46
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50 #endif
51
52 // ----------------------------------------------------------------------------
53 // private classes
54 // ----------------------------------------------------------------------------
55
56 // A renderer class draws the header buttons in a "special" way
57 class MyRenderer : public wxDelegateRendererNative
58 {
59 public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
62 virtual void DrawHeaderButton(wxWindow *WXUNUSED(win),
63 wxDC& dc,
64 const wxRect& rect,
65 int WXUNUSED(flags) = 0,
66 wxHeaderSortIconType WXUNUSED(sortArrow) = wxHDR_SORT_ICON_NONE,
67 wxHeaderButtonParams* WXUNUSED(params) = NULL)
68 {
69 dc.SetBrush(*wxBLUE_BRUSH);
70 dc.SetTextForeground(*wxWHITE);
71 dc.DrawRoundedRectangle(rect, 5);
72 dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
73 }
74 };
75
76 // To use a different renderer from the very beginning we must override
77 // wxAppTraits method creating the renderer (another, simpler, alternative is
78 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
79 // cases, but we show this here just for completeness)
80 class MyTraits : public wxGUIAppTraits
81 {
82 virtual wxRendererNative *CreateRenderer()
83 {
84 // it will be deleted on program shutdown by wxWidgets itself
85 return new MyRenderer;
86 }
87 };
88
89 // Define a new application type, each program should derive a class from wxApp
90 class MyApp : public wxApp
91 {
92 public:
93 virtual bool OnInit();
94
95 // if we want MyTraits to be used we must override CreateTraits()
96 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
97 };
98
99 // Define a new frame type: this is going to be our main frame
100 class MyFrame : public wxFrame
101 {
102 public:
103 // ctor(s)
104 MyFrame();
105 virtual ~MyFrame();
106
107 // event handlers (these functions should _not_ be virtual)
108 #if wxUSE_DYNLIB_CLASS
109 void OnLoad(wxCommandEvent& event);
110 void OnUnload(wxCommandEvent& event);
111 #endif // wxUSE_DYNLIB_CLASS
112 void OnQuit(wxCommandEvent& event);
113 void OnAbout(wxCommandEvent& event);
114
115 private:
116 wxPanel *m_panel;
117
118 // any class wishing to process wxWidgets events must use this macro
119 DECLARE_EVENT_TABLE()
120 };
121
122 // a very simple class just to have something to draw on
123 class MyPanel : public wxPanel
124 {
125 public:
126 MyPanel(wxWindow *parent) : wxPanel(parent) { }
127
128 void OnPaint(wxPaintEvent&)
129 {
130 wxPaintDC dc(this);
131
132 dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
133 dc.DrawText(_T("using the current renderer:"), 10, 40);
134
135 wxRendererNative::Get().DrawHeaderButton(this, dc,
136 wxRect(20, 70, 100, 60));
137 }
138
139 DECLARE_EVENT_TABLE()
140 };
141
142 BEGIN_EVENT_TABLE(MyPanel, wxPanel)
143 EVT_PAINT(MyPanel::OnPaint)
144 END_EVENT_TABLE()
145
146 // ----------------------------------------------------------------------------
147 // constants
148 // ----------------------------------------------------------------------------
149
150 // IDs for the controls and the menu commands
151 enum
152 {
153 // our menu items
154 #if wxUSE_DYNLIB_CLASS
155 Render_Load = 100,
156 Render_Unload,
157 #endif // wxUSE_DYNLIB_CLASS
158
159 // standard menu items
160 Render_Quit = wxID_EXIT,
161
162 // it is important for the id corresponding to the "About" command to have
163 // this standard value as otherwise it won't be handled properly under Mac
164 // (where it is special and put into the "Apple" menu)
165 Render_About = wxID_ABOUT
166 };
167
168 // ----------------------------------------------------------------------------
169 // event tables and other macros for wxWidgets
170 // ----------------------------------------------------------------------------
171
172 // the event tables connect the wxWidgets events with the functions (event
173 // handlers) which process them. It can be also done at run-time, but for the
174 // simple menu events like this the static method is much simpler.
175 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
176 #if wxUSE_DYNLIB_CLASS
177 EVT_MENU(Render_Load, MyFrame::OnLoad)
178 EVT_MENU(Render_Unload,MyFrame::OnUnload)
179 #endif // wxUSE_DYNLIB_CLASS
180 EVT_MENU(Render_Quit, MyFrame::OnQuit)
181
182 EVT_MENU(Render_About, MyFrame::OnAbout)
183 END_EVENT_TABLE()
184
185 // Create a new application object: this macro will allow wxWidgets to create
186 // the application object during program execution (it's better than using a
187 // static object for many reasons) and also implements the accessor function
188 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
189 // not wxApp)
190 IMPLEMENT_APP(MyApp)
191
192 // ============================================================================
193 // implementation
194 // ============================================================================
195
196 // ----------------------------------------------------------------------------
197 // the application class
198 // ----------------------------------------------------------------------------
199
200 // 'Main program' equivalent: the program execution "starts" here
201 bool MyApp::OnInit()
202 {
203 // create the main application window
204 new MyFrame;
205
206 return true;
207 }
208
209 // ----------------------------------------------------------------------------
210 // main frame
211 // ----------------------------------------------------------------------------
212
213 // frame constructor
214 MyFrame::MyFrame()
215 : wxFrame(NULL,
216 wxID_ANY,
217 _T("Render wxWidgets Sample"),
218 wxPoint(50, 50),
219 wxSize(450, 340))
220 {
221 // set the frame icon
222 SetIcon(wxICON(sample));
223
224 #if wxUSE_MENUS
225 // create a menu bar
226 wxMenu *menuFile = new wxMenu;
227 #if wxUSE_DYNLIB_CLASS
228 menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
229 menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
230 #endif // wxUSE_DYNLIB_CLASS
231 menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
232
233 // the "About" item should be in the help menu
234 wxMenu *helpMenu = new wxMenu;
235 helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
236
237 // now append the freshly created menu to the menu bar...
238 wxMenuBar *menuBar = new wxMenuBar();
239 menuBar->Append(menuFile, _T("&File"));
240 menuBar->Append(helpMenu, _T("&Help"));
241
242 // ... and attach this menu bar to the frame
243 SetMenuBar(menuBar);
244 #endif // wxUSE_MENUS
245
246 m_panel = new MyPanel(this);
247
248 #if wxUSE_STATUSBAR
249 // create a status bar just for fun (by default with 1 pane only)
250 CreateStatusBar(2);
251 SetStatusText(_T("Welcome to wxWidgets!"));
252 #endif // wxUSE_STATUSBAR
253
254 Show();
255 }
256
257 MyFrame::~MyFrame()
258 {
259 delete wxRendererNative::Set(NULL);
260 }
261
262
263 // event handlers
264
265 #if wxUSE_DYNLIB_CLASS
266
267 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
268 {
269 static wxString s_name = _T("renddll");
270
271 wxString name = wxGetTextFromUser
272 (
273 _T("Name of the renderer to load:"),
274 _T("Render wxWidgets Sample"),
275 s_name,
276 this
277 );
278 if ( name.empty() )
279 {
280 // cancelled
281 return;
282 }
283
284 s_name = name;
285
286 wxRendererNative *renderer = wxRendererNative::Load(name);
287 if ( !renderer )
288 {
289 wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
290 }
291 else // loaded ok
292 {
293 delete wxRendererNative::Set(renderer);
294
295 m_panel->Refresh();
296
297 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
298 name.c_str());
299 }
300 }
301
302 void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
303 {
304 wxRendererNative *renderer = wxRendererNative::Set(NULL);
305 if ( renderer )
306 {
307 delete renderer;
308
309 m_panel->Refresh();
310
311 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
312 }
313 else
314 {
315 wxLogWarning(_T("No renderer to unload."));
316 }
317 }
318
319 #endif // wxUSE_DYNLIB_CLASS
320
321 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
322 {
323 // true is to force the frame to close
324 Close(true);
325 }
326
327 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
328 {
329 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
330 _T("\n")
331 _T("(c) 2003 Vadim Zeitlin"),
332 _T("About Render wxWidgets Sample"),
333 wxOK | wxICON_INFORMATION, this);
334 }
335