]> git.saurik.com Git - wxWidgets.git/blob - samples/event/event.cpp
Hopefully fixed library names generated by wx-config for OS/2's PM port.
[wxWidgets.git] / samples / event / event.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: event.cpp
3 // Purpose: wxWidgets sample demonstrating different event usage
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 31.01.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(__APPLE__)
21 // DO NOT use event.cpp here, it breaks statics initialization in
22 // src/common/event.cpp and nothing works at all then!
23 #pragma implementation "eventsample.cpp"
24 #pragma interface "eventsample.cpp"
25 #endif
26
27 // For compilers that support precompilation, includes "wx/wx.h".
28 #include "wx/wxprec.h"
29
30 #ifdef __BORLANDC__
31 #pragma hdrstop
32 #endif
33
34 // for all others, include the necessary headers (this file is usually all you
35 // need because it includes almost all "standard" wxWidgets headers)
36 #ifndef WX_PRECOMP
37 #include "wx/wx.h"
38 #endif
39
40 // ----------------------------------------------------------------------------
41 // event constants
42 // ----------------------------------------------------------------------------
43
44 // declare a custom event type
45 //
46 // note that in wxWin 2.3+ these macros expand simply into the following code:
47 //
48 // extern const wxEventType wxEVT_MY_CUSTOM_COMMAND;
49 //
50 // const wxEventType wxEVT_MY_CUSTOM_COMMAND = wxNewEventType();
51 //
52 // and you may use this code directly if you don't care about 2.2 compatibility
53 BEGIN_DECLARE_EVENT_TYPES()
54 DECLARE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND, 7777)
55 END_DECLARE_EVENT_TYPES()
56
57 DEFINE_EVENT_TYPE(wxEVT_MY_CUSTOM_COMMAND)
58
59 // it may also be convenient to define an event table macro for this event type
60 #define EVT_MY_CUSTOM_COMMAND(id, fn) \
61 DECLARE_EVENT_TABLE_ENTRY( \
62 wxEVT_MY_CUSTOM_COMMAND, id, wxID_ANY, \
63 (wxObjectEventFunction)(wxEventFunction) wxStaticCastEvent( wxCommandEventFunction, &fn ), \
64 (wxObject *) NULL \
65 ),
66
67 // ----------------------------------------------------------------------------
68 // private classes
69 // ----------------------------------------------------------------------------
70
71 // Define a new application type, each program should derive a class from wxApp
72 class MyApp : public wxApp
73 {
74 public:
75 // override base class virtuals
76 // ----------------------------
77
78 // this one is called on application startup and is a good place for the app
79 // initialization (doing it here and not in the ctor allows to have an error
80 // return: if OnInit() returns false, the application terminates)
81 virtual bool OnInit();
82 };
83
84 // Define a new frame type: this is going to be our main frame
85 class MyFrame : public wxFrame
86 {
87 public:
88 // ctor(s)
89 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
90 virtual ~MyFrame();
91
92 void OnQuit(wxCommandEvent& event);
93 void OnAbout(wxCommandEvent& event);
94 void OnConnect(wxCommandEvent& event);
95 void OnDynamic(wxCommandEvent& event);
96 void OnPushEventHandler(wxCommandEvent& event);
97 void OnPopEventHandler(wxCommandEvent& event);
98 void OnTest(wxCommandEvent& event);
99
100 void OnFireCustom(wxCommandEvent& event);
101 void OnProcessCustom(wxCommandEvent& event);
102
103 void OnUpdateUIPop(wxUpdateUIEvent& event);
104
105 protected:
106 // number of pushed event handlers
107 size_t m_nPush;
108
109 private:
110 // any class wishing to process wxWidgets events must use this macro
111 DECLARE_EVENT_TABLE()
112 };
113
114 // Define a custom event handler
115 class MyEvtHandler : public wxEvtHandler
116 {
117 public:
118 MyEvtHandler(size_t level) { m_level = level; }
119
120 void OnTest(wxCommandEvent& event)
121 {
122 wxLogMessage(_T("This is the pushed test event handler #%u"), m_level);
123
124 // if we don't skip the event, the other event handlers won't get it:
125 // try commenting out this line and see what changes
126 event.Skip();
127 }
128
129 private:
130 size_t m_level;
131
132 DECLARE_EVENT_TABLE()
133 };
134
135 // ----------------------------------------------------------------------------
136 // constants
137 // ----------------------------------------------------------------------------
138
139 // IDs for the controls and the menu commands
140 enum
141 {
142 // menu items
143 Event_Quit = 1,
144 Event_About,
145 Event_Connect,
146 Event_Dynamic,
147 Event_Push,
148 Event_Pop,
149 Event_Custom,
150 Event_Test
151 };
152
153 // status bar fields
154 enum
155 {
156 Status_Main = 0,
157 Status_Dynamic,
158 Status_Push
159 };
160
161 // ----------------------------------------------------------------------------
162 // event tables and other macros for wxWidgets
163 // ----------------------------------------------------------------------------
164
165 // the event tables connect the wxWidgets events with the functions (event
166 // handlers) which process them. It can be also done at run-time, but for the
167 // simple menu events like this the static method is much simpler.
168 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
169 EVT_MENU(Event_Quit, MyFrame::OnQuit)
170 EVT_MENU(Event_About, MyFrame::OnAbout)
171
172 EVT_MENU(Event_Connect, MyFrame::OnConnect)
173
174 EVT_MENU(Event_Custom, MyFrame::OnFireCustom)
175 EVT_MENU(Event_Test, MyFrame::OnTest)
176 EVT_MENU(Event_Push, MyFrame::OnPushEventHandler)
177 EVT_MENU(Event_Pop, MyFrame::OnPopEventHandler)
178
179 EVT_UPDATE_UI(Event_Pop, MyFrame::OnUpdateUIPop)
180
181 EVT_MY_CUSTOM_COMMAND(wxID_ANY, MyFrame::OnProcessCustom)
182
183 // the line below would also work if OnProcessCustom() were defined as
184 // taking a wxEvent (as required by EVT_CUSTOM) and not wxCommandEvent
185 //EVT_CUSTOM(wxEVT_MY_CUSTOM_COMMAND, wxID_ANY, MyFrame::OnProcessCustom)
186 END_EVENT_TABLE()
187
188 BEGIN_EVENT_TABLE(MyEvtHandler, wxEvtHandler)
189 EVT_MENU(Event_Test, MyEvtHandler::OnTest)
190 END_EVENT_TABLE()
191
192 // Create a new application object: this macro will allow wxWidgets to create
193 // the application object during program execution (it's better than using a
194 // static object for many reasons) and also declares the accessor function
195 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
196 // not wxApp)
197 IMPLEMENT_APP(MyApp)
198
199 // ============================================================================
200 // implementation
201 // ============================================================================
202
203 // ----------------------------------------------------------------------------
204 // the application class
205 // ----------------------------------------------------------------------------
206
207 // 'Main program' equivalent: the program execution "starts" here
208 bool MyApp::OnInit()
209 {
210 // create the main application window
211 MyFrame *frame = new MyFrame(_T("Event wxWidgets Sample"),
212 wxPoint(50, 50), wxSize(600, 340));
213
214 // and show it (the frames, unlike simple controls, are not shown when
215 // created initially)
216 frame->Show(true);
217
218 // success: wxApp::OnRun() will be called which will enter the main message
219 // loop and the application will run. If we returned false here, the
220 // application would exit immediately.
221 return true;
222 }
223
224 // ----------------------------------------------------------------------------
225 // main frame
226 // ----------------------------------------------------------------------------
227
228 // frame constructor
229 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
230 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
231 {
232 // init members
233 m_nPush = 0;
234
235 // create a menu bar
236 wxMenu *menuFile = new wxMenu;
237
238 menuFile->Append(Event_About, _T("&About...\tCtrl-A"), _T("Show about dialog"));
239 menuFile->AppendSeparator();
240 menuFile->Append(Event_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
241
242 wxMenu *menuEvent = new wxMenu;
243 menuEvent->Append(Event_Connect, _T("&Connect\tCtrl-C"),
244 _T("Connect or disconnect the dynamic event handler"),
245 true /* checkable */);
246 menuEvent->Append(Event_Dynamic, _T("&Dynamic event\tCtrl-D"),
247 _T("Dynamic event sample - only works after Connect"));
248 menuEvent->AppendSeparator();
249 menuEvent->Append(Event_Push, _T("&Push event handler\tCtrl-P"),
250 _T("Push event handler for test event"));
251 menuEvent->Append(Event_Pop, _T("P&op event handler\tCtrl-O"),
252 _T("Pop event handler for test event"));
253 menuEvent->Append(Event_Test, _T("Test event\tCtrl-T"),
254 _T("Test event processed by pushed event handler"));
255 menuEvent->AppendSeparator();
256 menuEvent->Append(Event_Custom, _T("Fire c&ustom event\tCtrl-U"),
257 _T("Generate a custom event"));
258
259 // now append the freshly created menu to the menu bar...
260 wxMenuBar *menuBar = new wxMenuBar();
261 menuBar->Append(menuFile, _T("&File"));
262 menuBar->Append(menuEvent, _T("&Event"));
263
264 // ... and attach this menu bar to the frame
265 SetMenuBar(menuBar);
266
267 #if wxUSE_STATUSBAR
268 CreateStatusBar(3);
269 SetStatusText(_T("Welcome to wxWidgets event sample"));
270 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
271 SetStatusText(_T("Push count: 0"), Status_Push);
272 #endif // wxUSE_STATUSBAR
273 }
274
275 MyFrame::~MyFrame()
276 {
277 // we must pop any remaining event handlers to avoid memory leaks and
278 // crashes!
279 while ( m_nPush-- != 0 )
280 {
281 PopEventHandler(true /* delete handler */);
282 }
283 }
284
285 // ----------------------------------------------------------------------------
286 // standard event handlers
287 // ----------------------------------------------------------------------------
288
289 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
290 {
291 // true is to force the frame to close
292 Close(true);
293 }
294
295 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
296 {
297 wxMessageBox( wxT("Event sample shows different ways of using events\n")
298 wxT("(c) 2001 Vadim Zeitlin"),
299 wxT("About Event Sample"), wxOK | wxICON_INFORMATION, this );
300 }
301
302 // ----------------------------------------------------------------------------
303 // dynamic event handling stuff
304 // ----------------------------------------------------------------------------
305
306 void MyFrame::OnDynamic(wxCommandEvent& WXUNUSED(event))
307 {
308 wxMessageBox
309 (
310 wxT("This is a dynamic event handler which can be connected ")
311 wxT("and disconnected at run-time."),
312 wxT("Dynamic Event Handler"), wxOK | wxICON_INFORMATION, this
313 );
314 }
315
316 void MyFrame::OnConnect(wxCommandEvent& event)
317 {
318 if ( event.IsChecked() )
319 {
320 // disconnect
321 Connect(Event_Dynamic, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED,
322 (wxObjectEventFunction)
323 (wxEventFunction)
324 (wxCommandEventFunction)&MyFrame::OnDynamic);
325
326 #if wxUSE_STATUSBAR
327 SetStatusText(_T("You can now use \"Dynamic\" item in the menu"));
328 SetStatusText(_T("Dynamic: on"), Status_Dynamic);
329 #endif // wxUSE_STATUSBAR
330 }
331 else // connect
332 {
333 Disconnect(Event_Dynamic, wxID_ANY, wxEVT_COMMAND_MENU_SELECTED);
334
335 #if wxUSE_STATUSBAR
336 SetStatusText(_T("You can no more use \"Dynamic\" item in the menu"));
337 SetStatusText(_T("Dynamic: off"), Status_Dynamic);
338 #endif // wxUSE_STATUSBAR
339 }
340 }
341
342 // ----------------------------------------------------------------------------
343 // push/pop event handlers support
344 // ----------------------------------------------------------------------------
345
346 void MyFrame::OnPushEventHandler(wxCommandEvent& WXUNUSED(event))
347 {
348 PushEventHandler(new MyEvtHandler(++m_nPush));
349
350 #if wxUSE_STATUSBAR
351 SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
352 #endif // wxUSE_STATUSBAR
353 }
354
355 void MyFrame::OnPopEventHandler(wxCommandEvent& WXUNUSED(event))
356 {
357 wxCHECK_RET( m_nPush, _T("this command should be disabled!") );
358
359 PopEventHandler(true /* delete handler */);
360 m_nPush--;
361
362 #if wxUSE_STATUSBAR
363 SetStatusText(wxString::Format(_T("Push count: %u"), m_nPush), Status_Push);
364 #endif // wxUSE_STATUSBAR
365 }
366
367 void MyFrame::OnTest(wxCommandEvent& WXUNUSED(event))
368 {
369 wxLogMessage(_T("This is the test event handler in the main frame"));
370 }
371
372 void MyFrame::OnUpdateUIPop(wxUpdateUIEvent& event)
373 {
374 event.Enable( m_nPush > 0 );
375 }
376
377 // ----------------------------------------------------------------------------
378 // custom event methods
379 // ----------------------------------------------------------------------------
380
381 void MyFrame::OnFireCustom(wxCommandEvent& WXUNUSED(event))
382 {
383 wxCommandEvent eventCustom(wxEVT_MY_CUSTOM_COMMAND);
384
385 wxPostEvent(this, eventCustom);
386 }
387
388 void MyFrame::OnProcessCustom(wxCommandEvent& WXUNUSED(event))
389 {
390 wxLogMessage(_T("Got a custom event!"));
391 }
392