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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/control.cpp
3 // Purpose: universal wxControl: adds handling of mnemonics
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 14.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 #ifdef __GNUG__
17 #pragma implementation "control.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #if wxUSE_CONTROLS
31
32 #ifndef WX_PRECOMP
33 #include "wx/app.h"
34 #include "wx/control.h"
35 #include "wx/dcclient.h"
36 #endif
37
38 #include "wx/univ/renderer.h"
39 #include "wx/univ/inphand.h"
40 #include "wx/univ/theme.h"
41
42 // ============================================================================
43 // implementation
44 // ============================================================================
45
46 IMPLEMENT_DYNAMIC_CLASS(wxControl, wxWindow)
47
48 BEGIN_EVENT_TABLE(wxControl, wxControlBase)
49 EVT_KEY_DOWN(wxControl::OnKeyDown)
50 EVT_KEY_UP(wxControl::OnKeyUp)
51
52 EVT_MOUSE_EVENTS(wxControl::OnMouse)
53
54 EVT_SET_FOCUS(wxControl::OnFocus)
55 EVT_KILL_FOCUS(wxControl::OnFocus)
56
57 EVT_ACTIVATE(wxControl::OnActivate)
58 END_EVENT_TABLE()
59
60 // ----------------------------------------------------------------------------
61 // creation
62 // ----------------------------------------------------------------------------
63
64 void wxControl::Init()
65 {
66 m_indexAccel = -1;
67
68 m_handler = (wxInputHandler *)NULL;
69 }
70
71 bool wxControl::Create(wxWindow *parent,
72 wxWindowID id,
73 const wxPoint& pos,
74 const wxSize& size,
75 long style,
76 const wxValidator& validator,
77 const wxString& name)
78 {
79 // we use wxNO_FULL_REPAINT_ON_RESIZE by default as it results in much
80 // less flicker and none of the standard controls needs to be entirely
81 // repainted after resize anyhow
82 if ( !wxControlBase::Create(parent, id, pos, size,
83 style | wxNO_FULL_REPAINT_ON_RESIZE,
84 validator, name) )
85 {
86 // underlying window creation failed?
87 return FALSE;
88 }
89
90 return TRUE;
91 }
92
93 // ----------------------------------------------------------------------------
94 // mnemonics handling
95 // ----------------------------------------------------------------------------
96
97 /* static */
98 int wxControl::FindAccelIndex(const wxString& label, wxString *labelOnly)
99 {
100 // the character following MNEMONIC_PREFIX is the accelerator for this
101 // control unless it is MNEMONIC_PREFIX too - this allows to insert
102 // literal MNEMONIC_PREFIX chars into the label
103 static const wxChar MNEMONIC_PREFIX = _T('&');
104
105 if ( labelOnly )
106 {
107 labelOnly->Empty();
108 labelOnly->Alloc(label.length());
109 }
110
111 int indexAccel = -1;
112 for ( const wxChar *pc = label; *pc != wxT('\0'); pc++ )
113 {
114 if ( *pc == MNEMONIC_PREFIX )
115 {
116 pc++; // skip it
117 if ( *pc != MNEMONIC_PREFIX )
118 {
119 if ( indexAccel == -1 )
120 {
121 // remember it (-1 is for MNEMONIC_PREFIX itself
122 indexAccel = pc - label.c_str() - 1;
123 }
124 else
125 {
126 wxFAIL_MSG(_T("duplicate accel char in control label"));
127 }
128 }
129 }
130
131 if ( labelOnly )
132 {
133 *labelOnly += *pc;
134 }
135 }
136
137 return indexAccel;
138 }
139
140 void wxControl::SetLabel(const wxString& label)
141 {
142 wxString labelOld = m_label;
143 m_indexAccel = FindAccelIndex(label, &m_label);
144
145 if ( m_label != labelOld )
146 {
147 Refresh();
148 }
149 }
150
151 wxString wxControl::GetLabel() const
152 {
153 return m_label;
154 }
155
156 // ----------------------------------------------------------------------------
157 // focus/activation handling
158 // ----------------------------------------------------------------------------
159
160 void wxControl::OnFocus(wxFocusEvent& event)
161 {
162 if ( m_handler && m_handler->HandleFocus(this, event) )
163 Refresh();
164 else
165 event.Skip();
166 }
167
168 void wxControl::OnActivate(wxActivateEvent& event)
169 {
170 if ( m_handler && m_handler->HandleActivation(this, event.GetActive()) )
171 Refresh();
172 else
173 event.Skip();
174 }
175
176 // ----------------------------------------------------------------------------
177 // input processing
178 // ----------------------------------------------------------------------------
179
180 void wxControl::CreateInputHandler(const wxString& inphandler)
181 {
182 m_handler = wxTheme::Get()->GetInputHandler(inphandler);
183 }
184
185 void wxControl::OnKeyDown(wxKeyEvent& event)
186 {
187 if ( !m_handler || !m_handler->HandleKey(this, event, TRUE) )
188 event.Skip();
189 }
190
191 void wxControl::OnKeyUp(wxKeyEvent& event)
192 {
193 if ( !m_handler || !m_handler->HandleKey(this, event, FALSE) )
194 event.Skip();
195 }
196
197 void wxControl::OnMouse(wxMouseEvent& event)
198 {
199 if ( m_handler )
200 {
201 if ( event.Moving() || event.Entering() || event.Leaving() )
202 {
203 if ( m_handler->HandleMouseMove(this, event) )
204 return;
205 }
206 else // a click action
207 {
208 if ( m_handler->HandleMouse(this, event) )
209 return;
210 }
211 }
212
213 event.Skip();
214 }
215
216 // ----------------------------------------------------------------------------
217 // the actions
218 // ----------------------------------------------------------------------------
219
220 bool wxControl::PerformAction(const wxControlAction& action,
221 long numArg,
222 const wxString& strArg)
223 {
224 return FALSE;
225 }
226
227 #endif // wxUSE_CONTROLS