]> git.saurik.com Git - wxWidgets.git/blob - include/wx/app.h
Committed a couple of IPC changes I forgot to do
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if WXWIN_COMPATIBILITY_2_2
47 #include "wx/icon.h"
48 #endif
49
50 #include "wx/build.h"
51
52 class WXDLLEXPORT wxLog;
53 class WXDLLEXPORT wxMessageOutput;
54
55 // ----------------------------------------------------------------------------
56 // constants
57 // ----------------------------------------------------------------------------
58
59 static const int wxPRINT_WINDOWS = 1;
60 static const int wxPRINT_POSTSCRIPT = 2;
61
62 // ----------------------------------------------------------------------------
63 // support for framebuffer ports
64 // ----------------------------------------------------------------------------
65
66 #if wxUSE_GUI
67 // VS: Fullscreen/framebuffer application needs to choose display mode prior
68 // to wxWindows initialization. This class holds information about display
69 // mode. It is used by wxApp::Set/GetDisplayMode.
70 class WXDLLEXPORT wxDisplayModeInfo
71 {
72 public:
73 wxDisplayModeInfo() : m_ok(FALSE) {}
74 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
75 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
76
77 unsigned GetWidth() const { return m_width; }
78 unsigned GetHeight() const { return m_height; }
79 unsigned GetDepth() const { return m_depth; }
80 bool IsOk() const { return m_ok; }
81
82 private:
83 unsigned m_width, m_height, m_depth;
84 bool m_ok;
85 };
86 #endif
87
88 // ----------------------------------------------------------------------------
89 // the common part of wxApp implementations for all platforms
90 // ----------------------------------------------------------------------------
91
92 class WXDLLEXPORT wxAppBase : public wxEvtHandler
93 {
94 DECLARE_NO_COPY_CLASS(wxAppBase)
95
96 public:
97 wxAppBase();
98 virtual ~wxAppBase();
99
100 // the virtual functions which may/must be overridden in the derived class
101 // -----------------------------------------------------------------------
102
103 // called during the program initialization, returning FALSE from here
104 // prevents the program from continuing - it's a good place to create
105 // the top level program window and return TRUE.
106 //
107 // Override: always in GUI application, rarely in console ones.
108 virtual bool OnInit();
109
110 #if wxUSE_GUI
111 // a platform-dependent version of OnInit(): the code here is likely to
112 // depend on the toolkit. default version does nothing.
113 //
114 // Override: rarely.
115 virtual bool OnInitGui();
116 #endif // wxUSE_GUI
117
118 // called to start program execution - the default version just enters
119 // the main GUI loop in which events are received and processed until
120 // the last window is not deleted (if GetExitOnFrameDelete) or
121 // ExitMainLoop() is called. In console mode programs, the execution
122 // of the program really starts here
123 //
124 // Override: rarely in GUI applications, always in console ones.
125 #if wxUSE_GUI
126 virtual int OnRun();
127 #else // !GUI
128 virtual int OnRun() = 0;
129 #endif // wxUSE_GUI
130
131 // called after the main loop termination. This is a good place for
132 // cleaning up (it may be too late in dtor) and is also useful if you
133 // want to return some non-default exit code - this is just the return
134 // value of this method.
135 //
136 // Override: often.
137 virtual int OnExit();
138
139 // called when a fatal exception occurs, this function should take care
140 // not to do anything which might provoke a nested exception! It may be
141 // overridden if you wish to react somehow in non-default way (core
142 // dump under Unix, application crash under Windows) to fatal program
143 // errors, however extreme care should be taken if you don't want this
144 // function to crash.
145 //
146 // Override: rarely.
147 virtual void OnFatalException() { }
148
149 virtual bool ProcessIdle() = 0;
150
151 // the worker functions - usually not used directly by the user code
152 // -----------------------------------------------------------------
153
154 #if wxUSE_GUI
155 // execute the main GUI loop, the function returns when the loop ends
156 virtual int MainLoop() = 0;
157
158 // exit the main GUI loop during the next iteration (i.e. it does not
159 // stop the program immediately!)
160 virtual void ExitMainLoop() = 0;
161
162 // returns TRUE if the program is initialized
163 virtual bool Initialized() = 0;
164
165 // returns TRUE if there are unprocessed events in the event queue
166 virtual bool Pending() = 0;
167
168 // process the first event in the event queue (blocks until an event
169 // apperas if there are none currently)
170 virtual void Dispatch() = 0;
171
172 // process all currently pending events right now
173 //
174 // it is an error to call Yield() recursively unless the value of
175 // onlyIfNeeded is TRUE
176 //
177 // WARNING: this function is dangerous as it can lead to unexpected
178 // reentrancies (i.e. when called from an event handler it
179 // may result in calling the same event handler again), use
180 // with _extreme_ care or, better, don't use at all!
181 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
182 #endif // wxUSE_GUI
183
184 // application info: name, description, vendor
185 // -------------------------------------------
186
187 // NB: all these should be set by the application itself, there are no
188 // reasonable default except for the application name which is taken to
189 // be argv[0]
190
191 // set/get the application name
192 wxString GetAppName() const
193 {
194 if ( !m_appName )
195 return m_className;
196 else
197 return m_appName;
198 }
199 void SetAppName(const wxString& name) { m_appName = name; }
200
201 // set/get the app class name
202 wxString GetClassName() const { return m_className; }
203 void SetClassName(const wxString& name) { m_className = name; }
204
205 // set/get the vendor name
206 const wxString& GetVendorName() const { return m_vendorName; }
207 void SetVendorName(const wxString& name) { m_vendorName = name; }
208
209 #if wxUSE_GUI
210 // top level window functions
211 // --------------------------
212
213 // return TRUE if our app has focus
214 virtual bool IsActive() const { return m_isActive; }
215
216 // set the "main" top level window
217 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
218
219 // return the "main" top level window (if it hadn't been set previously
220 // with SetTopWindow(), will return just some top level window and, if
221 // there are none, will return NULL)
222 virtual wxWindow *GetTopWindow() const
223 {
224 if (m_topWindow)
225 return m_topWindow;
226 else if (wxTopLevelWindows.GetCount() > 0)
227 return wxTopLevelWindows.GetFirst()->GetData();
228 else
229 return (wxWindow *)NULL;
230 }
231
232 // control the exit behaviour: by default, the program will exit the
233 // main loop (and so, usually, terminate) when the last top-level
234 // program window is deleted. Beware that if you disable this behaviour
235 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
236 // ExitMainLoop() explicitly from somewhere.
237 void SetExitOnFrameDelete(bool flag)
238 { m_exitOnFrameDelete = flag ? Yes : No; }
239 bool GetExitOnFrameDelete() const
240 { return m_exitOnFrameDelete == Yes; }
241
242 #endif // wxUSE_GUI
243
244 // cmd line parsing stuff
245 // ----------------------
246
247 // all of these methods may be overridden in the derived class to
248 // customize the command line parsing (by default only a few standard
249 // options are handled)
250 //
251 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
252 // this to work
253
254 #if wxUSE_CMDLINE_PARSER
255 // this one is called from OnInit() to add all supported options
256 // to the given parser
257 virtual void OnInitCmdLine(wxCmdLineParser& parser);
258
259 // called after successfully parsing the command line, return TRUE
260 // to continue and FALSE to exit
261 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
262
263 // called if "--help" option was specified, return TRUE to continue
264 // and FALSE to exit
265 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
266
267 // called if incorrect command line options were given, return
268 // FALSE to abort and TRUE to continue
269 virtual bool OnCmdLineError(wxCmdLineParser& parser);
270 #endif // wxUSE_CMDLINE_PARSER
271
272 // miscellaneous customization functions
273 // -------------------------------------
274
275 #if wxUSE_LOG
276 // override this function to create default log target of arbitrary
277 // user-defined class (default implementation creates a wxLogGui
278 // object) - this log object is used by default by all wxLogXXX()
279 // functions.
280 virtual wxLog *CreateLogTarget();
281 #endif // wxUSE_LOG
282
283 // similar to CreateLogTarget() but for the global wxMessageOutput
284 // object
285 virtual wxMessageOutput *CreateMessageOutput();
286
287 #if wxUSE_GUI
288
289 #if WXWIN_COMPATIBILITY_2_2
290 // get the standard icon used by wxWin dialogs - this allows the user
291 // to customize the standard dialogs. The 'which' parameter is one of
292 // wxICON_XXX values
293 virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
294 #endif
295
296 // Get display mode that is used use. This is only used in framebuffer wxWin ports
297 // (such as wxMGL).
298 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
299 // Set display mode to use. This is only used in framebuffer wxWin ports
300 // (such as wxMGL). This method should be called from wxApp:OnInitGui
301 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
302
303 // set use of best visual flag (see below)
304 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
305 bool GetUseBestVisual() const { return m_useBestVisual; }
306
307 // set/get printing mode: see wxPRINT_XXX constants.
308 //
309 // default behaviour is the normal one for Unix: always use PostScript
310 // printing.
311 virtual void SetPrintMode(int WXUNUSED(mode)) { }
312 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
313
314 // called by toolkit-specific code to set the app status: active (we have
315 // focus) or not and also the last window which had focus before we were
316 // deactivated
317 virtual void SetActive(bool isActive, wxWindow *lastFocus);
318 #endif // wxUSE_GUI
319
320 // this method allows to filter all the events processed by the program, so
321 // you should try to return quickly from it to avoid slowing down the
322 // program to the crawl
323 //
324 // return value should be -1 to continue with the normal event processing,
325 // or TRUE or FALSE to stop further processing and pretend that the event
326 // had been already processed or won't be processed at all, respectively
327 virtual int FilterEvent(wxEvent& event);
328
329 // debugging support
330 // -----------------
331
332 // this function is called when an assert failure occurs, the base class
333 // version does the normal processing (i.e. shows the usual assert failure
334 // dialog box)
335 //
336 // the arguments are the place where the assert occured, the text of the
337 // assert itself and the user-specified message
338 #ifdef __WXDEBUG__
339 virtual void OnAssert(const wxChar *file,
340 int line,
341 const wxChar *cond,
342 const wxChar *msg);
343 #endif // __WXDEBUG__
344
345 // check that the wxBuildOptions object (constructed in the application
346 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
347 // options of the library and abort if it doesn't
348 static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
349
350 // deprecated functions, please updae your code to not use them!
351 // -------------------------------------------------------------
352
353 #if WXWIN_COMPATIBILITY_2_2
354 // used by obsolete wxDebugMsg only
355 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
356 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
357
358 // TRUE if the application wants to get debug output
359 bool m_wantDebugOutput;
360 #endif // WXWIN_COMPATIBILITY_2_2
361
362 // implementation only from now on
363 // -------------------------------
364
365 // helpers for dynamic wxApp construction
366 static void SetInitializerFunction(wxAppInitializerFunction fn)
367 { m_appInitFn = fn; }
368 static wxAppInitializerFunction GetInitializerFunction()
369 { return m_appInitFn; }
370
371 // process all events in the wxPendingEvents list
372 virtual void ProcessPendingEvents();
373
374 // access to the command line arguments
375 int argc;
376 wxChar **argv;
377
378 protected:
379 // function used for dynamic wxApp creation
380 static wxAppInitializerFunction m_appInitFn;
381
382 // application info (must be set from the user code)
383 wxString m_vendorName, // vendor name (ACME Inc)
384 m_appName, // app name
385 m_className; // class name
386
387 #if wxUSE_GUI
388 // the main top level window - may be NULL
389 wxWindow *m_topWindow;
390
391 // if Yes, exit the main loop when the last top level window is deleted, if
392 // No don't do it and if Later -- only do it once we reach our OnRun()
393 //
394 // the explanation for using this strange scheme is given in appcmn.cpp
395 enum
396 {
397 Later = -1,
398 No,
399 Yes
400 } m_exitOnFrameDelete;
401
402 // TRUE if the apps whats to use the best visual on systems where
403 // more than one are available (Sun, SGI, XFree86 4.0 ?)
404 bool m_useBestVisual;
405
406 // does any of our windows has focus?
407 bool m_isActive;
408 #endif // wxUSE_GUI
409 };
410
411 // ----------------------------------------------------------------------------
412 // now include the declaration of the real class
413 // ----------------------------------------------------------------------------
414
415 #if wxUSE_GUI
416 #if defined(__WXMSW__)
417 #include "wx/msw/app.h"
418 #elif defined(__WXMOTIF__)
419 #include "wx/motif/app.h"
420 #elif defined(__WXMGL__)
421 #include "wx/mgl/app.h"
422 #elif defined(__WXGTK__)
423 #include "wx/gtk/app.h"
424 #elif defined(__WXX11__)
425 #include "wx/x11/app.h"
426 #elif defined(__WXMAC__)
427 #include "wx/mac/app.h"
428 #elif defined(__WXPM__)
429 #include "wx/os2/app.h"
430 #elif defined(__WXSTUBS__)
431 #include "wx/stubs/app.h"
432 #endif
433 #else // !GUI
434 // can't use typedef because wxApp forward declared as a class
435 class WXDLLEXPORT wxApp : public wxAppBase
436 {
437 };
438 #endif // GUI/!GUI
439
440 // ----------------------------------------------------------------------------
441 // the global data
442 // ----------------------------------------------------------------------------
443
444 // the one and only application object - use of wxTheApp in application code
445 // is discouraged, consider using DECLARE_APP() after which you may call
446 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
447 // not wxApp)
448 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
449
450 // ----------------------------------------------------------------------------
451 // global functions
452 // ----------------------------------------------------------------------------
453
454 // event loop related functions only work in GUI programs
455 // ------------------------------------------------------
456
457 // Force an exit from main loop
458 extern void WXDLLEXPORT wxExit();
459
460 // Yield to other apps/messages
461 extern bool WXDLLEXPORT wxYield();
462
463 // Yield to other apps/messages
464 extern void WXDLLEXPORT wxWakeUpIdle();
465
466 // Post a message to the given eventhandler which will be processed during the
467 // next event loop iteration
468 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
469 {
470 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
471
472 #if wxUSE_GUI
473 dest->AddPendingEvent(event);
474 #else
475 dest->ProcessEvent(event);
476 #endif // wxUSE_GUI
477 }
478
479 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
480 // and call these functions instead at the program startup and termination
481 // -------------------------------------------------------------------------
482
483 #if !wxUSE_GUI
484
485 // initialize the library (may be called as many times as needed, but each
486 // call to wxInitialize() must be matched by wxUninitialize())
487 extern bool WXDLLEXPORT wxInitialize();
488
489 // clean up - the library can't be used any more after the last call to
490 // wxUninitialize()
491 extern void WXDLLEXPORT wxUninitialize();
492
493 // create an object of this class on stack to initialize/cleanup thel ibrary
494 // automatically
495 class WXDLLEXPORT wxInitializer
496 {
497 public:
498 // initialize the library
499 wxInitializer() { m_ok = wxInitialize(); }
500
501 // has the initialization been successful? (explicit test)
502 bool IsOk() const { return m_ok; }
503
504 // has the initialization been successful? (implicit test)
505 operator bool() const { return m_ok; }
506
507 // dtor only does clean up if we initialized the library properly
508 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
509
510 private:
511 bool m_ok;
512 };
513
514 #endif // !wxUSE_GUI
515
516 // ----------------------------------------------------------------------------
517 // macros for dynamic creation of the application object
518 // ----------------------------------------------------------------------------
519
520 // Having a global instance of this class allows wxApp to be aware of the app
521 // creator function. wxApp can then call this function to create a new app
522 // object. Convoluted, but necessary.
523
524 class WXDLLEXPORT wxAppInitializer
525 {
526 public:
527 wxAppInitializer(wxAppInitializerFunction fn)
528 { wxApp::SetInitializerFunction(fn); }
529 };
530
531 // Here's a macro you can use if your compiler really, really wants main() to
532 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
533 // code if required.
534
535 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
536 #define IMPLEMENT_WXWIN_MAIN \
537 extern int wxEntry( int argc, char *argv[] ); \
538 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
539 #elif defined(__WXMAC__) && defined(__UNIX__)
540 // wxMac seems to have a specific wxEntry prototype
541 #define IMPLEMENT_WXWIN_MAIN \
542 extern int wxEntry( int argc, char *argv[], bool enterLoop = TRUE ); \
543 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
544 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
545 // NT defines APIENTRY, 3.x not
546 #if !defined(WXAPIENTRY)
547 #define WXAPIENTRY WXFAR wxSTDCALL
548 #endif
549
550 #include <windows.h>
551 #include "wx/msw/winundef.h"
552
553 #define IMPLEMENT_WXWIN_MAIN \
554 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
555 HINSTANCE hPrevInstance,\
556 LPSTR m_lpCmdLine, int nCmdShow)\
557 {\
558 return wxEntry((WXHINSTANCE) hInstance,\
559 (WXHINSTANCE) hPrevInstance,\
560 m_lpCmdLine, nCmdShow);\
561 }
562 #else
563 #define IMPLEMENT_WXWIN_MAIN
564 #endif
565
566 #ifdef __WXUNIVERSAL__
567 #include "wx/univ/theme.h"
568
569 #define IMPLEMENT_WX_THEME_SUPPORT \
570 WX_USE_THEME(win32); \
571 WX_USE_THEME(gtk);
572 #else
573 #define IMPLEMENT_WX_THEME_SUPPORT
574 #endif
575
576 // Use this macro if you want to define your own main() or WinMain() function
577 // and call wxEntry() from there.
578 #define IMPLEMENT_APP_NO_MAIN(appname) \
579 wxApp *wxCreateApp() \
580 { \
581 wxApp::CheckBuildOptions(wxBuildOptions()); \
582 return new appname; \
583 } \
584 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
585 appname& wxGetApp() { return *(appname *)wxTheApp; }
586
587 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
588 // wxUniversal builds
589 #define IMPLEMENT_APP_NO_THEMES(appname) \
590 IMPLEMENT_APP_NO_MAIN(appname) \
591 IMPLEMENT_WXWIN_MAIN
592
593 // Use this macro exactly once, the argument is the name of the wxApp-derived
594 // class which is the class of your application.
595 #define IMPLEMENT_APP(appname) \
596 IMPLEMENT_APP_NO_THEMES(appname) \
597 IMPLEMENT_WX_THEME_SUPPORT
598
599 // this macro can be used multiple times and just allows you to use wxGetApp()
600 // function
601 #define DECLARE_APP(appname) extern appname& wxGetApp();
602
603 #endif
604 // _WX_APP_H_BASE_