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adapting to autorelease of factory methods
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/gdiobj.h
3 // Purpose: wxGDIObject base header
4 // Author: Julian Smart
5 // Modified by:
6 // Created:
7 // Copyright: (c) Julian Smart
8 // RCS-ID: $Id$
9 // Licence: wxWindows Licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_GDIOBJ_H_BASE_
13 #define _WX_GDIOBJ_H_BASE_
14
15 #include "wx/object.h"
16
17 // ----------------------------------------------------------------------------
18 // wxGDIRefData is the base class for wxXXXData structures which contain the
19 // real data for the GDI object and are shared among all wxWin objects sharing
20 // the same native GDI object
21 // ----------------------------------------------------------------------------
22
23 class WXDLLIMPEXP_CORE wxGDIRefData : public wxObjectRefData
24 {
25 public:
26 // override this in the derived classes to check if this data object is
27 // really fully initialized
28 virtual bool IsOk() const { return true; }
29 };
30
31 // ----------------------------------------------------------------------------
32 // wxGDIObject: base class for bitmaps, pens, brushes, ...
33 // ----------------------------------------------------------------------------
34
35 class WXDLLIMPEXP_CORE wxGDIObject : public wxObject
36 {
37 public:
38 // checks if the object can be used
39 virtual bool IsOk() const
40 {
41 // the cast here is safe because the derived classes always create
42 // wxGDIRefData objects
43 return m_refData && static_cast<wxGDIRefData *>(m_refData)->IsOk();
44 }
45
46 // don't use in the new code, use IsOk() instead
47 bool IsNull() const { return m_refData == NULL; }
48
49 // older version, for backwards compatibility only (but not deprecated
50 // because it's still widely used)
51 bool Ok() const { return IsOk(); }
52
53 #if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXPALMOS__)
54 // Creates the resource
55 virtual bool RealizeResource() { return false; }
56
57 // Frees the resource
58 virtual bool FreeResource(bool WXUNUSED(force) = false) { return false; }
59
60 virtual bool IsFree() const { return false; }
61
62 // Returns handle.
63 virtual WXHANDLE GetResourceHandle() const { return 0; }
64 #endif // defined(__WXMSW__) || defined(__WXPM__)
65
66 protected:
67 // replace base class functions using wxObjectRefData with our own which
68 // use wxGDIRefData to ensure that we always work with data objects of the
69 // correct type (i.e. derived from wxGDIRefData)
70 virtual wxObjectRefData *CreateRefData() const
71 {
72 return CreateGDIRefData();
73 }
74
75 virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const
76 {
77 return CloneGDIRefData(static_cast<const wxGDIRefData *>(data));
78 }
79
80 virtual wxGDIRefData *CreateGDIRefData() const = 0;
81 virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const = 0;
82
83 DECLARE_DYNAMIC_CLASS(wxGDIObject)
84 };
85
86 #endif // _WX_GDIOBJ_H_BASE_