]> git.saurik.com Git - wxWidgets.git/blob - include/wx/mac/classic/sound.h
Include order is wxprec.h=>defs.h=>platform.h=>setup.h so remove explicit setup.h...
[wxWidgets.git] / include / wx / mac / classic / sound.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.h
3 // Purpose: wxSound class (loads and plays short Windows .wav files).
4 // Optional on non-Windows platforms.
5 // Author: Stefan Csomor
6 // Modified by:
7 // Created: 1998-01-01
8 // RCS-ID: $Id$
9 // Copyright: (c) Stefan Csomor
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_SOUND_H_
14 #define _WX_SOUND_H_
15
16 #if wxUSE_SOUND
17
18 #include "wx/object.h"
19
20 class WXDLLEXPORT wxSound : public wxSoundBase
21 {
22 public:
23 wxSound();
24 wxSound(const wxString& fileName, bool isResource = FALSE);
25 wxSound(int size, const wxByte* data);
26 ~wxSound();
27
28 public:
29 bool Create(const wxString& fileName, bool isResource = FALSE);
30 bool IsOk() const { return !m_sndname.IsEmpty(); }
31
32 protected:
33 // prevent collision with some BSD definitions of macro Free()
34 bool FreeData();
35
36 bool DoPlay(unsigned flags) const;
37
38 private:
39 void* m_sndChan;
40
41 wxString m_sndname;
42 void* m_hSnd;
43 int m_waveLength;
44 bool m_isResource;
45 };
46
47 #endif
48 #endif
49 // _WX_SOUND_H_