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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: uiaction.cpp
3 // Purpose: wxUIActionSimulator sample
4 // Author: Kevin Ollivier
5 // Modified by:
6 // Created: 04/01/98
7 // Copyright: (c) Kevin Ollivier, Steven Lamerton
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx/wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 // for all others, include the necessary headers (this file is usually all you
27 // need because it includes almost all "standard" wxWidgets headers)
28 #ifndef WX_PRECOMP
29 #include "wx/wx.h"
30 #endif
31
32 #if wxUSE_UIACTIONSIMULATOR
33 #include "wx/uiaction.h"
34 #endif
35
36 // ----------------------------------------------------------------------------
37 // resources
38 // ----------------------------------------------------------------------------
39
40 // the application icon (under Windows and OS/2 it is in resources and even
41 // though we could still include the XPM here it would be unused)
42 #ifndef wxHAS_IMAGES_IN_RESOURCES
43 #include "../sample.xpm"
44 #endif
45
46 // ----------------------------------------------------------------------------
47 // constants
48 // ----------------------------------------------------------------------------
49
50 // IDs for the controls and the menu commands
51 enum
52 {
53 // menu items
54 RunSimulation = 1,
55 SimulateText
56 };
57
58 // ----------------------------------------------------------------------------
59 // private classes
60 // ----------------------------------------------------------------------------
61
62 // Define a new application type, each program should derive a class from wxApp
63 class MyApp : public wxApp
64 {
65 public:
66 virtual bool OnInit();
67 };
68
69 #if wxUSE_UIACTIONSIMULATOR
70
71 // Define a new frame type: this is going to be our main frame
72 class MyFrame : public wxFrame
73 {
74 public:
75 // ctor(s)
76 MyFrame(const wxString& title);
77
78 void OnButtonPressed(wxCommandEvent& event);
79 void OnRunSimulation(wxCommandEvent& event);
80 void OnSimulateText(wxCommandEvent& event);
81 void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
82
83 private:
84 wxButton* m_button;
85 wxTextCtrl* m_text;
86
87 DECLARE_EVENT_TABLE()
88 };
89
90 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
91 EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
92 EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
93 EVT_MENU(SimulateText, MyFrame::OnSimulateText)
94 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
95 END_EVENT_TABLE()
96
97 #endif // wxUSE_UIACTIONSIMULATOR
98
99 // ============================================================================
100 // implementation
101 // ============================================================================
102
103 // ----------------------------------------------------------------------------
104 // the application class
105 // ----------------------------------------------------------------------------
106
107 IMPLEMENT_APP(MyApp)
108
109 bool MyApp::OnInit()
110 {
111 if ( !wxApp::OnInit() )
112 return false;
113
114 #if wxUSE_UIACTIONSIMULATOR
115 MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
116 frame->Show(true);
117
118 return true;
119 #else // !wxUSE_UIACTIONSIMULATOR
120 wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
121 return false;
122 #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
123 }
124
125 // ----------------------------------------------------------------------------
126 // main frame
127 // ----------------------------------------------------------------------------
128
129 #if wxUSE_UIACTIONSIMULATOR
130
131 // frame constructor
132 MyFrame::MyFrame(const wxString& title)
133 : wxFrame(NULL, wxID_ANY, title)
134 {
135 SetIcon(wxICON(sample));
136
137 #if wxUSE_MENUS
138 // create a menu bar
139 wxMenu *fileMenu = new wxMenu;
140
141 fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
142 fileMenu->Append(RunSimulation, "&Run Simulation",
143 "Run predefined UI action simulation");
144 fileMenu->Append(SimulateText, "Simulate &text input...",
145 "Enter text to simulate");
146 fileMenu->AppendSeparator();
147
148 fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
149
150 wxMenuBar *menuBar = new wxMenuBar();
151 menuBar->Append(fileMenu, "&File");
152
153 SetMenuBar(menuBar);
154 #endif // wxUSE_MENUS
155
156 wxPanel *panel = new wxPanel(this);
157
158 wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
159 panel->SetSizer(sizer);
160
161 m_button = new wxButton(panel, wxID_ANY, "&Button");
162 sizer->Add(m_button, wxSizerFlags().Centre().Border());
163
164 m_text = new wxTextCtrl(panel, wxID_ANY, "",
165 wxDefaultPosition, wxDefaultSize,
166 wxTE_MULTILINE);
167 sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
168 }
169
170
171 // event handlers
172
173 void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
174 {
175 wxUIActionSimulator sim;
176
177 // Add some extra distance to take account of window decorations
178 sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
179 sim.MouseClick(wxMOUSE_BTN_LEFT);
180
181 // Process the resulting button event
182 wxYield();
183
184 m_text->SetFocus();
185 sim.Char('A');
186 sim.Char('A', wxMOD_SHIFT);
187 sim.Char(WXK_RETURN);
188 sim.Char('Z');
189 sim.Char('Z', wxMOD_SHIFT);
190 sim.Char(WXK_RETURN);
191 sim.Text("aAbBcC");
192 sim.Char(WXK_RETURN);
193 sim.Text("1 234.57e-8");
194 sim.Char(WXK_RETURN);
195
196 }
197
198 void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
199 {
200 static wxString s_text;
201 const wxString text = wxGetTextFromUser
202 (
203 "Enter text to simulate: ",
204 "wxUIActionSimulator wxWidgets Sample",
205 s_text,
206 this
207 );
208 if ( text.empty() )
209 return;
210
211 s_text = text;
212
213 wxUIActionSimulator sim;
214 m_text->SetFocus();
215 sim.Text(s_text.c_str());
216 }
217
218 void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
219 {
220 m_text->AppendText("Button pressed.\n");
221 }
222
223 #endif // wxUSE_UIACTIONSIMULATOR