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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dcbuffer.h
3 // Purpose: interface of wxBufferedDC
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxBufferedDC
11
12 This class provides a simple way to avoid flicker: when drawing on it,
13 everything is in fact first drawn on an in-memory buffer (a wxBitmap) and
14 then copied to the screen, using the associated wxDC, only once, when this
15 object is destroyed. wxBufferedDC itself is typically associated with
16 wxClientDC, if you want to use it in your @c EVT_PAINT handler, you should
17 look at wxBufferedPaintDC instead.
18
19 When used like this, a valid @e DC must be specified in the constructor
20 while the @e buffer bitmap doesn't have to be explicitly provided, by
21 default this class will allocate the bitmap of required size itself.
22 However using a dedicated bitmap can speed up the redrawing process by
23 eliminating the repeated creation and destruction of a possibly big bitmap.
24 Otherwise, wxBufferedDC can be used in the same way as any other device
25 context.
26
27 There is another possible use for wxBufferedDC is to use it to maintain a
28 backing store for the window contents. In this case, the associated @e DC
29 may be @NULL but a valid backing store bitmap should be specified.
30
31 Finally, please note that GTK+ 2.0 as well as OS X provide double buffering
32 themselves natively. You can either use wxWindow::IsDoubleBuffered() to
33 determine whether you need to use buffering or not, or use
34 wxAutoBufferedPaintDC to avoid needless double buffering on the systems
35 which already do it automatically.
36
37 @library{wxcore}
38 @category{dc}
39
40 @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC
41 */
42 class wxBufferedDC : public wxMemoryDC
43 {
44 public:
45 /**
46 Default constructor. You must call one of the Init() methods later in
47 order to use the device context.
48 */
49 wxBufferedDC();
50
51 //@{
52 /**
53 Creates a buffer for the provided @a dc. Init() must not be called when
54 using this constructor.
55
56 @param dc
57 The underlying DC: everything drawn to this object will be flushed
58 to this DC when this object is destroyed. You may pass @NULL in
59 order to just initialize the buffer, and not flush it.
60 @param area
61 The size of the bitmap to be used for buffering (this bitmap is
62 created internally when it is not given explicitly).
63 @param style
64 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
65 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
66 buffer bitmap covers the virtual area.
67 */
68 wxBufferedDC(wxDC* dc, const wxSize& area,
69 int style = wxBUFFER_CLIENT_AREA);
70
71 /**
72 Creates a buffer for the provided dc. Init() must not be called when
73 using this constructor.
74
75 @param dc
76 The underlying DC: everything drawn to this object will be flushed
77 to this DC when this object is destroyed. You may pass @NULL in
78 order to just initialize the buffer, and not flush it.
79 @param buffer
80 Explicitly provided bitmap to be used for buffering: this is the
81 most efficient solution as the bitmap doesn't have to be recreated
82 each time but it also requires more memory as the bitmap is never
83 freed. The bitmap should have appropriate size, anything drawn
84 outside of its bounds is clipped.
85 @param style
86 wxBUFFER_CLIENT_AREA to indicate that just the client area of the
87 window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the
88 buffer bitmap covers the virtual area.
89 */
90 wxBufferedDC(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
91 int style = wxBUFFER_CLIENT_AREA);
92 //@}
93
94 /**
95 Copies everything drawn on the DC so far to the underlying DC
96 associated with this object, if any.
97 */
98 virtual ~wxBufferedDC();
99
100 //@{
101 /**
102 Initializes the object created using the default constructor. Please
103 see the constructors for parameter details.
104 */
105 void Init(wxDC* dc, const wxSize& area,
106 int style = wxBUFFER_CLIENT_AREA);
107 void Init(wxDC* dc, wxBitmap& buffer = wxNullBitmap,
108 int style = wxBUFFER_CLIENT_AREA);
109 //@}
110 };
111
112
113
114 /**
115 @class wxAutoBufferedPaintDC
116
117 This wxDC derivative can be used inside of an @c EVT_PAINT() event handler
118 to achieve double-buffered drawing. Just use this class instead of
119 wxPaintDC and make sure wxWindow::SetBackgroundStyle() is called with
120 wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's
121 all you have to do to (mostly) avoid flicker.
122
123 The difference between wxBufferedPaintDC and this class is that this class
124 won't double-buffer on platforms which have native double-buffering
125 already, avoiding any unneccessary buffering to avoid flicker.
126
127 wxAutoBufferedPaintDC is simply a typedef of wxPaintDC on platforms that
128 have native double-buffering, otherwise, it is a typedef of
129 wxBufferedPaintDC.
130
131 @library{wxbase}
132 @category{dc}
133
134 @see wxDC, wxBufferedPaintDC, wxPaintDC
135 */
136 class wxAutoBufferedPaintDC : public wxBufferedPaintDC
137 {
138 public:
139 /**
140 Constructor. Pass a pointer to the window on which you wish to paint.
141 */
142 wxAutoBufferedPaintDC(wxWindow* window);
143 };
144
145
146
147 /**
148 @class wxBufferedPaintDC
149
150 This is a subclass of wxBufferedDC which can be used inside of an
151 @c EVT_PAINT() event handler to achieve double-buffered drawing. Just use
152 this class instead of wxPaintDC and make sure
153 wxWindow::SetBackgroundStyle() is called with wxBG_STYLE_CUSTOM somewhere
154 in the class initialization code, and that's all you have to do to (mostly)
155 avoid flicker. The only thing to watch out for is that if you are using
156 this class together with wxScrolled, you probably do @b not want to call
157 wxScrolled::PrepareDC() on it as it already does this internally for the
158 real underlying wxPaintDC.
159
160 @library{wxcore}
161 @category{dc}
162
163 @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC, wxPaintDC
164 */
165 class wxBufferedPaintDC : public wxBufferedDC
166 {
167 public:
168 //@{
169 /**
170 As with wxBufferedDC, you may either provide the bitmap to be used for
171 buffering or let this object create one internally (in the latter case,
172 the size of the client part of the window is used).
173
174 Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that
175 just the client area of the window is buffered, or
176 wxBUFFER_VIRTUAL_AREA to indicate that the buffer bitmap covers the
177 virtual area.
178 */
179 wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer,
180 int style = wxBUFFER_CLIENT_AREA);
181 wxBufferedPaintDC(wxWindow* window,
182 int style = wxBUFFER_CLIENT_AREA);
183 //@}
184
185 /**
186 Copies everything drawn on the DC so far to the window associated with
187 this object, using a wxPaintDC.
188 */
189 virtual ~wxBufferedPaintDC();
190 };
191