1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxAuiManager
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
18 wxAUI_DOCK_BOTTOM
= 3,
20 wxAUI_DOCK_CENTER
= 5,
21 wxAUI_DOCK_CENTRE
= wxAUI_DOCK_CENTER
28 enum wxAuiManagerOption
30 wxAUI_MGR_ALLOW_FLOATING
= 1 << 0,
31 wxAUI_MGR_ALLOW_ACTIVE_PANE
= 1 << 1,
32 wxAUI_MGR_TRANSPARENT_DRAG
= 1 << 2,
33 wxAUI_MGR_TRANSPARENT_HINT
= 1 << 3,
34 wxAUI_MGR_VENETIAN_BLINDS_HINT
= 1 << 4,
35 wxAUI_MGR_RECTANGLE_HINT
= 1 << 5,
36 wxAUI_MGR_HINT_FADE
= 1 << 6,
37 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
= 1 << 7,
38 wxAUI_MGR_LIVE_RESIZE
= 1 << 8,
40 wxAUI_MGR_DEFAULT
= wxAUI_MGR_ALLOW_FLOATING
|
41 wxAUI_MGR_TRANSPARENT_HINT
|
43 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
49 wxAuiManager is the central class of the wxAUI class framework.
50 See also @ref overview_aui.
52 wxAuiManager manages the panes associated with it for a particular wxFrame,
53 using a pane's wxAuiPaneInfo information to determine each pane's docking
54 and floating behavior.
56 wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each frame.
57 It uses a replaceable dock art class to do all drawing, so all drawing is
58 localized in one area, and may be customized depending on an application's
61 wxAuiManager works as follows: the programmer adds panes to the class,
62 or makes changes to existing pane properties (dock position, floating
63 state, show state, etc.). To apply these changes, wxAuiManager's
64 Update() function is called. This batch processing can be used to avoid
65 flicker, by modifying more than one pane at a time, and then "committing"
66 all of the changes at once by calling Update().
68 Panes can be added quite easily:
71 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
72 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
73 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
74 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
78 Later on, the positions can be modified easily. The following will float
79 an existing pane in a tool window:
82 m_mgr.GetPane(text1).Float();
86 @section auimanager_layers Layers, Rows and Directions, Positions
88 Inside wxAUI, the docking layout is figured out by checking several pane
89 parameters. Four of these are important for determining where a pane will end up:
91 @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right, or Center.
92 This is fairly self-explanatory. The pane will be placed in the location specified
94 @li Position: More than one pane can be placed inside of a dock. Imagine two panes
95 being docked on the left side of a window. One pane can be placed over another.
96 In proportionally managed docks, the pane position indicates its sequential position,
97 starting with zero. So, in our scenario with two panes docked on the left side,
98 the top pane in the dock would have position 0, and the second one would occupy
100 @li Row: A row can allow for two docks to be placed next to each other. One of the
101 most common places for this to happen is in the toolbar. Multiple toolbar rows
102 are allowed, the first row being row 0, and the second row 1. Rows can also be
103 used on vertically docked panes.
104 @li Layer: A layer is akin to an onion. Layer 0 is the very center of the managed pane.
105 Thus, if a pane is in layer 0, it will be closest to the center window (also
106 sometimes known as the "content window"). Increasing layers "swallow up" all
107 layers of a lower value. This can look very similar to multiple rows, but is
108 different because all panes in a lower level yield to panes in higher levels.
109 The best way to understand layers is by running the wxAUI sample.
115 @see wxAuiPaneInfo, wxAuiDockArt
117 class wxAuiManager
: public wxEvtHandler
121 Constructor. @a managed_wnd specifies the wxFrame which should be managed.
122 @a flags specifies options which allow the frame management behavior
125 wxAuiManager(wxWindow
* managed_wnd
= NULL
,
126 unsigned int flags
= wxAUI_MGR_DEFAULT
);
131 virtual ~wxAuiManager();
135 AddPane() tells the frame manager to start managing a child window.
136 There are several versions of this function. The first version allows
137 the full spectrum of pane parameter possibilities. The second version is
138 used for simpler user interfaces which do not require as much configuration.
139 The last version allows a drop position to be specified, which will determine
140 where the pane will be added.
142 bool AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
);
143 bool AddPane(wxWindow
* window
, int direction
= wxLEFT
,
144 const wxString
& caption
= wxEmptyString
);
145 bool AddPane(wxWindow
* window
,
146 const wxAuiPaneInfo
& pane_info
,
147 const wxPoint
& drop_pos
);
151 Tells the wxAuiManager to stop managing the pane specified by window.
152 The window, if in a floated frame, is reparented to the frame managed
155 bool DetachPane(wxWindow
* window
);
158 Returns an array of all panes managed by the frame manager.
160 wxAuiPaneInfoArray
& GetAllPanes();
163 Returns the current art provider being used.
166 wxAuiDockArt
* GetArtProvider() const;
169 Returns the current dock constraint values.
170 See SetDockSizeConstraint() for more information.
172 void GetDockSizeConstraint(double* widthpct
, double* heightpct
) const;
175 Returns the current manager's flags.
177 unsigned int GetFlags() const;
180 Returns the frame currently being managed by wxAuiManager.
182 wxWindow
* GetManagedWindow() const;
185 Calling this method will return the wxAuiManager for a given window.
186 The @a window parameter should specify any child window or sub-child
187 window of the frame or window managed by wxAuiManager.
189 The @a window parameter need not be managed by the manager itself, nor does it
190 even need to be a child or sub-child of a managed window. It must however
191 be inside the window hierarchy underneath the managed window.
193 static wxAuiManager
* GetManager(wxWindow
* window
);
197 GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
198 or by pane name, which acts as a unique id for a window pane.
200 The returned wxAuiPaneInfo object may then be modified to change a pane's
201 look, state or position. After one or more modifications to wxAuiPaneInfo,
202 wxAuiManager::Update() should be called to commit the changes to the user
203 interface. If the lookup failed (meaning the pane could not be found in the
204 manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
206 wxAuiPaneInfo
& GetPane(wxWindow
* window
);
207 wxAuiPaneInfo
& GetPane(const wxString
& name
);
211 HideHint() hides any docking hint that may be visible.
213 virtual void HideHint();
216 This method is used to insert either a previously unmanaged pane window
217 into the frame manager, or to insert a currently managed pane somewhere
218 else. InsertPane() will push all panes, rows, or docks aside and
219 insert the window into the position specified by @a insert_location.
221 Because @a insert_location can specify either a pane, dock row, or dock
222 layer, the @a insert_level parameter is used to disambiguate this.
223 The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
224 wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
226 bool InsertPane(wxWindow
* window
,
227 const wxAuiPaneInfo
& insert_location
,
228 int insert_level
= wxAUI_INSERT_PANE
);
231 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it
232 only loads information about a single pane. It is used in combination with
235 void LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
& pane
);
238 Loads a saved perspective. If update is @true, wxAuiManager::Update()
239 is automatically invoked, thus realizing the saved perspective on screen.
241 bool LoadPerspective(const wxString
& perspective
,
245 SavePaneInfo() is similar to SavePerspective, with the exception that it only
246 saves information about a single pane. It is used in combination with
249 wxString
SavePaneInfo(wxAuiPaneInfo
& pane
);
252 Saves the entire user interface layout into an encoded wxString, which
253 can then be stored by the application (probably using wxConfig).
255 When a perspective is restored using LoadPerspective(), the entire user
256 interface will return to the state it was when the perspective was saved.
258 wxString
SavePerspective();
261 Instructs wxAuiManager to use art provider specified by parameter
262 @a art_provider for all drawing calls.
263 This allows plugable look-and-feel features. The previous art provider object,
264 if any, will be deleted by wxAuiManager.
268 void SetArtProvider(wxAuiDockArt
* art_provider
);
271 When a user creates a new dock by dragging a window into a docked position,
272 often times the large size of the window will create a dock that is unwieldly
273 large. wxAuiManager by default limits the size of any new dock to 1/3 of the
274 window size. For horizontal docks, this would be 1/3 of the window height.
275 For vertical docks, 1/3 of the width.
277 Calling this function will adjust this constraint value. The numbers must be
278 between 0.0 and 1.0. For instance, calling SetDockSizeContraint with
279 0.5, 0.5 will cause new docks to be limited to half of the size of the
280 entire managed window.
282 void SetDockSizeConstraint(double widthpct
, double heightpct
);
285 This method is used to specify wxAuiManager's settings flags. @a flags
286 specifies options which allow the frame management behavior to be modified.
288 void SetFlags(unsigned int flags
);
291 Called to specify the frame or window which is to be managed by wxAuiManager.
292 Frame management is not restricted to just frames. Child windows or custom
293 controls are also allowed.
295 void SetManagedWindow(wxWindow
* managed_wnd
);
298 This function is used by controls to explicitly show a hint window at the
299 specified rectangle. It is rarely called, and is mostly used by controls
300 implementing custom pane drag/drop behaviour.
301 The specified rectangle should be in screen coordinates.
303 virtual void ShowHint(const wxRect
& rect
);
306 Uninitializes the framework and should be called before a managed frame or
307 window is destroyed. UnInit() is usually called in the managed wxFrame's
308 destructor. It is necessary to call this function before the managed frame
309 or window is destroyed, otherwise the manager cannot remove its custom event
310 handlers from a window.
315 This method is called after any number of changes are
316 made to any of the managed panes. Update() must be invoked after
317 AddPane() or InsertPane() are called in order to "realize" or "commit"
318 the changes. In addition, any number of changes may be made to
319 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
320 realize the changes, Update() must be called. This construction allows
321 pane flicker to be avoided by updating the whole layout at one time.
328 ProcessDockResult() is a protected member of the wxAUI layout manager.
329 It can be overridden by derived classes to provide custom docking calculations.
331 virtual bool ProcessDockResult(wxAuiPaneInfo
& target
,
332 const wxAuiPaneInfo
& new_pos
);
340 wxAuiPaneInfo is part of the wxAUI class framework.
341 See also @ref overview_aui.
343 wxAuiPaneInfo specifies all the parameters for a pane.
344 These parameters specify where the pane is on the screen, whether it is docked
345 or floating, or hidden.
346 In addition, these parameters specify the pane's docked position, floating
347 position, preferred size, minimum size, caption text among many other parameters.
352 @see wxAuiManager, wxAuiDockArt
362 wxAuiPaneInfo(const wxAuiPaneInfo
& c
);
366 BestSize() sets the ideal size for the pane. The docking manager will attempt
367 to use this size as much as possible when docking or floating the pane.
369 wxAuiPaneInfo
& BestSize(const wxSize
& size
);
370 wxAuiPaneInfo
& BestSize(int x
, int y
);
374 Bottom() sets the pane dock position to the bottom side of the frame. This is
375 the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
377 wxAuiPaneInfo
& Bottom();
380 BottomDockable() indicates whether a pane can be docked at the bottom of the
383 wxAuiPaneInfo
& BottomDockable(bool b
= true);
386 Caption() sets the caption of the pane.
388 wxAuiPaneInfo
& Caption(const wxString
& c
);
391 CaptionVisible indicates that a pane caption should be visible. If @false, no
392 pane caption is drawn.
394 wxAuiPaneInfo
& CaptionVisible(bool visible
= true);
398 Center() sets the pane dock position to the left side of the frame.
399 The centre pane is the space in the middle after all border panes (left, top,
400 right, bottom) are subtracted from the layout.
401 This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
403 wxAuiPaneInfo
& Centre();
404 wxAuiPaneInfo
& Center();
409 CentrePane() specifies that the pane should adopt the default center pane
410 settings. Centre panes usually do not have caption bars.
411 This function provides an easy way of preparing a pane to be displayed in
412 the center dock position.
414 wxAuiPaneInfo
& CentrePane();
415 wxAuiPaneInfo
& CenterPane();
419 CloseButton() indicates that a close button should be drawn for the pane.
421 wxAuiPaneInfo
& CloseButton(bool visible
= true);
424 DefaultPane() specifies that the pane should adopt the default pane settings.
426 wxAuiPaneInfo
& DefaultPane();
429 DestroyOnClose() indicates whether a pane should be detroyed when it is closed.
430 Normally a pane is simply hidden when the close button is clicked.
431 Setting DestroyOnClose to @true will cause the window to be destroyed when
432 the user clicks the pane's close button.
434 wxAuiPaneInfo
& DestroyOnClose(bool b
= true);
437 Direction() determines the direction of the docked pane. It is functionally the
438 same as calling Left(), Right(), Top() or Bottom(), except that docking direction
439 may be specified programmatically via the parameter.
441 wxAuiPaneInfo
& Direction(int direction
);
444 Dock() indicates that a pane should be docked. It is the opposite of Float().
446 wxAuiPaneInfo
& Dock();
449 DockFixed() causes the containing dock to have no resize sash. This is useful
450 for creating panes that span the entire width or height of a dock, but should
451 not be resizable in the other direction.
453 wxAuiPaneInfo
& DockFixed(bool b
= true);
456 Dockable() specifies whether a frame can be docked or not. It is the same as
457 specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
459 wxAuiPaneInfo
& Dockable(bool b
= true);
462 Fixed() forces a pane to be fixed size so that it cannot be resized. After
463 calling Fixed(), IsFixed() will return @true.
465 wxAuiPaneInfo
& Fixed();
468 Float() indicates that a pane should be floated. It is the opposite of Dock().
470 wxAuiPaneInfo
& Float();
473 Floatable() sets whether the user will be able to undock a pane and turn it
474 into a floating window.
476 wxAuiPaneInfo
& Floatable(bool b
= true);
480 FloatingPosition() sets the position of the floating pane.
482 wxAuiPaneInfo
& FloatingPosition(const wxPoint
& pos
);
483 wxAuiPaneInfo
& FloatingPosition(int x
, int y
);
488 FloatingSize() sets the size of the floating pane.
490 wxAuiPaneInfo
& FloatingSize(const wxSize
& size
);
491 wxAuiPaneInfo
& FloatingSize(int x
, int y
);
495 Gripper() indicates that a gripper should be drawn for the pane.
497 wxAuiPaneInfo
& Gripper(bool visible
= true);
500 GripperTop() indicates that a gripper should be drawn at the top of the pane.
502 wxAuiPaneInfo
& GripperTop(bool attop
= true);
505 HasBorder() returns @true if the pane displays a border.
507 bool HasBorder() const;
510 HasCaption() returns @true if the pane displays a caption.
512 bool HasCaption() const;
515 HasCloseButton() returns @true if the pane displays a button to close the pane.
517 bool HasCloseButton() const;
520 HasFlag() returns @true if the property specified by flag is active for
523 bool HasFlag(int flag
) const;
526 HasGripper() returns @true if the pane displays a gripper.
528 bool HasGripper() const;
531 HasGripper() returns @true if the pane displays a gripper at the top.
533 bool HasGripperTop() const;
536 HasMaximizeButton() returns @true if the pane displays a button to maximize the
539 bool HasMaximizeButton() const;
542 HasMinimizeButton() returns @true if the pane displays a button to minimize the
545 bool HasMinimizeButton() const;
548 HasPinButton() returns @true if the pane displays a button to float the pane.
550 bool HasPinButton() const;
553 Hide() indicates that a pane should be hidden.
555 wxAuiPaneInfo
& Hide();
558 IsBottomDockable() returns @true if the pane can be docked at the bottom of the
561 bool IsBottomDockable() const;
564 IsDocked() returns @true if the pane is docked.
566 bool IsDocked() const;
569 IsFixed() returns @true if the pane cannot be resized.
571 bool IsFixed() const;
574 IsFloatable() returns @true if the pane can be undocked and displayed as a
577 bool IsFloatable() const;
580 IsFloating() returns @true if the pane is floating.
582 bool IsFloating() const;
585 IsLeftDockable() returns @true if the pane can be docked on the left of the
588 bool IsLeftDockable() const;
591 IsMoveable() returns @true if the docked frame can be undocked or moved to
592 another dock position.
594 bool IsMovable() const;
597 IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
598 is valid if it has an associated window.
603 IsResizable() returns @true if the pane can be resized.
605 bool IsResizable() const;
608 IsRightDockable() returns @true if the pane can be docked on the right of the
611 bool IsRightDockable() const;
614 IsShown() returns @true if the pane is currently shown.
616 bool IsShown() const;
619 IsToolbar() returns @true if the pane contains a toolbar.
621 bool IsToolbar() const;
624 IsTopDockable() returns @true if the pane can be docked at the top of the
627 bool IsTopDockable() const;
630 Layer() determines the layer of the docked pane. The dock layer is similar to
631 an onion, the inner-most layer being layer 0. Each shell moving in the outward
632 direction has a higher layer number. This allows for more complex docking layout
635 wxAuiPaneInfo
& Layer(int layer
);
638 Left() sets the pane dock position to the left side of the frame. This is the
639 same thing as calling Direction(wxAUI_DOCK_LEFT).
641 wxAuiPaneInfo
& Left();
644 LeftDockable() indicates whether a pane can be docked on the left of the frame.
646 wxAuiPaneInfo
& LeftDockable(bool b
= true);
650 MaxSize() sets the maximum size of the pane.
652 wxAuiPaneInfo
& MaxSize(const wxSize
& size
);
653 wxAuiPaneInfo
& MaxSize(int x
, int y
);
657 MaximizeButton() indicates that a maximize button should be drawn for the pane.
659 wxAuiPaneInfo
& MaximizeButton(bool visible
= true);
663 MinSize() sets the minimum size of the pane. Please note that this is only
664 partially supported as of this writing.
666 wxAuiPaneInfo
& MinSize(const wxSize
& size
);
667 wxAuiPaneInfo
& MinSize(int x
, int y
);
671 MinimizeButton() indicates that a minimize button should be drawn for the pane.
673 wxAuiPaneInfo
& MinimizeButton(bool visible
= true);
676 Movable indicates whether a frame can be moved.
678 wxAuiPaneInfo
& Movable(bool b
= true);
681 Name() sets the name of the pane so it can be referenced in lookup functions.
682 If a name is not specified by the user, a random name is assigned to the pane
683 when it is added to the manager.
685 wxAuiPaneInfo
& Name(const wxString
& n
);
688 PaneBorder indicates that a border should be drawn for the pane.
690 wxAuiPaneInfo
& PaneBorder(bool visible
= true);
693 PinButton() indicates that a pin button should be drawn for the pane.
695 wxAuiPaneInfo
& PinButton(bool visible
= true);
698 Position() determines the position of the docked pane.
700 wxAuiPaneInfo
& Position(int pos
);
703 Resizable() allows a pane to be resized if the parameter is @true, and forces it
704 to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
706 wxAuiPaneInfo
& Resizable(bool resizable
= true);
709 Right() sets the pane dock position to the right side of the frame.
711 wxAuiPaneInfo
& Right();
714 RightDockable() indicates whether a pane can be docked on the right of the
717 wxAuiPaneInfo
& RightDockable(bool b
= true);
720 Row() determines the row of the docked pane.
722 wxAuiPaneInfo
& Row(int row
);
725 Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
726 used on loading perspectives etc.
728 void SafeSet(wxAuiPaneInfo source
);
731 SetFlag() turns the property given by flag on or off with the option_state
734 wxAuiPaneInfo
& SetFlag(int flag
, bool option_state
);
737 Show() indicates that a pane should be shown.
739 wxAuiPaneInfo
& Show(bool show
= true);
742 ToolbarPane() specifies that the pane should adopt the default toolbar pane
745 wxAuiPaneInfo
& ToolbarPane();
748 Top() sets the pane dock position to the top of the frame.
750 wxAuiPaneInfo
& Top();
753 TopDockable() indicates whether a pane can be docked at the top of the frame.
755 wxAuiPaneInfo
& TopDockable(bool b
= true);
758 Window() assigns the window pointer that the wxAuiPaneInfo should use.
759 This normally does not need to be specified, as the window pointer is
760 automatically assigned to the wxAuiPaneInfo structure as soon as it is added
763 wxAuiPaneInfo
& Window(wxWindow
* w
);
766 Makes a copy of the wxAuiPaneInfo object.
768 wxAuiPaneInfo
& operator=(const wxAuiPaneInfo
& c
);