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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/xtistrm.h
3 // Purpose: streaming runtime metadata information (extended class info)
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 27/07/03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_XTISTRMH__
13 #define _WX_XTISTRMH__
14
15 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "xtistrm.h"
17 #endif
18
19 #include "wx/wx.h"
20
21 #if wxUSE_EXTENDED_RTTI
22
23 const int wxInvalidObjectID = -2 ;
24 const int wxNullObjectID = -1 ;
25
26 // Filer contains the interfaces for streaming objects in and out of XML,
27 // rendering them either to objects in memory, or to code. Note: We
28 // consider the process of generating code to be one of *depersisting* the
29 // object from xml, *not* of persisting the object to code from an object
30 // in memory. This distincation can be confusing, and should be kept
31 // in mind when looking at the property streamers and callback interfaces
32 // listed below.
33
34 /*
35 Main interfaces for streaming out objects.
36 */
37
38 // ----------------------------------------------------------------------------
39 // wxPersister
40 //
41 // This class will be asked during the streaming-out process about every single
42 // property or object instance. It can veto streaming out by returning false
43 // or modify the value before it is streamed-out.
44 // ----------------------------------------------------------------------------
45
46 class WXDLLIMPEXP_BASE wxWriter ;
47 class WXDLLIMPEXP_BASE wxReader ;
48
49 class WXDLLIMPEXP_BASE wxPersister
50 {
51 public :
52 // will be called before an object is written, may veto by returning false
53 virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
54
55 // will be called after this object has been written, may be needed for adjusting stacks
56 virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
57
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
59 // writing that property at all by returning false
60 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
61
62 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
63 // writing that property at all by returning false
64 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
65
66 // will be called after a property has been written out, may be needed for adjusting stacks
67 virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
68
69 // will be called before this delegate gets written
70 virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
71 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
72
73 virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
74 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
75 } ;
76
77 class WXDLLIMPEXP_BASE wxWriter : public wxObject
78 {
79 public :
80 wxWriter() ;
81 ~wxWriter() ;
82
83 // with this call you start writing out a new top-level object
84 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
85
86 //
87 // Managing the object identity table a.k.a context
88 //
89 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
90 // made without wanting to have duplicate objects written, the object identity table will be reset manually
91
92 virtual void ClearObjectContext() ;
93
94 // gets the object Id for a passed in object in the context
95 int GetObjectID(const wxObject *obj) ;
96
97 // returns true if this object has already been written in this context
98 bool IsObjectKnown( const wxObject *obj ) ;
99
100 //
101 // streaming callbacks
102 //
103 // these callbacks really write out the values in the stream format
104
105 // begins writing out a new toplevel entry which has the indicated unique name
106 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
107
108 // ends writing out a new toplevel entry which has the indicated unique name
109 virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
110
111 // start of writing an object having the passed in ID
112 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
113
114 // end of writing an toplevel object name param is used for unique identification within the container
115 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
116
117 // writes a simple property in the stream format
118 virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
119
120 // start of writing a complex property into the stream (
121 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
122
123 // end of writing a complex property into the stream
124 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
125
126 virtual void DoBeginWriteElement() = 0 ;
127 virtual void DoEndWriteElement() = 0 ;
128 // insert an object reference to an already written object
129 virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
130
131 // insert a null reference
132 virtual void DoWriteNullObject() = 0 ;
133
134 // writes a delegate in the stream format
135 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
136 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
137 private :
138
139 struct wxWriterInternal ;
140 wxWriterInternal* m_data ;
141
142 struct wxWriterInternalPropertiesData ;
143
144 void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
145 void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
146 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
147 void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
148 } ;
149
150
151 /*
152 Streaming callbacks for depersisting XML to code, or running objects
153 */
154
155 class WXDLLIMPEXP_BASE wxDepersister ;
156
157 /*
158 wxReader handles streaming in a class from a arbitrary format. While walking through
159 it issues calls out to interfaces to depersist the guts from the underlying storage format.
160 */
161
162 class WXDLLIMPEXP_BASE wxReader : public wxObject
163 {
164 public :
165 wxReader() ;
166 ~wxReader() ;
167
168 // the only thing wxReader knows about is the class info by object ID
169 wxClassInfo *GetObjectClassInfo(int objectID) ;
170 bool HasObjectClassInfo( int objectID ) ;
171 void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
172
173 // Reads the component the reader is pointed at from the underlying format.
174 // The return value is the root object ID, which can
175 // then be used to ask the depersister about that object
176 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
177
178 private :
179 struct wxReaderInternal;
180 wxReaderInternal *m_data;
181 } ;
182
183 // This abstract class matches the allocate-init/create model of creation of objects.
184 // At runtime, these will create actual instances, and manipulate them.
185 // When generating code, these will just create statements of C++
186 // code to create the objects.
187
188 class WXDLLIMPEXP_BASE wxDepersister
189 {
190 public :
191 // allocate the new object on the heap, that object will have the passed in ID
192 virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
193
194 // initialize the already allocated object having the ID objectID with the Create method
195 // creation parameters which are objects are having their Ids passed in objectIDValues
196 // having objectId <> wxInvalidObjectID
197
198 virtual void CreateObject(int objectID,
199 const wxClassInfo *classInfo,
200 int paramCount,
201 wxxVariant *VariantValues ,
202 int *objectIDValues ,
203 const wxClassInfo **objectClassInfos ,
204 wxxVariantArray &metadata) = 0;
205
206 // destroy the heap-allocated object having the ID objectID, this may be used if an object
207 // is embedded in another object and set via value semantics, so the intermediate
208 // object can be destroyed after safely
209 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
210
211 // set the corresponding property
212 virtual void SetProperty(int objectID,
213 const wxClassInfo *classInfo,
214 const wxPropertyInfo* propertyInfo ,
215 const wxxVariant &VariantValue) = 0;
216
217 // sets the corresponding property (value is an object)
218 virtual void SetPropertyAsObject(int objectID,
219 const wxClassInfo *classInfo,
220 const wxPropertyInfo* propertyInfo ,
221 int valueObjectId) = 0;
222
223 // adds an element to a property collection
224 virtual void AddToPropertyCollection( int objectID ,
225 const wxClassInfo *classInfo,
226 const wxPropertyInfo* propertyInfo ,
227 const wxxVariant &VariantValue) = 0;
228
229 // sets the corresponding property (value is an object)
230 virtual void AddToPropertyCollectionAsObject(int objectID,
231 const wxClassInfo *classInfo,
232 const wxPropertyInfo* propertyInfo ,
233 int valueObjectId) = 0;
234
235 // sets the corresponding event handler
236 virtual void SetConnect(int EventSourceObjectID,
237 const wxClassInfo *EventSourceClassInfo,
238 const wxDelegateTypeInfo *delegateInfo ,
239 const wxClassInfo *EventSinkClassInfo ,
240 const wxHandlerInfo* handlerInfo ,
241 int EventSinkObjectID ) = 0;
242 };
243
244 /*
245 wxRuntimeDepersister implements the callbacks that will depersist
246 an object into a running memory image, as opposed to writing
247 C++ initialization code to bring the object to life.
248 */
249
250 class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
251 {
252 struct wxRuntimeDepersisterInternal ;
253 wxRuntimeDepersisterInternal * m_data ;
254 public :
255 wxRuntimeDepersister();
256 virtual ~wxRuntimeDepersister();
257
258 // returns the object having the corresponding ID fully constructed
259 wxObject *GetObject(int objectID) ;
260
261 // allocate the new object on the heap, that object will have the passed in ID
262 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
263 wxxVariantArray &metadata) ;
264
265 // initialize the already allocated object having the ID objectID with the Create method
266 // creation parameters which are objects are having their Ids passed in objectIDValues
267 // having objectId <> wxInvalidObjectID
268
269 virtual void CreateObject(int objectID,
270 const wxClassInfo *classInfo,
271 int paramCount,
272 wxxVariant *VariantValues ,
273 int *objectIDValues,
274 const wxClassInfo **objectClassInfos ,
275 wxxVariantArray &metadata
276 ) ;
277
278 // destroy the heap-allocated object having the ID objectID, this may be used if an object
279 // is embedded in another object and set via value semantics, so the intermediate
280 // object can be destroyed after safely
281 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
282
283 // set the corresponding property
284 virtual void SetProperty(int objectID,
285 const wxClassInfo *classInfo,
286 const wxPropertyInfo* propertyInfo ,
287 const wxxVariant &variantValue);
288
289 // sets the corresponding property (value is an object)
290 virtual void SetPropertyAsObject(int objectId,
291 const wxClassInfo *classInfo,
292 const wxPropertyInfo* propertyInfo ,
293 int valueObjectId) ;
294
295 // adds an element to a property collection
296 virtual void AddToPropertyCollection( int objectID ,
297 const wxClassInfo *classInfo,
298 const wxPropertyInfo* propertyInfo ,
299 const wxxVariant &VariantValue) ;
300
301 // sets the corresponding property (value is an object)
302 virtual void AddToPropertyCollectionAsObject(int objectID,
303 const wxClassInfo *classInfo,
304 const wxPropertyInfo* propertyInfo ,
305 int valueObjectId) ;
306
307 // sets the corresponding event handler
308 virtual void SetConnect(int eventSourceObjectID,
309 const wxClassInfo *eventSourceClassInfo,
310 const wxDelegateTypeInfo *delegateInfo ,
311 const wxClassInfo *eventSinkClassInfo ,
312 const wxHandlerInfo* handlerInfo ,
313 int eventSinkObjectID ) ;
314 };
315
316 /*
317 wxDepersisterCode implements the callbacks that will depersist
318 an object into a C++ initialization function. this will move to
319 a utility lib soon
320 */
321
322 class WXDLLIMPEXP_BASE wxTextOutputStream ;
323
324 class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
325 {
326 private :
327 struct wxCodeDepersisterInternal ;
328 wxCodeDepersisterInternal * m_data ;
329 wxTextOutputStream *m_fp;
330 wxString ValueAsCode( const wxxVariant &param ) ;
331 public:
332 wxCodeDepersister(wxTextOutputStream *out);
333 virtual ~wxCodeDepersister();
334
335 // allocate the new object on the heap, that object will have the passed in ID
336 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
337 wxxVariantArray &metadata) ;
338
339 // initialize the already allocated object having the ID objectID with the Create method
340 // creation parameters which are objects are having their Ids passed in objectIDValues
341 // having objectId <> wxInvalidObjectID
342
343 virtual void CreateObject(int objectID,
344 const wxClassInfo *classInfo,
345 int paramCount,
346 wxxVariant *variantValues ,
347 int *objectIDValues,
348 const wxClassInfo **objectClassInfos ,
349 wxxVariantArray &metadata
350 ) ;
351
352 // destroy the heap-allocated object having the ID objectID, this may be used if an object
353 // is embedded in another object and set via value semantics, so the intermediate
354 // object can be destroyed after safely
355 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
356
357 // set the corresponding property
358 virtual void SetProperty(int objectID,
359 const wxClassInfo *classInfo,
360 const wxPropertyInfo* propertyInfo ,
361 const wxxVariant &variantValue);
362
363 // sets the corresponding property (value is an object)
364 virtual void SetPropertyAsObject(int objectId,
365 const wxClassInfo *classInfo,
366 const wxPropertyInfo* propertyInfo ,
367 int valueObjectId) ;
368
369 // adds an element to a property collection
370 virtual void AddToPropertyCollection( int objectID ,
371 const wxClassInfo *classInfo,
372 const wxPropertyInfo* propertyInfo ,
373 const wxxVariant &VariantValue) ;
374
375 // sets the corresponding property (value is an object)
376 virtual void AddToPropertyCollectionAsObject(int objectID,
377 const wxClassInfo *classInfo,
378 const wxPropertyInfo* propertyInfo ,
379 int valueObjectId) ;
380
381 // sets the corresponding event handler
382 virtual void SetConnect(int eventSourceObjectID,
383 const wxClassInfo *eventSourceClassInfo,
384 const wxDelegateTypeInfo *delegateInfo ,
385 const wxClassInfo *eventSinkClassInfo ,
386 const wxHandlerInfo* handlerInfo ,
387 int eventSinkObjectID ) ;
388 };
389
390 #endif // wxUSE_EXTENDED_RTTI
391
392 #endif