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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #ifndef WX_PRECOMP
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
29 #include "wx/app.h"
30 #endif // WX_PRECOMP
31
32 #include "wx/display.h"
33
34 // ----------------------------------------------------------------------------
35 // event table
36 // ----------------------------------------------------------------------------
37
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize)
41 END_EVENT_TABLE()
42
43 // ============================================================================
44 // implementation
45 // ============================================================================
46
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
48
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
52
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
54 {
55 // Unlike windows, top level windows are created hidden by default.
56 m_isShown = false;
57 }
58
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
60 {
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
63 wxTheApp->SetTopWindow(NULL);
64
65 bool shouldExit = IsLastBeforeExit();
66
67 wxTopLevelWindows.DeleteObject(this);
68
69 if ( shouldExit )
70 {
71 // then do it
72 wxTheApp->ExitMainLoop();
73 }
74 }
75
76 bool wxTopLevelWindowBase::Destroy()
77 {
78 // delayed destruction: the frame will be deleted during the next idle
79 // loop iteration
80 if ( !wxPendingDelete.Member(this) )
81 wxPendingDelete.Append(this);
82
83 if (wxTopLevelWindows.GetCount() > 1)
84 {
85 // Hide it immediately. This should
86 // not be done if this TLW is the
87 // only one left since we then would
88 // risk not to get any idle events
89 // at all anymore during which we
90 // could delete any pending events.
91 Hide();
92 }
93
94 return true;
95 }
96
97 bool wxTopLevelWindowBase::IsLastBeforeExit() const
98 {
99 // we exit the application if there are no more top level windows left
100 // normally but wxApp can prevent this from happening
101 return wxTopLevelWindows.GetCount() == 1 &&
102 wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
103 wxTheApp && wxTheApp->GetExitOnFrameDelete();
104 }
105
106 // ----------------------------------------------------------------------------
107 // wxTopLevelWindow geometry
108 // ----------------------------------------------------------------------------
109
110 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
111 {
112 GetPosition(x,y);
113 GetSize(w,h);
114 }
115
116 wxSize wxTopLevelWindowBase::GetMaxSize() const
117 {
118 wxSize size( GetMaxWidth(), GetMaxHeight() );
119 int w, h;
120
121 wxClientDisplayRect( 0, 0, &w, &h );
122
123 if( size.GetWidth() == wxDefaultCoord )
124 size.SetWidth( w );
125
126 if( size.GetHeight() == wxDefaultCoord )
127 size.SetHeight( h );
128
129 return size;
130 }
131
132 /* static */
133 wxSize wxTopLevelWindowBase::GetDefaultSize()
134 {
135 wxSize size = wxGetClientDisplayRect().GetSize();
136
137 // create proportionally bigger windows on small screens
138 if ( size.x >= 1024 )
139 size.x = 400;
140 else if ( size.x >= 800 )
141 size.x = 300;
142 else if ( size.x >= 320 )
143 size.x = 240;
144
145 if ( size.y >= 768 )
146 size.y = 250;
147 else if ( size.y > 200 )
148 {
149 size.y *= 2;
150 size.y /= 3;
151 }
152
153 return size;
154 }
155
156 void wxTopLevelWindowBase::DoCentre(int dir)
157 {
158 wxRect rectCentre;
159 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
160 {
161 // centre on parent window
162 rectCentre = GetParent()->GetRect();
163 }
164 else
165 {
166 // we were explicitely asked to centre this window on the entire screen
167 // or if we have no parent anyhow and so can't centre on it
168 #if wxUSE_DISPLAY
169 const int nDisplay = wxDisplay::GetFromWindow(this);
170 if ( nDisplay != wxNOT_FOUND )
171 {
172 rectCentre = wxDisplay(nDisplay).GetGeometry();
173 }
174 else
175 #endif // wxUSE_DISPLAY
176 {
177 wxDisplaySize(&rectCentre.width, &rectCentre.height);
178 }
179 }
180
181 // window may be at -1 if it's centered on a secondary display, for example
182 SetSize(GetRect().CentreIn(rectCentre, dir), wxSIZE_ALLOW_MINUS_ONE);
183 }
184
185 // ----------------------------------------------------------------------------
186 // wxTopLevelWindow size management: we exclude the areas taken by
187 // menu/status/toolbars from the client area, so the client area is what's
188 // really available for the frame contents
189 // ----------------------------------------------------------------------------
190
191 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
192 {
193 wxWindow::DoScreenToClient(x, y);
194
195 // translate the wxWindow client coords to our client coords
196 wxPoint pt(GetClientAreaOrigin());
197 if ( x )
198 *x -= pt.x;
199 if ( y )
200 *y -= pt.y;
201 }
202
203 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
204 {
205 // our client area origin (0, 0) may be really something like (0, 30) for
206 // wxWindow if we have a toolbar, account for it before translating
207 wxPoint pt(GetClientAreaOrigin());
208 if ( x )
209 *x += pt.x;
210 if ( y )
211 *y += pt.y;
212
213 wxWindow::DoClientToScreen(x, y);
214 }
215
216
217 // ----------------------------------------------------------------------------
218 // event handlers
219 // ----------------------------------------------------------------------------
220
221 // default resizing behaviour - if only ONE subwindow, resize to fill the
222 // whole client area
223 void wxTopLevelWindowBase::DoLayout()
224 {
225 // if we're using constraints or sizers - do use them
226 if ( GetAutoLayout() )
227 {
228 Layout();
229 }
230 else
231 {
232 // do we have _exactly_ one child?
233 wxWindow *child = (wxWindow *)NULL;
234 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
235 node;
236 node = node->GetNext() )
237 {
238 wxWindow *win = node->GetData();
239
240 // exclude top level and managed windows (status bar isn't
241 // currently in the children list except under wxMac anyhow, but
242 // it makes no harm to test for it)
243 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
244 {
245 if ( child )
246 {
247 return; // it's our second subwindow - nothing to do
248 }
249
250 child = win;
251 }
252 }
253
254 // do we have any children at all?
255 if ( child )
256 {
257 // exactly one child - set it's size to fill the whole frame
258 int clientW, clientH;
259 DoGetClientSize(&clientW, &clientH);
260
261 // for whatever reasons, wxGTK wants to have a small offset - it
262 // probably looks better with it?
263 #ifdef __WXGTK__
264 static const int ofs = 1;
265 #else
266 static const int ofs = 0;
267 #endif
268
269 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
270 }
271 }
272 }
273
274 // The default implementation for the close window event.
275 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
276 {
277 Destroy();
278 }
279
280 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
281 {
282 wxIconizeEvent event(GetId(), iconized);
283 event.SetEventObject(this);
284
285 return GetEventHandler()->ProcessEvent(event);
286 }
287
288 // do the window-specific processing after processing the update event
289 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
290 {
291 // call inherited, but skip the wxControl's version, and call directly the
292 // wxWindow's one instead, because the only reason why we are overriding this
293 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
294 wxWindowBase::DoUpdateWindowUI(event);
295
296 // update title
297 if ( event.GetSetText() )
298 {
299 if ( event.GetText() != GetTitle() )
300 SetTitle(event.GetText());
301 }
302 }
303
304 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
305 {
306 // it's probably better than do nothing, isn't it?
307 Raise();
308 }
309