1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
27 #include "wx/toplevel.h"
28 #include "wx/dcclient.h"
32 #include "wx/display.h"
34 // ----------------------------------------------------------------------------
36 // ----------------------------------------------------------------------------
38 BEGIN_EVENT_TABLE(wxTopLevelWindowBase
, wxWindow
)
39 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow
)
40 EVT_SIZE(wxTopLevelWindowBase::OnSize
)
43 // ============================================================================
45 // ============================================================================
47 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow
, wxWindow
)
49 // ----------------------------------------------------------------------------
50 // construction/destruction
51 // ----------------------------------------------------------------------------
53 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 // Unlike windows, top level windows are created hidden by default.
59 wxTopLevelWindowBase::~wxTopLevelWindowBase()
61 // don't let wxTheApp keep any stale pointers to us
62 if ( wxTheApp
&& wxTheApp
->GetTopWindow() == this )
63 wxTheApp
->SetTopWindow(NULL
);
65 bool shouldExit
= IsLastBeforeExit();
67 wxTopLevelWindows
.DeleteObject(this);
72 wxTheApp
->ExitMainLoop();
76 bool wxTopLevelWindowBase::Destroy()
78 // delayed destruction: the frame will be deleted during the next idle
80 if ( !wxPendingDelete
.Member(this) )
81 wxPendingDelete
.Append(this);
83 if (wxTopLevelWindows
.GetCount() > 1)
85 // Hide it immediately. This should
86 // not be done if this TLW is the
87 // only one left since we then would
88 // risk not to get any idle events
89 // at all anymore during which we
90 // could delete any pending events.
97 bool wxTopLevelWindowBase::IsLastBeforeExit() const
99 // we exit the application if there are no more top level windows left
100 // normally but wxApp can prevent this from happening
101 return wxTopLevelWindows
.GetCount() == 1 &&
102 wxTopLevelWindows
.GetFirst()->GetData() == (wxWindow
*)this &&
103 wxTheApp
&& wxTheApp
->GetExitOnFrameDelete();
106 // ----------------------------------------------------------------------------
107 // wxTopLevelWindow geometry
108 // ----------------------------------------------------------------------------
110 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x
, int *y
, int *w
, int *h
)
116 wxSize
wxTopLevelWindowBase::GetMaxSize() const
118 wxSize
size( GetMaxWidth(), GetMaxHeight() );
121 wxClientDisplayRect( 0, 0, &w
, &h
);
123 if( size
.GetWidth() == wxDefaultCoord
)
126 if( size
.GetHeight() == wxDefaultCoord
)
133 wxSize
wxTopLevelWindowBase::GetDefaultSize()
135 wxSize size
= wxGetClientDisplayRect().GetSize();
137 // create proportionally bigger windows on small screens
138 if ( size
.x
>= 1024 )
140 else if ( size
.x
>= 800 )
142 else if ( size
.x
>= 320 )
147 else if ( size
.y
> 200 )
156 void wxTopLevelWindowBase::DoCentre(int dir
)
159 if ( !(dir
& wxCENTRE_ON_SCREEN
) && GetParent() )
161 // centre on parent window
162 rectCentre
= GetParent()->GetRect();
166 // we were explicitely asked to centre this window on the entire screen
167 // or if we have no parent anyhow and so can't centre on it
169 const int nDisplay
= wxDisplay::GetFromWindow(this);
170 if ( nDisplay
!= wxNOT_FOUND
)
172 rectCentre
= wxDisplay(nDisplay
).GetGeometry();
175 #endif // wxUSE_DISPLAY
177 wxDisplaySize(&rectCentre
.width
, &rectCentre
.height
);
181 // window may be at -1 if it's centered on a secondary display, for example
182 SetSize(GetRect().CentreIn(rectCentre
, dir
), wxSIZE_ALLOW_MINUS_ONE
);
185 // ----------------------------------------------------------------------------
186 // wxTopLevelWindow size management: we exclude the areas taken by
187 // menu/status/toolbars from the client area, so the client area is what's
188 // really available for the frame contents
189 // ----------------------------------------------------------------------------
191 void wxTopLevelWindowBase::DoScreenToClient(int *x
, int *y
) const
193 wxWindow::DoScreenToClient(x
, y
);
195 // translate the wxWindow client coords to our client coords
196 wxPoint
pt(GetClientAreaOrigin());
203 void wxTopLevelWindowBase::DoClientToScreen(int *x
, int *y
) const
205 // our client area origin (0, 0) may be really something like (0, 30) for
206 // wxWindow if we have a toolbar, account for it before translating
207 wxPoint
pt(GetClientAreaOrigin());
213 wxWindow::DoClientToScreen(x
, y
);
217 // ----------------------------------------------------------------------------
219 // ----------------------------------------------------------------------------
221 // default resizing behaviour - if only ONE subwindow, resize to fill the
223 void wxTopLevelWindowBase::DoLayout()
225 // if we're using constraints or sizers - do use them
226 if ( GetAutoLayout() )
232 // do we have _exactly_ one child?
233 wxWindow
*child
= (wxWindow
*)NULL
;
234 for ( wxWindowList::compatibility_iterator node
= GetChildren().GetFirst();
236 node
= node
->GetNext() )
238 wxWindow
*win
= node
->GetData();
240 // exclude top level and managed windows (status bar isn't
241 // currently in the children list except under wxMac anyhow, but
242 // it makes no harm to test for it)
243 if ( !win
->IsTopLevel() && !IsOneOfBars(win
) )
247 return; // it's our second subwindow - nothing to do
254 // do we have any children at all?
257 // exactly one child - set it's size to fill the whole frame
258 int clientW
, clientH
;
259 DoGetClientSize(&clientW
, &clientH
);
261 // for whatever reasons, wxGTK wants to have a small offset - it
262 // probably looks better with it?
264 static const int ofs
= 1;
266 static const int ofs
= 0;
269 child
->SetSize(ofs
, ofs
, clientW
- 2*ofs
, clientH
- 2*ofs
);
274 // The default implementation for the close window event.
275 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent
& WXUNUSED(event
))
280 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized
)
282 wxIconizeEvent
event(GetId(), iconized
);
283 event
.SetEventObject(this);
285 return GetEventHandler()->ProcessEvent(event
);
288 // do the window-specific processing after processing the update event
289 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent
& event
)
291 // call inherited, but skip the wxControl's version, and call directly the
292 // wxWindow's one instead, because the only reason why we are overriding this
293 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
294 wxWindowBase::DoUpdateWindowUI(event
);
297 if ( event
.GetSetText() )
299 if ( event
.GetText() != GetTitle() )
300 SetTitle(event
.GetText());
304 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags
))
306 // it's probably better than do nothing, isn't it?