1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/os2/evtloop.cpp
3 // Purpose: implements wxGUIEventLoop for PM
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
28 #include "wx/window.h"
34 #include "wx/evtloop.h"
35 #include "wx/tooltip.h"
36 #include "wx/scopedptr.h"
38 #include "wx/os2/private.h"
39 #include "wx/os2/private/timer.h" // for wxTimerProc
42 // define the array of QMSG strutures
43 WX_DECLARE_OBJARRAY(QMSG
, wxMsgArray
);
45 #include "wx/arrimpl.cpp"
47 WX_DEFINE_OBJARRAY(wxMsgArray
);
52 // ----------------------------------------------------------------------------
54 // ----------------------------------------------------------------------------
56 class WXDLLEXPORT wxEventLoopImpl
60 wxEventLoopImpl() { SetExitCode(0); }
63 void ProcessMessage(QMSG
*msg
);
65 // generate an idle message, return TRUE if more idle time requested
66 bool SendIdleMessage();
68 // set/get the exit code
69 void SetExitCode(int exitcode
) { m_exitcode
= exitcode
; }
70 int GetExitCode() const { return m_exitcode
; }
73 // preprocess a message, return TRUE if processed (i.e. no further
74 // dispatching required)
75 bool PreProcessMessage(QMSG
*msg
);
77 // the exit code of the event loop
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
85 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl
);
87 // ============================================================================
88 // wxEventLoopImpl implementation
89 // ============================================================================
91 // ----------------------------------------------------------------------------
92 // wxEventLoopImpl message processing
93 // ----------------------------------------------------------------------------
95 void wxEventLoopImpl::ProcessMessage(QMSG
*msg
)
97 // give us the chance to preprocess the message first
98 if ( !PreProcessMessage(msg
) )
100 // if it wasn't done, dispatch it to the corresponding window
101 ::WinDispatchMsg(vHabmain
, msg
);
105 bool wxEventLoopImpl::PreProcessMessage(QMSG
*pMsg
)
107 HWND hWnd
= pMsg
->hwnd
;
108 wxWindow
*pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
112 // Pass non-system timer messages to the wxTimerProc
114 if (pMsg
->msg
== WM_TIMER
&&
115 (SHORT1FROMMP(pMsg
->mp1
) != TID_CURSOR
&&
116 SHORT1FROMMP(pMsg
->mp1
) != TID_FLASHWINDOW
&&
117 SHORT1FROMMP(pMsg
->mp1
) != TID_SCROLL
&&
118 SHORT1FROMMP(pMsg
->mp1
) != 0x0000
120 wxTimerProc(NULL
, 0, (int)pMsg
->mp1
, 0);
122 // Allow the window to prevent certain messages from being
123 // translated/processed (this is currently used by wxTextCtrl to always
124 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
126 if (pWndThis
&& !pWndThis
->OS2ShouldPreProcessMessage((WXMSG
*)pMsg
))
132 // For some composite controls (like a combobox), wndThis might be NULL
133 // because the subcontrol is not a wxWindow, but only the control itself
134 // is - try to catch this case
136 while (hWnd
&& !pWndThis
)
138 hWnd
= ::WinQueryWindow(hWnd
, QW_PARENT
);
139 pWndThis
= wxFindWinFromHandle((WXHWND
)hWnd
);
144 // Try translations first; find the youngest window with
145 // a translation table. OS/2 has case sensiive accels, so
146 // this block, coded by BK, removes that and helps make them
149 if(pMsg
->msg
== WM_CHAR
)
151 PBYTE pChmsg
= (PBYTE
)&(pMsg
->msg
);
152 USHORT uSch
= CHARMSG(pChmsg
)->chr
;
156 // Do not process keyup events
158 if(!(CHARMSG(pChmsg
)->fs
& KC_KEYUP
))
160 if((CHARMSG(pChmsg
)->fs
& (KC_ALT
| KC_CTRL
)) && CHARMSG(pChmsg
)->chr
!= 0)
161 CHARMSG(pChmsg
)->chr
= (USHORT
)wxToupper((UCHAR
)uSch
);
164 for(pWnd
= pWndThis
; pWnd
; pWnd
= pWnd
->GetParent() )
166 if((bRc
= pWnd
->OS2TranslateMessage((WXMSG
*)pMsg
)) == TRUE
)
168 // stop at first top level window, i.e. don't try to process the
169 // key strokes originating in a dialog using the accelerators of
170 // the parent frame - this doesn't make much sense
171 if ( pWnd
->IsTopLevel() )
175 if(!bRc
) // untranslated, should restore original value
176 CHARMSG(pChmsg
)->chr
= uSch
;
180 // Anyone for a non-translation message? Try youngest descendants first.
182 // for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
184 // if (pWnd->OS2ProcessMessage(pWxmsg))
190 // ----------------------------------------------------------------------------
191 // wxEventLoopImpl idle event processing
192 // ----------------------------------------------------------------------------
194 bool wxEventLoopImpl::SendIdleMessage()
196 return wxTheApp
->ProcessIdle() ;
199 // ============================================================================
200 // wxGUIEventLoop implementation
201 // ============================================================================
203 // ----------------------------------------------------------------------------
204 // wxGUIEventLoop running and exiting
205 // ----------------------------------------------------------------------------
207 wxGUIEventLoop::~wxGUIEventLoop()
209 wxASSERT_MSG( !m_impl
, _T("should have been deleted in Run()") );
212 //////////////////////////////////////////////////////////////////////////////
214 // Keep trying to process messages until WM_QUIT
217 // If there are messages to be processed, they will all be
218 // processed and OnIdle will not be called.
219 // When there are no more messages, OnIdle is called.
220 // If OnIdle requests more time,
221 // it will be repeatedly called so long as there are no pending messages.
222 // A 'feature' of this is that once OnIdle has decided that no more processing
223 // is required, then it won't get processing time until further messages
224 // are processed (it'll sit in Dispatch).
226 //////////////////////////////////////////////////////////////////////////////
227 class CallEventLoopMethod
230 typedef void (wxGUIEventLoop::*FuncType
)();
232 CallEventLoopMethod(wxGUIEventLoop
*evtLoop
, FuncType fn
)
233 : m_evtLoop(evtLoop
), m_fn(fn
) { }
234 ~CallEventLoopMethod() { (m_evtLoop
->*m_fn
)(); }
237 wxGUIEventLoop
*m_evtLoop
;
241 int wxGUIEventLoop::Run()
243 // event loops are not recursive, you need to create another loop!
244 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
246 // SendIdleMessage() and Dispatch() below may throw so the code here should
247 // be exception-safe, hence we must use local objects for all actions we
249 wxEventLoopActivator
activate(this);
250 wxEventLoopImplTiedPtr
impl(&m_impl
, new wxEventLoopImpl
);
252 CallEventLoopMethod
callOnExit(this, &wxGUIEventLoop::OnExit
);
257 wxMutexGuiLeaveOrEnter();
258 #endif // wxUSE_THREADS
260 // generate and process idle events for as long as we don't have
261 // anything else to do
262 while ( !Pending() && m_impl
->SendIdleMessage() )
264 wxTheApp
->HandleSockets();
268 wxTheApp
->HandleSockets();
283 return m_impl
->GetExitCode();
286 void wxGUIEventLoop::Exit(int rc
)
288 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
290 m_impl
->SetExitCode(rc
);
292 ::WinPostMsg(NULL
, WM_QUIT
, 0, 0);
295 // ----------------------------------------------------------------------------
296 // wxGUIEventLoop message processing dispatching
297 // ----------------------------------------------------------------------------
299 bool wxGUIEventLoop::Pending() const
302 return ::WinPeekMsg(vHabmain
, &msg
, 0, 0, 0, PM_NOREMOVE
) != 0;
305 bool wxGUIEventLoop::Dispatch()
307 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
310 BOOL bRc
= ::WinGetMsg(vHabmain
, &msg
, (HWND
) NULL
, 0, 0);
319 wxASSERT_MSG( wxThread::IsMain(),
320 wxT("only the main thread can process Windows messages") );
322 static bool s_hadGuiLock
= true;
323 static wxMsgArray s_aSavedMessages
;
325 // if a secondary thread owning the mutex is doing GUI calls, save all
326 // messages for later processing - we can't process them right now because
327 // it will lead to recursive library calls (and we're not reentrant)
328 if ( !wxGuiOwnedByMainThread() )
330 s_hadGuiLock
= false;
332 // leave out WM_COMMAND messages: too dangerous, sometimes
333 // the message will be processed twice
334 if ( !wxIsWaitingForThread() || msg
.msg
!= WM_COMMAND
)
336 s_aSavedMessages
.Add(msg
);
343 // have we just regained the GUI lock? if so, post all of the saved
346 // FIXME of course, it's not _exactly_ the same as processing the
347 // messages normally - expect some things to break...
352 size_t count
= s_aSavedMessages
.Count();
353 for ( size_t n
= 0; n
< count
; n
++ )
355 QMSG
& msg
= s_aSavedMessages
[n
];
356 m_impl
->ProcessMessage(&msg
);
359 s_aSavedMessages
.Empty();
362 #endif // wxUSE_THREADS
364 m_impl
->ProcessMessage(&msg
);