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add wxTLW::UseNativeDecorations[ByDefault]() to allow the programmer to control wheth...
[wxWidgets.git] / include / wx / univ / toplevel.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/toplevel.h
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
5 // Id: $Id$
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
13
14 #include "wx/univ/inpcons.h"
15 #include "wx/univ/inphand.h"
16 #include "wx/icon.h"
17
18 // ----------------------------------------------------------------------------
19 // constants
20 // ----------------------------------------------------------------------------
21
22 // frame decorations type flags used in wxRenderer and wxColourScheme
23 enum
24 {
25 wxTOPLEVEL_ACTIVE = 0x00000001,
26 wxTOPLEVEL_MAXIMIZED = 0x00000002,
27 wxTOPLEVEL_TITLEBAR = 0x00000004,
28 wxTOPLEVEL_ICON = 0x00000008,
29 wxTOPLEVEL_RESIZEABLE = 0x00000010,
30 wxTOPLEVEL_BORDER = 0x00000020,
31 wxTOPLEVEL_BUTTON_CLOSE = 0x01000000,
32 wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
33 wxTOPLEVEL_BUTTON_ICONIZE = 0x04000000,
34 wxTOPLEVEL_BUTTON_RESTORE = 0x08000000,
35 wxTOPLEVEL_BUTTON_HELP = 0x10000000
36 };
37
38 // frame hit test return values:
39 enum
40 {
41 wxHT_TOPLEVEL_NOWHERE = 0x00000000,
42 wxHT_TOPLEVEL_CLIENT_AREA = 0x00000001,
43 wxHT_TOPLEVEL_ICON = 0x00000002,
44 wxHT_TOPLEVEL_TITLEBAR = 0x00000004,
45
46 wxHT_TOPLEVEL_BORDER_N = 0x00000010,
47 wxHT_TOPLEVEL_BORDER_S = 0x00000020,
48 wxHT_TOPLEVEL_BORDER_E = 0x00000040,
49 wxHT_TOPLEVEL_BORDER_W = 0x00000080,
50 wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
51 wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
52 wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
53 wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
54 wxHT_TOPLEVEL_ANY_BORDER = 0x000000F0,
55
56 wxHT_TOPLEVEL_BUTTON_CLOSE = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
57 wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
58 wxHT_TOPLEVEL_BUTTON_ICONIZE = /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
59 wxHT_TOPLEVEL_BUTTON_RESTORE = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
60 wxHT_TOPLEVEL_BUTTON_HELP = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
61 wxHT_TOPLEVEL_ANY_BUTTON = 0x1F000000
62 };
63
64 // Flags for interactive frame manipulation functions (only in wxUniversal):
65 enum
66 {
67 wxINTERACTIVE_MOVE = 0x00000001,
68 wxINTERACTIVE_RESIZE = 0x00000002,
69 wxINTERACTIVE_RESIZE_S = 0x00000010,
70 wxINTERACTIVE_RESIZE_N = 0x00000020,
71 wxINTERACTIVE_RESIZE_W = 0x00000040,
72 wxINTERACTIVE_RESIZE_E = 0x00000080,
73 wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
74 };
75
76 // ----------------------------------------------------------------------------
77 // the actions supported by this control
78 // ----------------------------------------------------------------------------
79
80 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
81 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
82 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
83 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
84 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
85 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
86
87 //-----------------------------------------------------------------------------
88 // wxTopLevelWindow
89 //-----------------------------------------------------------------------------
90
91 class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
92 public wxInputConsumer
93 {
94 public:
95 // construction
96 wxTopLevelWindow() { Init(); }
97 wxTopLevelWindow(wxWindow *parent,
98 wxWindowID id,
99 const wxString& title,
100 const wxPoint& pos = wxDefaultPosition,
101 const wxSize& size = wxDefaultSize,
102 long style = wxDEFAULT_FRAME_STYLE,
103 const wxString& name = wxFrameNameStr)
104 {
105 Init();
106
107 Create(parent, id, title, pos, size, style, name);
108 }
109
110 bool Create(wxWindow *parent,
111 wxWindowID id,
112 const wxString& title,
113 const wxPoint& pos = wxDefaultPosition,
114 const wxSize& size = wxDefaultSize,
115 long style = wxDEFAULT_FRAME_STYLE,
116 const wxString& name = wxFrameNameStr);
117
118 // wxUniv-specific methods: do [not] use native decorations for this (or
119 // all) window(s)
120 //
121 // notice that this has no effect if the system doesn't support any native
122 // decorations anyhow and that by default native decorations are used
123 //
124 // if UseNativeDecorations() is used, it must be called before Create()
125 static UseNativeDecorationsByDefault(bool native = true);
126 void UseNativeDecorations(bool native = true);
127 bool IsUsingNativeDecorations() const;
128
129
130 // implement base class pure virtuals
131 virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
132 virtual wxPoint GetClientAreaOrigin() const;
133 virtual void SetIcon(const wxIcon& icon) { SetIcons( wxIconBundle( icon ) ); }
134 virtual void SetIcons(const wxIconBundle& icons);
135
136 // implementation from now on
137 // --------------------------
138
139 // tests for frame's part at given point
140 long HitTest(const wxPoint& pt) const;
141
142 virtual bool PerformAction(const wxControlAction& action,
143 long numArg = -1,
144 const wxString& strArg = wxEmptyString);
145
146 static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
147 virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
148 {
149 return GetStdInputHandler(handlerDef);
150 }
151
152 // move/resize the frame interactively, i.e. let the user do it
153 virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
154
155 virtual int GetMinWidth() const;
156 virtual int GetMinHeight() const;
157
158 virtual wxWindow *GetInputWindow() const { return wx_const_cast(wxTopLevelWindow*, this); }
159
160 protected:
161 virtual void DoGetClientSize(int *width, int *height) const;
162 virtual void DoSetClientSize(int width, int height);
163
164 // handle titlebar button click event
165 virtual void ClickTitleBarButton(long button);
166
167 // return wxTOPLEVEL_xxx combination based on current state of the frame
168 long GetDecorationsStyle() const;
169
170 // common part of all ctors
171 void Init();
172
173 void RefreshTitleBar();
174 void OnNcPaint(wxNcPaintEvent& event);
175 void OnSystemMenu(wxCommandEvent& event);
176
177 // true if wxTLW should render decorations (aka titlebar) itself
178 static int ms_drawDecorations;
179 // true if wxTLW can be iconized
180 static int ms_canIconize;
181
182 // true if we're using native decorations
183 bool m_usingNativeDecorations;
184 // true for currently active frame
185 bool m_isActive;
186 // version of icon for titlebar (16x16)
187 wxIcon m_titlebarIcon;
188 // saved window style in fullscreen mdoe
189 long m_fsSavedStyle;
190 // currently pressed titlebar button
191 long m_pressedButton;
192
193 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
194 DECLARE_EVENT_TABLE()
195 WX_DECLARE_INPUT_CONSUMER()
196 };
197
198 #endif // __WX_UNIV_TOPLEVEL_H__