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Fix comparison operator for functions keys (fixes #10547).
[wxWidgets.git] / samples / html / zip / zip.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: zip.cpp
3 // Purpose: wxHtml sample
4 // Author: ?
5 // Modified by:
6 // Created: ?
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // For compilers that support precompilation, includes "wx/wx.h".
13 #include "wx/wxprec.h"
14
15 #ifdef __BORLANDC__
16 #pragma hdrstop
17 #endif
18
19 // for all others, include the necessary headers (this file is usually all you
20 // need because it includes almost all "standard" wxWidgets headers
21 #ifndef WX_PRECOMP
22 #include "wx/wx.h"
23 #endif
24
25 #include "wx/image.h"
26 #include "wx/html/htmlwin.h"
27 #include "wx/fs_zip.h"
28
29 #ifndef __WXMSW__
30 #include "../../sample.xpm"
31 #endif
32
33 // ----------------------------------------------------------------------------
34 // private classes
35 // ----------------------------------------------------------------------------
36
37 // Define a new application type, each program should derive a class from wxApp
38 class MyApp : public wxApp
39 {
40 public:
41 // override base class virtuals
42 // ----------------------------
43
44 // this one is called on application startup and is a good place for the app
45 // initialization (doing it here and not in the ctor allows to have an error
46 // return: if OnInit() returns false, the application terminates)
47 virtual bool OnInit();
48 };
49
50 // Define a new frame type: this is going to be our main frame
51 class MyFrame : public wxFrame
52 {
53 public:
54 // ctor(s)
55 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
56
57 // event handlers (these functions should _not_ be virtual)
58 void OnQuit(wxCommandEvent& event);
59 void OnBack(wxCommandEvent& event);
60 void OnForward(wxCommandEvent& event);
61
62 private:
63 // any class wishing to process wxWidgets events must use this macro
64 DECLARE_EVENT_TABLE()
65 };
66
67 // ----------------------------------------------------------------------------
68 // constants
69 // ----------------------------------------------------------------------------
70
71 // IDs for the controls and the menu commands
72 enum
73 {
74 // menu items
75 Minimal_Quit = 1,
76 Minimal_Back,
77 Minimal_Forward
78 };
79
80 // ----------------------------------------------------------------------------
81 // event tables and other macros for wxWidgets
82 // ----------------------------------------------------------------------------
83
84 // the event tables connect the wxWidgets events with the functions (event
85 // handlers) which process them. It can be also done at run-time, but for the
86 // simple menu events like this the static method is much simpler.
87 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
88 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
89 EVT_MENU(Minimal_Back, MyFrame::OnBack)
90 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
91 END_EVENT_TABLE()
92
93 // Create a new application object: this macro will allow wxWidgets to create
94 // the application object during program execution (it's better than using a
95 // static object for many reasons) and also declares the accessor function
96 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
97 // not wxApp)
98 IMPLEMENT_APP(MyApp)
99
100 // ============================================================================
101 // implementation
102 // ============================================================================
103
104 // ----------------------------------------------------------------------------
105 // the application class
106 // ----------------------------------------------------------------------------
107 // `Main program' equivalent: the program execution "starts" here
108 bool MyApp::OnInit()
109 {
110 if ( !wxApp::OnInit() )
111 return false;
112
113 #if wxUSE_LIBPNG
114 wxImage::AddHandler(new wxPNGHandler);
115 #endif
116 #if wxUSE_LIBJPEG
117 wxImage::AddHandler(new wxJPEGHandler);
118 #endif
119
120 wxFileSystem::AddHandler(new wxZipFSHandler);
121
122 // Create the main application window
123 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
124 wxDefaultPosition, wxSize(640, 480) );
125
126 // Show it and tell the application that it's our main window
127 // @@@ what does it do exactly, in fact? is it necessary here?
128 frame->Show(true);
129 SetTopWindow(frame);
130
131 // success: wxApp::OnRun() will be called which will enter the main message
132 // loop and the application will run. If we returned false here, the
133 // application would exit immediately.
134
135 return true;
136 }
137
138 // ----------------------------------------------------------------------------
139 // main frame
140 // ----------------------------------------------------------------------------
141
142 wxHtmlWindow *html;
143
144 // frame constructor
145 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
146 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
147 {
148 SetIcon(wxICON(sample));
149
150 // create a menu bar
151 wxMenu *menuFile = new wxMenu;
152 wxMenu *menuNav = new wxMenu;
153
154 menuFile->Append(Minimal_Quit, _("E&xit"));
155 menuNav->Append(Minimal_Back, _("Go &BACK"));
156 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
157
158 // now append the freshly created menu to the menu bar...
159 wxMenuBar *menuBar = new wxMenuBar;
160 menuBar->Append(menuFile, _("&File"));
161 menuBar->Append(menuNav, _("&Navigate"));
162
163 // ... and attach this menu bar to the frame
164 SetMenuBar(menuBar);
165
166 #if wxUSE_STATUSBAR
167 CreateStatusBar(1);
168 #endif // wxUSE_STATUSBAR
169
170 html = new wxHtmlWindow(this);
171 html -> SetRelatedFrame(this, _("HTML : %s"));
172 #if wxUSE_STATUSBAR
173 html -> SetRelatedStatusBar(0);
174 #endif // wxUSE_STATUSBAR
175 html -> LoadPage(wxT("start.htm"));
176 }
177
178
179 // event handlers
180
181 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
182 {
183 // true is to force the frame to close
184 Close(true);
185 }
186
187 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
188 {
189 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
190 }
191
192 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
193 {
194 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
195 }