]> git.saurik.com Git - wxWidgets.git/blob - src/unix/evtloopunix.cpp
fixing osx_cocoa
[wxWidgets.git] / src / unix / evtloopunix.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/unix/evtloopunix.cpp
3 // Purpose: wxEventLoop implementation
4 // Author: Lukasz Michalski (lm@zork.pl)
5 // Created: 2007-05-07
6 // RCS-ID: $Id$
7 // Copyright: (c) 2006 Zork Lukasz Michalski
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ===========================================================================
12 // declarations
13 // ===========================================================================
14
15 // ---------------------------------------------------------------------------
16 // headers
17 // ---------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #if wxUSE_CONSOLE_EVENTLOOP
23
24 #include "wx/evtloop.h"
25
26 #ifndef WX_PRECOMP
27 #include "wx/app.h"
28 #include "wx/log.h"
29 #endif
30
31 #include <errno.h>
32 #include "wx/apptrait.h"
33 #include "wx/scopedptr.h"
34 #include "wx/thread.h"
35 #include "wx/module.h"
36 #include "wx/unix/pipe.h"
37 #include "wx/unix/private/timer.h"
38 #include "wx/unix/private/epolldispatcher.h"
39 #include "wx/private/selectdispatcher.h"
40
41 #if wxUSE_EVENTLOOP_SOURCE
42 #include "wx/evtloopsrc.h"
43 #endif // wxUSE_EVENTLOOP_SOURCE
44
45 #define TRACE_EVENTS wxT("events")
46
47 // ===========================================================================
48 // wxEventLoop::PipeIOHandler implementation
49 // ===========================================================================
50
51 namespace wxPrivate
52 {
53
54 // pipe used for wake up messages: when a child thread wants to wake up
55 // the event loop in the main thread it writes to this pipe
56 class PipeIOHandler : public wxFDIOHandler
57 {
58 public:
59 // default ctor does nothing, call Create() to really initialize the
60 // object
61 PipeIOHandler() { }
62
63 bool Create();
64
65 // this method can be, and normally is, called from another thread
66 void WakeUp();
67
68 int GetReadFd() { return m_pipe[wxPipe::Read]; }
69
70 // implement wxFDIOHandler pure virtual methods
71 virtual void OnReadWaiting();
72 virtual void OnWriteWaiting() { }
73 virtual void OnExceptionWaiting() { }
74
75 private:
76 wxPipe m_pipe;
77 };
78
79 // ----------------------------------------------------------------------------
80 // initialization
81 // ----------------------------------------------------------------------------
82
83 bool PipeIOHandler::Create()
84 {
85 if ( !m_pipe.Create() )
86 {
87 wxLogError(_("Failed to create wake up pipe used by event loop."));
88 return false;
89 }
90
91 if ( !m_pipe.MakeNonBlocking(wxPipe::Read) )
92 {
93 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
94 return false;
95 }
96
97 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
98 m_pipe[wxPipe::Read], m_pipe[wxPipe::Write]);
99
100 return true;
101 }
102
103 // ----------------------------------------------------------------------------
104 // wakeup handling
105 // ----------------------------------------------------------------------------
106
107 void PipeIOHandler::WakeUp()
108 {
109 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
110 {
111 // don't use wxLog here, we can be in another thread and this could
112 // result in dead locks
113 perror("write(wake up pipe)");
114 }
115 }
116
117 void PipeIOHandler::OnReadWaiting()
118 {
119 // got wakeup from child thread: read all data available in pipe just to
120 // make it empty (even though we write one byte at a time from WakeUp(),
121 // it could have been called several times)
122 char buf[4];
123 for ( ;; )
124 {
125 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
126
127 if ( size == 0 || (size == -1 && (errno == EAGAIN || errno == EINTR)) )
128 {
129 // nothing left in the pipe (EAGAIN is expected for an FD with
130 // O_NONBLOCK)
131 break;
132 }
133
134 if ( size == -1 )
135 {
136 wxLogSysError(_("Failed to read from wake-up pipe"));
137
138 break;
139 }
140 }
141
142 // writing to the wake up pipe will make wxConsoleEventLoop return from
143 // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
144 // else needs to be done
145 }
146
147 } // namespace wxPrivate
148
149 // ===========================================================================
150 // wxEventLoop implementation
151 // ===========================================================================
152
153 //-----------------------------------------------------------------------------
154 // initialization
155 //-----------------------------------------------------------------------------
156
157 wxConsoleEventLoop::wxConsoleEventLoop()
158 {
159 m_wakeupPipe = new wxPrivate::PipeIOHandler();
160 if ( !m_wakeupPipe->Create() )
161 {
162 wxDELETE(m_wakeupPipe);
163 m_dispatcher = NULL;
164 return;
165 }
166
167 m_dispatcher = wxFDIODispatcher::Get();
168 if ( !m_dispatcher )
169 return;
170
171 m_dispatcher->RegisterFD
172 (
173 m_wakeupPipe->GetReadFd(),
174 m_wakeupPipe,
175 wxFDIO_INPUT
176 );
177 }
178
179 wxConsoleEventLoop::~wxConsoleEventLoop()
180 {
181 if ( m_wakeupPipe )
182 {
183 if ( m_dispatcher )
184 {
185 m_dispatcher->UnregisterFD(m_wakeupPipe->GetReadFd());
186 }
187
188 delete m_wakeupPipe;
189 }
190 }
191
192 //-----------------------------------------------------------------------------
193 // adding & removing sources
194 //-----------------------------------------------------------------------------
195
196 #if wxUSE_EVENTLOOP_SOURCE
197
198 // This class is a temporary bridge between event loop sources and
199 // FDIODispatcher. It is going to be removed soon, when all subject interfaces
200 // are modified
201 class wxFDIOEventLoopSourceHandler : public wxFDIOHandler
202 {
203 public:
204 wxFDIOEventLoopSourceHandler(wxEventLoopSourceHandler* handler) :
205 m_impl(handler) { }
206
207 virtual void OnReadWaiting()
208 {
209 m_impl->OnReadWaiting();
210 }
211 virtual void OnWriteWaiting()
212 {
213 m_impl->OnWriteWaiting();
214 }
215
216 virtual void OnExceptionWaiting()
217 {
218 m_impl->OnExceptionWaiting();
219 }
220
221 protected:
222 wxEventLoopSourceHandler* m_impl;
223 };
224
225 wxEventLoopSource *
226 wxConsoleEventLoop::AddSourceForFD(int fd,
227 wxEventLoopSourceHandler *handler,
228 int flags)
229 {
230 wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" );
231
232 wxLogTrace(wxTRACE_EVT_SOURCE,
233 "Adding event loop source for fd=%d", fd);
234
235 // we need a bridge to wxFDIODispatcher
236 //
237 // TODO: refactor the code so that only wxEventLoopSourceHandler is used
238 wxScopedPtr<wxFDIOHandler>
239 fdioHandler(new wxFDIOEventLoopSourceHandler(handler));
240
241 if ( !m_dispatcher->RegisterFD(fd, fdioHandler.get(), flags) )
242 return NULL;
243
244 return new wxUnixEventLoopSource(m_dispatcher, fdioHandler.release(),
245 fd, handler, flags);
246 }
247
248 wxUnixEventLoopSource::~wxUnixEventLoopSource()
249 {
250 wxLogTrace(wxTRACE_EVT_SOURCE,
251 "Removing event loop source for fd=%d", m_fd);
252
253 m_dispatcher->UnregisterFD(m_fd);
254
255 delete m_fdioHandler;
256 }
257
258 #endif // wxUSE_EVENTLOOP_SOURCE
259
260 //-----------------------------------------------------------------------------
261 // events dispatch and loop handling
262 //-----------------------------------------------------------------------------
263
264 bool wxConsoleEventLoop::Pending() const
265 {
266 if ( m_dispatcher->HasPending() )
267 return true;
268
269 #if wxUSE_TIMER
270 wxUsecClock_t nextTimer;
271 if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
272 !wxMilliClockToLong(nextTimer) )
273 return true;
274 #endif // wxUSE_TIMER
275
276 return false;
277 }
278
279 bool wxConsoleEventLoop::Dispatch()
280 {
281 DispatchTimeout(static_cast<unsigned long>(
282 wxFDIODispatcher::TIMEOUT_INFINITE));
283
284 return true;
285 }
286
287 int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
288 {
289 #if wxUSE_TIMER
290 // check if we need to decrease the timeout to account for a timer
291 wxUsecClock_t nextTimer;
292 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
293 {
294 unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
295 if ( timeUntilNextTimer < timeout )
296 timeout = timeUntilNextTimer;
297 }
298 #endif // wxUSE_TIMER
299
300 bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;
301
302 #if wxUSE_TIMER
303 if ( wxTimerScheduler::Get().NotifyExpired() )
304 hadEvent = true;
305 #endif // wxUSE_TIMER
306
307 return hadEvent ? 1 : -1;
308 }
309
310 void wxConsoleEventLoop::WakeUp()
311 {
312 m_wakeupPipe->WakeUp();
313 }
314
315 void wxConsoleEventLoop::OnNextIteration()
316 {
317 // call the signal handlers for any signals we caught recently
318 wxTheApp->CheckSignal();
319 }
320
321
322 wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
323 {
324 return new wxEventLoop();
325 }
326
327 #endif // wxUSE_CONSOLE_EVENTLOOP