Include wx/region.h according to precompiled headers of wx/wx.h (with other minor...
[wxWidgets.git] / src / cocoa / region.mm
1 /////////////////////////////////////////////////////////////////////////////
2 // Name:        src/cocoa/region.mm
3 // Purpose:     wxRegion class
4 // Author:      David Elliott
5 // Modified by:
6 // Created:     2004/04/12
7 // RCS-ID:      $Id$
8 // Copyright:   (c) 2004 David Elliott
9 // Licence:     wxWidgets licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #include "wx/region.h"
24
25 #import <Foundation/NSGeometry.h>
26
27 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
28
29 inline wxRect NSRectToWxRect(const NSRect& rect)
30 {
31     return wxRect((wxCoord)rect.origin.x, (wxCoord)rect.origin.y,
32         (wxCoord)rect.size.width, (wxCoord)rect.size.height);
33 }
34
35 wxRegion::wxRegion(const NSRect& rect)
36 {
37     Union(NSRectToWxRect(rect));
38 }
39
40 wxRegion::wxRegion(const NSRect *rects, int count)
41 {
42     for(int i=0; i<count; i++)
43     {
44         Union(NSRectToWxRect(rects[i]));
45     }
46 }