1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
108 template <class Channel
,
109 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
110 class Pixel
= wxUint32
>
114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType
;
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType
;
120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
123 // size of one pixel in bits
124 enum { BitsPerPixel
= Bpp
};
126 // size of one pixel in ChannelType units (usually bytes)
127 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
129 // the channels indices inside the pixel
138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha
= A
!= -1 };
143 // some "predefined" pixel formats
144 // -------------------------------
146 // wxImage format is common to all platforms
147 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
149 // the (most common) native bitmap format without alpha support
150 #if defined(__WXMSW__)
151 // under MSW the RGB components are reversed, they're in BGR order
152 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
154 #define wxPIXEL_FORMAT_ALPHA 3
155 #elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
158 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
160 #define wxPIXEL_FORMAT_ALPHA 0
161 #elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
165 #define wxPIXEL_FORMAT_ALPHA 3
166 #elif defined(__WXGTK__)
167 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
168 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
170 #define wxPIXEL_FORMAT_ALPHA 3
173 // the (most common) native format for bitmaps with alpha channel
174 #ifdef wxPIXEL_FORMAT_ALPHA
175 typedef wxPixelFormat
<unsigned char, 32,
176 wxNativePixelFormat::RED
,
177 wxNativePixelFormat::GREEN
,
178 wxNativePixelFormat::BLUE
,
179 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
180 #endif // wxPIXEL_FORMAT_ALPHA
182 // we also define the (default/best) pixel format for the given class: this is
183 // used as default value for the pixel format in wxPixelIterator template
184 template <class T
> struct wxPixelFormatFor
;
187 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
188 // classes (wxBitmap...) will result in compile errors which is exactly what we
191 struct wxPixelFormatFor
<wxImage
>
193 typedef wxImagePixelFormat Format
;
197 // ----------------------------------------------------------------------------
199 // ----------------------------------------------------------------------------
202 wxPixelDataBase is just a helper for wxPixelData: it contains things common
203 to both wxImage and wxBitmap specializations.
205 class wxPixelDataBase
208 // origin of the rectangular region we represent
209 wxPoint
GetOrigin() const { return m_ptOrigin
; }
211 // width and height of the region we represent
212 int GetWidth() const { return m_width
; }
213 int GetHeight() const { return m_height
; }
215 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
217 // the distance between two rows
218 int GetRowStride() const { return m_stride
; }
220 // private: -- see comment in the beginning of the file
222 // the origin of this image inside the bigger bitmap (usually (0, 0))
225 // the size of the image we address, in pixels
229 // this parameter is the offset of the start of the (N+1)st row from the
230 // Nth one and can be different from m_bypp*width in some cases:
231 // a) the most usual one is to force 32/64 bit alignment of rows
232 // b) another one is for bottom-to-top images where it's negative
233 // c) finally, it could conceivably be 0 for the images with all
234 // lines being identical
238 // ctor is protected because this class is only meant to be used as the
239 // base class by wxPixelData
249 wxPixelData represents the entire bitmap data, i.e. unlike
250 wxPixelFormat (which it uses) it also stores the global bitmap
251 characteristics such as its size, inter-row separation and so on.
253 Because of this it can be used to move the pixel iterators (which don't
254 have enough information about the bitmap themselves). This may seem a bit
255 unnatural but must be done in this way to keep the iterator objects as
256 small as possible for maximum efficiency as otherwise they wouldn't be put
257 into the CPU registers by the compiler any more.
259 Implementation note: we use the standard workaround for lack of partial
260 template specialization support in VC (both 6 and 7): instead of partly
261 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
262 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
263 fully specialize FooOut.
265 Also note that this class doesn't have any default definition because we
266 can't really do anything without knowing the exact image class. We do
267 provide wxPixelDataBase to make it simpler to write new wxPixelData
271 // we need to define this skeleton template to mollify VC++
272 template <class Image
>
273 struct wxPixelDataOut
275 template <class PixelFormat
>
284 // wxPixelData specialization for wxImage: this is the simplest case as we
285 // don't have to care about different pixel formats here
287 struct wxPixelDataOut
<wxImage
>
289 // NB: this is a template class even though it doesn't use its template
290 // parameter because otherwise wxPixelData couldn't compile
291 template <class dummyPixelFormat
>
292 class wxPixelDataIn
: public wxPixelDataBase
295 // the type of the class we're working with
296 typedef wxImage ImageType
;
298 // the iterator which should be used for working with data in this
303 // the pixel format we use
304 typedef wxImagePixelFormat PixelFormat
;
306 // the type of the pixel components
307 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
309 // the pixel data we're working with
311 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
314 void Reset(const PixelData
& data
)
316 *this = data
.GetPixels();
319 // creates the iterator pointing to the beginning of data
320 Iterator(PixelData
& data
)
325 // creates the iterator initially pointing to the image origin
326 Iterator(const wxImage
& image
)
328 m_pRGB
= image
.GetData();
330 if ( image
.HasAlpha() )
332 m_pAlpha
= image
.GetAlpha();
334 else // alpha is not used at all
340 // true if the iterator is valid
341 bool IsOk() const { return m_pRGB
!= NULL
; }
347 // advance the iterator to the next pixel, prefix version
348 Iterator
& operator++()
350 m_pRGB
+= PixelFormat::SizePixel
;
357 // postfix (hence less efficient -- don't use it unless you
358 // absolutely must) version
359 Iterator
operator++(int)
366 // move x pixels to the right and y down
368 // note that the rows don't wrap!
369 void Offset(const PixelData
& data
, int x
, int y
)
371 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
373 m_pAlpha
+= data
.GetWidth() + x
;
376 // move x pixels to the right (again, no row wrapping)
377 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
379 m_pRGB
+= PixelFormat::SizePixel
*x
;
384 // move y rows to the bottom
385 void OffsetY(const PixelData
& data
, int y
)
387 m_pRGB
+= data
.GetRowStride()*y
;
389 m_pAlpha
+= data
.GetWidth();
392 // go to the given position
393 void MoveTo(const PixelData
& data
, int x
, int y
)
403 // access to invidividual colour components
404 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
405 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
406 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
407 ChannelType
& Alpha() { return *m_pAlpha
; }
409 // private: -- see comment in the beginning of the file
411 // pointer into RGB buffer
412 unsigned char *m_pRGB
;
414 // pointer into alpha buffer or NULL if alpha isn't used
415 unsigned char *m_pAlpha
;
418 // initializes us with the data of the given image
419 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
421 m_width
= image
.GetWidth();
422 m_height
= image
.GetHeight();
423 m_stride
= Iterator::SizePixel
* m_width
;
426 // initializes us with the given region of the specified image
427 wxPixelDataIn(ImageType
& image
,
429 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
431 m_stride
= Iterator::SizePixel
* m_width
;
436 // initializes us with the given region of the specified image
437 wxPixelDataIn(ImageType
& image
,
438 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
440 m_stride
= Iterator::SizePixel
* m_width
;
442 InitRect(rect
.GetPosition(), rect
.GetSize());
445 // we evaluate to true only if we could get access to bitmap data
447 operator bool() const { return m_pixels
.IsOk(); }
449 // get the iterator pointing to the origin
450 Iterator
GetPixels() const { return m_pixels
; }
453 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
459 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
462 // the image we're working with
465 // the iterator pointing to the image origin
472 // wxPixelData specialization for wxBitmap: here things are more interesting as
473 // we also have to support different pixel formats
475 struct wxPixelDataOut
<wxBitmap
>
477 template <class Format
>
478 class wxPixelDataIn
: public wxPixelDataBase
481 // the type of the class we're working with
482 typedef wxBitmap ImageType
;
487 // the pixel format we use
488 typedef Format PixelFormat
;
490 // the type of the pixel components
491 typedef typename
PixelFormat::ChannelType ChannelType
;
493 // the pixel data we're working with
494 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
498 void Reset(const PixelData
& data
)
500 *this = data
.GetPixels();
503 // initializes the iterator to point to the origin of the given
505 Iterator(PixelData
& data
)
510 // initializes the iterator to point to the origin of the given
512 Iterator(wxBitmap
& bmp
, PixelData
& data
)
514 // using cast here is ugly but it should be safe as
515 // GetRawData() real return type should be consistent with
516 // BitsPerPixel (which is in turn defined by ChannelType) and
517 // this is the only thing we can do without making GetRawData()
518 // a template function which is undesirable
519 m_ptr
= (ChannelType
*)
520 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
523 // default constructor
529 // return true if this iterator is valid
530 bool IsOk() const { return m_ptr
!= NULL
; }
536 // advance the iterator to the next pixel, prefix version
537 Iterator
& operator++()
539 m_ptr
+= PixelFormat::SizePixel
;
544 // postfix (hence less efficient -- don't use it unless you
545 // absolutely must) version
546 Iterator
operator++(int)
553 // move x pixels to the right and y down
555 // note that the rows don't wrap!
556 void Offset(const PixelData
& data
, int x
, int y
)
558 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
561 // move x pixels to the right (again, no row wrapping)
562 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
564 m_ptr
+= PixelFormat::SizePixel
*x
;
567 // move y rows to the bottom
568 void OffsetY(const PixelData
& data
, int y
)
570 m_ptr
+= data
.GetRowStride()*y
;
573 // go to the given position
574 void MoveTo(const PixelData
& data
, int x
, int y
)
584 // access to invidividual colour components
585 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
586 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
587 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
588 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
590 // address the pixel contents directly
592 // warning: the format is platform dependent
593 typename
PixelFormat::PixelType
& Data()
594 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
596 // private: -- see comment in the beginning of the file
598 // for efficiency reasons this class should not have any other
599 // fields, otherwise it won't be put into a CPU register (as it
600 // should inside the inner loops) by some compilers, notably gcc
604 // ctor associates this pointer with a bitmap and locks the bitmap for
605 // raw access, it will be unlocked only by our dtor and so these
606 // objects should normally be only created on the stack, i.e. have
608 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
612 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
613 : m_bmp(bmp
), m_pixels(bmp
, *this)
615 InitRect(rect
.GetPosition(), rect
.GetSize());
618 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
619 : m_bmp(bmp
), m_pixels(bmp
, *this)
624 // we evaluate to true only if we could get access to bitmap data
626 operator bool() const { return m_pixels
.IsOk(); }
628 // get the iterator pointing to the origin
629 Iterator
GetPixels() const { return m_pixels
; }
631 // dtor unlocks the bitmap
634 m_bmp
.UngetRawData(*this);
637 // call this to indicate that we should use the alpha channel
638 void UseAlpha() { m_bmp
.UseAlpha(); }
640 // private: -- see comment in the beginning of the file
642 // the bitmap we're associated with
645 // the iterator pointing to the image origin
649 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
651 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
661 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
663 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
667 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
670 wxPixelData(Image
& image
) : Base(image
) { }
672 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
674 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
681 // some "predefined" pixel data classes
683 typedef wxPixelData
<wxImage
> wxImagePixelData
;
686 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
687 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
691 // ----------------------------------------------------------------------------
693 // ----------------------------------------------------------------------------
696 wxPixel::Iterator represents something which points to the pixel data and
697 allows us to iterate over it. In the simplest case of wxBitmap it is,
698 indeed, just a pointer, but it can be something more complicated and,
699 moreover, you are free to specialize it for other image classes and bitmap
702 Note that although it would have been much more intuitive to have a real
703 class here instead of what we have now, this class would need two template
704 parameters, and this can't be done because we'd need compiler support for
705 partial template specialization then and neither VC6 nor VC7 provide it.
707 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
708 struct wxPixelIterator
: public wxPixelData
<Image
, PixelFormat
>::Iterator
712 #endif // _WX_RAWBMP_H_BASE_