]> git.saurik.com Git - wxWidgets.git/blob - include/wx/rawbmp.h
Add wxTar docs.
[wxWidgets.git] / include / wx / rawbmp.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/rawbmp.h
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
5 // Modified by:
6 // Created: 10.03.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
14
15 #include "wx/image.h"
16
17 // ----------------------------------------------------------------------------
18 // Abstract Pixel API
19 //
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
25 //
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
31 // functions instead.
32 // ----------------------------------------------------------------------------
33
34 /*
35 Usage example:
36
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
38
39 wxBitmap bmp;
40 PixelData data(bmp);
41 if ( !data )
42 {
43 ... raw access to bitmap data unavailable, do something else ...
44 return;
45 }
46
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
48 {
49 ... complain: the bitmap it too small ...
50 return;
51 }
52
53 PixelData::Iterator p(data);
54
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
57
58 for ( int y = 0; y < 10; ++y )
59 {
60 PixelData::Iterator rowStart = p;
61
62 for ( int x = 0; x < 10; ++x, ++p )
63 {
64 p.Red() = r;
65 p.Green() = g;
66 p.Blue() = b;
67 }
68
69 p = rowStart;
70 p.OffsetY(data, 1);
71 }
72 */
73
74 /*
75 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
79 */
80
81 // ----------------------------------------------------------------------------
82 // wxPixelFormat
83 // ----------------------------------------------------------------------------
84
85 /*
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
92 done at compile-time.
93
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
99
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
106 */
107
108 template <class Channel,
109 size_t Bpp, int R, int G, int B, int A = -1,
110 class Pixel = wxUint32>
111
112 struct wxPixelFormat
113 {
114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType;
116
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType;
119
120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
122
123 // size of one pixel in bits
124 enum { BitsPerPixel = Bpp };
125
126 // size of one pixel in ChannelType units (usually bytes)
127 enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
128
129 // the channels indices inside the pixel
130 enum
131 {
132 RED = R,
133 GREEN = G,
134 BLUE = B,
135 ALPHA = A
136 };
137
138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha = A != -1 };
141 };
142
143 // some "predefined" pixel formats
144 // -------------------------------
145
146 // wxImage format is common to all platforms
147 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
148
149 // the (most common) native bitmap format without alpha support
150 #if defined(__WXMSW__)
151 // under MSW the RGB components are reversed, they're in BGR order
152 typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
153
154 #define wxPIXEL_FORMAT_ALPHA 3
155 #elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
157 // 32bpp, not 24
158 typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
159
160 #define wxPIXEL_FORMAT_ALPHA 0
161 #elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
164
165 #define wxPIXEL_FORMAT_ALPHA 3
166 #elif defined(__WXGTK__)
167 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
168 typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
169
170 #define wxPIXEL_FORMAT_ALPHA 3
171 #endif
172
173 // the (most common) native format for bitmaps with alpha channel
174 #ifdef wxPIXEL_FORMAT_ALPHA
175 typedef wxPixelFormat<unsigned char, 32,
176 wxNativePixelFormat::RED,
177 wxNativePixelFormat::GREEN,
178 wxNativePixelFormat::BLUE,
179 wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
180 #endif // wxPIXEL_FORMAT_ALPHA
181
182 // we also define the (default/best) pixel format for the given class: this is
183 // used as default value for the pixel format in wxPixelIterator template
184 template <class T> struct wxPixelFormatFor;
185
186 #if wxUSE_IMAGE
187 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
188 // classes (wxBitmap...) will result in compile errors which is exactly what we
189 // want
190 template <>
191 struct wxPixelFormatFor<wxImage>
192 {
193 typedef wxImagePixelFormat Format;
194 };
195 #endif //wxUSE_IMAGE
196
197 // ----------------------------------------------------------------------------
198 // wxPixelData
199 // ----------------------------------------------------------------------------
200
201 /*
202 wxPixelDataBase is just a helper for wxPixelData: it contains things common
203 to both wxImage and wxBitmap specializations.
204 */
205 class wxPixelDataBase
206 {
207 public:
208 // origin of the rectangular region we represent
209 wxPoint GetOrigin() const { return m_ptOrigin; }
210
211 // width and height of the region we represent
212 int GetWidth() const { return m_width; }
213 int GetHeight() const { return m_height; }
214
215 wxSize GetSize() const { return wxSize(m_width, m_height); }
216
217 // the distance between two rows
218 int GetRowStride() const { return m_stride; }
219
220 // private: -- see comment in the beginning of the file
221
222 // the origin of this image inside the bigger bitmap (usually (0, 0))
223 wxPoint m_ptOrigin;
224
225 // the size of the image we address, in pixels
226 int m_width,
227 m_height;
228
229 // this parameter is the offset of the start of the (N+1)st row from the
230 // Nth one and can be different from m_bypp*width in some cases:
231 // a) the most usual one is to force 32/64 bit alignment of rows
232 // b) another one is for bottom-to-top images where it's negative
233 // c) finally, it could conceivably be 0 for the images with all
234 // lines being identical
235 int m_stride;
236
237 protected:
238 // ctor is protected because this class is only meant to be used as the
239 // base class by wxPixelData
240 wxPixelDataBase()
241 {
242 m_width =
243 m_height =
244 m_stride = 0;
245 }
246 };
247
248 /*
249 wxPixelData represents the entire bitmap data, i.e. unlike
250 wxPixelFormat (which it uses) it also stores the global bitmap
251 characteristics such as its size, inter-row separation and so on.
252
253 Because of this it can be used to move the pixel iterators (which don't
254 have enough information about the bitmap themselves). This may seem a bit
255 unnatural but must be done in this way to keep the iterator objects as
256 small as possible for maximum efficiency as otherwise they wouldn't be put
257 into the CPU registers by the compiler any more.
258
259 Implementation note: we use the standard workaround for lack of partial
260 template specialization support in VC (both 6 and 7): instead of partly
261 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
262 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
263 fully specialize FooOut.
264
265 Also note that this class doesn't have any default definition because we
266 can't really do anything without knowing the exact image class. We do
267 provide wxPixelDataBase to make it simpler to write new wxPixelData
268 specializations.
269 */
270
271 // we need to define this skeleton template to mollify VC++
272 template <class Image>
273 struct wxPixelDataOut
274 {
275 template <class PixelFormat>
276 class wxPixelDataIn
277 {
278 public:
279 class Iterator { };
280 };
281 };
282
283 #if wxUSE_IMAGE
284 // wxPixelData specialization for wxImage: this is the simplest case as we
285 // don't have to care about different pixel formats here
286 template <>
287 struct wxPixelDataOut<wxImage>
288 {
289 // NB: this is a template class even though it doesn't use its template
290 // parameter because otherwise wxPixelData couldn't compile
291 template <class dummyPixelFormat>
292 class wxPixelDataIn : public wxPixelDataBase
293 {
294 public:
295 // the type of the class we're working with
296 typedef wxImage ImageType;
297
298 // the iterator which should be used for working with data in this
299 // format
300 class Iterator
301 {
302 public:
303 // the pixel format we use
304 typedef wxImagePixelFormat PixelFormat;
305
306 // the type of the pixel components
307 typedef typename dummyPixelFormat::ChannelType ChannelType;
308
309 // the pixel data we're working with
310 typedef
311 wxPixelDataOut<wxImage>::wxPixelDataIn<PixelFormat> PixelData;
312
313 // go back to (0, 0)
314 void Reset(const PixelData& data)
315 {
316 *this = data.GetPixels();
317 }
318
319 // creates the iterator pointing to the beginning of data
320 Iterator(PixelData& data)
321 {
322 Reset(data);
323 }
324
325 // creates the iterator initially pointing to the image origin
326 Iterator(const wxImage& image)
327 {
328 m_pRGB = image.GetData();
329
330 if ( image.HasAlpha() )
331 {
332 m_pAlpha = image.GetAlpha();
333 }
334 else // alpha is not used at all
335 {
336 m_pAlpha = NULL;
337 }
338 }
339
340 // true if the iterator is valid
341 bool IsOk() const { return m_pRGB != NULL; }
342
343
344 // navigation
345 // ----------
346
347 // advance the iterator to the next pixel, prefix version
348 Iterator& operator++()
349 {
350 m_pRGB += PixelFormat::SizePixel;
351 if ( m_pAlpha )
352 ++m_pAlpha;
353
354 return *this;
355 }
356
357 // postfix (hence less efficient -- don't use it unless you
358 // absolutely must) version
359 Iterator operator++(int)
360 {
361 Iterator p(*this);
362 ++*this;
363 return p;
364 }
365
366 // move x pixels to the right and y down
367 //
368 // note that the rows don't wrap!
369 void Offset(const PixelData& data, int x, int y)
370 {
371 m_pRGB += data.GetRowStride()*y + PixelFormat::SizePixel*x;
372 if ( m_pAlpha )
373 m_pAlpha += data.GetWidth() + x;
374 }
375
376 // move x pixels to the right (again, no row wrapping)
377 void OffsetX(const PixelData& WXUNUSED(data), int x)
378 {
379 m_pRGB += PixelFormat::SizePixel*x;
380 if ( m_pAlpha )
381 m_pAlpha += x;
382 }
383
384 // move y rows to the bottom
385 void OffsetY(const PixelData& data, int y)
386 {
387 m_pRGB += data.GetRowStride()*y;
388 if ( m_pAlpha )
389 m_pAlpha += data.GetWidth();
390 }
391
392 // go to the given position
393 void MoveTo(const PixelData& data, int x, int y)
394 {
395 Reset(data);
396 Offset(data, x, y);
397 }
398
399
400 // data access
401 // -----------
402
403 // access to invidividual colour components
404 ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
405 ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
406 ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
407 ChannelType& Alpha() { return *m_pAlpha; }
408
409 // private: -- see comment in the beginning of the file
410
411 // pointer into RGB buffer
412 unsigned char *m_pRGB;
413
414 // pointer into alpha buffer or NULL if alpha isn't used
415 unsigned char *m_pAlpha;
416 };
417
418 // initializes us with the data of the given image
419 wxPixelDataIn(ImageType& image) : m_image(image), m_pixels(image)
420 {
421 m_width = image.GetWidth();
422 m_height = image.GetHeight();
423 m_stride = Iterator::SizePixel * m_width;
424 }
425
426 // initializes us with the given region of the specified image
427 wxPixelDataIn(ImageType& image,
428 const wxPoint& pt,
429 const wxSize& sz) : m_image(image), m_pixels(image)
430 {
431 m_stride = Iterator::SizePixel * m_width;
432
433 InitRect(pt, sz);
434 }
435
436 // initializes us with the given region of the specified image
437 wxPixelDataIn(ImageType& image,
438 const wxRect& rect) : m_image(image), m_pixels(image)
439 {
440 m_stride = Iterator::SizePixel * m_width;
441
442 InitRect(rect.GetPosition(), rect.GetSize());
443 }
444
445 // we evaluate to true only if we could get access to bitmap data
446 // successfully
447 operator bool() const { return m_pixels.IsOk(); }
448
449 // get the iterator pointing to the origin
450 Iterator GetPixels() const { return m_pixels; }
451
452 private:
453 void InitRect(const wxPoint& pt, const wxSize& sz)
454 {
455 m_width = sz.x;
456 m_height = sz.y;
457
458 m_ptOrigin = pt;
459 m_pixels.Offset(*this, pt.x, pt.y);
460 }
461
462 // the image we're working with
463 ImageType& m_image;
464
465 // the iterator pointing to the image origin
466 Iterator m_pixels;
467 };
468 };
469 #endif //wxUSE_IMAGE
470
471 #if wxUSE_GUI
472 // wxPixelData specialization for wxBitmap: here things are more interesting as
473 // we also have to support different pixel formats
474 template <>
475 struct wxPixelDataOut<wxBitmap>
476 {
477 template <class Format>
478 class wxPixelDataIn : public wxPixelDataBase
479 {
480 public:
481 // the type of the class we're working with
482 typedef wxBitmap ImageType;
483
484 class Iterator
485 {
486 public:
487 // the pixel format we use
488 typedef Format PixelFormat;
489
490 // the type of the pixel components
491 typedef typename PixelFormat::ChannelType ChannelType;
492
493 // the pixel data we're working with
494 typedef wxPixelDataOut<wxBitmap>::wxPixelDataIn<Format> PixelData;
495
496
497 // go back to (0, 0)
498 void Reset(const PixelData& data)
499 {
500 *this = data.GetPixels();
501 }
502
503 // initializes the iterator to point to the origin of the given
504 // pixel data
505 Iterator(PixelData& data)
506 {
507 Reset(data);
508 }
509
510 // initializes the iterator to point to the origin of the given
511 // bitmap
512 Iterator(wxBitmap& bmp, PixelData& data)
513 {
514 // using cast here is ugly but it should be safe as
515 // GetRawData() real return type should be consistent with
516 // BitsPerPixel (which is in turn defined by ChannelType) and
517 // this is the only thing we can do without making GetRawData()
518 // a template function which is undesirable
519 m_ptr = (ChannelType *)
520 bmp.GetRawData(data, PixelFormat::BitsPerPixel);
521 }
522
523 // default constructor
524 Iterator()
525 {
526 m_ptr = NULL;
527 }
528
529 // return true if this iterator is valid
530 bool IsOk() const { return m_ptr != NULL; }
531
532
533 // navigation
534 // ----------
535
536 // advance the iterator to the next pixel, prefix version
537 Iterator& operator++()
538 {
539 m_ptr += PixelFormat::SizePixel;
540
541 return *this;
542 }
543
544 // postfix (hence less efficient -- don't use it unless you
545 // absolutely must) version
546 Iterator operator++(int)
547 {
548 Iterator p(*this);
549 ++*this;
550 return p;
551 }
552
553 // move x pixels to the right and y down
554 //
555 // note that the rows don't wrap!
556 void Offset(const PixelData& data, int x, int y)
557 {
558 m_ptr += data.GetRowStride()*y + PixelFormat::SizePixel*x;
559 }
560
561 // move x pixels to the right (again, no row wrapping)
562 void OffsetX(const PixelData& WXUNUSED(data), int x)
563 {
564 m_ptr += PixelFormat::SizePixel*x;
565 }
566
567 // move y rows to the bottom
568 void OffsetY(const PixelData& data, int y)
569 {
570 m_ptr += data.GetRowStride()*y;
571 }
572
573 // go to the given position
574 void MoveTo(const PixelData& data, int x, int y)
575 {
576 Reset(data);
577 Offset(data, x, y);
578 }
579
580
581 // data access
582 // -----------
583
584 // access to invidividual colour components
585 ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
586 ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
587 ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
588 ChannelType& Alpha() { return m_ptr[PixelFormat::ALPHA]; }
589
590 // address the pixel contents directly
591 //
592 // warning: the format is platform dependent
593 typename PixelFormat::PixelType& Data()
594 { return *(typename PixelFormat::PixelType *)m_ptr; }
595
596 // private: -- see comment in the beginning of the file
597
598 // for efficiency reasons this class should not have any other
599 // fields, otherwise it won't be put into a CPU register (as it
600 // should inside the inner loops) by some compilers, notably gcc
601 ChannelType *m_ptr;
602 };
603
604 // ctor associates this pointer with a bitmap and locks the bitmap for
605 // raw access, it will be unlocked only by our dtor and so these
606 // objects should normally be only created on the stack, i.e. have
607 // limited life-time
608 wxPixelDataIn(wxBitmap& bmp) : m_bmp(bmp), m_pixels(bmp, *this)
609 {
610 }
611
612 wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
613 : m_bmp(bmp), m_pixels(bmp, *this)
614 {
615 InitRect(rect.GetPosition(), rect.GetSize());
616 }
617
618 wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
619 : m_bmp(bmp), m_pixels(bmp, *this)
620 {
621 InitRect(pt, sz);
622 }
623
624 // we evaluate to true only if we could get access to bitmap data
625 // successfully
626 operator bool() const { return m_pixels.IsOk(); }
627
628 // get the iterator pointing to the origin
629 Iterator GetPixels() const { return m_pixels; }
630
631 // dtor unlocks the bitmap
632 ~wxPixelDataIn()
633 {
634 m_bmp.UngetRawData(*this);
635 }
636
637 // call this to indicate that we should use the alpha channel
638 void UseAlpha() { m_bmp.UseAlpha(); }
639
640 // private: -- see comment in the beginning of the file
641
642 // the bitmap we're associated with
643 wxBitmap m_bmp;
644
645 // the iterator pointing to the image origin
646 Iterator m_pixels;
647
648 private:
649 void InitRect(const wxPoint& pt, const wxSize& sz)
650 {
651 m_pixels.Offset(*this, pt.x, pt.y);
652
653 m_ptOrigin = pt;
654 m_width = sz.x;
655 m_height = sz.y;
656 }
657 };
658 };
659 #endif //wxUSE_GUI
660
661 template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
662 class wxPixelData :
663 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
664 {
665 public:
666 typedef
667 typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
668 Base;
669
670 wxPixelData(Image& image) : Base(image) { }
671
672 wxPixelData(Image& i, const wxRect& rect) : Base(i, rect) { }
673
674 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz)
675 : Base(i, pt, sz)
676 {
677 }
678 };
679
680
681 // some "predefined" pixel data classes
682 #if wxUSE_IMAGE
683 typedef wxPixelData<wxImage> wxImagePixelData;
684 #endif //wxUSE_IMAGE
685 #if wxUSE_GUI
686 typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
687 typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
688
689 #endif //wxUSE_GUI
690
691 // ----------------------------------------------------------------------------
692 // wxPixelIterator
693 // ----------------------------------------------------------------------------
694
695 /*
696 wxPixel::Iterator represents something which points to the pixel data and
697 allows us to iterate over it. In the simplest case of wxBitmap it is,
698 indeed, just a pointer, but it can be something more complicated and,
699 moreover, you are free to specialize it for other image classes and bitmap
700 formats.
701
702 Note that although it would have been much more intuitive to have a real
703 class here instead of what we have now, this class would need two template
704 parameters, and this can't be done because we'd need compiler support for
705 partial template specialization then and neither VC6 nor VC7 provide it.
706 */
707 template < class Image, class PixelFormat = wxPixelFormatFor<Image> >
708 struct wxPixelIterator : public wxPixelData<Image, PixelFormat>::Iterator
709 {
710 };
711
712 #endif // _WX_RAWBMP_H_BASE_
713