mentioned the fact that wxArray can't be used for storing floats/doubles
[wxWidgets.git] / docs / latex / wx / array.tex
1 \section{\class{wxArray}}\label{wxarray}
2
3 This section describes the so called {\it dynamic arrays}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
14 release build.
15
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take {\it any space at all}.
24
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28 WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
34 element type.
35
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally. This class has one serious
43 limitation: it can only be used for storing integral types (bool, char, short,
44 int, long and their unsigned variants) or pointers (of any kind). An attempt
45 to use with objects of sizeof() greater than sizeof(long) will provoke a
46 runtime assertion failure, however declaring a wxArray of floats will not (on
47 the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
48 please use wxObjArray for storing floats and doubles (NB: a more efficient
49 wxArrayDouble class is scheduled for the next release of wxWindows).
50
51 wxSortedArray is a wxArray variant which should be used when searching in the
52 array is a frequently used operation. It requires you to define an additional
53 function for comparing two elements of the array element type and always stores
54 its items in the sorted order (according to this function). Thus, it's
55 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
56 $O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
57 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58 memory allocation routine). However, in a usual situation elements are added to
59 an array much less often than searched inside it, so wxSortedArray may lead to
60 huge performance improvements compared to wxArray. Finally, it should be
61 noticed that, as wxArray, wxSortedArray can be only used for storing integral
62 types or pointers.
63
64 wxObjArray class treats its elements like "objects". It may delete them when
65 they are removed from the array (invoking the correct destructor) and copies
66 them using the objects copy constructor. In order to implement this behaviour
67 the definition of the wxObjArray arrays is split in two parts: first, you should
68 declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
69 you must include the file defining the implementation of template type:
70 <wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
71 from a point where the full (as opposed to `forward') declaration of the array
72 elements class is in scope. As it probably sounds very complicated here is an
73 example:
74
75 \begin{verbatim}
76 #include <wx/dynarray.h>
77
78 // we must forward declare the array because it's used inside the class
79 // declaration
80 class MyDirectory;
81 class MyFile;
82
83 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84 // now used as shown below
85 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
87
88 class MyDirectory
89 {
90 ...
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
93 };
94
95 ...
96
97 // now that we have MyDirectory declaration in scope we may finish the
98 // definition of ArrayOfDirectories
99 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
100 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
101
102 // that's all!
103 \end{verbatim}
104
105 It is not as elegant as writing
106
107 \begin{verbatim}
108 typedef std::vector<MyDirectory> ArrayOfDirectories;
109 \end{verbatim}
110
111 but is not that complicated and allows the code to be compiled with any, however
112 dumb, C++ compiler in the world.
113
114 Things are much simpler for wxArray and wxSortedArray however: it is enough
115 just to write
116
117 \begin{verbatim}
118 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
119 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
120 \end{verbatim}
121
122 \wxheading{See also:}
123
124 \helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
125
126 \wxheading{Required headers:}
127
128 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
129 for wxObjArray.
130
131 \latexignore{\rtfignore{\wxheading{Function groups}}}
132
133 \membersection{Macros for template array definition}
134
135 To use an array you must first define the array class. This is done with the
136 help of the macros in this section. The class of array elements must be (at
137 least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
138 WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
139 WX\_DEFINE\_OBJARRAY macro.
140
141 \helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
142 \helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
143 \helpref{WX\_DECLARE\_OBJARRAY}{wxdeclareobjarray}\\
144 \helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
145
146 \membersection{Constructors and destructors}
147
148 Array classes are 100\% C++ objects and as such they have the appropriate copy
149 constructors and assignment operators. Copying wxArray just copies the elements
150 but copying wxObjArray copies the arrays items. However, for memory-efficiency
151 sake, neither of these classes has virtual destructor. It is not very important
152 for wxArray which has trivial destructor anyhow, but it does mean that you
153 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
154 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
155 derive your own classes from the array classes.
156
157 \helpref{wxArray default constructor}{wxarrayctordef}\\
158 \helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
159 \helpref{\destruct{wxArray}}{wxarraydtor}
160
161 \membersection{Memory management}\label{wxarraymemorymanagement}
162
163 Automatic array memory management is quite trivial: the array starts by
164 preallocating some minimal amount of memory (defined by
165 WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
166 allocated memory it reallocates it adding 50\% of the currently allocated
167 amount, but no more than some maximal number which is defined by
168 ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
169 being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
170 current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
171 provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
172 function can also be quite useful if you know in advance how many items you are
173 going to put in the array and will prevent the array code from reallocating the
174 memory more times than needed.
175
176 \helpref{Alloc}{wxarrayalloc}\\
177 \helpref{Shrink}{wxarrayshrink}
178
179 \membersection{Number of elements and simple item access}
180
181 Functions in this section return the total number of array elements and allow to
182 retrieve them - possibly using just the C array indexing $[]$ operator which
183 does exactly the same as \helpref{Item()}{wxarrayitem} method.
184
185 \helpref{Count}{wxarraycount}\\
186 \helpref{GetCount}{wxarraygetcount}\\
187 \helpref{IsEmpty}{wxarrayisempty}\\
188 \helpref{Item}{wxarrayitem}\\
189 \helpref{Last}{wxarraylast}
190
191 \membersection{Adding items}
192
193 \helpref{Add}{wxarrayadd}\\
194 \helpref{Insert}{wxarrayinsert}
195
196 \membersection{Removing items}
197
198 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
199 \helpref{Empty}{wxarrayempty}\\
200 \helpref{Clear}{wxarrayclear}\\
201 \helpref{Remove}{wxarrayremove}
202
203 \membersection{Searching and sorting}
204
205 \helpref{Index}{wxarrayindex}\\
206 \helpref{Sort}{wxarraysort}
207
208 %%%%% MEMBERS HERE %%%%%
209 \helponly{\insertatlevel{2}{
210
211 \wxheading{Members}
212
213 }}
214
215 \membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
216
217 \func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
218
219 This macro defines a new array class named {\it name} and containing the
220 elements of type {\it T}. Example:
221
222 \begin{verbatim}
223 WX_DEFINE_ARRAY(int, wxArrayInt);
224
225 class MyClass;
226 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
227 \end{verbatim}
228
229 Note that wxWindows predefines the following standard array classes: wxArrayInt,
230 wxArrayLong and wxArrayPtrVoid.
231
232 \membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
233
234 \func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
235
236 This macro defines a new sorted array class named {\it name} and containing
237 the elements of type {\it T}. Example:
238
239 \begin{verbatim}
240 WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
241
242 class MyClass;
243 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
244 \end{verbatim}
245
246 You will have to initialize the objects of this class by passing a comparaison
247 function to the array object constructor like this:
248 \begin{verbatim}
249 int CompareInts(int n1, int n2)
250 {
251 return n1 - n2;
252 }
253
254 wxArrayInt sorted(CompareInts);
255
256 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
257 {
258 // sort the items by their address...
259 return Stricmp(item1->GetAddress(), item2->GetAddress());
260 }
261
262 wxArrayOfMyClass another(CompareMyClassObjects);
263 \end{verbatim}
264
265 \membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
266
267 \func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
268
269 This macro declares a new object array class named {\it name} and containing
270 the elements of type {\it T}. Example:
271
272 \begin{verbatim}
273 class MyClass;
274 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
275 \end{verbatim}
276
277 You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
278 the array class - otherwise you would get link errors.
279
280 \membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
281
282 \func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
283
284 This macro defines the methods of the array class {\it name} not defined by the
285 \helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
286 file <wx/arrimpl.cpp> before using this macro and you must have the full
287 declaration of the class of array elements in scope! If you forget to do the
288 first, the error will be caught by the compiler, but, unfortunately, many
289 compilers will not give any warnings if you forget to do the second - but the
290 objects of the class will not be copied correctly and their real destructor will
291 not be called.
292
293 Example of usage:
294
295 \begin{verbatim}
296 // first declare the class!
297 class MyClass
298 {
299 public:
300 MyClass(const MyClass&);
301
302 ...
303
304 virtual ~MyClass();
305 };
306
307 #include <wx/arrimpl.cpp>
308 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
309 \end{verbatim}
310
311 \membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
312
313 \func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
314
315 This macro may be used to delete all elements of the array before emptying it.
316 It can not be used with wxObjArrays - but they will delete their elements anyhow
317 when you call Empty().
318
319 \membersection{Default constructors}\label{wxarrayctordef}
320
321 \func{}{wxArray}{\void}
322
323 \func{}{wxObjArray}{\void}
324
325 Default constructor initializes an empty array object.
326
327 \func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
328
329 There is no default constructor for wxSortedArray classes - you must initialize it
330 with a function to use for item comparaison. It is a function which is passed
331 two arguments of type {\it T} where {\it T} is the array element type and which
332 should return a negative, zero or positive value according to whether the first
333 element passed to it is less than, equal to or greater than the second one.
334
335 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
336
337 \func{}{wxArray}{\param{const wxArray\& }{array}}
338
339 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
340
341 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
342
343 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
344
345 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
346
347 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
348
349 The copy constructors and assignment operators perform a shallow array copy
350 (i.e. they don't copy the objects pointed to even if the source array contains
351 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
352 the array element are copied too) for wxObjArray.
353
354 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
355
356 \func{}{\destruct{wxArray}}{\void}
357
358 \func{}{\destruct{wxSortedArray}}{\void}
359
360 \func{}{\destruct{wxObjArray}}{\void}
361
362 The wxObjArray destructor deletes all the items owned by the array. This is not
363 done by wxArray and wxSortedArray versions - you may use
364 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
365
366 \membersection{wxArray::Add}\label{wxarrayadd}
367
368 \func{void}{Add}{\param{T }{item}}
369
370 \func{void}{Add}{\param{T *}{item}}
371
372 \func{void}{Add}{\param{T \&}{item}}
373
374 Appends a new element to the array (where {\it T} is the type of the array
375 elements.)
376
377 The first version is used with wxArray and wxSortedArray. The second and the
378 third are used with wxObjArray. There is an important difference between
379 them: if you give a pointer to the array, it will take ownership of it, i.e.
380 will delete it when the item is deleted from the array. If you give a reference
381 to the array, however, the array will make a copy of the item and will not take
382 ownership of the original item. Once again, it only makes sense for wxObjArrays
383 because the other array types never take ownership of their elements.
384
385 \membersection{wxArray::Alloc}\label{wxarrayalloc}
386
387 \func{void}{Alloc}{\param{size\_t }{count}}
388
389 Preallocates memory for a given number of array elements. It is worth calling
390 when the number of items which are going to be added to the array is known in
391 advance because it will save unneeded memory reallocation. If the array already
392 has enough memory for the given number of items, nothing happens.
393
394 \membersection{wxArray::Clear}\label{wxarrayclear}
395
396 \func{void}{Clear}{\void}
397
398 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
399 frees the memory allocated to the array.
400
401 \membersection{wxArray::Count}\label{wxarraycount}
402
403 \constfunc{size\_t}{Count}{\void}
404
405 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
406 it exists only for compatibility.
407
408 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
409
410 \func{T *}{Detach}{\param{size\_t }{index}}
411
412 Removes the element from the array, but, unlike,
413
414 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
415 pointer to the removed element.
416
417 \membersection{wxArray::Empty}\label{wxarrayempty}
418
419 \func{void}{Empty}{\void}
420
421 Empties the array. For wxObjArray classes, this destroys all of the array
422 elements. For wxArray and wxSortedArray this does nothing except marking the
423 array of being empty - this function does not free the allocated memory, use
424 \helpref{Clear()}{wxarrayclear} for this.
425
426 \membersection{wxArray::GetCount}\label{wxarraygetcount}
427
428 \constfunc{size\_t}{GetCount}{\void}
429
430 Return the number of items in the array.
431
432 \membersection{wxArray::Index}\label{wxarrayindex}
433
434 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
435
436 \func{int}{Index}{\param{T\& }{item}}
437
438 The first version of the function is for wxArray and wxObjArray, the second is
439 for wxSortedArray only.
440
441 Searches the element in the array, starting from either beginning or the end
442 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
443 returned if the element is not found, otherwise the index of the element is
444 returned.
445
446 Linear search is used for the wxArray and wxObjArray classes but binary search
447 in the sorted array is used for wxSortedArray (this is why searchFromEnd
448 parameter doesn't make sense for it).
449
450 \membersection{wxArray::Insert}\label{wxarrayinsert}
451
452 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
453
454 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
455
456 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
457
458 Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
459 insert an item in such way that it will become the
460 first array element.
461
462 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
463 between the overloaded versions of this function.
464
465 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
466
467 \constfunc{bool}{IsEmpty}{\void}
468
469 Returns TRUE if the array is empty, FALSE otherwise.
470
471 \membersection{wxArray::Item}\label{wxarrayitem}
472
473 \constfunc{T\&}{Item}{\param{size\_t }{index}}
474
475 Returns the item at the given position in the array. If {\it index} is out of
476 bounds, an assert failure is raised in the debug builds but nothing special is
477 done in the release build.
478
479 The returned value is of type "reference to the array element type" for all of
480 the array classes.
481
482 \membersection{wxArray::Last}\label{wxarraylast}
483
484 \constfunc{T\&}{Last}{\void}
485
486 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
487 An assert failure is raised in the debug mode if the array is empty.
488
489 The returned value is of type "reference to the array element type" for all of
490 the array classes.
491
492 \membersection{wxArray::Remove}\label{wxarrayremove}
493
494 \func{\void}{Remove}{\param{size\_t }{index}}
495
496 \func{\void}{Remove}{\param{T }{item}}
497
498 Removes the element from the array either by index or by value. When an element
499 is removed from wxObjArray it is deleted by the array - use
500 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
501 other hand, when an object is removed from a wxArray nothing happens - you
502 should delete the it manually if required:
503
504 \begin{verbatim}
505 T *item = array[n];
506 delete item;
507 array.Remove(n)
508 \end{verbatim}
509
510 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
511 elements of a wxArray (supposed to contain pointers).
512
513 \membersection{wxArray::Shrink}\label{wxarrayshrink}
514
515 \func{void}{Shrink}{\void}
516
517 Frees all memory unused by the array. If the program knows that no new items
518 will be added to the array it may call Shrink() to reduce its memory usage.
519 However, if a new item is added to the array, some extra memory will be
520 allocated again.
521
522 \membersection{wxArray::Sort}\label{wxarraysort}
523
524 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
525
526 The notation CMPFUNC<T> should be read as if we had the following declaration:
527
528 \begin{verbatim}
529 template int CMPFUNC(T *first, T *second);
530 \end{verbatim}
531
532 where {\it T} is the type of the array elements. I.e. it is a function returning
533 {\it int} which is passed two arguments of type {\it T *}.
534
535 Sorts the array using the specified compare function: this function should
536 return a negative, zero or positive value according to whether the first element
537 passed to it is less than, equal to or greater than the second one.
538
539 wxSortedArray doesn't have this function because it is always sorted.
540