1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/motif/colour.h
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 #include "wx/object.h"
16 #include "wx/string.h"
19 class WXDLLIMPEXP_CORE wxColour
: public wxColourBase
21 DECLARE_DYNAMIC_CLASS(wxColour
)
25 DEFINE_STD_WXCOLOUR_CONSTRUCTORS
27 // copy ctors and assignment operators
28 wxColour( const wxColour
& col
);
29 wxColour
& operator = ( const wxColour
& col
);
36 virtual bool IsOk() const {return m_isInit
; }
37 unsigned char Red() const { return m_red
; }
38 unsigned char Green() const { return m_green
; }
39 unsigned char Blue() const { return m_blue
; }
41 WXPixel
GetPixel() const { return m_pixel
; };
42 void SetPixel(WXPixel pixel
) { m_pixel
= pixel
; m_isInit
= true; };
44 inline bool operator == (const wxColour
& colour
) const { return (m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
); }
46 inline bool operator != (const wxColour
& colour
) const { return (!(m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
)); }
48 // Allocate a colour, or nearest colour, using the given display.
49 // If realloc is true, ignore the existing pixel, otherwise just return
51 // Returns the allocated pixel.
53 // TODO: can this handle mono displays? If not, we should have an extra
54 // flag to specify whether this should be black or white by default.
56 WXPixel
AllocColour(WXDisplay
* display
, bool realloc
= false);
63 InitRGBA(unsigned char r
, unsigned char g
, unsigned char b
, unsigned char a
);
69 unsigned char m_green
;