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Some doc fixes; BC++, Watcom C++, Mingw32 fixes
[wxWidgets.git] / include / wx / spinctrl.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: spinctrl.h
3 // Purpose: wxSpinCtrlBase class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 22.07.99
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SPINCTRL_H_
13 #define _WX_SPINCTRL_H_
14
15 #include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
16
17 // ----------------------------------------------------------------------------
18 // a spin ctrl is a text control with a spin button which is usually used to
19 // prompt the user for a numeric input
20 // ----------------------------------------------------------------------------
21
22 /* there is no generic base class for this control because it's imlpemented
23 very differently under MSW and other platforms
24
25 class WXDLLEXPORT wxSpinCtrlBase : public wxControl
26 {
27 public:
28 wxSpinCtrlBase() { Init(); }
29
30 // accessors
31 virtual int GetValue() const = 0;
32 virtual int GetMin() const { return m_min; }
33 virtual int GetMax() const { return m_max; }
34
35 // operations
36 virtual void SetValue(const wxString& value) = 0;
37 virtual void SetValue(int val) = 0;
38 virtual void SetRange(int minVal, int maxVal) = 0;
39
40 protected:
41 // initialize m_min/max with the default values
42 void Init() { m_min = 0; m_max = 100; }
43
44 int m_min;
45 int m_max;
46 };
47 */
48
49 // ----------------------------------------------------------------------------
50 // include the platform-dependent class implementation
51 // ----------------------------------------------------------------------------
52
53 #if defined(__WXMSW__) && defined(__WIN32__)
54 #include "wx/msw/spinctrl.h"
55 #elif defined(__WXPM__)
56 #include "wx/os2/spinctrl.h"
57 #elif defined(__WXGTK__)
58 #include "wx/gtk/spinctrl.h"
59 #else // Win16 || !Win
60 #include "wx/generic/spinctlg.h"
61 #endif // platform
62
63 // Macro must be defined here, not event.h, since it must reference wxSpinEventFunction
64 #define EVT_SPINCTRL(id, fn) { wxEVT_COMMAND_SPINCTRL_UPDATED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & fn, (wxObject *) NULL },
65
66 #endif // _WX_SPINCTRL_H_
67