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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: m_tables.cpp
3 // Purpose: wxHtml module for tables
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) 1999 Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
11 #pragma implementation
12 #endif
13
14 #include "wx/wxprec.h"
15
16 #include "wx/defs.h"
17 #if wxUSE_HTML && wxUSE_STREAMS
18 #ifdef __BORLANDC__
19 #pragma hdrstop
20 #endif
21
22 #ifndef WXPRECOMP
23 #endif
24
25 #include "wx/html/forcelnk.h"
26 #include "wx/html/m_templ.h"
27
28 #include "wx/html/htmlcell.h"
29
30 FORCE_LINK_ME(m_tables)
31
32
33 #define TABLE_BORDER_CLR_1 wxColour(0xC5, 0xC2, 0xC5)
34 #define TABLE_BORDER_CLR_2 wxColour(0x62, 0x61, 0x62)
35
36
37 //-----------------------------------------------------------------------------
38 // wxHtmlTableCell
39 //-----------------------------------------------------------------------------
40
41
42 struct colStruct
43 {
44 int width, units;
45 // width of the column either in pixels or percents
46 // ('width' is the number, 'units' determines its meaning)
47 int minWidth, maxWidth;
48 // minimal/maximal column width. This is needed by HTML 4.0
49 // layouting algorithm and can be determined by trying to
50 // layout table cells with width=1 and width=infinity
51 int leftpos, pixwidth, maxrealwidth;
52 // temporary (depends on actual width of table)
53 };
54
55 enum cellState
56 {
57 cellSpan,
58 cellUsed,
59 cellFree
60 };
61
62 struct cellStruct
63 {
64 wxHtmlContainerCell *cont;
65 int colspan, rowspan;
66 int minheight, valign;
67 cellState flag;
68 bool nowrap;
69 };
70
71
72 class wxHtmlTableCell : public wxHtmlContainerCell
73 {
74 protected:
75 /* These are real attributes: */
76
77 // should we draw borders or not?
78 bool m_HasBorders;
79 // number of columns; rows
80 int m_NumCols, m_NumRows;
81 // array of column information
82 colStruct *m_ColsInfo;
83 // 2D array of all cells in the table : m_CellInfo[row][column]
84 cellStruct **m_CellInfo;
85 // spaces between cells
86 int m_Spacing;
87 // cells internal indentation
88 int m_Padding;
89
90 private:
91 /* ...and these are valid only when parsing the table: */
92
93 // number of actual column (ranging from 0..m_NumCols)
94 int m_ActualCol, m_ActualRow;
95
96 // default values (for table and row):
97 wxColour m_tBkg, m_rBkg;
98 wxString m_tValign, m_rValign;
99
100 double m_PixelScale;
101
102
103 public:
104 wxHtmlTableCell(wxHtmlContainerCell *parent, const wxHtmlTag& tag, double pixel_scale = 1.0);
105 ~wxHtmlTableCell();
106 virtual void Layout(int w);
107
108 void AddRow(const wxHtmlTag& tag);
109 void AddCell(wxHtmlContainerCell *cell, const wxHtmlTag& tag);
110
111 private:
112 // Reallocates memory to given number of cols/rows
113 // and changes m_NumCols/m_NumRows value to reflect this change
114 // NOTE! You CAN'T change m_NumCols/m_NumRows before calling this!!
115 void ReallocCols(int cols);
116 void ReallocRows(int rows);
117
118 // Computes minimal and maximal widths of columns. Needs to be called
119 // only once, before first Layout().
120 void ComputeMinMaxWidths();
121
122 DECLARE_NO_COPY_CLASS(wxHtmlTableCell)
123 };
124
125
126
127 wxHtmlTableCell::wxHtmlTableCell(wxHtmlContainerCell *parent, const wxHtmlTag& tag, double pixel_scale)
128 : wxHtmlContainerCell(parent)
129 {
130 m_PixelScale = pixel_scale;
131 m_HasBorders =
132 (tag.HasParam(wxT("BORDER")) && tag.GetParam(wxT("BORDER")) != wxT("0"));
133 m_ColsInfo = NULL;
134 m_NumCols = m_NumRows = 0;
135 m_CellInfo = NULL;
136 m_ActualCol = m_ActualRow = -1;
137
138 /* scan params: */
139 if (tag.HasParam(wxT("BGCOLOR")))
140 tag.GetParamAsColour(wxT("BGCOLOR"), &m_tBkg);
141 if (tag.HasParam(wxT("VALIGN")))
142 m_tValign = tag.GetParam(wxT("VALIGN"));
143 else
144 m_tValign = wxEmptyString;
145 if (!tag.GetParamAsInt(wxT("CELLSPACING"), &m_Spacing))
146 m_Spacing = 2;
147 if (!tag.GetParamAsInt(wxT("CELLPADDING"), &m_Padding))
148 m_Padding = 3;
149 m_Spacing = (int)(m_PixelScale * (double)m_Spacing);
150 m_Padding = (int)(m_PixelScale * (double)m_Padding);
151
152 if (m_HasBorders)
153 SetBorder(TABLE_BORDER_CLR_1, TABLE_BORDER_CLR_2);
154 }
155
156
157
158 wxHtmlTableCell::~wxHtmlTableCell()
159 {
160 if (m_ColsInfo) free(m_ColsInfo);
161 if (m_CellInfo)
162 {
163 for (int i = 0; i < m_NumRows; i++)
164 free(m_CellInfo[i]);
165 free(m_CellInfo);
166 }
167 }
168
169
170
171 void wxHtmlTableCell::ReallocCols(int cols)
172 {
173 int i,j;
174
175 for (i = 0; i < m_NumRows; i++)
176 {
177 m_CellInfo[i] = (cellStruct*) realloc(m_CellInfo[i], sizeof(cellStruct) * cols);
178 for (j = m_NumCols; j < cols; j++)
179 m_CellInfo[i][j].flag = cellFree;
180 }
181
182 m_ColsInfo = (colStruct*) realloc(m_ColsInfo, sizeof(colStruct) * cols);
183 for (j = m_NumCols; j < cols; j++)
184 {
185 m_ColsInfo[j].width = 0;
186 m_ColsInfo[j].units = wxHTML_UNITS_PERCENT;
187 m_ColsInfo[j].minWidth = m_ColsInfo[j].maxWidth = -1;
188 }
189
190 m_NumCols = cols;
191 }
192
193
194
195 void wxHtmlTableCell::ReallocRows(int rows)
196 {
197 m_CellInfo = (cellStruct**) realloc(m_CellInfo, sizeof(cellStruct*) * rows);
198 for (int row = m_NumRows; row < rows ; row++)
199 {
200 if (m_NumCols == 0)
201 m_CellInfo[row] = NULL;
202 else
203 {
204 m_CellInfo[row] = (cellStruct*) malloc(sizeof(cellStruct) * m_NumCols);
205 for (int col = 0; col < m_NumCols; col++)
206 m_CellInfo[row][col].flag = cellFree;
207 }
208 }
209 m_NumRows = rows;
210 }
211
212
213 void wxHtmlTableCell::AddRow(const wxHtmlTag& tag)
214 {
215 m_ActualCol = -1;
216 // VS: real allocation of row entry is done in AddCell in order
217 // to correctly handle empty rows (i.e. "<tr></tr>")
218 // m_ActualCol == -1 indicates that AddCell has to allocate new row.
219
220 // scan params:
221 m_rBkg = m_tBkg;
222 if (tag.HasParam(wxT("BGCOLOR")))
223 tag.GetParamAsColour(wxT("BGCOLOR"), &m_rBkg);
224 if (tag.HasParam(wxT("VALIGN")))
225 m_rValign = tag.GetParam(wxT("VALIGN"));
226 else
227 m_rValign = m_tValign;
228 }
229
230
231
232 void wxHtmlTableCell::AddCell(wxHtmlContainerCell *cell, const wxHtmlTag& tag)
233 {
234 // Is this cell in new row?
235 // VS: we can't do it in AddRow, see my comment there
236 if (m_ActualCol == -1)
237 {
238 if (m_ActualRow + 1 > m_NumRows - 1)
239 ReallocRows(m_ActualRow + 2);
240 m_ActualRow++;
241 }
242
243 // cells & columns:
244 do
245 {
246 m_ActualCol++;
247 } while ((m_ActualCol < m_NumCols) &&
248 (m_CellInfo[m_ActualRow][m_ActualCol].flag != cellFree));
249
250 if (m_ActualCol > m_NumCols - 1)
251 ReallocCols(m_ActualCol + 1);
252
253 int r = m_ActualRow, c = m_ActualCol;
254
255 m_CellInfo[r][c].cont = cell;
256 m_CellInfo[r][c].colspan = 1;
257 m_CellInfo[r][c].rowspan = 1;
258 m_CellInfo[r][c].flag = cellUsed;
259 m_CellInfo[r][c].minheight = 0;
260 m_CellInfo[r][c].valign = wxHTML_ALIGN_TOP;
261
262 /* scan for parameters: */
263
264 // width:
265 {
266 if (tag.HasParam(wxT("WIDTH")))
267 {
268 wxString wd = tag.GetParam(wxT("WIDTH"));
269
270 if (wd[wd.Length()-1] == wxT('%'))
271 {
272 wxSscanf(wd.c_str(), wxT("%i%%"), &m_ColsInfo[c].width);
273 m_ColsInfo[c].units = wxHTML_UNITS_PERCENT;
274 }
275 else
276 {
277 wxSscanf(wd.c_str(), wxT("%i"), &m_ColsInfo[c].width);
278 m_ColsInfo[c].width = (int)(m_PixelScale * (double)m_ColsInfo[c].width);
279 m_ColsInfo[c].units = wxHTML_UNITS_PIXELS;
280 }
281 }
282 }
283
284
285 // spanning:
286 {
287 tag.GetParamAsInt(wxT("COLSPAN"), &m_CellInfo[r][c].colspan);
288 tag.GetParamAsInt(wxT("ROWSPAN"), &m_CellInfo[r][c].rowspan);
289
290 // VS: the standard says this about col/rowspan:
291 // "This attribute specifies the number of rows spanned by the
292 // current cell. The default value of this attribute is one ("1").
293 // The value zero ("0") means that the cell spans all rows from the
294 // current row to the last row of the table." All mainstream
295 // browsers act as if 0==1, though, and so does wxHTML.
296 if (m_CellInfo[r][c].colspan < 1)
297 m_CellInfo[r][c].colspan = 1;
298 if (m_CellInfo[r][c].rowspan < 1)
299 m_CellInfo[r][c].rowspan = 1;
300
301 if ((m_CellInfo[r][c].colspan > 1) || (m_CellInfo[r][c].rowspan > 1))
302 {
303 int i, j;
304
305 if (r + m_CellInfo[r][c].rowspan > m_NumRows)
306 ReallocRows(r + m_CellInfo[r][c].rowspan);
307 if (c + m_CellInfo[r][c].colspan > m_NumCols)
308 ReallocCols(c + m_CellInfo[r][c].colspan);
309 for (i = r; i < r + m_CellInfo[r][c].rowspan; i++)
310 for (j = c; j < c + m_CellInfo[r][c].colspan; j++)
311 m_CellInfo[i][j].flag = cellSpan;
312 m_CellInfo[r][c].flag = cellUsed;
313 }
314 }
315
316 //background color:
317 {
318 wxColour bk = m_rBkg;
319 if (tag.HasParam(wxT("BGCOLOR")))
320 tag.GetParamAsColour(wxT("BGCOLOR"), &bk);
321 if (bk.Ok())
322 cell->SetBackgroundColour(bk);
323 }
324 if (m_HasBorders)
325 cell->SetBorder(TABLE_BORDER_CLR_2, TABLE_BORDER_CLR_1);
326
327 // vertical alignment:
328 {
329 wxString valign;
330 if (tag.HasParam(wxT("VALIGN")))
331 valign = tag.GetParam(wxT("VALIGN"));
332 else
333 valign = m_tValign;
334 valign.MakeUpper();
335 if (valign == wxT("TOP"))
336 m_CellInfo[r][c].valign = wxHTML_ALIGN_TOP;
337 else if (valign == wxT("BOTTOM"))
338 m_CellInfo[r][c].valign = wxHTML_ALIGN_BOTTOM;
339 else m_CellInfo[r][c].valign = wxHTML_ALIGN_CENTER;
340 }
341
342 // nowrap
343 if (tag.HasParam(wxT("NOWRAP")))
344 m_CellInfo[r][c].nowrap = true;
345 else
346 m_CellInfo[r][c].nowrap = false;
347
348 cell->SetIndent(m_Padding, wxHTML_INDENT_ALL, wxHTML_UNITS_PIXELS);
349 }
350
351 void wxHtmlTableCell::ComputeMinMaxWidths()
352 {
353 if (m_NumCols == 0 || m_ColsInfo[0].minWidth != wxDefaultCoord) return;
354
355 m_MaxTotalWidth = 0;
356 int percentage = 0;
357 for (int c = 0; c < m_NumCols; c++)
358 {
359 for (int r = 0; r < m_NumRows; r++)
360 {
361 cellStruct& cell = m_CellInfo[r][c];
362 if (cell.flag == cellUsed)
363 {
364 cell.cont->Layout(2*m_Padding + 1);
365 int maxWidth = cell.cont->GetMaxTotalWidth();
366 int width = cell.nowrap?maxWidth:cell.cont->GetWidth();
367 width -= (cell.colspan-1) * m_Spacing;
368 maxWidth -= (cell.colspan-1) * m_Spacing;
369 // HTML 4.0 says it is acceptable to distribute min/max
370 width /= cell.colspan;
371 maxWidth /= cell.colspan;
372 for (int j = 0; j < cell.colspan; j++) {
373 if (width > m_ColsInfo[c+j].minWidth)
374 m_ColsInfo[c+j].minWidth = width;
375 if (maxWidth > m_ColsInfo[c+j].maxWidth)
376 m_ColsInfo[c+j].maxWidth = maxWidth;
377 }
378 }
379 }
380 // Calculate maximum table width, required for nested tables
381 if (m_ColsInfo[c].units == wxHTML_UNITS_PIXELS)
382 m_MaxTotalWidth += wxMax(m_ColsInfo[c].width, m_ColsInfo[c].minWidth);
383 else if ((m_ColsInfo[c].units == wxHTML_UNITS_PERCENT) && (m_ColsInfo[c].width != 0))
384 percentage += m_ColsInfo[c].width;
385 else
386 m_MaxTotalWidth += m_ColsInfo[c].maxWidth;
387 }
388
389 if (percentage >= 100)
390 {
391 // Table would have infinite length
392 // Make it ridiculous large
393 m_MaxTotalWidth = 0xFFFFFF;
394 }
395 else
396 m_MaxTotalWidth = m_MaxTotalWidth * 100 / (100 - percentage);
397
398 m_MaxTotalWidth += (m_NumCols + 1) * m_Spacing;
399 }
400
401 void wxHtmlTableCell::Layout(int w)
402 {
403 ComputeMinMaxWidths();
404
405 wxHtmlCell::Layout(w);
406
407 /*
408
409 WIDTH ADJUSTING :
410
411 */
412
413 if (m_WidthFloatUnits == wxHTML_UNITS_PERCENT)
414 {
415 if (m_WidthFloat < 0)
416 {
417 if (m_WidthFloat < -100)
418 m_WidthFloat = -100;
419 m_Width = (100 + m_WidthFloat) * w / 100;
420 }
421 else
422 {
423 if (m_WidthFloat > 100)
424 m_WidthFloat = 100;
425 m_Width = m_WidthFloat * w / 100;
426 }
427 }
428 else
429 {
430 if (m_WidthFloat < 0) m_Width = w + m_WidthFloat;
431 else m_Width = m_WidthFloat;
432 }
433
434
435 /*
436
437 LAYOUTING :
438
439 */
440
441 /* 1. setup columns widths:
442
443 The algorithm tries to keep the table size less than w if possible.
444 */
445 {
446 int wpix = m_Width - (m_NumCols + 1) * m_Spacing;
447 int i, j;
448
449 // 1a. setup fixed-width columns:
450 for (i = 0; i < m_NumCols; i++)
451 if (m_ColsInfo[i].units == wxHTML_UNITS_PIXELS)
452 {
453 m_ColsInfo[i].pixwidth = wxMax(m_ColsInfo[i].width,
454 m_ColsInfo[i].minWidth);
455 wpix -= m_ColsInfo[i].pixwidth;
456 }
457
458 // 1b. Calculate maximum possible width if line wrapping would be disabled
459 // Recalculate total width if m_WidthFloat is zero to keep tables as small
460 // as possible.
461 int maxWidth = 0;
462 for (i = 0; i < m_NumCols; i++)
463 if (m_ColsInfo[i].width == 0)
464 {
465 maxWidth += m_ColsInfo[i].maxWidth;
466 }
467
468 if (!m_WidthFloat)
469 {
470 // Recalculate table width since no table width was initially given
471 int newWidth = m_Width - wpix + maxWidth;
472
473 // Make sure that floating-width columns will have the right size.
474 // Calculate sum of all floating-width columns
475 int percentage = 0;
476 for (i = 0; i < m_NumCols; i++)
477 if ((m_ColsInfo[i].units == wxHTML_UNITS_PERCENT) && (m_ColsInfo[i].width != 0))
478 percentage += m_ColsInfo[i].width;
479
480 if (percentage >= 100)
481 newWidth = w;
482 else
483 newWidth = newWidth * 100 / (100 - percentage);
484
485 newWidth = wxMin(newWidth, w - (m_NumCols + 1) * m_Spacing);
486 wpix -= m_Width - newWidth;
487 m_Width = newWidth;
488 }
489
490
491 // 1c. setup floating-width columns:
492 int wtemp = wpix;
493 for (i = 0; i < m_NumCols; i++)
494 if ((m_ColsInfo[i].units == wxHTML_UNITS_PERCENT) && (m_ColsInfo[i].width != 0))
495 {
496 m_ColsInfo[i].pixwidth = wxMin(m_ColsInfo[i].width, 100) * wpix / 100;
497
498 // Make sure to leave enough space for the other columns
499 int minRequired = 0;
500 for (j = 0; j < m_NumCols; j++)
501 {
502 if ((m_ColsInfo[j].units == wxHTML_UNITS_PERCENT && j > i) ||
503 !m_ColsInfo[j].width)
504 minRequired += m_ColsInfo[j].minWidth;
505 }
506 m_ColsInfo[i].pixwidth = wxMax(wxMin(wtemp - minRequired, m_ColsInfo[i].pixwidth), m_ColsInfo[i].minWidth);
507
508 wtemp -= m_ColsInfo[i].pixwidth;
509 }
510 wpix = wtemp;
511
512 // 1d. setup default columns (no width specification supplied):
513 // The algorithm assigns calculates the maximum possible width if line
514 // wrapping would be disabled and assigns column width as a fraction
515 // based upon the maximum width of a column
516 // FIXME: I'm not sure if this algorithm is conform to HTML standard,
517 // though it seems to be much better than the old one
518
519 for (i = j = 0; i < m_NumCols; i++)
520 if (m_ColsInfo[i].width == 0) j++;
521 if (wpix < 0)
522 wpix = 0;
523
524 // Assign widths
525 for (i = 0; i < m_NumCols; i++)
526 if (m_ColsInfo[i].width == 0)
527 {
528 // Assign with, make sure not to drop below minWidth
529 if (maxWidth)
530 m_ColsInfo[i].pixwidth = (int)(wpix * (m_ColsInfo[i].maxWidth / (float)maxWidth) + 0.5);
531 else
532 m_ColsInfo[i].pixwidth = wpix / j;
533
534 // Make sure to leave enough space for the other columns
535 int minRequired = 0;
536 int r;
537 for (r = i + 1; r < m_NumCols; r++)
538 {
539 if (!m_ColsInfo[r].width)
540 minRequired += m_ColsInfo[r].minWidth;
541 }
542 m_ColsInfo[i].pixwidth = wxMax(wxMin(wpix - minRequired, m_ColsInfo[i].pixwidth), m_ColsInfo[i].minWidth);
543
544 if (maxWidth)
545 {
546 if (m_ColsInfo[i].pixwidth > (wpix * (m_ColsInfo[i].maxWidth / (float)maxWidth) + 0.5))
547 {
548 int diff = (int)(m_ColsInfo[i].pixwidth - (wpix * m_ColsInfo[i].maxWidth / (float)maxWidth + 0.5));
549 maxWidth += diff - m_ColsInfo[i].maxWidth;
550 }
551 else
552 maxWidth -= m_ColsInfo[i].maxWidth;
553 }
554 wpix -= m_ColsInfo[i].pixwidth;
555 }
556 }
557
558 /* 2. compute positions of columns: */
559 {
560 int wpos = m_Spacing;
561 for (int i = 0; i < m_NumCols; i++)
562 {
563 m_ColsInfo[i].leftpos = wpos;
564 wpos += m_ColsInfo[i].pixwidth + m_Spacing;
565 }
566 }
567
568 /* 3. sub-layout all cells: */
569 {
570 int *ypos = new int[m_NumRows + 1];
571
572 int actcol, actrow;
573 int fullwid;
574 wxHtmlContainerCell *actcell;
575
576 ypos[0] = m_Spacing;
577 for (actrow = 1; actrow <= m_NumRows; actrow++) ypos[actrow] = -1;
578 for (actrow = 0; actrow < m_NumRows; actrow++)
579 {
580 if (ypos[actrow] == -1) ypos[actrow] = ypos[actrow-1];
581 // 3a. sub-layout and detect max height:
582
583 for (actcol = 0; actcol < m_NumCols; actcol++) {
584 if (m_CellInfo[actrow][actcol].flag != cellUsed) continue;
585 actcell = m_CellInfo[actrow][actcol].cont;
586 fullwid = 0;
587 for (int i = actcol; i < m_CellInfo[actrow][actcol].colspan + actcol; i++)
588 fullwid += m_ColsInfo[i].pixwidth;
589 fullwid += (m_CellInfo[actrow][actcol].colspan - 1) * m_Spacing;
590 actcell->SetMinHeight(m_CellInfo[actrow][actcol].minheight, m_CellInfo[actrow][actcol].valign);
591 actcell->Layout(fullwid);
592
593 if (ypos[actrow] + actcell->GetHeight() + m_CellInfo[actrow][actcol].rowspan * m_Spacing > ypos[actrow + m_CellInfo[actrow][actcol].rowspan])
594 ypos[actrow + m_CellInfo[actrow][actcol].rowspan] =
595 ypos[actrow] + actcell->GetHeight() + m_CellInfo[actrow][actcol].rowspan * m_Spacing;
596 }
597 }
598
599 for (actrow = 0; actrow < m_NumRows; actrow++)
600 {
601 // 3b. place cells in row & let'em all have same height:
602
603 for (actcol = 0; actcol < m_NumCols; actcol++)
604 {
605 if (m_CellInfo[actrow][actcol].flag != cellUsed) continue;
606 actcell = m_CellInfo[actrow][actcol].cont;
607 actcell->SetMinHeight(
608 ypos[actrow + m_CellInfo[actrow][actcol].rowspan] - ypos[actrow] - m_Spacing,
609 m_CellInfo[actrow][actcol].valign);
610 fullwid = 0;
611 for (int i = actcol; i < m_CellInfo[actrow][actcol].colspan + actcol; i++)
612 fullwid += m_ColsInfo[i].pixwidth;
613 fullwid += (m_CellInfo[actrow][actcol].colspan - 1) * m_Spacing;
614 actcell->Layout(fullwid);
615 actcell->SetPos(m_ColsInfo[actcol].leftpos, ypos[actrow]);
616 }
617 }
618 m_Height = ypos[m_NumRows];
619 delete[] ypos;
620 }
621
622 /* 4. adjust table's width if it was too small: */
623 if (m_NumCols > 0)
624 {
625 int twidth = m_ColsInfo[m_NumCols-1].leftpos +
626 m_ColsInfo[m_NumCols-1].pixwidth + m_Spacing;
627 if (twidth > m_Width)
628 m_Width = twidth;
629 }
630 }
631
632
633
634
635
636
637 //-----------------------------------------------------------------------------
638 // The tables handler:
639 //-----------------------------------------------------------------------------
640
641
642 TAG_HANDLER_BEGIN(TABLE, "TABLE,TR,TD,TH")
643
644 TAG_HANDLER_VARS
645 wxHtmlTableCell* m_Table;
646 wxString m_tAlign, m_rAlign;
647
648 TAG_HANDLER_CONSTR(TABLE)
649 {
650 m_Table = NULL;
651 m_tAlign = m_rAlign = wxEmptyString;
652 }
653
654
655 TAG_HANDLER_PROC(tag)
656 {
657 wxHtmlContainerCell *c;
658
659 // new table started, backup upper-level table (if any) and create new:
660 if (tag.GetName() == wxT("TABLE"))
661 {
662 wxHtmlTableCell *oldt = m_Table;
663 wxHtmlContainerCell *oldcont;
664
665 oldcont = c = m_WParser->OpenContainer();
666
667 m_Table = new wxHtmlTableCell(c, tag);
668
669 // width:
670 {
671 if (tag.HasParam(wxT("WIDTH")))
672 {
673 wxString wd = tag.GetParam(wxT("WIDTH"));
674
675 if (wd[wd.Length()-1] == wxT('%'))
676 {
677 int width = 0;
678 wxSscanf(wd.c_str(), wxT("%i%%"), &width);
679 m_Table->SetWidthFloat(width, wxHTML_UNITS_PERCENT);
680 }
681 else
682 {
683 int width = 0;
684 wxSscanf(wd.c_str(), wxT("%i"), &width);
685 m_Table->SetWidthFloat((int)(m_WParser->GetPixelScale() * width), wxHTML_UNITS_PIXELS);
686 }
687 }
688 else
689 m_Table->SetWidthFloat(0, wxHTML_UNITS_PIXELS);
690 }
691 int oldAlign = m_WParser->GetAlign();
692 m_tAlign = wxEmptyString;
693 if (tag.HasParam(wxT("ALIGN")))
694 m_tAlign = tag.GetParam(wxT("ALIGN"));
695
696 ParseInner(tag);
697
698 m_WParser->SetAlign(oldAlign);
699 m_WParser->SetContainer(oldcont);
700 m_WParser->CloseContainer();
701
702 m_Table = oldt;
703 return true;
704 }
705
706
707 else if (m_Table)
708 {
709 // new row in table
710 if (tag.GetName() == wxT("TR"))
711 {
712 m_Table->AddRow(tag);
713 m_rAlign = m_tAlign;
714 if (tag.HasParam(wxT("ALIGN")))
715 m_rAlign = tag.GetParam(wxT("ALIGN"));
716 }
717
718 // new cell
719 else
720 {
721 c = m_WParser->SetContainer(new wxHtmlContainerCell(m_Table));
722 m_Table->AddCell(c, tag);
723
724 m_WParser->OpenContainer();
725
726 if (tag.GetName() == wxT("TH")) /*header style*/
727 m_WParser->SetAlign(wxHTML_ALIGN_CENTER);
728 else
729 m_WParser->SetAlign(wxHTML_ALIGN_LEFT);
730
731 wxString als;
732
733 als = m_rAlign;
734 if (tag.HasParam(wxT("ALIGN")))
735 als = tag.GetParam(wxT("ALIGN"));
736 als.MakeUpper();
737 if (als == wxT("RIGHT"))
738 m_WParser->SetAlign(wxHTML_ALIGN_RIGHT);
739 else if (als == wxT("LEFT"))
740 m_WParser->SetAlign(wxHTML_ALIGN_LEFT);
741 else if (als == wxT("CENTER"))
742 m_WParser->SetAlign(wxHTML_ALIGN_CENTER);
743
744 m_WParser->OpenContainer();
745 }
746 }
747 return false;
748 }
749
750 TAG_HANDLER_END(TABLE)
751
752
753
754
755
756 TAGS_MODULE_BEGIN(Tables)
757
758 TAGS_MODULE_ADD(TABLE)
759
760 TAGS_MODULE_END(Tables)
761
762
763 #endif