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Small fixes to allow compilation in Unicode mode with gcc
[wxWidgets.git] / build / msw / config.vc
1 # =========================================================================
2 # This configuration file was generated by
3 # Bakefile 0.1.9 (http://bakefile.sourceforge.net)
4 # Beware that all changes made to this file will be overwritten next
5 # time you run Bakefile!
6 # =========================================================================
7
8
9 # -------------------------------------------------------------------------
10 # These are configurable options:
11 # -------------------------------------------------------------------------
12
13 # C compiler
14 CC = cl
15
16 # C++ compiler
17 CXX = cl
18
19 # Standard flags for CC
20 CFLAGS =
21
22 # Standard flags for C++
23 CXXFLAGS =
24
25 # Standard preprocessor flags (common for CC and CXX)
26 CPPFLAGS =
27
28 # Standard linker flags
29 LDFLAGS =
30
31 # What type of library to build? [0,1]
32 SHARED = 0
33
34 # Build wxUniversal instead of native port? [0,1]
35 WXUNIV = 0
36
37 # Compile Unicode build of wxWidgets? [0,1]
38 UNICODE = 0
39
40 # Use MSLU library when building Unicode version. [0,1]
41 MSLU = 0
42
43 # Type of compiled binaries [debug,release]
44 BUILD = debug
45
46 # The target processor architecture must be specified when it is not X86.
47 # This does not affect the compiler output, so you still need to make sure
48 # your environment is set up appropriately with the correct compiler in the
49 # PATH. Rather it affects some options passed to some of the common build
50 # utilities such as the resource compiler and the linker. [AMD64,IA64]
51 TARGET_CPU = $(CPU)
52
53 # Should debugging info be included in the executables? The default value
54 # "default" means that debug info will be included if BUILD=debug
55 # and not included if BUILD=release. [0,1,default]
56 DEBUG_INFO = default
57
58 # Should __WXDEBUG__ be defined? The default value "default" means that it will
59 # be defined if BUILD=debug and not defined if BUILD=release. [0,1,default]
60 DEBUG_FLAG = default
61
62 # Should link against debug RTL (msvcrtd.dll) or release (msvcrt.dll)?
63 # Acts according to BUILD by default. [0,1,default]
64 DEBUG_RUNTIME_LIBS = default
65
66 # Multiple libraries or single huge monolithic one? [0,1]
67 MONOLITHIC = 0
68
69 # Build GUI libraries? [0,1]
70 USE_GUI = 1
71
72 # Build wxHTML library (USE_GUI must be 1)? [0,1]
73 USE_HTML = 1
74
75 # Build wxXRC library (USE_GUI must be 1)? [0,1]
76 USE_XRC = 1
77
78 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
79 USE_OPENGL = 0
80
81 # Build ODBC database classes (USE_GUI must be 1)? [0,1]
82 USE_ODBC = 0
83
84 # Build quality assurance classes library (USE_GUI must be 1)? [0,1]
85 USE_QA = 0
86
87 # Enable exceptions in compiled code. [0,1]
88 USE_EXCEPTIONS = 1
89
90 # Enable run-time type information (RTTI) in compiled code. [0,1]
91 USE_RTTI = 1
92
93 # Enable threading in compiled code. [0,1]
94 USE_THREADS = 1
95
96 # Is this official build by wxWidgets developers? [0,1]
97 OFFICIAL_BUILD = 0
98
99 # Use this to name your customized DLLs differently
100 VENDOR = custom
101
102 #
103 WX_FLAVOUR =
104
105 #
106 WX_LIB_FLAVOUR =
107
108 # Name of your custom configuration. This affects directory
109 # where object files are stored as well as the location of
110 # compiled .lib files and setup.h under the lib/ toplevel directory.
111 CFG =
112
113 # Compiler flags needed to compile test suite in tests directory. If you want
114 # to run the tests, set it so that the compiler can find CppUnit headers.
115 CPPUNIT_CFLAGS =
116
117 # Linker flags needed to link test suite in tests directory. If you want
118 # to run the tests, include CppUnit library here.
119 CPPUNIT_LIBS =
120
121 # Version of C runtime library to use. You can change this to
122 # static if SHARED=0, but it is highly recommended to not do
123 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
124 RUNTIME_LIBS = dynamic
125