1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxRegion class
4 // Author: Stefan Csomor
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
15 #if defined(__GNUG__) && !defined(__APPLE__)
16 #pragma interface "region.h"
20 #include "wx/gdiobj.h"
21 #include "wx/gdicmn.h"
23 class WXDLLEXPORT wxRect
;
24 class WXDLLEXPORT wxPoint
;
26 enum wxRegionContain
{
27 wxOutRegion
= 0, wxPartRegion
= 1, wxInRegion
= 2
30 // So far, for internal use only
32 wxRGN_AND
, // Creates the intersection of the two combined regions.
33 wxRGN_COPY
, // Creates a copy of the region identified by hrgnSrc1.
34 wxRGN_DIFF
, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
35 wxRGN_OR
, // Creates the union of two combined regions.
36 wxRGN_XOR
// Creates the union of two combined regions except for any overlapping areas.
39 class WXDLLEXPORT wxRegion
: public wxGDIObject
{
40 DECLARE_DYNAMIC_CLASS(wxRegion
);
41 friend class WXDLLEXPORT wxRegionIterator
;
43 wxRegion(long x
, long y
, long w
, long h
);
44 wxRegion(const wxPoint
& topLeft
, const wxPoint
& bottomRight
);
45 wxRegion(const wxRect
& rect
);
46 wxRegion( WXHRGN hRegion
);
48 wxRegion( const wxBitmap
& bmp
,
49 const wxColour
& transColour
= wxNullColour
,
52 Union(bmp
, transColour
, tolerance
);
58 wxRegion(const wxRegion
& r
)
61 wxRegion
& operator = (const wxRegion
& r
)
62 { Ref(r
); return (*this); }
65 // Clear current region
68 // Union rectangle or region with this.
69 bool Union(long x
, long y
, long width
, long height
)
70 { return Combine(x
, y
, width
, height
, wxRGN_OR
); }
71 bool Union(const wxRect
& rect
)
72 { return Combine(rect
, wxRGN_OR
); }
73 bool Union(const wxRegion
& region
)
74 { return Combine(region
, wxRGN_OR
); }
76 // Intersect rectangle or region with this.
77 bool Intersect(long x
, long y
, long width
, long height
)
78 { return Combine(x
, y
, width
, height
, wxRGN_AND
); }
79 bool Intersect(const wxRect
& rect
)
80 { return Combine(rect
, wxRGN_AND
); }
81 bool Intersect(const wxRegion
& region
)
82 { return Combine(region
, wxRGN_AND
); }
84 // Subtract rectangle or region from this:
85 // Combines the parts of 'this' that are not part of the second region.
86 bool Subtract(long x
, long y
, long width
, long height
)
87 { return Combine(x
, y
, width
, height
, wxRGN_DIFF
); }
88 bool Subtract(const wxRect
& rect
)
89 { return Combine(rect
, wxRGN_DIFF
); }
90 bool Subtract(const wxRegion
& region
)
91 { return Combine(region
, wxRGN_DIFF
); }
93 // XOR: the union of two combined regions except for any overlapping areas.
94 bool Xor(long x
, long y
, long width
, long height
)
95 { return Combine(x
, y
, width
, height
, wxRGN_XOR
); }
96 bool Xor(const wxRect
& rect
)
97 { return Combine(rect
, wxRGN_XOR
); }
98 bool Xor(const wxRegion
& region
)
99 { return Combine(region
, wxRGN_XOR
); }
101 //# Information on region
102 // Outer bounds of region
103 void GetBox(wxCoord
& x
, wxCoord
& y
, wxCoord
&w
, wxCoord
&h
) const;
104 wxRect
GetBox() const ;
108 inline bool IsEmpty() const { return Empty(); }
111 // Does the region contain the point (x,y)?
112 wxRegionContain
Contains(long x
, long y
) const;
113 // Does the region contain the point pt?
114 wxRegionContain
Contains(const wxPoint
& pt
) const;
115 // Does the region contain the rectangle (x, y, w, h)?
116 wxRegionContain
Contains(long x
, long y
, long w
, long h
) const;
117 // Does the region contain the rectangle rect?
118 wxRegionContain
Contains(const wxRect
& rect
) const;
120 // Convert the region to a B&W bitmap with the white pixels being inside
122 wxBitmap
ConvertToBitmap() const;
124 // Use the non-transparent pixels of a wxBitmap for the region to combine
125 // with this region. If the bitmap has a mask then it will be used,
126 // otherwise the colour to be treated as transparent may be specified,
127 // along with an optional tolerance value.
128 bool Union(const wxBitmap
& bmp
,
129 const wxColour
& transColour
= wxNullColour
,
133 bool Combine(long x
, long y
, long width
, long height
, wxRegionOp op
);
134 bool Combine(const wxRegion
& region
, wxRegionOp op
);
135 bool Combine(const wxRect
& rect
, wxRegionOp op
);
136 const WXHRGN
GetWXHRGN() const ;
139 class WXDLLEXPORT wxRegionIterator
: public wxObject
141 DECLARE_DYNAMIC_CLASS(wxRegionIterator
)
145 wxRegionIterator(const wxRegion
& region
);
146 wxRegionIterator(const wxRegionIterator
& iterator
);
149 wxRegionIterator
& operator=(const wxRegionIterator
& iterator
);
151 void Reset() { m_current
= 0; }
152 void Reset(const wxRegion
& region
);
154 operator bool () const { return m_current
< m_numRects
; }
155 bool HaveRects() const { return m_current
< m_numRects
; }
157 wxRegionIterator
& operator++();
158 wxRegionIterator
operator++(int);
163 long GetWidth() const { return GetW(); }
165 long GetHeight() const { return GetH(); }
166 wxRect
GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
168 void SetRects(long numRects
, wxRect
*rects
);