1 \section{\class{wxBrush
}}\label{wxbrush
}
3 A brush is a drawing tool for filling in areas. It is used for painting
4 the background of rectangles, ellipses, etc. It has a colour and a
7 \wxheading{Derived from
}
9 \helpref{wxGDIObject
}{wxgdiobject
}\\
10 \helpref{wxObject
}{wxobject
}
12 \wxheading{Include files
}
18 On a monochrome display, wxWindows shows
19 all brushes as white unless the colour is really black.
21 Do not initialize objects on the stack before the program commences,
22 since other required structures may not have been set up yet. Instead,
23 define global pointers to objects and create them in
\helpref{wxApp::OnInit
}{wxapponinit
} or
26 An application may wish to create brushes with different
27 characteristics dynamically, and there is the consequent danger that a
28 large number of duplicate brushes will be created. Therefore an
29 application may wish to get a pointer to a brush by using the global
30 list of brushes
{\bf wxTheBrushList
}, and calling the member function
31 \rtfsp{\bf FindOrCreateBrush
}.
33 wxBrush uses a reference counting system, so assignments between brushes are very
34 cheap. You can therefore use actual wxBrush objects instead of pointers without
35 efficiency problems. Once one wxBrush object changes its data it will create its
36 own brush data internally so that other brushes, which previously shared the
37 data using the reference counting, are not affected.
39 %TODO: an overview for wxBrush.
42 \helpref{wxBrushList
}{wxbrushlist
},
\helpref{wxDC
}{wxdc
},
\helpref{wxDC::SetBrush
}{wxdcsetbrush
}
44 \latexignore{\rtfignore{\wxheading{Members
}}}
46 \membersection{wxBrush::wxBrush
}
48 \func{}{wxBrush
}{\void}
50 Default constructor. The brush will be uninitialised, and
\helpref{wxBrush::Ok
}{wxbrushok
} will
53 \func{}{wxBrush
}{\param{const wxColour\&
}{ colour
},
\param{int
}{ style
}}
55 Constructs a brush from a colour object and style.
57 \func{}{wxBrush
}{\param{const wxString\&
}{colourName
},
\param{int
}{ style
}}
59 Constructs a brush from a colour name and style.
61 \func{}{wxBrush
}{\param{const wxBitmap\&
}{stippleBitmap
}}
63 Constructs a stippled brush using a bitmap.
65 \func{}{wxBrush
}{\param{const wxBrush\&
}{ brush
}}
67 Copy constructor. This uses reference counting so is a cheap operation.
69 \wxheading{Parameters
}
71 \docparam{colour
}{Colour object.
}
73 \docparam{colourName
}{Colour name. The name will be looked up in the colour database.
}
75 \docparam{style
}{One of:
77 \begin{twocollist
}\itemsep=
0pt
78 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
79 \twocolitem{{\bf wxSOLID
}}{Solid.
}
80 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
81 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
82 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
83 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
84 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
85 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
88 \docparam{brush
}{Pointer or reference to a brush to copy.
}
90 \docparam{stippleBitmap
}{A bitmap to use for stippling.
}
94 If a stipple brush is created, the brush style will be set to wxSTIPPLE.
98 \helpref{wxBrushList
}{wxbrushlist
},
\helpref{wxColour
}{wxcolour
},
\helpref{wxColourDatabase
}{wxcolourdatabase
}
100 \membersection{wxBrush::
\destruct{wxBrush
}}
102 \func{void
}{\destruct{wxBrush
}}{\void}
108 The destructor may not delete the underlying brush object of the native windowing
109 system, since wxBrush uses a reference counting system for efficiency.
111 Although all remaining brushes are deleted when the application exits,
112 the application should try to clean up all brushes itself. This is because
113 wxWindows cannot know if a pointer to the brush object is stored in an
114 application data structure, and there is a risk of double deletion.
116 \membersection{wxBrush::GetColour
}\label{wxbrushgetcolour
}
118 \constfunc{wxColour\&
}{GetColour
}{\void}
120 Returns a reference to the brush colour.
124 \helpref{wxBrush::SetColour
}{wxbrushsetcolour
}
126 \membersection{wxBrush::GetStipple
}\label{wxbrushgetstipple
}
128 \constfunc{wxBitmap *
}{GetStipple
}{\void}
130 Gets a pointer to the stipple bitmap. If the brush does not have a wxSTIPPLE style,
131 this bitmap may be non-NULL but uninitialised (
\helpref{wxBitmap::Ok
}{wxbitmapok
} returns FALSE).
135 \helpref{wxBrush::SetStipple
}{wxbrushsetstipple
}
137 \membersection{wxBrush::GetStyle
}\label{wxbrushgetstyle
}
139 \constfunc{int
}{GetStyle
}{\void}
141 Returns the brush style, one of:
143 \begin{twocollist
}\itemsep=
0pt
144 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
145 \twocolitem{{\bf wxSOLID
}}{Solid.
}
146 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
147 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
148 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
149 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
150 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
151 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
152 \twocolitem{{\bf wxSTIPPLE
}}{Stippled using a bitmap.
}
157 \helpref{wxBrush::SetStyle
}{wxbrushsetstyle
},
\helpref{wxBrush::SetColour
}{wxbrushsetcolour
},
\rtfsp
158 \helpref{wxBrush::SetStipple
}{wxbrushsetstipple
}
160 \membersection{wxBrush::Ok
}\label{wxbrushok
}
162 \constfunc{bool
}{Ok
}{\void}
164 Returns TRUE if the brush is initialised. It will return FALSE if the default
165 constructor has been used (for example, the brush is a member of a class, or
166 NULL has been assigned to it).
168 \membersection{wxBrush::SetColour
}\label{wxbrushsetcolour
}
170 \func{void
}{SetColour
}{\param{wxColour\&
}{colour
}}
172 Sets the brush colour using a reference to a colour object.
174 \func{void
}{SetColour
}{\param{const wxString\&
}{colourName
}}
176 Sets the brush colour using a colour name from the colour database.
178 \func{void
}{SetColour
}{\param{const unsigned char
}{ red
},
\param{const unsigned char
}{ green
},
\param{const unsigned char
}{ blue
}}
180 Sets the brush colour using red, green and blue values.
184 \helpref{wxBrush::GetColour
}{wxbrushgetcolour
}
186 \membersection{wxBrush::SetStipple
}\label{wxbrushsetstipple
}
188 \func{void
}{SetStipple
}{\param{const wxBitmap\&
}{ bitmap
}}
190 Sets the stipple bitmap.
192 \wxheading{Parameters
}
194 \docparam{bitmap
}{The bitmap to use for stippling.
}
198 The style will be set to wxSTIPPLE.
200 Note that there is a big difference between stippling in X and Windows.
201 On X, the stipple is a mask between the wxBitmap and current colour.
202 On Windows, the current colour is ignored, and the bitmap colour is used.
203 However, for pre-defined modes like wxCROSS
\_HATCH, the behaviour is the
204 same for both platforms.
208 \helpref{wxBitmap
}{wxbitmap
}
210 \membersection{wxBrush::SetStyle
}\label{wxbrushsetstyle
}
212 \func{void
}{SetStyle
}{\param{int
}{ style
}}
214 Sets the brush style.
216 \docparam{style
}{One of:
218 \begin{twocollist
}\itemsep=
0pt
219 \twocolitem{{\bf wxTRANSPARENT
}}{Transparent (no fill).
}
220 \twocolitem{{\bf wxSOLID
}}{Solid.
}
221 \twocolitem{{\bf wxBDIAGONAL
\_HATCH}}{Backward diagonal hatch.
}
222 \twocolitem{{\bf wxCROSSDIAG
\_HATCH}}{Cross-diagonal hatch.
}
223 \twocolitem{{\bf wxFDIAGONAL
\_HATCH}}{Forward diagonal hatch.
}
224 \twocolitem{{\bf wxCROSS
\_HATCH}}{Cross hatch.
}
225 \twocolitem{{\bf wxHORIZONTAL
\_HATCH}}{Horizontal hatch.
}
226 \twocolitem{{\bf wxVERTICAL
\_HATCH}}{Vertical hatch.
}
227 \twocolitem{{\bf wxSTIPPLE
}}{Stippled using a bitmap.
}
232 \helpref{wxBrush::GetStyle
}{wxbrushgetstyle
}
234 \membersection{wxBrush::operator $=$
}\label{wxbrushassignment
}
236 \func{wxBrush\&
}{operator $=$
}{\param{const wxBrush\&
}{brush
}}
238 Assignment operator, using reference counting. Returns a reference
241 \membersection{wxBrush::operator $==$
}\label{wxbrushequals
}
243 \func{bool
}{operator $==$
}{\param{const wxBrush\&
}{brush
}}
245 Equality operator. Two brushes are equal if they contain pointers
246 to the same underlying brush data. It does not compare each attribute,
247 so two independently-created brushes using the same parameters will
250 \membersection{wxBrush::operator $!=$
}\label{wxbrushnotequals
}
252 \func{bool
}{operator $!=$
}{\param{const wxBrush\&
}{brush
}}
254 Inequality operator. Two brushes are not equal if they contain pointers
255 to different underlying brush data. It does not compare each attribute.
257 \section{\class{wxBrushList
}}\label{wxbrushlist
}
259 A brush list is a list containing all brushes which have been created.
261 \wxheading{Derived from
}
263 \helpref{wxList
}{wxlist
}\\
264 \helpref{wxObject
}{wxobject
}
266 \wxheading{Include files
}
272 There is only one instance of this class:
{\bf wxTheBrushList
}. Use
273 this object to search for a previously created brush of the desired
274 type and create it if not already found. In some windowing systems,
275 the brush may be a scarce resource, so it can pay to reuse old
276 resources if possible. When an application finishes, all brushes will
277 be deleted and their resources freed, eliminating the possibility of
278 `memory leaks'. However, it is best not to rely on this automatic
279 cleanup because it can lead to double deletion in some circumstances.
281 There are two mechanisms in recent versions of wxWindows which make the
282 brush list less useful than it once was. Under Windows, scarce resources
283 are cleaned up internally if they are not being used. Also, a referencing
284 counting mechanism applied to all GDI objects means that some sharing
285 of underlying resources is possible. You don't have to keep track of pointers,
286 working out when it is safe delete a brush, because the referencing counting does
287 it for you. For example, you can set a brush in a device context, and then
288 immediately delete the brush you passed, because the brush is `copied'.
290 So you may find it easier to ignore the brush list, and instead create
291 and copy brushes as you see fit. If your Windows resource meter suggests
292 your application is using too many resources, you can resort to using
293 GDI lists to share objects explicitly.
295 The only compelling use for the brush list is for wxWindows to keep
296 track of brushes in order to clean them up on exit. It is also kept for
297 backward compatibility with earlier versions of wxWindows.
301 \helpref{wxBrush
}{wxbrush
}
303 \latexignore{\rtfignore{\wxheading{Members
}}}
305 \membersection{wxBrushList::wxBrushList
}\label{wxbrushlistconstr
}
307 \func{void
}{wxBrushList
}{\void}
309 Constructor. The application should not construct its own brush list:
310 use the object pointer
{\bf wxTheBrushList
}.
312 \membersection{wxBrushList::AddBrush
}\label{wxbrushlistaddbrush
}
314 \func{void
}{AddBrush
}{\param{wxBrush *
}{brush
}}
316 Used internally by wxWindows to add a brush to the list.
318 \membersection{wxBrushList::FindOrCreateBrush
}\label{wxbrushlistfindorcreatebrush
}
320 \func{wxBrush *
}{FindOrCreateBrush
}{\param{const wxColour\&
}{colour
},
\param{int
}{ style
}}
322 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
323 to the brush list, and returns it.
325 \func{wxBrush *
}{FindOrCreateBrush
}{\param{const wxString\&
}{colourName
},
\param{int
}{ style
}}
327 Finds a brush with the specified attributes and returns it, else creates a new brush, adds it
328 to the brush list, and returns it.
330 Finds a brush of the given specification, or creates one and adds it to the list.
332 \wxheading{Parameters
}
334 \docparam{colour
}{Colour object.
}
336 \docparam{colourName
}{Colour name, which should be in the colour database.
}
338 \docparam{style
}{Brush style. See
\helpref{wxBrush::SetStyle
}{wxbrushsetstyle
} for a list of styles.
}
340 \membersection{wxBrushList::RemoveBrush
}\label{wxbrushlistremovebrush
}
342 \func{void
}{RemoveBrush
}{\param{wxBrush *
}{brush
}}
344 Used by wxWindows to remove a brush from the list.