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added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / os2 / pnghand.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: pnghand.h
3 // Purpose: PNG bitmap handler
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Microsoft, Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma interface "pnghand.h"
14 #endif
15
16 #ifndef _WX_PNGHAND_H_
17 #define _WX_PNGHAND_H_
18
19 class WXDLLEXPORT wxPNGFileHandler: public wxBitmapHandler
20 {
21 DECLARE_DYNAMIC_CLASS(wxPNGFileHandler)
22 public:
23 inline wxPNGFileHandler(void)
24 {
25 m_sName = "PNG bitmap file";
26 m_sExtension = "bmp";
27 m_lType = wxBITMAP_TYPE_PNG;
28 };
29
30 virtual bool LoadFile( wxBitmap* pBitmap
31 ,const wxString& rName
32 ,HPS hPs
33 ,long lFlags
34 ,int nDesiredWidth
35 ,int nDesiredHeight
36 );
37 virtual bool SaveFile( wxBitmap* pBitmap
38 ,const wxString& rName
39 ,int nType
40 ,const wxPalette* pPalette = NULL
41 );
42 };
43
44 #endif
45 // _WX_PNGHAND_H_
46