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added wxEncodingToCodepage() and implemented it properly (using in32 API instead...
[wxWidgets.git] / include / wx / glcanvas.h
1 #ifndef _WX_GLCANVAS_H_BASE_
2 #define _WX_GLCANVAS_H_BASE_
3
4 #include "wx/defs.h"
5
6 #if wxUSE_GLCANVAS
7
8 #if defined(__WXMSW__)
9 #include "wx/msw/glcanvas.h"
10 #elif defined(__WXMOTIF__)
11 #include "wx/motif/glcanvas.h"
12 #elif defined(__WXGTK__)
13 #include "wx/gtk/glcanvas.h"
14 #elif defined(__WXMAC__)
15 #include "wx/mac/glcanvas.h"
16 #elif defined(__WXPM__)
17 #include "wx/os2/glcanvas.h"
18 #elif defined(__WXSTUBS__)
19 #include "wx/stubs/glcanvas.h"
20 #endif
21
22 #include "wx/app.h"
23 class WXDLLEXPORT wxGLApp : public wxApp
24 {
25 public:
26 wxGLApp() : wxApp() { }
27 virtual ~wxGLApp();
28
29 // use this in the constructor of the user-derived wxGLApp class to
30 // determine if an OpenGL rendering context with these attributes
31 // is available - returns TRUE if so, FALSE if not.
32 bool InitGLVisual(int *attribList);
33
34 private:
35 DECLARE_DYNAMIC_CLASS(wxGLApp)
36 };
37
38 #endif
39 // wxUSE_GLCANVAS
40 #endif
41 // _WX_GLCANVAS_H_BASE_