2 % automatically generated by HelpGen from
3 % encconv.h at 30/Dec/99 18:45:16
6 \section{\class{wxEncodingConverter
}}\label{wxencodingconverter
}
8 This class is capable of converting strings between any two
9 8-bit encodings/charsets. It can also convert from/to Unicode (but only
10 if you compiled wxWindows with wxUSE
\_UNICODE set to
1).
12 \wxheading{Derived from
}
14 \helpref{wxObject
}{wxobject
}
16 \wxheading{Include files
}
22 \helpref{wxFontMapper
}{wxfontmapper
},
23 \helpref{Writing non-English applications
}{nonenglishoverview
}
26 \latexignore{\rtfignore{\wxheading{Members
}}}
28 \membersection{wxEncodingConverter::wxEncodingConverter
}\label{wxencodingconverterwxencodingconverter
}
30 \func{}{wxEncodingConverter
}{\void}
34 \membersection{wxEncodingConverter::Init
}\label{wxencodingconverterinit
}
36 \func{bool
}{Init
}{\param{wxFontEncoding
}{input
\_enc},
\param{wxFontEncoding
}{output
\_enc},
\param{int
}{method = wxCONVERT
\_STRICT}}
38 Initialize convertion. Both output or input encoding may
39 be wxFONTENCODING
\_UNICODE, but only if wxUSE
\_ENCODING is set to
1.
40 All subsequent calls to
\helpref{Convert()
}{wxencodingconverterconvert
}
41 will interpret its argument
42 as a string in
{\it input
\_enc} encoding and will output string in
43 {\it output
\_enc} encoding.
44 You must call this method before calling Convert. You may call
45 it more than once in order to switch to another conversion.
46 {\it Method
} affects behaviour of Convert() in case input character
47 cannot be converted because it does not exist in output encoding:
49 \begin{twocollist
}\itemsep=
0pt
50 \twocolitem{{\bf wxCONVERT
\_STRICT}}{follow behaviour of GNU Recode -
51 just copy unconvertable characters to output and don't change them
52 (its integer value will stay the same)
}
53 \twocolitem{{\bf wxCONVERT
\_SUBSTITUTE}}{try some (lossy) substitutions
54 - e.g. replace unconvertable latin capitals with acute by ordinary
55 capitals, replace en-dash or em-dash by '-' etc.
}
58 Both modes gurantee that output string will have same length
61 \wxheading{Return value
}
63 FALSE if given conversion is impossible, TRUE otherwise
64 (conversion may be impossible either if you try to convert
65 to Unicode with non-Unicode build of wxWindows or if input
66 or output encoding is not supported.)
68 \membersection{wxEncodingConverter::Convert
}\label{wxencodingconverterconvert
}
70 \func{wxString
}{Convert
}{\param{const wxString\&
}{input
}}
72 \func{void
}{Convert
}{\param{const wxChar*
}{input
},
\param{wxChar*
}{output
}}
74 \func{void
}{Convert
}{\param{wxChar*
}{str
}}
76 \func{void
}{Convert
}{\param{const char*
}{input
},
\param{wxChar*
}{output
}}
78 Convert input string according to settings passed to
\helpref{Init
}{wxencodingconverterinit
}.
79 Note that you must call Init before using Convert!
81 \membersection{wxEncodingConverter::GetPlatformEquivalents
}\label{wxencodingconvertergetplatformequivalents
}
83 \func{static wxFontEncodingArray
}{GetPlatformEquivalents
}{\param{wxFontEncoding
}{enc
},
\param{int
}{platform = wxPLATFORM
\_CURRENT}}
85 Return equivalents for given font that are used
86 under given platform. Supported platforms:
88 \begin{itemize
}\itemsep=
0pt
89 \item wxPLATFORM
\_UNIX
90 \item wxPLATFORM
\_WINDOWS
93 \item wxPLATFORM
\_CURRENT
96 wxPLATFORM
\_CURRENT means the plaform this binary was compiled for.
101 current platform enc returned value
102 ----------------------------------------------
103 unix CP1250
{ISO8859_2
}
104 unix ISO8859_2
{ISO8859_2
}
105 windows ISO8859_2
{CP1250
}
106 unix CP1252
{ISO8859_1,ISO8859_15
}
109 Equivalence is defined in terms of convertibility:
110 2 encodings are equivalent if you can convert text between
111 then without loosing information (it may - and will - happen
112 that you loose special chars like quotation marks or em-dashes
113 but you shouldn't loose any diacritics and language-specific
114 characters when converting between equivalent encodings).
116 Remember that this function does
{\bf NOT
} check for presence of
117 fonts in system. It only tells you what are most suitable
118 encodings. (It usually returns only one encoding.)
122 \begin{itemize
}\itemsep=
0pt
123 \item Note that argument
{\it enc
} itself may be present in the returned array,
124 so that you can - as a side effect - detect whether the
125 encoding is native for this platform or not.
126 \item helpref
{Convert
}{wxencodingconverterconvert
} is not limited to
127 converting between equivalent encodings, it can convert between arbitrary
129 \item If
{\it enc
} is present in returned array, then it is
{\bf always
} first
131 \item Please note that the returned array may not contain any items at all.
134 \membersection{wxEncodingConverter::GetAllEquivalents
}\label{wxencodingconvertergetallequivalents
}
136 \func{static wxFontEncodingArray
}{GetAllEquivalents
}{\param{wxFontEncoding
}{enc
}}
139 \helpref{GetPlatformEquivalents
}{wxencodingconvertergetplatformequivalents
},
140 but this one will return ALL
141 equivalent encodings, regardless the platform, and including itself.
143 This platform's encodings are before others in the array. And again, if
{\it enc
} is in the array,
144 it is the very first item in it.