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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: penguin.cpp
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation
14 #pragma interface
15 #endif
16
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
19
20 #ifdef __BORLANDC__
21 #pragma hdrstop
22 #endif
23
24 #ifndef WX_PRECOMP
25 #include "wx/wx.h"
26 #endif
27
28 #include "penguin.h"
29 #include <GL/glu.h>
30
31 #define VIEW_ASPECT 1.3
32
33 /* `Main program' equivalent, creating windows and returning main app frame */
34 bool MyApp::OnInit(void)
35 {
36
37 /* Create the main frame window */
38 MyFrame *frame = new MyFrame(NULL, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
39
40 /* Make a menubar */
41 wxMenu *fileMenu = new wxMenu;
42
43 fileMenu->Append(wxID_EXIT, "E&xit");
44 wxMenuBar *menuBar = new wxMenuBar;
45 menuBar->Append(fileMenu, "&File");
46 frame->SetMenuBar(menuBar);
47
48 frame->m_canvas = new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200));
49
50 /* Load file wiht mesh data */
51 frame->m_canvas->LoadLWO( "penguin.lwo" );
52
53 /* Show the frame */
54 frame->Show(TRUE);
55
56 return TRUE;
57 }
58
59 IMPLEMENT_APP(MyApp)
60
61 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
62 EVT_MENU(wxID_EXIT, MyFrame::OnExit)
63 END_EVENT_TABLE()
64
65 /* My frame constructor */
66 MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
67 const wxSize& size, long style):
68 wxFrame(frame, -1, title, pos, size, style)
69 {
70 m_canvas = NULL;
71 }
72
73 /* Intercept menu commands */
74 void MyFrame::OnExit(wxCommandEvent& event)
75 {
76 Destroy();
77 }
78
79 bool MyFrame::OnClose(void)
80 {
81 return TRUE;
82 }
83
84 BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
85 EVT_SIZE(TestGLCanvas::OnSize)
86 EVT_PAINT(TestGLCanvas::OnPaint)
87 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
88 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse)
89 END_EVENT_TABLE()
90
91 TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
92 const wxPoint& pos, const wxSize& size, long style, const wxString& name):
93 wxGLCanvas(parent, id, pos, size, style, name)
94 {
95 block = FALSE;
96 }
97
98 TestGLCanvas::~TestGLCanvas(void)
99 {
100 /* destroy mesh */
101 lw_object_free(info.lwobject);
102 }
103
104 void TestGLCanvas::OnPaint( wxPaintEvent& event )
105 {
106 /* must always be here */
107 wxPaintDC dc(this);
108
109 #ifndef __WXMOTIF__
110 if (!GetContext()) return;
111 #endif
112
113 SetCurrent();
114
115 /* initialize OpenGL */
116 if (info.do_init == TRUE)
117 {
118 InitGL();
119 info.do_init = FALSE;
120 }
121
122 /* view */
123 glMatrixMode( GL_PROJECTION );
124 glLoadIdentity();
125 gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
126 glMatrixMode( GL_MODELVIEW );
127
128 /* clear */
129 glClearColor( .3, .4, .6, 1 );
130 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
131
132 /* transformations */
133 GLfloat m[4][4];
134 glLoadIdentity();
135 glTranslatef( 0, 0, -30 );
136 build_rotmatrix( m,info.quat );
137 glMultMatrixf( &m[0][0] );
138
139 /* draw object */
140 lw_object_show( info.lwobject );
141
142 /* flush */
143 glFlush();
144
145 /* swap */
146 SwapBuffers();
147 }
148
149 void TestGLCanvas::OnSize(wxSizeEvent& event)
150 {
151 int width, height;
152 GetClientSize(& width, & height);
153
154 #ifndef __WXMOTIF__
155 if (GetContext())
156 #endif
157 {
158 SetCurrent();
159 glViewport(0, 0, width, height);
160 }
161 }
162
163 void TestGLCanvas::OnEraseBackground(wxEraseEvent& event)
164 {
165 /* Do nothing, to avoid flashing on MSW */
166 }
167
168 void TestGLCanvas::LoadLWO(const wxString &filename)
169 {
170 /* test if lightwave object */
171 if (!lw_is_lwobject(filename)) return;
172
173 /* read lightwave object */
174 lwObject *lwobject = lw_object_read(filename);
175
176 /* scale */
177 lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
178
179 /* set up mesh info */
180 info.do_init = TRUE;
181 info.lwobject = lwobject;
182 info.beginx = 0;
183 info.beginy = 0;
184 info.zoom = 45;
185 trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
186 }
187
188 void TestGLCanvas::OnMouse( wxMouseEvent& event )
189 {
190 wxSize sz(GetClientSize());
191 if (event.Dragging())
192 {
193 /* drag in progress, simulate trackball */
194 float spin_quat[4];
195 trackball(spin_quat,
196 (2.0*info.beginx - sz.x) / sz.x,
197 ( sz.y - 2.0*info.beginy) / sz.y,
198 ( 2.0*event.GetX() - sz.x) / sz.x,
199 ( sz.y - 2.0*event.GetY()) / sz.y);
200
201 add_quats( spin_quat, info.quat, info.quat );
202
203 /* orientation has changed, redraw mesh */
204 Refresh(FALSE);
205 }
206
207 info.beginx = event.GetX();
208 info.beginy = event.GetY();
209 }
210
211 void TestGLCanvas::InitGL(void)
212 {
213 GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
214 GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
215 GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
216 GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
217
218 /* remove back faces */
219 glDisable(GL_CULL_FACE);
220 glEnable(GL_DEPTH_TEST);
221
222 /* speedups */
223 glEnable(GL_DITHER);
224 glShadeModel(GL_SMOOTH);
225 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
226 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
227
228 /* light */
229 glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
230 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
231 glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
232 glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
233 glEnable(GL_LIGHT0);
234 glEnable(GL_LIGHT1);
235 glEnable(GL_LIGHTING);
236
237 glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
238 glEnable(GL_COLOR_MATERIAL);
239 }
240
241