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git.saurik.com Git - wxWidgets.git/blob - samples/html/about/about.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include <wx/wxprec.h>
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
25 #include <wx/wxhtml.h>
27 // ----------------------------------------------------------------------------
29 // ----------------------------------------------------------------------------
32 // Define a new application type, each program should derive a class from wxApp
33 class MyApp
: public wxApp
36 // override base class virtuals
37 // ----------------------------
39 // this one is called on application startup and is a good place for the app
40 // initialization (doing it here and not in the ctor allows to have an error
41 // return: if OnInit() returns false, the application terminates)
42 virtual bool OnInit();
45 // Define a new frame type: this is going to be our main frame
46 class MyFrame
: public wxFrame
50 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
52 // event handlers (these functions should _not_ be virtual)
53 void OnQuit(wxCommandEvent
& event
);
54 void OnAbout(wxCommandEvent
& event
);
57 // any class wishing to process wxWindows events must use this macro
61 // ----------------------------------------------------------------------------
63 // ----------------------------------------------------------------------------
65 // IDs for the controls and the menu commands
74 // controls start here (the numbers are, of course, arbitrary)
78 // ----------------------------------------------------------------------------
79 // event tables and other macros for wxWindows
80 // ----------------------------------------------------------------------------
82 // the event tables connect the wxWindows events with the functions (event
83 // handlers) which process them. It can be also done at run-time, but for the
84 // simple menu events like this the static method is much simpler.
85 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
86 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
87 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
90 // Create a new application object: this macro will allow wxWindows to create
91 // the application object during program execution (it's better than using a
92 // static object for many reasons) and also declares the accessor function
93 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
97 // ============================================================================
99 // ============================================================================
101 // ----------------------------------------------------------------------------
102 // the application class
103 // ----------------------------------------------------------------------------
104 // `Main program' equivalent: the program execution "starts" here
107 wxImage::AddHandler(new wxPNGHandler
);
108 // Create the main application window
109 MyFrame
*frame
= new MyFrame("wxHtmlWindow testing application",
110 wxPoint(50, 50), wxSize(150, 50));
112 // Show it and tell the application that it's our main window
113 // @@@ what does it do exactly, in fact? is it necessary here?
118 // success: wxApp::OnRun() will be called which will enter the main message
119 // loop and the application will run. If we returned FALSE here, the
120 // application would exit immediately.
124 // ----------------------------------------------------------------------------
126 // ----------------------------------------------------------------------------
130 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
131 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
134 wxMenu
*menuFile
= new wxMenu
;
136 menuFile
->Append(Minimal_About
, "&About");
137 menuFile
->Append(Minimal_Quit
, "E&xit");
139 // now append the freshly created menu to the menu bar...
140 wxMenuBar
*menuBar
= new wxMenuBar
;
141 menuBar
->Append(menuFile
, "&File");
143 // ... and attach this menu bar to the frame
150 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
152 // TRUE is to force the frame to close
156 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
160 wxDialog
dlg(this, -1, "About", wxDefaultPosition
, wxSize(400, 250), wxDIALOG_MODAL
| wxDEFAULT_DIALOG_STYLE
);
162 wxDialog
dlg(this, -1, "About", wxDefaultPosition
, wxSize(400, 230), wxDIALOG_MODAL
| wxDEFAULT_DIALOG_STYLE
);
165 html
= new wxHtmlWindow(&dlg
, -1, wxPoint(10, 10), wxSize(380, 160), "htmlWindow", FALSE
);
166 html
-> SetBorders(0);
167 html
-> LoadPage("data/about.htm");
168 wxButton
*bu1
= new wxButton(&dlg
, wxID_OK
, "OK", wxPoint(250, 185), wxSize(100, 30));