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1 ------------------------------------------------------------------------
2 How to build the sources from SVN
3 ------------------------------------------------------------------------
4
5 Please use the install.txt files in docs/gtk, docs/msw, docs/motif, docs/mac
6 etc. alongside these instructions.
7
8 I) Windows using plain makefiles
9 ----------------------------------------
10
11 a) If using Microsoft Visual C++ 5.0 or 6.0
12
13 Ensure that the command-line compiler and tools (including
14 nmake) are installed and ready to run. Depending on your
15 installation there may be a batch file (commonly named VCVARS32.BAT)
16 that needs to be run to set correct environment variables and PATH entries.
17
18 Continue with item c) below.
19
20
21 b) If using the MinGW or Cygwin compilers
22
23 You can get MinGW from http://www.mingw.org/
24
25 Cygwin is available at http://www.cygwin.com/
26
27 If you are using Cygwin or MinGW together with the MSYS environment, you
28 can build the library using configure (see "Unix ports" and
29 "Windows using configure" below). You can also
30 build wxWidgets without configure using native makefile, but only with
31 MinGW. Using Cygwin together with Windows makefile is no longer supported.
32
33 If building with MinGW without configure:
34
35 -> Set your path so that it includes the directory
36 where your compiler and tools reside
37
38 -> Make sure you have GNU Make installed. It must be Windows native version.
39 Download it from http://www.mingw.org, the executable will be called
40 mingw32-make.exe.
41
42 -> Modern version of MinGW is required; preferably MinGW 2.0 (with gcc3),
43 but MinGW with gcc-2.95.3 will suffice. If you are using 2.95, you will
44 have to change variable GCC_VERSION in config.gcc (see msw/install.txt
45 for details).
46
47 If using configure, Unix instructions apply.
48
49
50 c) Build instructions
51
52 Assuming that you installed the wxWidgets sources into c:\wxWidgets:
53
54 -> Copy c:\wxWidgets\include\wx\msw\setup0.h
55 to c:\wxWidgets\include\wx\msw\setup.h
56 -> Edit c:\wxWidgets\include\wx\msw\setup.h to choose
57 the features you would like to compile wxWidgets with[out].
58
59 and std iostreams are disabled with
60 #define wxUSE_STD_IOSTREAM 0
61
62 -> type: cd c:\wxWidgets\build\msw
63 -> type: make -f makefile.gcc (if using GNU tools)
64 or type: nmake -f makefile.vc (if using MS VC++)
65 etc.
66
67 See also docs/msw/install.txt for additional compilation options.
68
69 d) Borland (including free command line tools)
70 Download tools from http://www.borland.com/downloads/
71
72 See docs/msw/install.txt for details; in brief:
73
74 -> type cd c:\wxWidgets\build\msw
75 -> type make -f makefile.bcc
76
77 You can customize many things in the build process, detailed description is
78 in docs/msw/install.txt.
79
80
81 II) Unix ports
82 --------------
83
84 Building wxGTK or wxMotif completely without configure
85 won't ever work, but there is now a new makefile system
86 that works without libtool and automake, using only
87 configure to create what is needed.
88
89 In order to create configure, you need to have the
90 GNU autoconf package (version > 2.54) installed
91 on your system and type run "autoconf" in the base
92 directory (or run the autogen.sh script in the same
93 directory, which just calls autoconf). Note that you usually don't
94 need to do this because configure is included in SVN.
95
96 Set WXWIN environment variable to the base directory such
97 as ~/wxWidgets (this is actually not really needed).
98
99 -> type: export WXWIN=~/wxWidgets
100 -> type: md mybuild
101 -> type: cd mybuild
102 -> type: ../configure --with-motif
103 or type: ../configure --with-gtk
104 -> type: make
105 -> type: su <type root password>
106 -> type: make install
107 -> type: ldconfig
108 -> type: exit
109
110 Call configure with --disable-shared to create a static
111 library. Calling "make uninstall" will remove the installed
112 library and "make dist" will create a distribution (not
113 yet complete).
114
115 III) Windows using configure
116 ----------------------------------------
117
118 wxWidgets can be built on Windows using MSYS (see
119 http://www.mingw.org/), which is a POSIX build environment
120 for Windows. With MSYS you can just ./configure && make (see also VII,
121 Unix->Windows cross-compiling using configure).
122
123 Of course, you can also build the library using plain makefiles (see
124 section I).
125
126 IV) Classic MacOS using CodeWarrior (eg MacOS 8.x/9.x)
127 ----------------------------------------
128
129 Refer to the readme.txt and install.txt files in docs/mac to build
130 wxWidgets under Classic Mac OS using CodeWarrior.
131
132 If you are checking out the SVN sources using svn under Mac OS X and
133 compiling under Classic Mac OS:
134
135 - make sure that all text files have a Mac OS type of 'TEXT' otherwise
136 CodeWarrior may ignore them. Checking out the SVN sources using svn
137 under Mac OS X creates untyped files which can lead to compilation
138 errors under CodeWarrior which are hard to track down.
139
140 - convert the xml files to CodeWarrior binary projects using the supplied
141 AppleScript in docs/mac (M5xml2mcp.applescript for CodeWarrior 5.3)
142
143 V) MacOS X using configure and the Developer Tools
144 ----------------------------------------
145
146 You need to have the Developer Tools installed. If this is not the case,
147 you will need to register at the Apple Developer web site (this is a free
148 registration) in order to download the Developer Tools installer.
149
150 In order to create configure, you need to have the
151 GNU autoconf package (version >= 2.54) installed
152 on your system and type run "autoconf" in the base
153 directory (or run the autogen.sh script in the same
154 directory, which just calls autoconf).
155
156 -> type: mkdir macbuild
157 -> type: cd macbuild
158 -> type: ../configure --with-mac
159 or type: ../configure
160 -> type: make
161
162 VI) OS/2
163 ----------------------------------------
164 No notes.
165
166 VII) Unix->Windows cross-compiling using configure
167 --------------------------------------------------
168
169 First you'll need a cross-compiler; linux glibc binaries of MinGW and
170 Cygwin (both based on egcs) can be found at
171 ftp://ftp.objsw.com/pub/crossgcc/linux-x-win32. Alternative binaries,
172 based on the latest MinGW release can be found at
173 http://members.telering.at/jessich/mingw/mingwcross/mingw_cross.html
174 Otherwise you can compile one yourself.
175
176 [ A Note about Cygwin and MinGW: the main difference is that Cygwin
177 binaries are always linked against cygwin.dll. This dll encapsulates most
178 standard Unix C extensions, which is very handy if you're porting unix
179 software to windows. However, wxMSW doesn't need this, so MinGW is
180 preferable if you write portable C(++). ]
181
182 You might want to build both Unix and Windows binaries in the same source
183 tree; to do this make subdirs for each e.g. unix and win32. If you've
184 already build wxWidgets in the main dir, do a 'make distclean' there,
185 otherwise configure will get confused. (In any case, read the section 'Unix
186 using configure' and make sure you're able to build a native wxWidgets
187 library; cross-compiling errors can be pretty obscure and you'll want to be
188 sure that your configure setup is basically sound.)
189
190 To cross compile the windows library, do
191 -> cd win32
192 (or whatever you called it)
193 Now run configure. There are two ways to do this
194 -> ../configure --host=i586-mingw32 --build=i586-linux --with-mingw
195 where --build= should read whatever platform you're building on. Configure
196 will notice that build and host platforms differ, and automatically prepend
197 i586-mingw32- to gcc, ar, ld, etc (make sure they're in the PATH!).
198 The other way to run configure is by specifying the names of the binaries
199 yourself:
200 -> CC=i586-mingw32-gcc CXX=i586-mingw32-g++ RANLIB=i586-mingw32-ranlib \
201 DLLTOOL=i586-mingw32-dlltool LD=i586-mingw32-ld NM=i586-mingw32-nm \
202 ../configure --host=i586-mingw32 --with-mingw
203
204 (all assuming you're using MinGW)
205 By default this will compile a DLL, if you want a static library,
206 specify --disable-shared.
207
208 Type
209 -> make
210 and wait, wait, wait. Don't leave the room, because the minute you do there
211 will be a compile error :-)
212
213 NB: if you are using a very old compiler you risk to get quite a few warnings
214 about "ANSI C++ forbids implicit conversion from 'void *'" in all places
215 where va_arg macro is used. This is due to a bug in (some versions of)
216 MinGW headers which may be corrected by upgrading your compier,
217 otherwise you might edit the file
218
219 ${install_prefix}/lib/gcc-lib/i586-mingw32/egcs-2.91.57/include/stdarg.h
220
221 (instead of egcs-2.91.57 you may have something different), searching for
222 the lines
223
224 /* Define __gnuc_va_list. */
225
226 #ifndef __GNUC_VA_LIST
227 #define __GNUC_VA_LIST
228 #if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
229 typedef char *__gnuc_va_list;
230 #else
231 typedef void *__gnuc_va_list;
232 #endif
233 #endif
234
235 and adding "|| defined(_WIN32)" to the list of platforms on which
236 __gnuc_va_list is char *.
237
238 If this is successful, you end up with a wx23_2.dll/libwx23_2.a in win32/lib
239 (or just libwx_msw.a if you opted for a static build).
240 Now try building the minimal sample:
241
242 -> cd samples/minimal
243 -> make
244
245 and run it with wine, for example (or copy to a Windows box)
246 -> wine minimal.exe
247
248 If all is well, do an install; from win32
249 -> make install
250
251 Native and cross-compiled installations can co-exist peacefully
252 (as long as their widget sets differ), except for wx-config. You might
253 want to rename the cross-compiled one to i586-mingw32-wx-config, or something.
254
255 Cross-compiling TODO:
256 ---------------------
257 - resource compiling must be done manually for now (should/can we link the
258 default wx resources into libwx_msw.a?) [ No we can't; the linker won't
259 link it in... you have to supply an object file ]
260 - static executables are HUGE -- there must be room for improvement.
261