1 \section{Event handling overview
}\label{eventhandlingoverview
}
3 Classes:
\helpref{wxEvtHandler
}{wxevthandler
},
\helpref{wxWindow
}{wxwindow
},
\helpref{wxEvent
}{wxevent
}
5 \subsection{Introduction
}\label{eventintroduction
}
7 Before version
2.0 of wxWidgets, events were handled by the application
8 either by supplying callback functions, or by overriding virtual member
9 functions such as
{\bf OnSize
}.
11 From wxWidgets
2.0,
{\it event tables
} are used instead, with a few exceptions.
13 An event table is placed in an implementation file to tell wxWidgets how to map
14 events to member functions. These member functions are not virtual functions, but
15 they are all similar in form: they take a single wxEvent-derived argument, and have a void return
18 Here's an example of an event table.
21 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
29 The first two entries map menu commands to two different member functions. The
30 EVT
\_SIZE macro doesn't need a window identifier, since normally you are only
31 interested in the current window's size events.
33 The EVT
\_BUTTON macro demonstrates that the originating event does not have to
34 come from the window class implementing the event table -- if the event source
35 is a button within a panel within a frame, this will still work, because event
36 tables are searched up through the hierarchy of windows for the command events.
37 In this case, the button's event table will be searched, then the parent
38 panel's, then the frame's.
40 As mentioned before, the member functions that handle events do not have to be
41 virtual. Indeed, the member functions should not be virtual as the event
42 handler ignores that the functions are virtual, i.e. overriding a virtual
43 member function in a derived class will not have any effect. These member
44 functions take an event argument, and the class of event differs according to
45 the type of event and the class of the originating window. For size events,
46 \helpref{wxSizeEvent
}{wxsizeevent
} is used. For menu commands and most
47 control commands (such as button presses),
48 \helpref{wxCommandEvent
}{wxcommandevent
} is used. When controls get more
49 complicated, then specific event classes are used, such as
50 \helpref{wxTreeEvent
}{wxtreeevent
} for events from
51 \helpref{wxTreeCtrl
}{wxtreectrl
} windows.
53 As well as the event table in the implementation file, there must also be a
54 DECLARE
\_EVENT\_TABLE macro somewhere in the class declaration. For example:
58 class MyFrame : public wxFrame
62 void OnExit(wxCommandEvent& event);
63 void OnSize(wxSizeEvent& event);
74 Note that this macro may occur in any section of the class (public, protected
75 or private) but that it is probably better to insert it at the end, as shown,
76 because this macro implicitly changes the access to protected which may be
77 quite unexpected if there is anything following it.
79 Finally, if you don't like using macros for static initialization of the event
80 tables you may also use
\helpref{wxEvtHandler::Connect
}{wxevthandlerconnect
} to
81 connect the events to the handlers dynamically, during run-time. See the
82 \helpref{event sample
}{sampleevent
} for an example of doing it.
85 \subsection{How events are processed
}\label{eventprocessing
}
87 When an event is received from the windowing system, wxWidgets calls
88 \helpref{wxEvtHandler::ProcessEvent
}{wxevthandlerprocessevent
} on the first
89 event handler object belonging to the window generating the event.
91 It may be noted that wxWidgets' event processing system implements something
92 very close to virtual methods in normal C++, i.e. it is possible to alter
93 the behaviour of a class by overriding its event handling functions. In
94 many cases this works even for changing the behaviour of native controls.
95 For example it is possible to filter out a number of key events sent by the
96 system to a native text control by overriding wxTextCtrl and defining a
97 handler for key events using EVT
\_KEY\_DOWN. This would indeed prevent
98 any key events from being sent to the native control - which might not be
99 what is desired. In this case the event handler function has to call Skip()
100 so as to indicate that the search for the event handler should continue.
102 To summarize, instead of explicitly calling the base class version as you
103 would have done with C++ virtual functions (i.e.
{\it wxTextCtrl::OnChar()
}),
104 you should instead call
\helpref{Skip
}{wxeventskip
}.
106 In practice, this would look like this if the derived text control only
107 accepts 'a' to 'z' and 'A' to 'Z':
111 void MyTextCtrl::OnChar(wxKeyEvent& event)
113 if ( isalpha( event.KeyCode() ) )
115 // key code is within legal range. we call event.Skip() so the
116 // event can be processed either in the base wxWidgets class
117 // or the native control.
123 // illegal key hit. we don't call event.Skip() so the
124 // event is not processed anywhere else.
133 The normal order of event table searching by ProcessEvent is as follows:
135 \begin{enumerate
}\itemsep=
0pt
136 \item If the object is disabled (via a call to
\helpref{wxEvtHandler::SetEvtHandlerEnabled
}{wxevthandlersetevthandlerenabled
})
137 the function skips to step (
6).
138 \item If the object is a wxWindow,
{\bf ProcessEvent
} is recursively called on the window's
\rtfsp
139 \helpref{wxValidator
}{wxvalidator
}. If this returns true, the function exits.
140 \item {\bf SearchEventTable
} is called for this event handler. If this fails, the base
141 class table is tried, and so on until no more tables exist or an appropriate function was found,
142 in which case the function exits.
143 \item The search is applied down the entire chain of event handlers (usually the chain has a length
144 of one). If this succeeds, the function exits.
145 \item If the object is a wxWindow and the event is set to set to propagate (in the library only
146 wxCommandEvent based events are set to propagate),
{\bf ProcessEvent
} is recursively applied
147 to the parent window's event handler. If this returns true, the function exits.
148 \item Finally,
{\bf ProcessEvent
} is called on the wxApp object.
151 {\bf Pay close attention to Step
5.
} People often overlook or get
152 confused by this powerful feature of the wxWidgets event processing
153 system. To put it a different way, events set to propagate
154 (
\helpref{See: wxEvent::ShouldPropagate
}{wxeventshouldpropagate
})
155 (most likely derived either directly or indirectly from wxCommandEvent)
156 will travel up the containment hierarchy from child to parent until the
157 maximal propagation level is reached or an event handler is found that
158 doesn't call
\helpref{event.Skip()
}{wxeventskip
}.
160 Finally, there is another additional complication (which, in fact, simplifies
161 life of wxWidgets programmers significantly): when propagating the command
162 events upwards to the parent window, the event propagation stops when it
163 reaches the parent dialog, if any. This means that you don't risk to get
164 unexpected events from the dialog controls (which might be left unprocessed by
165 the dialog itself because it doesn't care about them) when a modal dialog is
166 popped up. The events do propagate beyond the frames, however. The rationale
167 for this choice is that there are only a few frames in a typical application
168 and their parent-child relation are well understood by the programmer while it
169 may be very difficult, if not impossible, to track down all the dialogs which
170 may be popped up in a complex program (remember that some are created
171 automatically by wxWidgets). If you need to specify a different behaviour for
172 some reason, you can use
173 \helpref{SetExtraStyle(wxWS
\_EX\_BLOCK\_EVENTS)
}{wxwindowsetextrastyle
}
174 explicitly to prevent the events from being propagated beyond the given window
175 or unset this flag for the dialogs which have it on by default.
177 Typically events that deal with a window as a window (size, motion,
178 paint, mouse, keyboard, etc.) are sent only to the window. Events
179 that have a higher level of meaning and/or are generated by the window
180 itself, (button click, menu select, tree expand, etc.) are command
181 events and are sent up to the parent to see if it is interested in the
184 Note that your application may wish to override ProcessEvent to redirect processing of
185 events. This is done in the
document/view framework, for example, to allow event handlers
186 to be defined in the
document or view. To test for command events (which will probably
187 be the only events you wish to redirect), you may use
188 \helpref{wxEvent::IsCommandEvent
}{wxeventiscommandevent
} for efficiency,
189 instead of using the slower run-time type system.
191 As mentioned above, only command events are recursively applied to the parents event
192 handler in the library itself. As this quite often causes confusion for users,
193 here is a list of system events which will NOT get sent to the parent's event handler:
195 \begin{twocollist
}\itemsep=
0pt
196 \twocolitem{\helpref{wxEvent
}{wxevent
}}{The event base class
}
197 \twocolitem{\helpref{wxActivateEvent
}{wxactivateevent
}}{A window or application activation event
}
198 \twocolitem{\helpref{wxCloseEvent
}{wxcloseevent
}}{A close window or end session event
}
199 \twocolitem{\helpref{wxEraseEvent
}{wxeraseevent
}}{An erase background event
}
200 \twocolitem{\helpref{wxFocusEvent
}{wxfocusevent
}}{A window focus event
}
201 \twocolitem{\helpref{wxKeyEvent
}{wxkeyevent
}}{A keypress event
}
202 \twocolitem{\helpref{wxIdleEvent
}{wxidleevent
}}{An idle event
}
203 \twocolitem{\helpref{wxInitDialogEvent
}{wxinitdialogevent
}}{A dialog initialisation event
}
204 \twocolitem{\helpref{wxJoystickEvent
}{wxjoystickevent
}}{A joystick event
}
205 \twocolitem{\helpref{wxMenuEvent
}{wxmenuevent
}}{A menu event
}
206 \twocolitem{\helpref{wxMouseEvent
}{wxmouseevent
}}{A mouse event
}
207 \twocolitem{\helpref{wxMoveEvent
}{wxmoveevent
}}{A move event
}
208 \twocolitem{\helpref{wxPaintEvent
}{wxpaintevent
}}{A paint event
}
209 \twocolitem{\helpref{wxQueryLayoutInfoEvent
}{wxquerylayoutinfoevent
}}{Used to query layout information
}
210 \twocolitem{\helpref{wxSetCursorEvent
}{wxsetcursorevent
}}{Used for special cursor processing based on current mouse position
}
211 \twocolitem{\helpref{wxSizeEvent
}{wxsizeevent
}}{A size event
}
212 \twocolitem{\helpref{wxScrollWinEvent
}{wxscrollwinevent
}}{A scroll event sent by a scrolled window (not a scroll bar)
}
213 \twocolitem{\helpref{wxSysColourChangedEvent
}{wxsyscolourchangedevent
}}{A system colour change event
}
216 In some cases, it might be desired by the programmer to get a certain number
217 of system events in a parent window, for example all key events sent to, but not
218 used by, the native controls in a dialog. In this case, a special event handler
219 will have to be written that will override ProcessEvent() in order to pass
220 all events (or any selection of them) to the parent window.
223 \subsection{Events generated by the user vs programmatically generated events
}\label{progevent
}
225 While generically
\helpref{wxEvents
}{wxevent
} can be generated both by user
226 actions (e.g. resize of a
\helpref{wxWindow
}{wxwindow
}) and by calls to functions
227 (e.g.
\helpref{wxWindow::SetSize
}{wxwindowsetsize
}), wxWidgets controls
228 normally send
\helpref{wxCommandEvent
}{wxcommandevent
}-derived events only for
229 the user-generated events. The only
{\bf exceptions
} to this rule are:
231 \begin{twocollist
}\itemsep=
0pt
232 \twocolitem{\helpref{wxNotebook::AddPage
}{wxnotebookaddpage
}}{No event-free alternatives
}
233 \twocolitem{\helpref{wxNotebook::AdvanceSelection
}{wxnotebookadvanceselection
}}{No event-free alternatives
}
234 \twocolitem{\helpref{wxNotebook::DeletePage
}{wxnotebookdeletepage
}}{No event-free alternatives
}
235 \twocolitem{\helpref{wxNotebook::SetSelection
}{wxnotebooksetselection
}}{Use
\helpref{wxNotebook::ChangeSelection
}{wxnotebookchangeselection
} instead, as
\helpref{wxNotebook::SetSelection
}{wxnotebooksetselection
} is deprecated
}
236 \twocolitem{\helpref{wxTreeCtrl::Delete
}{wxtreectrldelete
}}{No event-free alternatives
}
237 \twocolitem{\helpref{wxTreeCtrl::DeleteAllItems
}{wxtreectrldeleteallitems
}}{No event-free alternatives
}
238 \twocolitem{\helpref{wxTreeCtrl::EditLabel
}{wxtreectrleditlabel
}}{No event-free alternatives
}
239 \twocolitem{All
\helpref{wxTextCtrl
}{wxtextctrl
} methods
}{\helpref{wxTextCtrl::ChangeValue
}{wxtextctrlchangevalue
} can be used instead
240 of
\helpref{wxTextCtrl::SetValue
}{wxtextctrlsetvalue
} but the other functions,
241 such as
\helpref{Replace
}{wxtextctrlreplace
} or
\helpref{WriteText
}{wxtextctrlwritetext
}
242 don't have event-free equivalents
}
246 % VZ: it doesn't work like this, but just in case we ever reenable this
247 % behaviour, I leave it here
249 % \subsection{Redirection of command events to the window with the focus}
251 % The usual upward search through the window hierarchy for command event
252 % handlers does not always meet an application's requirements. Say you have two
253 % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
254 % buttons. To avoid the need to define event handlers in the frame
255 % and redirect them explicitly to the window with the focus, command events
256 % are sent to the window with the focus first, for
257 % menu and toolbar command and UI update events only. This means that
258 % each window can handle its own commands and UI updates independently. In
259 % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
260 % requests, so no extra coding is required to support them in your menus and
263 \subsection{Pluggable event handlers
}\label{pluggablehandlers
}
265 In fact, you don't have to derive a new class from a window class
266 if you don't want to. You can derive a new class from wxEvtHandler instead,
267 defining the appropriate event table, and then call
268 \rtfsp\helpref{wxWindow::SetEventHandler
}{wxwindowseteventhandler
} (or, preferably,
269 \rtfsp\helpref{wxWindow::PushEventHandler
}{wxwindowpusheventhandler
}) to make this
270 event handler the object that responds to events. This way, you can avoid
271 a lot of class derivation, and use instances of the same event handler class (but different
272 objects as the same event handler object shouldn't be used more than once) to
273 handle events from instances of different widget classes. If you ever have to call a window's event handler
274 manually, use the GetEventHandler function to retrieve the window's event handler and use that
275 to call the member function. By default, GetEventHandler returns a pointer to the window itself
276 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
278 One use of PushEventHandler is to temporarily or permanently change the
279 behaviour of the GUI. For example, you might want to invoke a dialog editor
280 in your application that changes aspects of dialog boxes. You can
281 grab all the input for an existing dialog box, and edit it `in situ',
282 before restoring its behaviour to normal. So even if the application
283 has derived new classes to customize behaviour, your utility can indulge
284 in a spot of body-snatching. It could be a useful technique for on-line
285 tutorials, too, where you take a user through a serious of steps and
286 don't want them to diverge from the lesson. Here, you can examine the events
287 coming from buttons and windows, and if acceptable, pass them through to
288 the original event handler. Use PushEventHandler/PopEventHandler
289 to form a chain of event handlers, where each handler processes a different
290 range of events independently from the other handlers.
292 \subsection{Window identifiers
}\label{windowids
}
294 \index{identifiers
}\index{wxID
}Window identifiers are integers, and are used to
295 uniquely determine window identity in the event system (though you can use it
296 for other purposes). In fact, identifiers do not need to be unique
297 across your entire application just so long as they are unique within a
298 particular context you're interested in, such as a frame and its children. You
299 may use the
{\tt wxID
\_OK} identifier, for example, on any number of dialogs so
300 long as you don't have several within the same dialog.
302 If you pass
{\tt wxID
\_ANY} to a window constructor, an identifier will be
303 generated for you automatically by wxWidgets. This is useful when you don't
304 care about the exact identifier either because you're not going to process the
305 events from the control being created at all or because you process the events
306 from all controls in one place (in which case you should specify
{\tt wxID
\_ANY}
307 in the event table or
\helpref{wxEvtHandler::Connect
}{wxevthandlerconnect
} call
308 as well. The automatically generated identifiers are always negative and so
309 will never conflict with the user-specified identifiers which must be always
312 The following standard identifiers are supplied. You can use wxID
\_HIGHEST to
313 determine the number above which it is safe to define your own identifiers. Or,
314 you can use identifiers below wxID
\_LOWEST.
319 #define wxID_LOWEST
4999
321 #define wxID_OPEN
5000
322 #define wxID_CLOSE
5001
323 #define wxID_NEW
5002
324 #define wxID_SAVE
5003
325 #define wxID_SAVEAS
5004
326 #define wxID_REVERT
5005
327 #define wxID_EXIT
5006
328 #define wxID_UNDO
5007
329 #define wxID_REDO
5008
330 #define wxID_HELP
5009
331 #define wxID_PRINT
5010
332 #define wxID_PRINT_SETUP
5011
333 #define wxID_PREVIEW
5012
334 #define wxID_ABOUT
5013
335 #define wxID_HELP_CONTENTS
5014
336 #define wxID_HELP_COMMANDS
5015
337 #define wxID_HELP_PROCEDURES
5016
338 #define wxID_HELP_CONTEXT
5017
340 #define wxID_CUT
5030
341 #define wxID_COPY
5031
342 #define wxID_PASTE
5032
343 #define wxID_CLEAR
5033
344 #define wxID_FIND
5034
345 #define wxID_DUPLICATE
5035
346 #define wxID_SELECTALL
5036
347 #define wxID_DELETE
5037
348 #define wxID_REPLACE
5038
349 #define wxID_REPLACE_ALL
5039
350 #define wxID_PROPERTIES
5040
352 #define wxID_VIEW_DETAILS
5041
353 #define wxID_VIEW_LARGEICONS
5042
354 #define wxID_VIEW_SMALLICONS
5043
355 #define wxID_VIEW_LIST
5044
356 #define wxID_VIEW_SORTDATE
5045
357 #define wxID_VIEW_SORTNAME
5046
358 #define wxID_VIEW_SORTSIZE
5047
359 #define wxID_VIEW_SORTTYPE
5048
361 #define wxID_FILE1
5050
362 #define wxID_FILE2
5051
363 #define wxID_FILE3
5052
364 #define wxID_FILE4
5053
365 #define wxID_FILE5
5054
366 #define wxID_FILE6
5055
367 #define wxID_FILE7
5056
368 #define wxID_FILE8
5057
369 #define wxID_FILE9
5058
372 #define wxID_CANCEL
5101
373 #define wxID_APPLY
5102
374 #define wxID_YES
5103
376 #define wxID_STATIC
5105
378 #define wxID_HIGHEST
5999
381 \subsection{Event macros summary
}\label{eventmacros
}
383 \wxheading{Macros listed by event class
}
385 The documentation for specific event macros is organised by event class. Please refer
386 to these sections for details.
389 \begin{twocollist
}\itemsep=
0pt
390 \twocolitem{\helpref{wxActivateEvent
}{wxactivateevent
}}{The EVT
\_ACTIVATE and EVT
\_ACTIVATE\_APP macros intercept
391 activation and deactivation events.
}
392 \twocolitem{\helpref{wxCommandEvent
}{wxcommandevent
}}{A range of commonly-used control events.
}
393 \twocolitem{\helpref{wxCloseEvent
}{wxcloseevent
}}{The EVT
\_CLOSE macro handles window closure
394 called via
\helpref{wxWindow::Close
}{wxwindowclose
}.
}
395 \twocolitem{\helpref{wxDropFilesEvent
}{wxdropfilesevent
}}{The EVT
\_DROP\_FILES macros handles
397 \twocolitem{\helpref{wxEraseEvent
}{wxeraseevent
}}{The EVT
\_ERASE\_BACKGROUND macro is used to handle window erase requests.
}
398 \twocolitem{\helpref{wxFocusEvent
}{wxfocusevent
}}{The EVT
\_SET\_FOCUS and EVT
\_KILL\_FOCUS macros are used to handle keyboard focus events.
}
399 \twocolitem{\helpref{wxKeyEvent
}{wxkeyevent
}}{EVT
\_CHAR, EVT
\_KEY\_DOWN and
400 EVT
\_KEY\_UP macros handle keyboard input for any window.
}
401 \twocolitem{\helpref{wxIdleEvent
}{wxidleevent
}}{The EVT
\_IDLE macro handle application idle events
402 (to process background tasks, for example).
}
403 \twocolitem{\helpref{wxInitDialogEvent
}{wxinitdialogevent
}}{The EVT
\_INIT\_DIALOG macro is used
404 to handle dialog initialisation.
}
405 \twocolitem{\helpref{wxListEvent
}{wxlistevent
}}{These macros handle
\helpref{wxListCtrl
}{wxlistctrl
} events.
}
406 \twocolitem{\helpref{wxMenuEvent
}{wxmenuevent
}}{These macros handle special menu events (not menu commands).
}
407 \twocolitem{\helpref{wxMouseEvent
}{wxmouseevent
}}{Mouse event macros can handle either individual
408 mouse events or all mouse events.
}
409 \twocolitem{\helpref{wxMoveEvent
}{wxmoveevent
}}{The EVT
\_MOVE macro is used to handle a window move.
}
410 \twocolitem{\helpref{wxPaintEvent
}{wxpaintevent
}}{The EVT
\_PAINT macro is used to handle window paint requests.
}
411 \twocolitem{\helpref{wxScrollEvent
}{wxscrollevent
}}{These macros are used to handle scroll events from
412 \helpref{wxScrollBar
}{wxscrollbar
},
\helpref{wxSlider
}{wxslider
},and
\helpref{wxSpinButton
}{wxspinbutton
}.
}
413 \twocolitem{\helpref{wxSetCursorEvent
}{wxsetcursorevent
}}{The EVT
\_SET\_CURSOR macro is used for special cursor processing.
}
414 \twocolitem{\helpref{wxSizeEvent
}{wxsizeevent
}}{The EVT
\_SIZE macro is used to handle a window resize.
}
415 \twocolitem{\helpref{wxSplitterEvent
}{wxsplitterevent
}}{The EVT
\_SPLITTER\_SASH\_POS\_CHANGED, EVT
\_SPLITTER\_UNSPLIT
416 and EVT
\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.
}
417 \twocolitem{\helpref{wxSysColourChangedEvent
}{wxsyscolourchangedevent
}}{The EVT
\_SYS\_COLOUR\_CHANGED macro is used to handle
418 events informing the application that the user has changed the system colours (Windows only).
}
419 \twocolitem{\helpref{wxTreeEvent
}{wxtreeevent
}}{These macros handle
\helpref{wxTreeCtrl
}{wxtreectrl
} events.
}
420 \twocolitem{\helpref{wxUpdateUIEvent
}{wxupdateuievent
}}{The EVT
\_UPDATE\_UI macro is used to handle user interface
421 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
422 toolbars and controls.
}
425 \subsection{Custom event summary
}\label{customevents
}
427 \wxheading{General approach
}
429 Since version
2.2.x of wxWidgets, each event type is identified by ID which
430 is given to the event type
{\it at runtime
} which makes it possible to add
431 new event types to the library or application without risking ID clashes
432 (two different event types mistakingly getting the same event ID). This
433 event type ID is stored in a struct of type
{\bf const wxEventType
}.
435 In order to define a new event type, there are principally two choices.
436 One is to define a entirely new event class (typically deriving from
437 \helpref{wxEvent
}{wxevent
} or
\helpref{wxCommandEvent
}{wxcommandevent
}.
438 The other is to use the existing event classes and give them an new event
439 type. You'll have to define and declare a new event type using either way,
440 and this is done using the following macros:
443 // in the header of the source file
444 BEGIN_DECLARE_EVENT_TYPES()
445 DECLARE_EVENT_TYPE(name, value)
446 END_DECLARE_EVENT_TYPES()
448 // in the implementation
449 DEFINE_EVENT_TYPE(name)
452 You can ignore the
{\it value
} parameter of the DECLARE
\_EVENT\_TYPE macro
453 since it is used only for backwards compatibility with wxWidgets
2.0.x based
454 applications where you have to give the event type ID an explicit value.
456 See also the
\helpref{event sample
}{sampleevent
} for an example of code
457 defining and working with the custom event types.
459 \wxheading{Using existing event classes
}
461 If you just want to use a
\helpref{wxCommandEvent
}{wxcommandevent
} with
462 a new event type, you can then use one of the generic event table macros
463 listed below, without having to define a new macro yourself. This also
464 has the advantage that you won't have to define a new
\helpref{wxEvent::Clone()
}{wxeventclone
}
465 method for posting events between threads etc. This could look like this
470 DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -
1)
472 DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
474 // user code intercepting the event
476 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
477 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
479 EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
482 void MyFrame::OnMyEvent( wxCommandEvent &event )
485 wxString text = event.GetText();
489 // user code sending the event
491 void MyWindow::SendEvent()
493 wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
494 event.SetEventObject( this );
495 // Give it some contents
496 event.SetText( wxT("Hallo") );
498 GetEventHandler()->ProcessEvent( event );
504 \wxheading{Generic event table macros
}
507 \begin{twocollist
}\itemsep=
0pt
508 \twocolitem{\windowstyle{EVT
\_CUSTOM(event, id, func)
}}{Allows you to add a custom event table
509 entry by specifying the event identifier (such as wxEVT
\_SIZE), the window identifier,
510 and a member function to call.
}
511 \twocolitem{\windowstyle{EVT
\_CUSTOM\_RANGE(event, id1, id2, func)
}}{The same as EVT
\_CUSTOM,
512 but responds to a range of window identifiers.
}
513 \twocolitem{\windowstyle{EVT
\_COMMAND(id, event, func)
}}{The same as EVT
\_CUSTOM, but
514 expects a member function with a wxCommandEvent argument.
}
515 \twocolitem{\windowstyle{EVT
\_COMMAND\_RANGE(id1, id2, event, func)
}}{The same as EVT
\_CUSTOM\_RANGE, but
516 expects a member function with a wxCommandEvent argument.
}
517 \twocolitem{\windowstyle{EVT
\_NOTIFY(event, id, func)
}}{The same as EVT
\_CUSTOM, but
518 expects a member function with a wxNotifyEvent argument.
}
519 \twocolitem{\windowstyle{EVT
\_NOTIFY\_RANGE(event, id1, id2, func)
}}{The same as EVT
\_CUSTOM\_RANGE, but
520 expects a member function with a wxNotifyEvent argument.
}
524 \wxheading{Defining your own event class
}
526 Under certain circumstances, it will be required to define your own event
527 class e.g. for sending more complex data from one place to another. Apart
528 from defining your event class, you will also need to define your own
529 event table macro (which is quite long). Watch out to put in enough
530 casts to the inherited event function. Here is an example:
535 // code defining event
537 class wxPlotEvent: public wxNotifyEvent
540 wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id =
0 );
543 wxPlotCurve *GetCurve()
546 // required for sending with wxPostEvent()
550 wxPlotCurve *m_curve;
553 DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -
1 )
555 typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
557 #define EVT_PLOT(id, fn) \
558 DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -
1, \
559 (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
560 wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) NULL ),
563 // code implementing the event type and the event class
565 DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
567 wxPlotEvent::wxPlotEvent( ...
570 // user code intercepting the event
572 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
573 EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
576 void MyFrame::OnPlot( wxPlotEvent &event )
578 wxPlotCurve *curve = event.GetCurve();
582 // user code sending the event
584 void MyWindow::SendEvent()
586 wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
587 event.SetEventObject( this );
588 event.SetCurve( m_curve );
589 GetEventHandler()->ProcessEvent( event );