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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // for compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/renderer.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/string.h"
30 #include "wx/dc.h"
31 #include "wx/settings.h"
32 #include "wx/gdicmn.h"
33 #include "wx/module.h"
34 #include "wx/control.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/splitter.h"
38 #include "wx/dcmirror.h"
39
40 #ifdef __WXMAC__
41 #include "wx/osx/private.h"
42 #endif
43
44 // ----------------------------------------------------------------------------
45 // wxRendererGeneric: our wxRendererNative implementation
46 // ----------------------------------------------------------------------------
47
48 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
49 {
50 public:
51 wxRendererGeneric();
52
53 virtual int DrawHeaderButton(wxWindow *win,
54 wxDC& dc,
55 const wxRect& rect,
56 int flags = 0,
57 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
58 wxHeaderButtonParams* params = NULL);
59
60 virtual int DrawHeaderButtonContents(wxWindow *win,
61 wxDC& dc,
62 const wxRect& rect,
63 int flags = 0,
64 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
65 wxHeaderButtonParams* params = NULL);
66
67 virtual int GetHeaderButtonHeight(wxWindow *win);
68
69 virtual int GetHeaderButtonMargin(wxWindow *win);
70
71 virtual void DrawTreeItemButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0);
75
76 virtual void DrawSplitterBorder(wxWindow *win,
77 wxDC& dc,
78 const wxRect& rect,
79 int flags = 0);
80
81 virtual void DrawSplitterSash(wxWindow *win,
82 wxDC& dc,
83 const wxSize& size,
84 wxCoord position,
85 wxOrientation orient,
86 int flags = 0);
87
88 virtual void DrawComboBoxDropButton(wxWindow *win,
89 wxDC& dc,
90 const wxRect& rect,
91 int flags = 0);
92
93 virtual void DrawDropArrow(wxWindow *win,
94 wxDC& dc,
95 const wxRect& rect,
96 int flags = 0);
97
98 virtual void DrawCheckBox(wxWindow *win,
99 wxDC& dc,
100 const wxRect& rect,
101 int flags = 0);
102
103 virtual wxSize GetCheckBoxSize(wxWindow *win);
104
105 virtual void DrawPushButton(wxWindow *win,
106 wxDC& dc,
107 const wxRect& rect,
108 int flags = 0);
109
110 virtual void DrawItemSelectionRect(wxWindow *win,
111 wxDC& dc,
112 const wxRect& rect,
113 int flags = 0);
114
115 virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
116
117 virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
118
119 virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
120
121 virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
122
123 virtual void DrawRadioBitmap(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0);
124
125 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
126 virtual void DrawTitleBarBitmap(wxWindow *win,
127 wxDC& dc,
128 const wxRect& rect,
129 wxTitleBarButton button,
130 int flags = 0);
131 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
132
133 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
134
135 virtual wxRendererVersion GetVersion() const
136 {
137 return wxRendererVersion(wxRendererVersion::Current_Version,
138 wxRendererVersion::Current_Age);
139 }
140
141
142 // Cleanup by deleting standard renderer
143 static void Cleanup();
144
145 // Get the generic object
146 static wxRendererGeneric* DoGetGeneric();
147
148 protected:
149 // draw the rectange using the first pen for the left and top sides and
150 // the second one for the bottom and right ones
151 void DrawShadedRect(wxDC& dc, wxRect *rect,
152 const wxPen& pen1, const wxPen& pen2);
153
154 // the standard pens
155 wxPen m_penBlack,
156 m_penDarkGrey,
157 m_penLightGrey,
158 m_penHighlight;
159
160 static wxRendererGeneric* sm_rendererGeneric;
161 };
162
163 // ============================================================================
164 // wxRendererGeneric implementation
165 // ============================================================================
166
167 // Get the generic object
168 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
169 {
170 if (!sm_rendererGeneric)
171 sm_rendererGeneric = new wxRendererGeneric;
172 return sm_rendererGeneric;
173 }
174
175 // ----------------------------------------------------------------------------
176 // wxRendererGeneric creation
177 // ----------------------------------------------------------------------------
178
179 /* static */
180 wxRendererNative& wxRendererNative::GetGeneric()
181 {
182 return * wxRendererGeneric::DoGetGeneric();
183 }
184
185 void wxRendererGeneric::Cleanup()
186 {
187 wxDELETE(sm_rendererGeneric);
188 }
189
190 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
191
192 wxRendererGeneric::wxRendererGeneric()
193 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
194 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
195 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
196 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
197 {
198 }
199
200 // ----------------------------------------------------------------------------
201 // wxRendererGeneric helpers
202 // ----------------------------------------------------------------------------
203
204 void
205 wxRendererGeneric::DrawShadedRect(wxDC& dc,
206 wxRect *rect,
207 const wxPen& pen1,
208 const wxPen& pen2)
209 {
210 // draw the rectangle
211 dc.SetPen(pen1);
212 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
213 rect->GetLeft(), rect->GetBottom());
214 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
215 rect->GetRight(), rect->GetTop());
216 dc.SetPen(pen2);
217 dc.DrawLine(rect->GetRight(), rect->GetTop(),
218 rect->GetRight(), rect->GetBottom());
219 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
220 rect->GetRight() + 1, rect->GetBottom());
221
222 // adjust the rect
223 rect->Inflate(-1);
224 }
225
226 // ----------------------------------------------------------------------------
227 // tree/list ctrl drawing
228 // ----------------------------------------------------------------------------
229
230 int
231 wxRendererGeneric::DrawHeaderButton(wxWindow* win,
232 wxDC& dc,
233 const wxRect& rect,
234 int flags,
235 wxHeaderSortIconType sortArrow,
236 wxHeaderButtonParams* params)
237 {
238 const wxCoord x = rect.x,
239 y = rect.y,
240 w = rect.width,
241 h = rect.height;
242
243 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
244 dc.SetPen(*wxTRANSPARENT_PEN);
245 dc.DrawRectangle(rect);
246
247 dc.SetBrush(*wxTRANSPARENT_BRUSH);
248
249 dc.SetPen(m_penBlack);
250 dc.DrawLine( x+w-1, y, x+w-1, y+h ); // right (outer)
251 dc.DrawLine( x, y+h-1, x+w, y+h-1 ); // bottom (outer)
252
253 dc.SetPen(m_penDarkGrey);
254 dc.DrawLine( x+w-2, y+1, x+w-2, y+h-1 ); // right (inner)
255 dc.DrawLine( x+1, y+h-2, x+w-1, y+h-2 ); // bottom (inner)
256
257 dc.SetPen(m_penHighlight);
258 dc.DrawLine( x, y, x, y+h-1 ); // left (outer)
259 dc.DrawLine( x, y, x+w-1, y ); // top (outer)
260
261 return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
262 }
263
264
265 int
266 wxRendererGeneric::DrawHeaderButtonContents(wxWindow *win,
267 wxDC& dc,
268 const wxRect& rect,
269 int flags,
270 wxHeaderSortIconType sortArrow,
271 wxHeaderButtonParams* params)
272 {
273 int labelWidth = 0;
274
275 // Mark this item as selected. For the generic version we'll just draw an
276 // underline
277 if ( flags & wxCONTROL_SELECTED )
278 {
279 // draw a line at the bottom of the header button, overlaying the
280 // native hot-tracking line (on XP)
281 const int penwidth = 3;
282 int y = rect.y + rect.height + 1 - penwidth;
283 wxColour c = (params && params->m_selectionColour.IsOk()) ?
284 params->m_selectionColour : wxColour(0x66, 0x66, 0x66);
285 wxPen pen(c, penwidth);
286 pen.SetCap(wxCAP_BUTT);
287 dc.SetPen(pen);
288 dc.DrawLine(rect.x, y, rect.x + rect.width, y);
289 }
290
291 // Draw an up or down arrow
292 int arrowSpace = 0;
293 if (sortArrow != wxHDR_SORT_ICON_NONE )
294 {
295 wxRect ar = rect;
296
297 // make a rect for the arrow
298 ar.height = 4;
299 ar.width = 8;
300 ar.y += (rect.height - ar.height)/2;
301 ar.x = ar.x + rect.width - 3*ar.width/2;
302 arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
303
304 wxPoint triPt[3];
305 if ( sortArrow & wxHDR_SORT_ICON_UP )
306 {
307 triPt[0].x = ar.width / 2;
308 triPt[0].y = 0;
309 triPt[1].x = ar.width;
310 triPt[1].y = ar.height;
311 triPt[2].x = 0;
312 triPt[2].y = ar.height;
313 }
314 else
315 {
316 triPt[0].x = 0;
317 triPt[0].y = 0;
318 triPt[1].x = ar.width;
319 triPt[1].y = 0;
320 triPt[2].x = ar.width / 2;
321 triPt[2].y = ar.height;
322 }
323
324 wxColour c = (params && params->m_arrowColour.IsOk()) ?
325 params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
326
327 wxDCPenChanger setPen(dc, c);
328 wxDCBrushChanger setBrush(dc, c);
329
330 wxDCClipper clip(dc, rect);
331 dc.DrawPolygon( 3, triPt, ar.x, ar.y);
332 }
333 labelWidth += arrowSpace;
334
335 int bmpWidth = 0;
336
337 // draw the bitmap if there is one
338 if ( params && params->m_labelBitmap.IsOk() )
339 {
340 int w = params->m_labelBitmap.GetWidth();
341 int h = params->m_labelBitmap.GetHeight();
342
343 const int margin = 1; // an extra pixel on either side of the bitmap
344
345 bmpWidth = w + 2*margin;
346 labelWidth += bmpWidth;
347
348 int x = rect.x + margin;
349 const int y = rect.y + wxMax(1, (rect.height - h) / 2);
350
351 const int extraSpace = rect.width - labelWidth;
352 if ( params->m_labelText.empty() && extraSpace > 0 )
353 {
354 // use the alignment flags
355 switch (params->m_labelAlignment)
356 {
357 default:
358 case wxALIGN_LEFT:
359 break;
360
361 case wxALIGN_CENTER:
362 x += extraSpace/2;
363 break;
364
365 case wxALIGN_RIGHT:
366 x += extraSpace;
367 break;
368 }
369 }
370
371 wxDCClipper clip(dc, rect);
372 dc.DrawBitmap(params->m_labelBitmap, x, y, true);
373 }
374
375 // Draw a label if one is given
376 if ( params && !params->m_labelText.empty() )
377 {
378 const int margin = 5; // number of pixels to reserve on either side of the label
379 labelWidth += 2*margin;
380
381 wxFont font = params->m_labelFont.IsOk() ?
382 params->m_labelFont : win->GetFont();
383 wxColour clr = params->m_labelColour.IsOk() ?
384 params->m_labelColour : win->GetForegroundColour();
385
386 wxString label( params->m_labelText );
387
388 dc.SetFont(font);
389 dc.SetTextForeground(clr);
390 dc.SetBackgroundMode(wxBRUSHSTYLE_TRANSPARENT);
391
392 int tw, th, td;
393 dc.GetTextExtent( label, &tw, &th, &td);
394
395 int x = rect.x + bmpWidth + margin;
396 const int y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
397
398 // truncate and add an ellipsis (...) if the text is too wide.
399 const int availWidth = rect.width - labelWidth;
400 #if wxUSE_CONTROLS
401 if ( tw > availWidth )
402 {
403 label = wxControl::Ellipsize(label,
404 dc,
405 wxELLIPSIZE_END,
406 availWidth,
407 wxELLIPSIZE_FLAGS_NONE);
408 tw = dc.GetTextExtent(label).x;
409 }
410 else // enough space, we can respect alignment
411 #endif // wxUSE_CONTROLS
412 {
413 switch (params->m_labelAlignment)
414 {
415 default:
416 case wxALIGN_LEFT:
417 break;
418
419 case wxALIGN_CENTER:
420 x += (availWidth - tw)/2;
421 break;
422
423 case wxALIGN_RIGHT:
424 x += availWidth - tw;
425 break;
426 }
427 }
428
429 dc.DrawText(label, x, y);
430
431 labelWidth += tw;
432 }
433
434 return labelWidth;
435 }
436
437
438 int wxRendererGeneric::GetHeaderButtonHeight(wxWindow *win)
439 {
440 // Copied and adapted from src/generic/listctrl.cpp
441 const int HEADER_OFFSET_Y = 1;
442 const int EXTRA_HEIGHT = 4;
443
444 int w=0, h=14, d=0;
445 if (win)
446 win->GetTextExtent(wxT("Hg"), &w, &h, &d);
447
448 return h + d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
449 }
450
451 int wxRendererGeneric::GetHeaderButtonMargin(wxWindow *WXUNUSED(win))
452 {
453 return 5;
454 }
455
456
457 // draw the plus or minus sign
458 void
459 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
460 wxDC& dc,
461 const wxRect& rect,
462 int flags)
463 {
464 // store settings
465 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
466 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
467
468 dc.DrawRectangle(rect);
469
470 // Make sure that the sign is properly centered by always using an
471 // odd-sized rectangle for it.
472 wxRect signRect(rect);
473 if ( !(signRect.x % 2) )
474 signRect.x--;
475 if ( !(signRect.y % 2) )
476 signRect.y--;
477
478 // black lines
479 const wxCoord xMiddle = signRect.x + signRect.width/2;
480 const wxCoord yMiddle = signRect.y + signRect.height/2;
481
482 // half of the length of the horz lines in "-" and "+"
483 const wxCoord halfWidth = signRect.width/2 - 2;
484 dc.SetPen(*wxBLACK_PEN);
485 dc.DrawLine(xMiddle - halfWidth, yMiddle,
486 xMiddle + halfWidth + 1, yMiddle);
487
488 if ( !(flags & wxCONTROL_EXPANDED) )
489 {
490 // turn "-" into "+"
491 const wxCoord halfHeight = signRect.height/2 - 2;
492 dc.DrawLine(xMiddle, yMiddle - halfHeight,
493 xMiddle, yMiddle + halfHeight + 1);
494 }
495 }
496
497 // ----------------------------------------------------------------------------
498 // sash drawing
499 // ----------------------------------------------------------------------------
500
501 wxSplitterRenderParams
502 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
503 {
504 // see below
505 wxCoord sashWidth,
506 border;
507
508 if ( win->HasFlag(wxSP_3DSASH) )
509 sashWidth = 7;
510 else if ( win->HasFlag(wxSP_NOSASH) )
511 sashWidth = 0;
512 else // no 3D effect
513 sashWidth = 3;
514
515 if ( win->HasFlag(wxSP_3DBORDER) )
516 border = 2;
517 else // no 3D effect
518 border = 0;
519
520 return wxSplitterRenderParams(sashWidth, border, false);
521 }
522
523 void
524 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
525 wxDC& dc,
526 const wxRect& rectOrig,
527 int WXUNUSED(falgs))
528 {
529 if ( win->HasFlag(wxSP_3DBORDER) )
530 {
531 wxRect rect = rectOrig;
532 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
533 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
534 }
535 }
536
537 void
538 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
539 wxDC& dcReal,
540 const wxSize& sizeReal,
541 wxCoord position,
542 wxOrientation orient,
543 int WXUNUSED(flags))
544 {
545 // to avoid duplicating the same code for horizontal and vertical sashes,
546 // simply mirror the DC instead if needed (i.e. if horz splitter)
547 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
548 wxSize size = dc.Reflect(sizeReal);
549
550
551 // we draw a Win32-like grey sash with possible 3D border here:
552 //
553 // ---- this is position
554 // /
555 // v
556 // dWGGGDd
557 // GWGGGDB
558 // GWGGGDB where G is light grey (face)
559 // GWGGGDB W white (light)
560 // GWGGGDB D dark grey (shadow)
561 // GWGGGDB B black (dark shadow)
562 // GWGGGDB
563 // GWGGGDB and lower letters are our border (already drawn)
564 // GWGGGDB
565 // wWGGGDd
566 //
567 // only the middle 3 columns are drawn unless wxSP_3D is specified
568
569 const wxCoord h = size.y;
570 wxCoord offset = 0;
571
572 // If we're drawing the border, draw the sash 3d lines shorter
573 if ( win->HasFlag(wxSP_3DBORDER) )
574 {
575 offset = 1;
576 }
577
578 dc.SetPen(*wxTRANSPARENT_PEN);
579 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
580
581 if ( win->HasFlag(wxSP_3DSASH) )
582 {
583 // Draw the 3D sash
584 dc.DrawRectangle(position + 2, 0, 3, h);
585
586 dc.SetPen(m_penLightGrey);
587 dc.DrawLine(position, offset, position, h - offset);
588
589 dc.SetPen(m_penHighlight);
590 dc.DrawLine(position + 1, 0, position + 1, h);
591
592 dc.SetPen(m_penDarkGrey);
593 dc.DrawLine(position + 5, 0, position + 5, h);
594
595 dc.SetPen(m_penBlack);
596 dc.DrawLine(position + 6, offset, position + 6, h - offset);
597 }
598 else
599 {
600 // Draw a flat sash
601 dc.DrawRectangle(position, 0, 3, h);
602 }
603 }
604
605 // ----------------------------------------------------------------------------
606 // button drawing
607 // ----------------------------------------------------------------------------
608
609 void
610 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
611 wxDC& dc,
612 const wxRect& rect,
613 int flags)
614 {
615 DrawPushButton(win,dc,rect,flags);
616 DrawDropArrow(win,dc,rect,flags);
617 }
618
619 void
620 wxRendererGeneric::DrawDropArrow(wxWindow *win,
621 wxDC& dc,
622 const wxRect& rect,
623 int WXUNUSED(flags))
624 {
625 // This generic implementation should be good
626 // enough for Windows platforms (including XP).
627
628 int arrowHalf = rect.width/5;
629 int rectMid = rect.width / 2;
630 int arrowTopY = (rect.height/2) - (arrowHalf/2);
631
632 // This should always result in arrow with odd width.
633 wxPoint pt[] =
634 {
635 wxPoint(rectMid - arrowHalf, arrowTopY),
636 wxPoint(rectMid + arrowHalf, arrowTopY),
637 wxPoint(rectMid, arrowTopY + arrowHalf)
638 };
639 dc.SetBrush(wxBrush(win->GetForegroundColour()));
640 dc.SetPen(wxPen(win->GetForegroundColour()));
641 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
642 }
643
644 void
645 wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
646 wxDC& dc,
647 const wxRect& rect,
648 int flags)
649 {
650 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
651 dc.SetBrush( *wxTRANSPARENT_BRUSH );
652 dc.DrawRectangle(rect);
653
654 if ( flags & wxCONTROL_CHECKED )
655 {
656 dc.DrawCheckMark(rect.Deflate(2, 2));
657 }
658 }
659
660 wxSize wxRendererGeneric::GetCheckBoxSize(wxWindow *WXUNUSED(win))
661 {
662 return wxSize(16, 16);
663 }
664
665 void
666 wxRendererGeneric::DrawPushButton(wxWindow *win,
667 wxDC& dc,
668 const wxRect& rect,
669 int flags)
670 {
671 // Don't try anything too fancy. It'll just turn out looking
672 // out-of-place on most platforms.
673 wxColour bgCol = flags & wxCONTROL_DISABLED ?
674 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
675 win->GetBackgroundColour();
676 dc.SetBrush(wxBrush(bgCol));
677 dc.SetPen(wxPen(bgCol));
678 dc.DrawRectangle(rect);
679 }
680
681 void
682 wxRendererGeneric::DrawItemSelectionRect(wxWindow * win,
683 wxDC& dc,
684 const wxRect& rect,
685 int flags)
686 {
687 wxBrush brush;
688 if ( flags & wxCONTROL_SELECTED )
689 {
690 if ( flags & wxCONTROL_FOCUSED )
691 {
692 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
693 }
694 else // !focused
695 {
696 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
697 }
698 }
699 else // !selected
700 {
701 brush = *wxTRANSPARENT_BRUSH;
702 }
703
704 dc.SetBrush(brush);
705 if ((flags & wxCONTROL_CURRENT) && (flags & wxCONTROL_FOCUSED)
706 #if defined( __WXMAC__ ) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
707 && IsControlActive( (ControlRef)win->GetHandle() )
708 #endif
709 )
710 dc.SetPen( *wxBLACK_PEN );
711 else
712 dc.SetPen( *wxTRANSPARENT_PEN );
713
714 dc.DrawRectangle( rect );
715
716 // it's unused everywhere except in wxOSX/Carbon
717 wxUnusedVar(win);
718 }
719
720 void
721 wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
722 {
723 // draw the pixels manually because the "dots" in wxPen with wxDOT style
724 // may be short traits and not really dots
725 //
726 // note that to behave in the same manner as DrawRect(), we must exclude
727 // the bottom and right borders from the rectangle
728 wxCoord x1 = rect.GetLeft(),
729 y1 = rect.GetTop(),
730 x2 = rect.GetRight(),
731 y2 = rect.GetBottom();
732
733 dc.SetPen(m_penBlack);
734
735 #ifdef __WXMAC__
736 dc.SetLogicalFunction(wxCOPY);
737 #else
738 // this seems to be closer than what Windows does than wxINVERT although
739 // I'm still not sure if it's correct
740 dc.SetLogicalFunction(wxAND_REVERSE);
741 #endif
742
743 wxCoord z;
744 for ( z = x1 + 1; z < x2; z += 2 )
745 dc.DrawPoint(z, rect.GetTop());
746
747 wxCoord shift = z == x2 ? 0 : 1;
748 for ( z = y1 + shift; z < y2; z += 2 )
749 dc.DrawPoint(x2, z);
750
751 shift = z == y2 ? 0 : 1;
752 for ( z = x2 - shift; z > x1; z -= 2 )
753 dc.DrawPoint(z, y2);
754
755 shift = z == x1 ? 0 : 1;
756 for ( z = y2 - shift; z > y1; z -= 2 )
757 dc.DrawPoint(x1, z);
758
759 dc.SetLogicalFunction(wxCOPY);
760 }
761
762 void wxRendererGeneric::DrawChoice(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
763 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
764 {
765 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawChoice");
766 }
767
768 void wxRendererGeneric::DrawComboBox(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
769 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
770 {
771 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawComboBox");
772 }
773
774 void wxRendererGeneric::DrawRadioBitmap(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
775 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
776 {
777 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawRadioBitmap");
778 }
779
780 void wxRendererGeneric::DrawTextCtrl(wxWindow* WXUNUSED(win), wxDC& WXUNUSED(dc),
781 const wxRect& WXUNUSED(rect), int WXUNUSED(flags))
782 {
783 wxFAIL_MSG("UNIMPLEMENTED: wxRendererGeneric::DrawTextCtrl");
784 }
785
786 #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
787
788 void wxRendererGeneric::DrawTitleBarBitmap(wxWindow * WXUNUSED(win),
789 wxDC& WXUNUSED(dc),
790 const wxRect& WXUNUSED(rect),
791 wxTitleBarButton WXUNUSED(button),
792 int WXUNUSED(flags))
793 {
794 // no need to fail here, if wxHAS_DRAW_TITLE_BAR_BITMAP is defined this
795 // will be implemented in the native renderer and this version is never
796 // going to be used -- but we still need to define it to allow
797 // instantiation of this class (which would have been pure virtual
798 // otherwise)
799 }
800
801 #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
802
803
804 // ----------------------------------------------------------------------------
805 // A module to allow cleanup of generic renderer.
806 // ----------------------------------------------------------------------------
807
808 class wxGenericRendererModule: public wxModule
809 {
810 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
811 public:
812 wxGenericRendererModule() {}
813 bool OnInit() { return true; }
814 void OnExit() { wxRendererGeneric::Cleanup(); }
815 };
816
817 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)