Made wxGTK compile and link again. Broke wxMSW a little.
[wxWidgets.git] / include / wx / dnd.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dnd.h
3 // Purpose: Drag and drop classes declarations
4 // Author: Vadim Zeitlin, Robert Roebling
5 // Modified by:
6 // Created: 26.05.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows Team
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DND_H_BASE_
13 #define _WX_DND_H_BASE_
14
15 #include "wx/defs.h"
16
17 #if wxUSE_DRAG_AND_DROP
18
19 #include "wx/dataobj.h"
20
21 // ----------------------------------------------------------------------------
22 // constants
23 // ----------------------------------------------------------------------------
24
25 // result of wxDropSource::DoDragDrop() call
26 enum wxDragResult
27 {
28 wxDragError, // error prevented the d&d operation from completing
29 wxDragNone, // drag target didn't accept the data
30 wxDragCopy, // the data was successfully copied
31 wxDragMove, // the data was successfully moved (MSW only)
32 wxDragCancel // the operation was cancelled by user (not an error)
33 };
34
35 // ----------------------------------------------------------------------------
36 // wxDropSource is the object you need to create (and call DoDragDrop on it)
37 // to initiate a drag-and-drop operation
38 // ----------------------------------------------------------------------------
39
40 class WXDLLEXPORT wxDropSourceBase
41 {
42 public:
43 wxDropSourceBase() { m_data = (wxDataObject *)NULL; }
44 virtual ~wxDropSourceBase() { }
45
46 // set the data which is transfered by drag and drop
47 void SetData(wxDataObject& data)
48 { if (m_data) delete m_data;
49 m_data = &data; }
50
51 // start drag action, see enum wxDragResult for return value description
52 //
53 // if bAllowMove is TRUE, data can be moved, if not - only copied
54 virtual wxDragResult DoDragDrop(bool bAllowMove = FALSE) = 0;
55
56 // override to give feedback depending on the current operation result
57 // "effect"
58 virtual bool GiveFeedback( wxDragResult WXUNUSED(effect),
59 bool WXUNUSED(bScrolling) )
60 {
61 return TRUE;
62 }
63
64 protected:
65 wxDataObject *m_data;
66 };
67
68 // ----------------------------------------------------------------------------
69 // wxDropTarget should be associated with a window if it wants to be able to
70 // receive data via drag and drop.
71 //
72 // To use this class, you should derive from wxDropTarget and implement
73 // OnData() pure virtual method. You may also wish to override OnDrop() if you
74 // want to accept the data only inside some region of the window (this may
75 // avoid having to copy the data to this application which happens only when
76 // OnData() is called)
77 // ----------------------------------------------------------------------------
78
79 class WXDLLEXPORT wxDropTargetBase
80 {
81 public:
82 // ctor takes a pointer to heap-allocated wxDataObject which will be owned
83 // by wxDropTarget and deleted by it automatically. If you don't give it
84 // here, you can use SetDataObject() later.
85 wxDropTargetBase(wxDataObject *dataObject = (wxDataObject*)NULL)
86 { m_dataObject = dataObject; }
87 // dtor deletes our data object
88 virtual ~wxDropTargetBase()
89 { delete m_dataObject; }
90
91 // get/set the associated wxDataObject
92 wxDataObject *GetDataObject() const
93 { return m_dataObject; }
94 void SetDataObject(wxDataObject *dataObject)
95 { if (m_dataObject) delete m_dataObject;
96 m_dataObject = dataObject; }
97
98 // called when mouse enters/leaves the window: might be used to give
99 // some visual feedback to the user
100 virtual void OnLeave() { }
101
102 // this function is called when data enters over position (x, y) - if it
103 // returns TRUE, the dragging icon can indicate that the window would
104 // accept a drop here
105 virtual bool OnEnter(wxCoord x, wxCoord y) = 0;
106
107 // this function is called when data is move over position (x, y) - if it
108 // returns TRUE, the dragging icon can indicate that the window would
109 // accept a drop here
110 virtual bool OnMove(wxCoord x, wxCoord y) = 0;
111
112 // this function is called when data is dropped at position (x, y) - if it
113 // returns TRUE, OnData() will be called immediately afterwards which will
114 // allow to retrieve the data dropped.
115 virtual bool OnDrop(wxCoord x, wxCoord y) = 0;
116
117 // called after OnDrop() returns TRUE: you will usually just call
118 // GetData() from here and, probably, also refresh something to update the
119 // new data
120 virtual bool OnData(wxCoord x, wxCoord y) = 0;
121
122 // may be called *only* from inside OnData() and will fill m_dataObject
123 // with the data from the drop source if it returns TRUE
124 virtual bool GetData() = 0;
125
126 protected:
127 wxDataObject *m_dataObject;
128 };
129
130 // ----------------------------------------------------------------------------
131 // the platform-specific headers also define standard wxDropTarget
132 // implementations wxTextDropTarget and wxFileDropTarget
133 // ----------------------------------------------------------------------------
134
135 // ----------------------------------------------------------------------------
136 // include platform dependent class declarations
137 // ----------------------------------------------------------------------------
138
139 #if defined(__WXMSW__)
140 #include "wx/msw/ole/dropsrc.h"
141 #include "wx/msw/ole/droptgt.h"
142 #elif defined(__WXMOTIF__)
143 #include "wx/motif/dnd.h"
144 #elif defined(__WXGTK__)
145 #include "wx/gtk/dnd.h"
146 #elif defined(__WXQT__)
147 #include "wx/qt/dnd.h"
148 #elif defined(__WXMAC__)
149 #include "wx/mac/dnd.h"
150 #elif defined(__WXPM__)
151 #include "wx/os2/dnd.h"
152 #elif defined(__WXSTUBS__)
153 #include "wx/stubs/dnd.h"
154 #endif
155
156 #endif // wxUSE_DRAG_AND_DROP
157
158 #endif // _WX_DND_H_BASE_