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fix removing menu item, ticket 3387
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/toplevel.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/display.h"
34
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38
39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy)
43 WX_EVENT_TABLE_CONTROL_CONTAINER(wxTopLevelWindowBase)
44 END_EVENT_TABLE()
45
46 WX_DELEGATE_TO_CONTROL_CONTAINER(wxTopLevelWindowBase, wxWindow)
47
48 // ============================================================================
49 // implementation
50 // ============================================================================
51
52 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
53
54 // ----------------------------------------------------------------------------
55 // construction/destruction
56 // ----------------------------------------------------------------------------
57
58 wxTopLevelWindowBase::wxTopLevelWindowBase()
59 {
60 // Unlike windows, top level windows are created hidden by default.
61 m_isShown = false;
62 m_winDefault =
63 m_winTmpDefault = NULL;
64
65 WX_INIT_CONTROL_CONTAINER();
66 }
67
68 wxTopLevelWindowBase::~wxTopLevelWindowBase()
69 {
70 m_winDefault =
71 m_winTmpDefault = NULL;
72
73 // don't let wxTheApp keep any stale pointers to us
74 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
75 wxTheApp->SetTopWindow(NULL);
76
77 wxTopLevelWindows.DeleteObject(this);
78
79 // delete any our top level children which are still pending for deletion
80 // immediately: this could happen if a child (e.g. a temporary dialog
81 // created with this window as parent) was Destroy()'d) while this window
82 // was deleted directly (with delete, or maybe just because it was created
83 // on the stack) immediately afterwards and before the child TLW was really
84 // destroyed -- not destroying it now would leave it alive with a dangling
85 // parent pointer and result in a crash later
86 for ( wxObjectList::iterator i = wxPendingDelete.begin();
87 i != wxPendingDelete.end();
88 )
89 {
90 wxWindow * const win = wxDynamicCast(*i, wxWindow);
91 if ( win && win->GetParent() == this )
92 {
93 wxPendingDelete.erase(i);
94
95 delete win;
96
97 // deleting it invalidated the list (and not only one node because
98 // it could have resulted in deletion of other objects to)
99 i = wxPendingDelete.begin();
100 }
101 else
102 {
103 ++i;
104 }
105 }
106
107 if ( IsLastBeforeExit() )
108 {
109 // no other (important) windows left, quit the app
110 wxTheApp->ExitMainLoop();
111 }
112 }
113
114 bool wxTopLevelWindowBase::Destroy()
115 {
116 // delayed destruction: the frame will be deleted during the next idle
117 // loop iteration
118 if ( !wxPendingDelete.Member(this) )
119 wxPendingDelete.Append(this);
120
121 // normally we want to hide the window immediately so that it doesn't get
122 // stuck on the screen while it's being destroyed, however we shouldn't
123 // hide the last visible window as then we might not get any idle events
124 // any more as no events will be sent to the hidden window and without idle
125 // events we won't prune wxPendingDelete list and the application won't
126 // terminate
127 for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
128 end = wxTopLevelWindows.end();
129 i != end;
130 ++i )
131 {
132 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
133 if ( win != this && win->IsShown() )
134 {
135 // there remains at least one other visible TLW, we can hide this
136 // one
137 Hide();
138
139 break;
140 }
141 }
142
143 return true;
144 }
145
146 bool wxTopLevelWindowBase::IsLastBeforeExit() const
147 {
148 // first of all, automatically exiting the app on last window close can be
149 // completely disabled at wxTheApp level
150 if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
151 return false;
152
153 wxWindowList::const_iterator i;
154 const wxWindowList::const_iterator end = wxTopLevelWindows.end();
155
156 // then decide whether we should exit at all
157 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
158 {
159 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
160 if ( win->ShouldPreventAppExit() )
161 {
162 // there remains at least one important TLW, don't exit
163 return false;
164 }
165 }
166
167 // if yes, close all the other windows: this could still fail
168 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
169 {
170 // don't close twice the windows which are already marked for deletion
171 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
172 if ( !wxPendingDelete.Member(win) && !win->Close() )
173 {
174 // one of the windows refused to close, don't exit
175 //
176 // NB: of course, by now some other windows could have been already
177 // closed but there is really nothing we can do about it as we
178 // have no way just to ask the window if it can close without
179 // forcing it to do it
180 return false;
181 }
182 }
183
184 return true;
185 }
186
187 // ----------------------------------------------------------------------------
188 // wxTopLevelWindow geometry
189 // ----------------------------------------------------------------------------
190
191 void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
192 {
193 SetSizeHints(minSize, GetMaxSize());
194 }
195
196 void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
197 {
198 SetSizeHints(GetMinSize(), maxSize);
199 }
200
201 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
202 {
203 GetPosition(x,y);
204 GetSize(w,h);
205 }
206
207 /* static */
208 wxSize wxTopLevelWindowBase::GetDefaultSize()
209 {
210 wxSize size = wxGetClientDisplayRect().GetSize();
211
212 // create proportionally bigger windows on small screens
213 if ( size.x >= 1024 )
214 size.x = 400;
215 else if ( size.x >= 800 )
216 size.x = 300;
217 else if ( size.x >= 320 )
218 size.x = 240;
219
220 if ( size.y >= 768 )
221 size.y = 250;
222 else if ( size.y > 200 )
223 {
224 size.y *= 2;
225 size.y /= 3;
226 }
227
228 return size;
229 }
230
231 void wxTopLevelWindowBase::DoCentre(int dir)
232 {
233 // on some platforms centering top level windows is impossible
234 // because they are always maximized by guidelines or limitations
235 if(IsAlwaysMaximized())
236 return;
237
238 // we need the display rect anyhow so store it first: notice that we should
239 // be centered on the same display as our parent window, the display of
240 // this window itself is not really defined yet
241 int nDisplay = wxDisplay::GetFromWindow(GetParent() ? GetParent() : this);
242 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
243 const wxRect rectDisplay(dpy.GetClientArea());
244
245 // what should we centre this window on?
246 wxRect rectParent;
247 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
248 {
249 // centre on parent window: notice that we need screen coordinates for
250 // positioning this TLW
251 rectParent = GetParent()->GetScreenRect();
252
253 // if the parent is entirely off screen (happens at least with MDI
254 // parent frame under Mac but could happen elsewhere too if the frame
255 // was hidden/moved away for some reason), don't use it as otherwise
256 // this window wouldn't be visible at all
257 if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
258 !rectParent.Contains(rectParent.GetBottomRight()) )
259 {
260 // this is enough to make IsEmpty() test below pass
261 rectParent.width = 0;
262 }
263 }
264
265 if ( rectParent.IsEmpty() )
266 {
267 // we were explicitly asked to centre this window on the entire screen
268 // or if we have no parent anyhow and so can't centre on it
269 rectParent = rectDisplay;
270 }
271
272 // centering maximized window on screen is no-op
273 if((rectParent == rectDisplay) && IsMaximized())
274 return;
275
276 if ( !(dir & wxBOTH) )
277 dir |= wxBOTH; // if neither is specified, center in both directions
278
279 // the new window rect candidate
280 wxRect rect = GetRect().CentreIn(rectParent, dir & ~wxCENTRE_ON_SCREEN);
281
282 // we don't want to place the window off screen if Centre() is called as
283 // this is (almost?) never wanted and it would be very difficult to prevent
284 // it from happening from the user code if we didn't check for it here
285 if ( !rectDisplay.Contains(rect.GetTopLeft()) )
286 {
287 // move the window just enough to make the corner visible
288 int dx = rectDisplay.GetLeft() - rect.GetLeft();
289 int dy = rectDisplay.GetTop() - rect.GetTop();
290 rect.Offset(dx > 0 ? dx : 0, dy > 0 ? dy : 0);
291 }
292
293 if ( !rectDisplay.Contains(rect.GetBottomRight()) )
294 {
295 // do the same for this corner too
296 int dx = rectDisplay.GetRight() - rect.GetRight();
297 int dy = rectDisplay.GetBottom() - rect.GetBottom();
298 rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
299 }
300
301 // the window top left and bottom right corner are both visible now and
302 // although the window might still be not entirely on screen (with 2
303 // staggered displays for example) we wouldn't be able to improve the
304 // layout much in such case, so we stop here
305
306 // -1 could be valid coordinate here if there are several displays
307 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
308 }
309
310 // ----------------------------------------------------------------------------
311 // wxTopLevelWindow size management: we exclude the areas taken by
312 // menu/status/toolbars from the client area, so the client area is what's
313 // really available for the frame contents
314 // ----------------------------------------------------------------------------
315
316 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
317 {
318 wxWindow::DoScreenToClient(x, y);
319
320 // translate the wxWindow client coords to our client coords
321 wxPoint pt(GetClientAreaOrigin());
322 if ( x )
323 *x -= pt.x;
324 if ( y )
325 *y -= pt.y;
326 }
327
328 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
329 {
330 // our client area origin (0, 0) may be really something like (0, 30) for
331 // wxWindow if we have a toolbar, account for it before translating
332 wxPoint pt(GetClientAreaOrigin());
333 if ( x )
334 *x += pt.x;
335 if ( y )
336 *y += pt.y;
337
338 wxWindow::DoClientToScreen(x, y);
339 }
340
341 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
342 {
343 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
344 return true;
345 #else
346 return false;
347 #endif
348 }
349
350 // ----------------------------------------------------------------------------
351 // icons
352 // ----------------------------------------------------------------------------
353
354 wxIcon wxTopLevelWindowBase::GetIcon() const
355 {
356 return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
357 }
358
359 void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
360 {
361 // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
362 // have any icon), but adding an invalid icon to wxIconBundle is not
363 wxIconBundle icons;
364 if ( icon.Ok() )
365 icons.AddIcon(icon);
366
367 SetIcons(icons);
368 }
369
370 // ----------------------------------------------------------------------------
371 // event handlers
372 // ----------------------------------------------------------------------------
373
374 // default resizing behaviour - if only ONE subwindow, resize to fill the
375 // whole client area
376 void wxTopLevelWindowBase::DoLayout()
377 {
378 // if we're using constraints or sizers - do use them
379 if ( GetAutoLayout() )
380 {
381 Layout();
382 }
383 else
384 {
385 // do we have _exactly_ one child?
386 wxWindow *child = (wxWindow *)NULL;
387 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
388 node;
389 node = node->GetNext() )
390 {
391 wxWindow *win = node->GetData();
392
393 // exclude top level and managed windows (status bar isn't
394 // currently in the children list except under wxMac anyhow, but
395 // it makes no harm to test for it)
396 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
397 {
398 if ( child )
399 {
400 return; // it's our second subwindow - nothing to do
401 }
402
403 child = win;
404 }
405 }
406
407 // do we have any children at all?
408 if ( child && child->IsShown() )
409 {
410 // exactly one child - set it's size to fill the whole frame
411 int clientW, clientH;
412 DoGetClientSize(&clientW, &clientH);
413
414 child->SetSize(0, 0, clientW, clientH);
415 }
416 }
417 }
418
419 // The default implementation for the close window event.
420 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
421 {
422 Destroy();
423 }
424
425 void wxTopLevelWindowBase::OnChildDestroy(wxWindowDestroyEvent& event)
426 {
427 event.Skip();
428
429 wxWindow * const win = event.GetWindow();
430 if ( win == m_winDefault )
431 m_winDefault = NULL;
432 if ( win == m_winTmpDefault )
433 m_winTmpDefault = NULL;
434 }
435
436 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
437 {
438 wxIconizeEvent event(GetId(), iconized);
439 event.SetEventObject(this);
440
441 return GetEventHandler()->ProcessEvent(event);
442 }
443
444 // do the window-specific processing after processing the update event
445 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
446 {
447 // call inherited, but skip the wxControl's version, and call directly the
448 // wxWindow's one instead, because the only reason why we are overriding this
449 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
450 wxWindowBase::DoUpdateWindowUI(event);
451
452 // update title
453 if ( event.GetSetText() )
454 {
455 if ( event.GetText() != GetTitle() )
456 SetTitle(event.GetText());
457 }
458 }
459
460 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
461 {
462 // it's probably better than do nothing, isn't it?
463 Raise();
464 }