]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/auimanager.tex
Unswap example returns values for GetPluginsDir and GetResourcesDir. They got swapped...
[wxWidgets.git] / docs / latex / wx / auimanager.tex
1 \section{\class{wxAuiManager}}\label{wxauimanager}
2
3 wxAuiManager is the central class of the wxAUI class framework.
4
5 See also \helpref{wxAUI overview}{wxauioverview}.
6
7 wxAuiManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9 determine each pane's docking and floating behavior. wxAuiManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 application's specific needs.
14
15 wxAuiManager works as follows: the programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxAuiManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
21
22 Panes can be added quite easily:
23
24 \begin{verbatim}
25 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
29 m_mgr.Update();
30 \end{verbatim}
31
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
34
35 \begin{verbatim}
36 m_mgr.GetPane(text1).Float();
37 \end{verbatim}
38
39 \wxheading{Layers, Rows and Directions, Positions}
40
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
43 pane will end up:
44
45 {\bf Direction:}
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
49
50 {\bf Position:}
51 More than one pane can be placed inside of a dock. Imagine two panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 its sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position 0, and the second one would occupy position 1.
57
58 {\bf Row:}
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being row 0, and the second
62 row 1. Rows can also be used on vertically docked panes.
63
64 {\bf Layer:}
65 A layer is akin to an onion. Layer 0 is the very center of the
66 managed pane. Thus, if a pane is in layer 0, it will be closest to the
67 center window (also sometimes known as the "content window").
68 Increasing layers "swallow up" all layers of a lower value. This can
69 look very similar to multiple rows, but is different because all panes
70 in a lower level yield to panes in higher levels. The best way to
71 understand layers is by running the wxAUI sample.
72
73 \wxheading{Derived from}
74
75 \helpref{wxEvtHandler}{wxevthandler}
76
77 \wxheading{Include files}
78
79 <wx/aui/aui.h>
80
81 \wxheading{See also}
82
83 \helpref{wxAuiPaneInfo}{wxauipaneinfo},
84 \helpref{wxAuiDockArt}{wxauidockart}
85
86 \wxheading{Data structures}
87
88 \begin{verbatim}
89 enum wxAuiManagerDock
90 {
91 wxAUI_DOCK_NONE = 0,
92 wxAUI_DOCK_TOP = 1,
93 wxAUI_DOCK_RIGHT = 2,
94 wxAUI_DOCK_BOTTOM = 3,
95 wxAUI_DOCK_LEFT = 4,
96 wxAUI_DOCK_CENTER = 5,
97 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
98 }
99 \end{verbatim}
100
101 \begin{verbatim}
102 enum wxAuiManagerOption
103 {
104 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
105 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
106 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
107 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
108 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
109 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
110 wxAUI_MGR_HINT_FADE = 1 << 6,
111 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
112
113 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
114 wxAUI_MGR_TRANSPARENT_HINT |
115 wxAUI_MGR_HINT_FADE |
116 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
117 }
118 \end{verbatim}
119
120
121 \latexignore{\rtfignore{\wxheading{Members}}}
122
123
124 \membersection{wxAuiManager::wxAuiManager}\label{wxauimanagerwxauimanager}
125
126 \func{}{wxAuiManager}{\param{wxWindow* }{managed\_wnd = NULL}, \param{unsigned int }{flags = wxAUI\_MGR\_DEFAULT}}
127
128 Constructor. \arg{frame} specifies the wxFrame which should be managed.
129 \arg{flags} specifies options which allow the frame management behavior
130 to be modified.
131
132 \membersection{wxAuiManager::\destruct{wxAuiManager}}\label{wxauimanagerdtor}
133
134 \func{}{\destruct{wxAuiManager}}{\void}
135
136 \membersection{wxAuiManager::AddPane}\label{wxauimanageraddpane}
137
138 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}}
139
140 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{int }{direction = wxLEFT}, \param{const wxString\& }{caption = wxEmptyString}}
141
142 \func{bool}{AddPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{pane\_info}, \param{const wxPoint\& }{drop\_pos}}
143
144
145 AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
146
147 \membersection{wxAuiManager::DetachPane}\label{wxauimanagerdetachpane}
148
149 \func{bool}{DetachPane}{\param{wxWindow* }{window}}
150
151 Tells the wxAuiManager to stop managing the pane specified by window.
152 The window, if in a floated frame, is reparented to the frame managed
153 by wxAuiManager.
154
155 \membersection{wxAuiManager::GetAllPanes}\label{wxauimanagergetallpanes}
156
157 \func{wxAuiPaneInfoArray\&}{GetAllPanes}{\void}
158
159 Returns an array of all panes managed by the frame manager.
160
161 \membersection{wxAuiManager::GetArtProvider}\label{wxauimanagergetartprovider}
162
163 \constfunc{wxAuiDockArt*}{GetArtProvider}{\void}
164
165 Returns the current art provider being used.
166
167 See also: \helpref{wxAuiDockArt}{wxauidockart}.
168
169 \func{void}{GetDockSizeConstraint}{\param{double* }{widthpct}, \param{double* }{heightpct}}
170
171 Returns the current dock constraint values. See SetDockSizeConstraint() for more information.
172
173 \membersection{wxAuiManager::GetFlags}\label{wxauimanagergetflags}
174
175 \constfunc{unsigned int}{GetFlags}{\void}
176
177 Returns the current manager's flags.
178
179 \membersection{wxAuiManager::GetManagedWindow}\label{wxauimanagergetmanagedwindow}
180
181 \constfunc{wxWindow*}{GetManagedWindow}{\void}
182
183 Returns the frame currently being managed by wxAuiManager.
184
185 \func{static wxAuiManager*}{GetManager}{\param{wxWindow* }{window}}
186
187 Calling this method will return the wxAuiManager for a given window. The \arg{window} parameter should
188 specify any child window or sub-child window of the frame or window managed by wxAuiManager.
189 The \arg{window} parameter need not be managed by the manager itself, nor does it even need to be a child
190 or sub-child of a managed window. It must however be inside the window hierarchy underneath the managed
191 window.
192
193 \membersection{wxAuiManager::GetPane}\label{wxauimanagergetpane}
194
195 \func{wxAuiPaneInfo\&}{GetPane}{\param{wxWindow* }{window}}
196
197 \func{wxAuiPaneInfo\&}{GetPane}{\param{const wxString\& }{name}}
198
199 {\it GetPane} is used to lookup a wxAuiPaneInfo object
200 either by window pointer or by pane name, which acts as a unique id for
201 a window pane. The returned wxAuiPaneInfo object may then be modified to
202 change a pane's look, state or position. After one or more
203 modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
204 to commit the changes to the user interface. If the lookup failed
205 (meaning the pane could not be found in the manager), a call to the
206 returned wxAuiPaneInfo's IsOk() method will return false.
207
208 \membersection{wxAuiManager::HideHint}\label{wxauimanagerhidehint}
209
210 \func{void}{HideHint}{\void}
211
212 HideHint() hides any docking hint that may be visible.
213
214 \membersection{wxAuiManager::InsertPane}\label{wxauimanagerinsertpane}
215
216 \func{bool}{InsertPane}{\param{wxWindow* }{window}, \param{const wxAuiPaneInfo\& }{insert\_location}, \param{int }{insert\_level = wxAUI\_INSERT\_PANE}}
217
218 This method is used to insert either a previously unmanaged pane window
219 into the frame manager, or to insert a currently managed pane somewhere
220 else. {\it InsertPane} will push all panes, rows, or docks aside and
221 insert the window into the position specified by \arg{insert\_location}.
222 Because \arg{insert\_location} can specify either a pane, dock row, or dock
223 layer, the \arg{insert\_level} parameter is used to disambiguate this. The
224 parameter \arg{insert\_level} can take a value of wxAUI\_INSERT\_PANE, wxAUI\_INSERT\_ROW
225 or wxAUI\_INSERT\_DOCK.
226
227 \membersection{wxAuiManager::LoadPaneInfo}\label{wxauimanagerloadpaneinfo}
228
229 \func{void}{LoadPaneInfo}{\param{wxString }{pane\_part}, \param{wxAuiPaneInfo\& }{pane}}
230
231 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
232
233 \membersection{wxAuiManager::LoadPerspective}\label{wxauimanagerloadperspective}
234
235 \func{bool}{LoadPerspective}{\param{const wxString\& }{perspective}, \param{bool }{update = true}}
236
237 Loads a saved perspective. If update is true, wxAuiManager::Update()
238 is automatically invoked, thus realizing the saved perspective on screen.
239
240 \membersection{wxAuiManager::ProcessDockResult}\label{wxauimanagerprocessdockresult}
241
242 \func{bool}{ProcessDockResult}{\param{wxAuiPaneInfo\& }{target}, \param{const wxAuiPaneInfo\& }{new\_pos}}
243
244 ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
245
246 \membersection{wxAuiManager::SavePaneInfo}\label{wxauimanagersavepaneinfo}
247
248 \func{wxString}{SavePaneInfo}{\param{wxAuiPaneInfo\& }{pane}}
249
250 SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
251
252 \membersection{wxAuiManager::SavePerspective}\label{wxauimanagersaveperspective}
253
254 \func{wxString}{SavePerspective}{\void}
255
256 Saves the entire user interface layout into an encoded wxString, which
257 can then be stored by the application (probably using wxConfig). When
258 a perspective is restored using LoadPerspective(), the entire user
259 interface will return to the state it was when the perspective was saved.
260
261 \membersection{wxAuiManager::SetArtProvider}\label{wxauimanagersetartprovider}
262
263 \func{void}{SetArtProvider}{\param{wxAuiDockArt* }{art\_provider}}
264
265 Instructs wxAuiManager to use art provider specified by parameter
266 \arg{art\_provider} for all drawing calls. This allows plugable
267 look-and-feel features. The previous art provider object, if any,
268 will be deleted by wxAuiManager.
269
270 See also: \helpref{wxAuiDockArt}{wxauidockart}.
271
272 \func{void}{SetDockSizeConstraint}{\param{double }{widthpct}, \param{double }{heightpct}}
273
274 When a user creates a new dock by dragging a window into a docked position, often times the large size of the
275 window will create a dock that is unwieldly large. wxAuiManager by default limits the size of any
276 new dock to 1/3 of the window size. For horizontal docks, this would be 1/3 of the window height. For
277 vertical docks, 1/3 of the width. Calling this function will adjust this constraint value. The numbers
278 must be between 0.0 and 1.0. For instance, calling SetDockSizeContraint with 0.5, 0.5 will cause new
279 docks to be limited to half of the size of the entire managed window.
280
281 \membersection{wxAuiManager::SetFlags}\label{wxauimanagersetflags}
282
283 \func{void}{SetFlags}{\param{unsigned int }{flags}}
284
285 This method is used to specify wxAuiManager's settings flags. \arg{flags}
286 specifies options which allow the frame management behavior to be modified.
287
288 \membersection{wxAuiManager::SetManagedWindow}\label{wxauimanagersetmanagedwindow}
289
290 \func{void}{SetManagedWindow}{\param{wxWindow* }{managed\_wnd}}
291
292 Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
293
294 \membersection{wxAuiManager::ShowHint}\label{wxauimanagershowhint}
295
296 \func{void}{ShowHint}{\param{const wxRect\& }{rect}}
297
298 This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
299
300 \membersection{wxAuiManager::UnInit}\label{wxauimanageruninit}
301
302 \func{void}{UnInit}{\void}
303
304 Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
305
306 \membersection{wxAuiManager::Update}\label{wxauimanagerupdate}
307
308 \func{void}{Update}{\void}
309
310 This method is called after any number of changes are
311 made to any of the managed panes. Update() must be invoked after
312 AddPane() or InsertPane() are called in order to "realize" or "commit"
313 the changes. In addition, any number of changes may be made to
314 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
315 realize the changes, Update() must be called. This construction allows
316 pane flicker to be avoided by updating the whole layout at one time.
317