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[wxWidgets.git] / include / wx / motif / icon.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: icon.h
3 // Purpose: wxIcon class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 17/09/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_ICON_H_
13 #define _WX_ICON_H_
14
15 #ifdef __GNUG__
16 #pragma interface "icon.h"
17 #endif
18
19 #include "wx/bitmap.h"
20
21 /*
22 // Same as for wxBitmap
23 class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
24 {
25 friend class WXDLLEXPORT wxBitmap;
26 friend class WXDLLEXPORT wxIcon;
27 public:
28 wxIconRefData();
29 ~wxIconRefData();
30 };
31 */
32
33 #define M_ICONDATA ((wxBitmapRefData *)m_refData)
34 #define M_ICONHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
35
36 // Icon
37 class WXDLLEXPORT wxIcon: public wxBitmap
38 {
39 DECLARE_DYNAMIC_CLASS(wxIcon)
40
41 public:
42 wxIcon();
43
44 // Copy constructors
45 inline wxIcon(const wxIcon& icon) { Ref(icon); }
46
47 // Initialize with XBM data
48 wxIcon(const char bits[], int width, int height);
49
50 // Initialize with XPM data
51 wxIcon(char **data);
52
53 wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
54 int desiredWidth = -1, int desiredHeight = -1);
55 ~wxIcon();
56
57 bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_XPM,
58 int desiredWidth = -1, int desiredHeight = -1);
59 // bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_XBM)
60 // { return wxBitmap::LoadFile(name, type); }
61
62 inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
63 inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
64 inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
65
66 virtual bool Ok() const { return ((m_refData != NULL) && (M_ICONDATA->m_ok)); }
67 };
68
69 #endif
70 // _WX_ICON_H_