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wxUsleep() introduced (and documented) to try to work around usleep() bug in
[wxWidgets.git] / include / wx / mac / setup.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: setup.h
3 // Purpose: Configuration for the library
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_SETUP_H_
13 #define _WX_SETUP_H_
14
15 /*
16 * General features
17 *
18 */
19
20 #define wxUSE_CONSTRAINTS 1
21 // Use constraints mechanism
22 #define wxUSE_CONFIG 1
23 // Use wxConfig, with CreateConfig in wxApp
24 #define _WX_GOODCOMPILER__
25 // gcc can have problems, but Windows compilers
26 // are generally OK.
27 #define WXWIN_COMPATIBILITY 1
28 // Compatibility with 1.66 API.
29 // Level 0: no backward compatibility, all new features
30 // Level 1: wxDC, OnSize (etc.) compatibility, but
31 // some new features such as event tables
32
33 #define wxUSE_AUTOTRANS 0
34 // Define wxTString
35 #define wxUSE_POSTSCRIPT 0
36 // 0 for no PostScript device context
37 #define wxUSE_AFM_FOR_POSTSCRIPT 0
38 // 1 to use font metric files in GetTextExtent
39 #define wxUSE_METAFILE 0
40 // 0 for no Metafile and metafile device context
41 #define wxUSE_FORM 0
42 // 0 for no wxForm
43 #define wxUSE_IPC 0
44 // 0 for no interprocess comms
45 #define wxUSE_HELP 0
46 // 0 for no help facility
47 #define wxUSE_RESOURCES 0
48 // 0 for no wxGetResource/wxWriteResource
49 #define wxUSE_CLIPBOARD 0
50 // 0 for no clipboard functions
51 #define wxUSE_SPLINES 0
52 // 0 for no splines
53 #define wxUSE_XFIG_SPLINE_CODE 0
54 // 1 for XFIG spline code, 0 for AIAI spline code.
55 // AIAI spline code is slower, but freer of copyright issues.
56 // 0 for no splines
57
58 #define wxUSE_TOOLBAR 0
59 // Use toolbars
60 #define wxUSE_DRAG_AND_DROP 0
61 // 0 for no drag and drop
62
63 #define wxUSE_WX_RESOURCES 0
64 // Use .wxr resource mechanism (requires PrologIO library)
65
66 #define wxUSE_DOC_VIEW_ARCHITECTURE 1
67 // Set to 0 to disable document/view architecture
68 #define wxUSE_PRINTING_ARCHITECTURE 0
69 // Set to 0 to disable print/preview architecture code
70 #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 0
71 // Set to 0 to disable PostScript print/preview architecture code
72 // under Windows (just use Windows printing).
73 #define wxUSE_DYNAMIC_CLASSES 1
74 // If 1, enables provision of run-time type information.
75 // NOW MANDATORY: don't change.
76 #define wxUSE_MEMORY_TRACING 1
77 // If 1, enables debugging versions of wxObject::new and
78 // wxObject::delete *IF* WXDEBUG is also defined.
79 // WARNING: this code may not work with all architectures, especially
80 // if alignment is an issue.
81 #define wxUSE_DEBUG_CONTEXT 1
82 // If 1, enables wxDebugContext, for
83 // writing error messages to file, etc.
84 // If WXDEBUG is not defined, will still use
85 // normal memory operators.
86 // It's recommended to set this to 1,
87 // since you may well need to output
88 // an error log in a production
89 // version (or non-debugging beta)
90 #define wxUSE_GLOBAL_MEMORY_OPERATORS 0
91 // In debug mode, cause new and delete to be redefined globally.
92 // If this causes problems (e.g. link errors), set this to 0.
93
94 #define wxUSE_DEBUG_NEW_ALWAYS 1
95 // In debug mode, causes new to be defined to
96 // be WXDEBUG_NEW (see object.h).
97 // If this causes problems (e.g. link errors), set this to 0.
98
99 #define REMOVE_UNUSED_ARG 1
100 // Set this to 0 if your compiler can't cope
101 // with omission of prototype parameters.
102
103 #define wxUSE_C_MAIN 0
104 // Set to 1 to use main.c instead of main.cpp (UNIX only)
105
106 #define wxUSE_ODBC 0
107 // Define 1 to use ODBC classes
108
109 #define wxUSE_IOSTREAMH 0
110 // VC++ 4.2 and above allows <iostream> and <iostream.h>
111 // but you can't mix them. Set to 1 for <iostream.h>,
112 // 0 for <iostream>
113
114 #define wxUSE_WXCONFIG 0
115 // if enabled, compiles built-in OS independent wxConfig
116 // class and it's file (any platform) and registry (Win)
117 // based implementations
118 /*
119 * Finer detail
120 *
121 */
122
123 #define wxUSE_APPLE_IEEE 1
124 // if enabled, the float codec written by Apple
125 // will be used to write, in a portable way,
126 // float on the disk
127
128 #endif
129 // _WX_SETUP_H_