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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: view.cpp
3 // Purpose: View classes
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 // #pragma implementation
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/wx.h"
25 #endif
26
27 #if !wxUSE_DOC_VIEW_ARCHITECTURE
28 #error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in wx_setup.h!
29 #endif
30
31 #include "docview.h"
32 #include "doc.h"
33 #include "view.h"
34
35 IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView)
36
37 // For drawing lines in a canvas
38 float xpos = -1;
39 float ypos = -1;
40
41 BEGIN_EVENT_TABLE(DrawingView, wxView)
42 EVT_MENU(DOODLE_CUT, DrawingView::OnCut)
43 END_EVENT_TABLE()
44
45 // What to do when a view is created. Creates actual
46 // windows for displaying the view.
47 bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
48 {
49 frame = wxGetApp().CreateChildFrame(doc, this, TRUE);
50 frame->SetTitle("DrawingView");
51
52 canvas = GetMainFrame()->CreateCanvas(this, frame);
53 #ifdef __X__
54 // X seems to require a forced resize
55 int x, y;
56 frame->GetSize(&x, &y);
57 frame->SetSize(-1, -1, x, y);
58 #endif
59 frame->Show(TRUE);
60
61 return TRUE;
62 }
63
64 // Sneakily gets used for default print/preview
65 // as well as drawing on the screen.
66 void DrawingView::OnDraw(wxDC *dc)
67 {
68 dc->SetFont(*wxNORMAL_FONT);
69 dc->SetPen(*wxBLACK_PEN);
70
71 wxNode *node = ((DrawingDocument *)GetDocument())->GetDoodleSegments().First();
72 while (node)
73 {
74 DoodleSegment *seg = (DoodleSegment *)node->Data();
75 seg->Draw(dc);
76 node = node->Next();
77 }
78 }
79
80 void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint))
81 {
82 if (canvas)
83 canvas->Refresh();
84
85 /* Is the following necessary?
86 #ifdef __WXMSW__
87 if (canvas)
88 canvas->Refresh();
89 #else
90 if (canvas)
91 {
92 wxClientDC dc(canvas);
93 dc.Clear();
94 OnDraw(& dc);
95 }
96 #endif
97 */
98 }
99
100 // Clean up windows used for displaying the view.
101 bool DrawingView::OnClose(bool deleteWindow)
102 {
103 if (!GetDocument()->Close())
104 return FALSE;
105
106 // Clear the canvas in case we're in single-window mode,
107 // and the canvas stays.
108 canvas->Clear();
109 canvas->view = (wxView *) NULL;
110 canvas = (MyCanvas *) NULL;
111
112 wxString s(wxTheApp->GetAppName());
113 if (frame)
114 frame->SetTitle(s);
115
116 SetFrame((wxFrame*)NULL);
117
118 Activate(FALSE);
119
120 if (deleteWindow)
121 {
122 delete frame;
123 return TRUE;
124 }
125 return TRUE;
126 }
127
128 void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) )
129 {
130 DrawingDocument *doc = (DrawingDocument *)GetDocument();
131 doc->GetCommandProcessor()->Submit(new DrawingCommand((const wxString) "Cut Last Segment", DOODLE_CUT, doc, (DoodleSegment *) NULL));
132 }
133
134 IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView)
135
136 bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) )
137 {
138 frame = wxGetApp().CreateChildFrame(doc, this, FALSE);
139
140 int width, height;
141 frame->GetClientSize(&width, &height);
142 textsw = new MyTextWindow(this, frame, wxPoint(0, 0), wxSize(width, height), wxTE_MULTILINE);
143 frame->SetTitle("TextEditView");
144
145 #ifdef __X__
146 // X seems to require a forced resize
147 int x, y;
148 frame->GetSize(&x, &y);
149 frame->SetSize(-1, -1, x, y);
150 #endif
151
152 frame->Show(TRUE);
153 Activate(TRUE);
154
155 return TRUE;
156 }
157
158 // Handled by wxTextWindow
159 void TextEditView::OnDraw(wxDC *WXUNUSED(dc) )
160 {
161 }
162
163 void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) )
164 {
165 }
166
167 bool TextEditView::OnClose(bool deleteWindow)
168 {
169 if (!GetDocument()->Close())
170 return FALSE;
171
172 Activate(FALSE);
173
174 if (deleteWindow)
175 {
176 delete frame;
177 return TRUE;
178 }
179 return TRUE;
180 }
181
182 /*
183 * Window implementations
184 */
185
186 BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
187 EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
188 END_EVENT_TABLE()
189
190 // Define a constructor for my canvas
191 MyCanvas::MyCanvas(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style):
192 wxScrolledWindow(frame, -1, pos, size, style)
193 {
194 view = v;
195 }
196
197 // Define the repainting behaviour
198 void MyCanvas::OnDraw(wxDC& dc)
199 {
200 if (view)
201 view->OnDraw(& dc);
202 }
203
204 // This implements a tiny doodling program. Drag the mouse using
205 // the left button.
206 void MyCanvas::OnMouseEvent(wxMouseEvent& event)
207 {
208 if (!view)
209 return;
210
211 static DoodleSegment *currentSegment = (DoodleSegment *) NULL;
212
213 wxClientDC dc(this);
214 PrepareDC(dc);
215
216 dc.SetPen(*wxBLACK_PEN);
217
218 wxPoint pt(event.GetLogicalPosition(dc));
219
220 if (currentSegment && event.LeftUp())
221 {
222 if (currentSegment->lines.Number() == 0)
223 {
224 delete currentSegment;
225 currentSegment = (DoodleSegment *) NULL;
226 }
227 else
228 {
229 // We've got a valid segment on mouse left up, so store it.
230 DrawingDocument *doc = (DrawingDocument *)view->GetDocument();
231
232 doc->GetCommandProcessor()->Submit(new DrawingCommand("Add Segment", DOODLE_ADD, doc, currentSegment));
233
234 view->GetDocument()->Modify(TRUE);
235 currentSegment = (DoodleSegment *) NULL;
236 }
237 }
238
239 if (xpos > -1 && ypos > -1 && event.Dragging())
240 {
241 if (!currentSegment)
242 currentSegment = new DoodleSegment;
243
244 DoodleLine *newLine = new DoodleLine;
245 newLine->x1 = (long)xpos;
246 newLine->y1 = (long)ypos;
247 newLine->x2 = pt.x;
248 newLine->y2 = pt.y;
249 currentSegment->lines.Append(newLine);
250
251 dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y);
252 }
253 xpos = pt.x;
254 ypos = pt.y;
255 }
256
257 // Define a constructor for my text subwindow
258 MyTextWindow::MyTextWindow(wxView *v, wxFrame *frame, const wxPoint& pos, const wxSize& size, const long style):
259 wxTextCtrl(frame, -1, "", pos, size, style)
260 {
261 view = v;
262 }
263
264