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1 <HTML>
2 <HEAD>
3 <TITLE>wxWindows Programmer Style Guide</TITLE>
4 </HEAD>
5
6 <BODY>
7
8 <a name="top"></a>
9
10 <font face="Arial, Lucida Sans, Helvetica">
11
12 <table width=100% border=4 cellpadding=5 cellspacing=0>
13 <tr>
14 <td bgcolor="#660000">
15 <font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16 wxWindows Programmer Style Guide
17 </font>
18 </td>
19 </tr>
20 </table>
21
22 <P>
23
24 by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26 This guide is intended for people who are (or intending to start) writing code
27 for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
28
29 <P>
30 The guide is separated into two parts: the first one addresses the general
31 compatibility issues and is not wxWindows-specific. The advises in this part
32 will hopefully help you to write programs which compile and run on greater
33 variety of platforms. The second part details the wxWindows code organization and
34 its goal it to make wxWindows as uniform as possible without imposing too
35 many restrictions on the programmer.
36 <P>
37 Acknowledgements: This guide is partly based on <A
38 HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
39 C++ portability guide</A> by David Williams.
40
41 <P>
42 <H3>General C++ Rules</H3>
43 <UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
53 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
54 </OL>
55 <BR>
56 <LI>General recommendations</LI>
57 <OL>
58 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
59 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
60 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
61 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
62 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
63 <LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
64 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
65 </OL>
66 <BR>
67 <LI>Unix/DOS differences</LI>
68 <OL>
69 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
70 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
71 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
72 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
73 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
74 </OL>
75 <BR>
76 <LI>Style choices</LI>
77 <OL>
78 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
79 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
80 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
81 </OL>
82 </UL>
83
84 <P>
85
86 <H3>wxWindows Rules</H3>
87 <UL>
88 <LI>Files location and naming conventions</LI>
89 <OL>
90 <LI><A HREF="#file_locations">File locations</A></LI>
91 <LI><A HREF="#include_guards">Include guards</A></LI>
92 <LI><A HREF="#pch">Precompiled headers</A></LI>
93 </OL>
94
95 <BR>
96 <LI>File layout and indentation</LI>
97 <OL>
98 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
99 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
100 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
101 </OL>
102
103 <BR>
104 <LI>More about naming conventions</LI>
105 <OL>
106 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
107 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in
108 wxMSW/common code</A></LI>
109 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
110 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
111 </OL>
112
113 <BR>
114 <LI>Miscellaneous</LI>
115 <OL>
116 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
117 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
118 </OL>
119 </UL>
120
121 <HR>
122
123 <H3>General C++ Rules</H3>
124 <UL>
125 <LI>New or not widely supported C++ features</LI>
126
127 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
128 supported by all compilers. Moreover, when they're supported, there are
129 differences between different vendor's implementations. It's understandable that
130 you might love one (or all) of these features, but you surely can write C++
131 programs without them. Where possible, workarounds to compensate for absence
132 of your favourite C++ abilities are indicated.
133 <P>Just to suppress any doubts that there are compilers which don't support
134 these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
135 <I>none</I> of which supports <I>any</I> feature from the list below.
136
137 <OL>
138 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
139 Besides the reasons mentioned above, template usage also makes the
140 program compile much slower (200%-300% is not uncommon) and their support
141 even in the compilers which have had it for a long time is far from perfect
142 (the best example is probably gcc).
143 <P><U>Workaround</U>: The things you would like to use templates for are,
144 most commonly, polymorphic containers (in the sense that they can contain objects of
145 any type without compromising C++ type system, i.e. using <TT>void *</TT>
146 is out of question). wxWindows provides <A HREF="TODO">dynamic
147 arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
148 to use them. Lack of template is not a reason to use static arrays or
149 type-less (passing by <TT>void *</TT>) containers.
150
151 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
152 The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
153 besides portability, are the performance penalty it imposes (small, but, at least for
154 current compilers, non-zero), and subtle problems with
155 memory/resource deallocation it may create (the place where you'd like to use
156 C++ exceptions most of all are the constructors, but you need to be very
157 careful in order to be able to do it).
158 <P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
159 wouldn't have been added to the language. However, there are several rules which
160 might help here:<P>
161
162 <OL>
163 <LI>Every function returns an integer (or at least boolean) error code.
164 <P>There is no such thing as a function that never fails - even if it can't
165 fail now, it might do it later, when modified to be more powerful/general.
166 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
167 </LI><LI>Every function you call may fail - check the return code!
168 <P>Never rely on the function's success, always test for a possible error.<P>
169 </LI><LI>Tell the user about the error, don't silently ignore them.
170 <P>Exceptions are always caught and, normally, processed when they're
171 caught. In the same manner, the error return code must always be processed
172 somehow. You may choose to ignore it, but at least tell the user that
173 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
174 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
175 functions (must) log the error messages on failure - this can be disabled
176 by using <A HREF="TODO">wxLogNull</A> object before calling it.
177 <P>Examples:<UL>
178 <LI><I>Wrong</I>:
179 <PRE>
180 void ReadAddressBookFile(const wxString& strName)
181 {
182 wxFile file;
183
184 if ( !file.Open(strFile) )
185 return;
186
187 ...process it...
188 }
189 </PRE>
190 </LI><LI><I>Correct</I>:
191 <PRE>
192 // returns false if the address book couldn't be read
193 bool ReadAddressBookFile(const wxString& strName)
194 {
195 wxFile file;
196
197 if ( !file.Open(strFile) ) {
198 // wxFile logged an error because file couldn't be opened which
199 // contains the system error code, however it doesn't know what
200 // this file is for and an error message "can't open $GLCW.ADB"
201 // can be quite confusing for the user. Here we say what we mean.
202 wxLogError("Can't read address book from '%s'!",
203 strName.c_str());
204 return false;
205 }
206
207 ...process it...
208
209 return true;
210 }
211 </PRE>
212 or, if it's not an error if file doesn't exist (here we could just check
213 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
214 we can also write:
215 <PRE>
216 // returns false if address book file doesn't exist
217 bool ReadAddressBookFile(const wxString& strName)
218 {
219 wxFile file;
220
221 // start a block inside which all log messages are suppressed
222 {
223 wxLogNull noLog;
224 if ( !file.Open(strFile) )
225 return false;
226 }
227
228 ...process it...
229
230 return true;
231 }
232 </PRE></LI>
233 </UL>
234 </OL>
235
236 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
237 RTTI stands for Run-Time Type Information and there is probably no other
238 reason not to use it except the portability issue and the fact that it adds
239 <TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
240 in the implementations I'm aware of).
241 <P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
242 everything which the new C++ RTTI, except that, of course, you have to use
243 macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
244
245 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
246 This topic is subject to change with time, however for the moment all wxWindows
247 classes/functions live in the global namespace.
248 <P><U>Workaround</U>: None.
249
250 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
251 STL is the new C++ standard library, proposing all kinds of template containers
252 and generic algorithm implementations. Templates are the heart (and almost
253 everything else) of the library, so its usage is out of question. Besides, even
254 with the compilers which do support templates, STL has many of its own problems,
255 there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
256 complicated data structures, ... the list can go on (almost) forever.
257 <P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
258 classes. wxString has many of the most often used functions of std::string STL
259 class (typedef to be precise).
260 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
261 </TT></B></LI><P>
262 The scope of a variable declared inside <TT>for()</TT> statement changed several
263 years ago, however many compilers still will complain about second declaration
264 of <TT>i</TT> in the following code:
265 <PRE>
266 for ( int i = 0; i < 10; i++ ) {
267 ...
268 }
269
270 ...
271
272 for ( int i = 0; i < 10; i++ ) {
273 ...
274 }
275 </PRE>
276 Even if it's perfectly legal now.
277 <P><U>Workaround</U>: write this instead:
278 <PRE>
279 int i;
280 for ( i = 0; i < 10; i++ ) {
281 ...
282 }
283
284 ...
285
286 for ( i = 0; i < 10; i++ ) {
287 ...
288 }
289 </PRE>
290
291 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
292 Nested classes are, without doubt, a very good thing because they allow to hide
293 "private" (in the sense that they're used only inside the library) classes and,
294 generally, put the related things together.
295 <P>Unfortunately, some compilers have trouble understanding them, so we must
296 sacrifice the ideals of software design to get a working program in this case.
297 <P><U>Workaround</U>: instead of
298 <PRE>
299 // in the header
300 class PublicLibClass {
301 ...
302 private:
303 class PrivateLibClass { ... } m_object;
304 };
305 </PRE>
306 you can try the following:
307 <PRE>
308 // in the header
309 class PrivateLibClass; // fwd decl
310 class PublicLibClass {
311 ...
312 private:
313 class PrivateLibClass *m_pObject;
314 };
315
316 // in the .cpp file
317 class PrivateLibClass { ... };
318
319 PublicLibClass::PublicLibClass()
320 {
321 m_pObject = new PrivateLibClass;
322
323 ...
324 }
325
326 PublicLibClass::~PublicLibClass()
327 {
328 delete m_pObject;
329 }
330 </PRE>
331 <P>A nice side effect is that you don't need to recompile all the files
332 including the header if you change the PrivateLibClass declaration (it's
333 an example of a more general interface/implementation separation idea).
334
335 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
336 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
337 of its operands are objects) because some compilers (notable Borland C++) fail
338 to compile such code.
339 <P><U>Workaround</U>: use <TT>if/else</TT> instead.
340 <PRE>
341 wxString s1, s2;
342
343 // Borland C++ won't compile the line below
344 wxString s = s1.Len() < s2.Len() ? s1 : s2;
345
346 // but any C++ compiler will compile this
347 wxString s;
348 if ( s1.Len() < s2.Len() )
349 s = s1;
350 else
351 s = s2;
352 </PRE>
353 </OL>
354
355 <BR>
356 <LI>General recommendations</B></LI><P>
357 While the recommendations in the previous section may not apply to you if you're
358 only working with perfect compilers which implement the very newest directives of
359 C++ standard, this section contains compiler- (and language-) independent advice
360 which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
361 also contains some C/C++ specific remarks in the end which are less
362 important.
363 <OL>
364 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
365 In C++, the constructors of global variables are called before the
366 <TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
367 starts executing. Thus, there is no possibility to initialize <I>anything</I>
368 before the constructor call. The order of construction is largely
369 implementation-defined, meaning that there is no guarantee that one global
370 object will be initialized before another one (except if they are both defined
371 in the same translation unit, i.e. .cpp file). Most importantly, no custom
372 memory allocation operators are installed at the moment of execution of global
373 variables constructors, so a (less restrictive) rule is that you should have
374 no global variables which allocate memory (or do anything else non-trivial) in
375 the constructor. Of course, if an object doesn't allocate memory in its constructor
376 right now, it may start making it later, so you can only be sure about this if
377 you don't use <I>any</I> variables of object (as opposed to simple:
378 <TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
379 in its default constructor, so you might think that having a global (initially)
380 empty wxString is safe. However, if wxString starts allocating some minimal
381 amount of memory in its default constructor (which doesn't look unreasonable),
382 you would have all kinds of problems with <TT>new</TT>
383 and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
384 is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
385 be the overloaded operator.
386
387 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
388 Give the compiler a chance to help you - turn on all warnings! You should always
389 use the maximum available warning level of your compiler and understand and
390 correct each of them. If, for whatever reasons, a compiler gives a warning on
391 some perfectly legal line of code and you can't change it, please insert a
392 comment indicating it in the code. Most oftenly, however, all compiler warnings
393 may be avoided (not suppressed!) with minimal changes to your code.
394
395 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
396 You should never assume any absolute constraints on data type sizes. Currently,
397 we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
398 sizes are different. A small table illustrates it quite well:
399 <TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
400 <TR>
401 <TD>Architecture/OS</TD>
402 <TD>sizeof(short)</TD>
403 <TD>sizeof(int)</TD>
404 <TD>sizeof(long)</TD>
405 <TD>sizeof(void *)</TD>
406 </TR>
407
408 <TR>
409 <TD>i386/Windows 3.1</TD>
410 <TD>2</TD>
411 <TD>2</TD>
412 <TD>4</TD>
413 <TD>2 or 4</TD>
414 </TR>
415
416 <TR>
417 <TD>i386/Windows 95</TD>
418 <TD>2</TD>
419 <TD>4</TD>
420 <TD>4</TD>
421 <TD>4</TD>
422 </TR>
423
424 <TR>
425 <TD>Merced/Win64</TD>
426 <TD>2</TD>
427 <TD>4</TD>
428 <TD>4</TD>
429 <TD>8</TD>
430 </TR>
431
432 <TR>
433 <TD>Alpha/Linux</TD>
434 <TD>???</TD>
435 <TD>???</TD>
436 <TD>???</TD>
437 <TD>???</TD>
438 </TR>
439 </TABLE>
440
441 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
442 Although close to the heart of many C programmers (I plead guilty), code like
443 classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
444 from enabling "assignment in conditional expression" warning (see also
445 <A HREF="#no_warnings">above</A>) which is helpful to detect common
446 mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
447
448 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
449 disable blocks of code</B></LI><P>
450 If you have to temporarily disable some code, use
451 <PRE>
452 #if 0 // VZ: I think this code is unneeded, it probably must be removed
453 ...
454 #endif // 0
455 </PRE>
456 instead of
457 <PRE>
458 /*
459 ...
460 */
461 </PRE>
462 The reason is simple: if there are any <TT>/* ... */</TT> comments inside
463 <TT>...</TT> the second version will, of course, miserably fail.
464
465 <P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
466
467 You should avoid having overloaded virtual methods in a base class because if
468 any of them is overriden in a derived class, then all others must be overriden
469 as well or it would be impossible to call them on an object of derived class.
470
471 For example, the following code:
472
473 <PRE>
474 class Base
475 {
476 public:
477 virtual void Read(wxFile& file);
478 virtual void Read(const wxString& filename);
479 };
480
481 class Derived : public Base
482 {
483 public:
484 virtual void Read(wxFile& file) { ... }
485 };
486
487 ...
488
489 Derived d;
490 d.Read("some_filename"); // compile error here!
491 </PRE>
492
493 will fail to compile because the base class function taking <TT>filename</TT>
494 is hidden by the virtual function overriden in the derived class (this is
495 known as [virtual] function name hiding problem in C++).
496
497 <P>
498 The standard solution to this problem in wxWindows (where we have such
499 situations quite often) is to make both <TT>Read()</TT> functions not virtual
500 and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
501 sense because the function taking a filename is (again, usually) implemented
502 in terms of the function reading from a file anyhow (but making only this
503 functions not virtual won't solve the above problem!).
504 <P>
505 So, the above declarations should be written as:
506 <PRE>
507 class Base
508 {
509 public:
510 void Read(wxFile& file);
511 void Read(const wxString& filename);
512
513 protected:
514 virtual void DoRead(wxFile& file);
515 };
516
517 class Derived : public Base
518 {
519 protected:
520 virtual void DoRead(wxFile& file) { ... }
521 };
522 </PRE>
523
524 This technique is widely used in many of wxWindows classes - for example,
525 <TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
526 allows to have many overloaded versions of commonly used methods such as
527 <TT>SetSize()</TT>
528
529 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
530 Some compilers don't pay any attention to extra semicolons on top level, as in
531 <PRE>
532 class Foo { };;
533 </PRE>
534 while others complain loudly about it. Of course, you would rarely put 2
535 semicolons yourself, but it may happen if you're using a macro
536 (<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
537 put another one after it.
538 </OL>
539
540 <BR>
541 <LI>Unix/DOS differences</B></LI><P>
542 Two operating systems supported by wxWindows right now are (different flavours
543 of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
544 being developed as well). The main differences between them are summarized
545 here.
546
547 <OL>
548 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
549 There is, unfortunately, no standard exceptions for C++ source files. Different
550 people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
551 compilers don't care about extension, but there are also other ones which can't
552 be made to compile any file with "wrong" extension. Such compilers are very
553 common in DOS/Windows land, that's why the .cpp extension is the least likely to
554 cause any problems - it's the standard one under DOS and will probably be
555 accepted by any Unix compiler as well (any counter examples?). The extension
556 for the header files is .h.
557
558 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
559 Although it's too silly to mention, please don't use backslashes in
560 <TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
561 it, without speaking about all other ones.
562
563 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
564 This problem will hopefully not arise at all, with CVS taking care of this
565 stuff, however it's perhaps not useless to remember that many Unix compilers
566 (including, but not limited to, gcc) don't accept carriage returns
567 (= <Ctrl-M> = '\r') in C/C++ code.
568
569 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
570 DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
571 case sensitive. To avoid all kinds of problems with compiling under Unix (or
572 any other fully case-sensitive OS), please use only lower case letters in the
573 filenames.
574
575 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
576 While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
577 like files without terminating new-line. Such files also give a warning message
578 when loaded to vim (the Unix programmer's editor of choice :-)), so please think
579 about terminating the last line.
580 </OL>
581
582 <BR>
583 <LI>Style choices</B></LI><P>
584 All wxWindows specific style guidelines are specified in the next
585 section, here are the choices which are not completely arbitrary,
586 but have some deeper and not wxWindows-specific meaning.
587
588 <OL>
589 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
590 It's extremely important to write readable code. One of the first steps in this
591 direction is the choice of naming convention. It may be quite vague or strictly
592 define the names of all the variables and function in the program, however it
593 surely must somehow allow the reader to distinguish between variable and
594 functions and local variables and member variables from the first glance.
595 <P>The first requirement is commonly respected, but for some strange reasons, the
596 second isn't, even if it's much more important because, after all, the immediate
597 context usually allows you to distinguish a variable from a function in
598 C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
599 following code fragment is:
600 <PRE>
601 void Foo::Bar(int x_)
602 {
603 ...
604
605 x = x_;
606
607 ...
608 }
609 </PRE>
610 It might be either a local variable (unluckily the function is too long so you
611 don't see the variable declarations when you look at <TT>x = x_</TT> line), a
612 member variable or a global variable - you have no way of knowing.
613 <P>The wxWindows naming convention gives you, the reader of the code, much more
614 information about <TT>x</TT>. In the code above you know that it's a local
615 variable because:<P>
616 <OL>
617 <LI>global variables are always prefixed with <TT>g_</TT></LI>
618 <LI>member variables are always prefixed with <TT>m_</TT></LI>
619 <LI>static variables are always prefixed with <TT>s_</TT></LI>
620 </OL>
621 <P>Examples:
622 <PRE>
623 extern int g_x; // of course, 'x' is not the best name for a global...
624
625 void Bar()
626 {
627 int x;
628 }
629
630 class Foo {
631 public:
632 void SetX(int x) { m_x = x; }
633 private:
634 int m_x;
635 };
636 </PRE>
637 As you see, it also solves once and for all the old C++ programmer's question:
638 how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
639 <TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
640 <P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
641 member (a.k.a. class) variables and static global variables.
642 <P>The convention is, of course, completely worthless if it is not followed:
643 nothing like being sure that <TT>x</TT> is a local variable in the code fragment
644 above and discovering later the following lines in the header:
645 <PRE>
646 class Foo {
647 ...
648 int x; // I don't like wxWindows naming convention
649 };
650 </PRE>
651 Please do use these prefixes, they make your code much easier to read. Also
652 please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
653 which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
654 of the variable in its name - it is actually quite useful in C, but has little
655 or no sense in C++.
656
657 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
658 arguments</B></LI><P>
659 In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
660 arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
661 Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
662 different and both declarations are completely equivalent. As there is no need
663 to write <TT>void</TT> in this situation, let's not write it - it can only be
664 confusing and create an impression that it really means something when it's not
665 at all the case.
666
667 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
668 arguments</B></LI><P>
669 In both C and C++ an argument passed by value cannot be modified - or, more
670 precisely, if it is modified in the called function, only the local copy is
671 really changed, not the caller's variable. So, semantically speaking, there is
672 no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
673 However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
674 and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
675 the names are mangled differently). So, <I>for arguments passed by value</I>
676 you shouldn't use <TT>const</TT>.
677 <P>Of course, it doesn't apply to functions such as
678 <TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
679 </OL>
680 </UL>
681
682 <P>
683
684 <H3>wxWindows rules</H3>
685 <UL>
686 <P><LI>File location and naming conventions</LI><P>
687 <OL>
688 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
689 The wxWindows files for each supported platform have their own subdirectories
690 in "include" and "src". So, for example, there is "src/msw", "include/gtk"
691 etc. There are also two special subdirectories called "common" and
692 "generic". The common subdirectory contains the files which are platform
693 independent (wxObject, wxString, ...) and the generic one the generic
694 implementations of GUI widgets, i.e. those which use only other wxWindows
695 classes to implement them. For the platforms where the given functionality
696 cannot be implemented natively, the generic implementation is used and the native
697 one is used for the others. As I feel that it becomes a bit too confusing,
698 here is an example: wxMessageBox function is implemented natively under
699 Windows (where it just calls MessageBox API), but there is also a generic
700 implementation which is used under, for example, GTK. A generic class should
701 normally have a name that distinguishes it from any platform-specific implementation.
702 A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
703 platforms, for example.
704
705 <P>This scheme applies not only for the .cpp files, but also for the headers.
706 However, as the program using wxWindows should (ideally) not use any
707 "<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
708 "<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
709 the right header for given platform. Any new headers should conform to this
710 setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
711
712 Note that wxWindows implementation files should use quotes when including wxWindows
713 headers, not angled brackets. Applications should use angled brackets. There
714 is a reason for it (can anyone remember what this is?).
715
716 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
717 To minimize the compile time C++ programmers often use so called include
718 guards: for example, in the header file foo.h you might have
719
720 <PRE>
721 &#35;ifndef _FOO_H_
722 &#35;define _FOO_H_
723
724 ... all header contents ...
725
726 &#35;endif
727 //_FOO_H_
728 </PRE>
729
730 In this way, the header will only be included once for the compilation
731 of any .cpp (of course, it still will be included many times for the
732 compilation of the whole project, so it has nothing to do with precompiled
733 headers). wxWindows is no exception and also uses include guards which should use
734 the above form, except for top-level headers which include files with identical
735 names, in which case you should use _FOO_H_BASE_.
736
737 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
738 The precompiled headers greatly (we're speaking about orders of hundreds of
739 percent here) reduce the compilation time. wxWindows uses them if the target
740 compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
741 You should include all the headers included from <TT><wx/wx_prec.h></TT> only
742 inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
743 when the precompiled headers are used.<P>
744
745 The start of a cpp implementation file after the heading might look like this:<P>
746
747 <PRE>
748 &#35;ifdef __GNUG__
749 &#35;pragma implementation "bitmap.h"
750 &#35;endif
751
752 // For compilers that support precompilation, includes "wx.h".
753 &#35;include "wx/wxprec.h"
754
755 &#35;ifdef __BORLANDC__
756 &#35;pragma hdrstop
757 &#35;endif
758
759 &#35;ifndef WX_PRECOMP
760 &#35;include &lt;stdio.h&gt;
761 &#35;include "wx/setup.h"
762 &#35;include "wx/list.h"
763 &#35;include "wx/utils.h"
764 &#35;include "wx/app.h"
765 &#35;include "wx/palette.h"
766 &#35;include "wx/bitmap.h"
767 &#35;include "wx/icon.h"
768 &#35;endif
769
770 &#35;include "wx/msw/private.h"
771 &#35;include "assert.h"
772 </PRE>
773
774
775 <P>Any header file should containg the following lines:
776 <PRE>
777 &#35;ifdef __GNUG__
778 &#35;pragma interface "foo.h"
779 &#35;endif
780 </PRE>
781 and the corresponding .cpp file:
782 <PRE>
783 &#35;ifdef __GNUG__
784 &#35;pragma implementation "foo.h"
785 &#35;endif
786 </PRE> for g++ compilation.
787 </OL>
788
789 <P><LI>File layout and indentation</LI><P>
790 <OL>
791 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
792 copyright holder is the original author. It is assumed the author does not assert copyright,
793 under the terms of the wxWindows licence. This is a legal interpretation of the informal
794 usage 'public domain' (the copyright holder does not assert the copyright).<P>
795 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
796 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
797 </OL>
798
799 <P><LI>More about naming conventions</LI><P>
800 <OL>
801 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
802 wx should be used for functions and classes, WX for macros.
803 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
804 wxMSW/common code</B>
805 The title says it all - every public (in the sense that it is not internal to
806 the library) function or class should have WXDLLEXPORT macro in its
807 declaration to allow compilation of wxWindows as shared library. For example:<P>
808
809 <pre>
810 bool WXDLLEXPORT wxYield(void);
811 class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
812 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
813 </pre>
814
815 The reason for the strange syntax for data is that some compilers use different
816 keyword ordering for exporting data.
817
818 <P>There also several other places where you should take care of shared
819 library case: all IMPLEMENT_xxx macros which are usually used in the
820 corresponding .cpp files must be taken inside
821 "<TT>&#35;if !USE_SHARED_LIBRARY</TT>" and in the <TT>&#35;if USE_SHARED_LIBRARY</TT>
822 case you should put them inside <TT>common/cmndata.cpp</TT> file.
823
824 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
825 There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
826 general, inline function which does nothing else except changing or returning
827 the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
828
829 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
830 The constants in wxWindows code should be defined using <TT>enum</TT> C++
831 keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
832 should be declared in the global scope (and not inside class declaration) and
833 their names should start with a <TT>wx</TT> prefix. Finally, the constants
834 should be in all capital letters (except the first 2) to make it easier to
835 distinguish them from the variables with underscores separating the words.
836
837 <P>For example, file-related constants should be declared like this:
838 <pre>
839 enum
840 {
841 wxFILEOPEN_READ,
842 wxFILEOPEN_WRITE,
843 wxFILEOPEN_READWRITE
844 };
845 </pre>
846
847 </OL>
848
849 <P><LI>Miscellaneous</LI><P>
850 <OL>
851 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
852 It's really a trivial piece of advice, but remember that using forward declarations
853 instead of including the header of corresponding class is better because not
854 only does it minimize the compile time, it also simplifies the dependencies
855 between different source files.
856 <P>On a related subject, in general, you should try not to include other
857 headers from a header file.
858
859 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
860 wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
861 <TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
862 you can - they will never do you any harm but can greatly simplify the bug
863 tracking both for you and for others.
864 <P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
865 stubs for not (yet) implemented functions which silently return incorrect
866 values - otherwise, a person using a not implemented function has no idea that
867 it is, in fact, not implemented.
868 <P>As all debugging macros only do something useful if the symbol
869 <TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
870 from them.
871 </OL>
872 </UL>
873
874 <P>
875
876 <HR>
877 Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
878
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