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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: colour.h
3 // Purpose: wxColour class
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_COLOUR_H_
13 #define _WX_COLOUR_H_
14
15 #ifdef __GNUG__
16 #pragma interface "colour.h"
17 #endif
18
19 // Colour
20 class WXDLLEXPORT wxColour: public wxObject
21 {
22 DECLARE_DYNAMIC_CLASS(wxColour)
23 public:
24 wxColour();
25 wxColour(unsigned char r, unsigned char g, unsigned char b);
26 wxColour(unsigned long colRGB) { Set(colRGB); }
27 wxColour(const wxColour& col);
28 wxColour(const wxString& col);
29 ~wxColour() ;
30 wxColour& operator =(const wxColour& src) ;
31 wxColour& operator =(const wxString& src) ;
32 inline int Ok() const { return (m_isInit) ; }
33
34 void Set(unsigned char r, unsigned char g, unsigned char b);
35 void Set(unsigned long colRGB)
36 {
37 // we don't need to know sizeof(long) here because we assume that the three
38 // least significant bytes contain the R, G and B values
39 Set((unsigned char)colRGB,
40 (unsigned char)(colRGB >> 8),
41 (unsigned char)(colRGB >> 16));
42 }
43
44 inline unsigned char Red() const { return m_red; }
45 inline unsigned char Green() const { return m_green; }
46 inline unsigned char Blue() const { return m_blue; }
47
48 inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
49
50 inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
51
52 WXCOLORREF GetPixel() const { return m_pixel; };
53
54 private:
55 bool m_isInit;
56 unsigned char m_red;
57 unsigned char m_blue;
58 unsigned char m_green;
59 public:
60 /* TODO: implementation
61 WXCOLORREF m_pixel ;
62 */
63 };
64
65 #define wxColor wxColour
66
67 #endif
68 // _WX_COLOUR_H_