1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
6 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
11 #ifndef __WX_UNIV_TOPLEVEL_H__
12 #define __WX_UNIV_TOPLEVEL_H__
14 #include "wx/univ/inpcons.h"
15 #include "wx/univ/inphand.h"
18 // ----------------------------------------------------------------------------
20 // ----------------------------------------------------------------------------
22 // frame decorations type flags used in wxRenderer and wxColourScheme
25 wxTOPLEVEL_ACTIVE
= 0x00000001,
26 wxTOPLEVEL_MAXIMIZED
= 0x00000002,
27 wxTOPLEVEL_TITLEBAR
= 0x00000004,
28 wxTOPLEVEL_ICON
= 0x00000008,
29 wxTOPLEVEL_RESIZEABLE
= 0x00000010,
30 wxTOPLEVEL_BORDER
= 0x00000020,
31 wxTOPLEVEL_BUTTON_CLOSE
= 0x01000000,
32 wxTOPLEVEL_BUTTON_MAXIMIZE
= 0x02000000,
33 wxTOPLEVEL_BUTTON_ICONIZE
= 0x04000000,
34 wxTOPLEVEL_BUTTON_RESTORE
= 0x08000000,
35 wxTOPLEVEL_BUTTON_HELP
= 0x10000000
38 // frame hit test return values:
41 wxHT_TOPLEVEL_NOWHERE
= 0x00000000,
42 wxHT_TOPLEVEL_CLIENT_AREA
= 0x00000001,
43 wxHT_TOPLEVEL_ICON
= 0x00000002,
44 wxHT_TOPLEVEL_TITLEBAR
= 0x00000004,
46 wxHT_TOPLEVEL_BORDER_N
= 0x00000010,
47 wxHT_TOPLEVEL_BORDER_S
= 0x00000020,
48 wxHT_TOPLEVEL_BORDER_E
= 0x00000040,
49 wxHT_TOPLEVEL_BORDER_W
= 0x00000080,
50 wxHT_TOPLEVEL_BORDER_NE
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_E
,
51 wxHT_TOPLEVEL_BORDER_SE
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_E
,
52 wxHT_TOPLEVEL_BORDER_NW
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_W
,
53 wxHT_TOPLEVEL_BORDER_SW
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_W
,
54 wxHT_TOPLEVEL_ANY_BORDER
= 0x000000F0,
56 wxHT_TOPLEVEL_BUTTON_CLOSE
= /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE
,
57 wxHT_TOPLEVEL_BUTTON_MAXIMIZE
= /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE
,
58 wxHT_TOPLEVEL_BUTTON_ICONIZE
= /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE
,
59 wxHT_TOPLEVEL_BUTTON_RESTORE
= /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE
,
60 wxHT_TOPLEVEL_BUTTON_HELP
= /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP
,
61 wxHT_TOPLEVEL_ANY_BUTTON
= 0x1F000000
64 // Flags for interactive frame manipulation functions (only in wxUniversal):
67 wxINTERACTIVE_MOVE
= 0x00000001,
68 wxINTERACTIVE_RESIZE
= 0x00000002,
69 wxINTERACTIVE_RESIZE_S
= 0x00000010,
70 wxINTERACTIVE_RESIZE_N
= 0x00000020,
71 wxINTERACTIVE_RESIZE_W
= 0x00000040,
72 wxINTERACTIVE_RESIZE_E
= 0x00000080,
73 wxINTERACTIVE_WAIT_FOR_INPUT
= 0x10000000
76 // ----------------------------------------------------------------------------
77 // the actions supported by this control
78 // ----------------------------------------------------------------------------
80 #define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
81 #define wxACTION_TOPLEVEL_BUTTON_PRESS _T("pressbtn") // press titlebar btn
82 #define wxACTION_TOPLEVEL_BUTTON_RELEASE _T("releasebtn") // press titlebar btn
83 #define wxACTION_TOPLEVEL_BUTTON_CLICK _T("clickbtn") // press titlebar btn
84 #define wxACTION_TOPLEVEL_MOVE _T("move") // move the frame
85 #define wxACTION_TOPLEVEL_RESIZE _T("resize") // resize the frame
87 //-----------------------------------------------------------------------------
89 //-----------------------------------------------------------------------------
91 class WXDLLEXPORT wxTopLevelWindow
: public wxTopLevelWindowNative
,
92 public wxInputConsumer
96 wxTopLevelWindow() { Init(); }
97 wxTopLevelWindow(wxWindow
*parent
,
99 const wxString
& title
,
100 const wxPoint
& pos
= wxDefaultPosition
,
101 const wxSize
& size
= wxDefaultSize
,
102 long style
= wxDEFAULT_FRAME_STYLE
,
103 const wxString
& name
= wxFrameNameStr
)
107 Create(parent
, id
, title
, pos
, size
, style
, name
);
110 bool Create(wxWindow
*parent
,
112 const wxString
& title
,
113 const wxPoint
& pos
= wxDefaultPosition
,
114 const wxSize
& size
= wxDefaultSize
,
115 long style
= wxDEFAULT_FRAME_STYLE
,
116 const wxString
& name
= wxFrameNameStr
);
118 // implement base class pure virtuals
119 virtual bool ShowFullScreen(bool show
, long style
= wxFULLSCREEN_ALL
);
120 virtual wxPoint
GetClientAreaOrigin() const;
121 virtual void DoGetClientSize(int *width
, int *height
) const;
122 virtual void DoSetClientSize(int width
, int height
);
123 virtual void SetIcon(const wxIcon
& icon
) { SetIcons( wxIconBundle( icon
) ); }
124 virtual void SetIcons(const wxIconBundle
& icons
);
126 // implementation from now on
127 // --------------------------
129 // tests for frame's part at given point
130 long HitTest(const wxPoint
& pt
) const;
132 virtual bool PerformAction(const wxControlAction
& action
,
134 const wxString
& strArg
= wxEmptyString
);
136 // move/resize the frame interactively, i.e. let the user do it
137 virtual void InteractiveMove(int flags
= wxINTERACTIVE_MOVE
);
139 virtual int GetMinWidth() const;
140 virtual int GetMinHeight() const;
143 // handle titlebar button click event
144 virtual void ClickTitleBarButton(long button
);
146 virtual wxWindow
*GetInputWindow() const { return (wxWindow
*)this; }
148 // return wxTOPLEVEL_xxx combination based on current state of the frame
149 long GetDecorationsStyle() const;
151 // common part of all ctors
154 void RefreshTitleBar();
155 void OnNcPaint(wxNcPaintEvent
& event
);
156 void OnSystemMenu(wxCommandEvent
& event
);
158 // true if wxTLW should render decorations (aka titlebar) itself
159 static int ms_drawDecorations
;
160 // true if wxTLW can be iconized
161 static int ms_canIconize
;
162 // true for currently active frame
164 // version of icon for titlebar (16x16)
165 wxIcon m_titlebarIcon
;
166 // saved window style in fullscreen mdoe
168 // currently pressed titlebar button
169 long m_pressedButton
;
171 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow
)
172 DECLARE_EVENT_TABLE()
173 WX_DECLARE_INPUT_CONSUMER()
176 // ----------------------------------------------------------------------------
177 // wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
178 // ----------------------------------------------------------------------------
180 class WXDLLEXPORT wxStdFrameInputHandler
: public wxStdInputHandler
183 wxStdFrameInputHandler(wxInputHandler
*inphand
);
185 virtual bool HandleMouse(wxInputConsumer
*consumer
,
186 const wxMouseEvent
& event
);
187 virtual bool HandleMouseMove(wxInputConsumer
*consumer
, const wxMouseEvent
& event
);
188 virtual bool HandleActivation(wxInputConsumer
*consumer
, bool activated
);
191 // the window (button) which has capture or NULL and the last hittest result
192 wxTopLevelWindow
*m_winCapture
;
195 bool m_borderCursorOn
;
196 wxCursor m_origCursor
;
199 #endif // __WX_UNIV_TOPLEVEL_H__