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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 #ifdef __WXMSW__
36 #include "wx/msw/private.h"
37 #endif
38
39 IMPLEMENT_CLASS(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
40
41 wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
42 wxAuiManager* owner_mgr,
43 const wxAuiPaneInfo& pane,
44 wxWindowID id /*= wxID_ANY*/,
45 long style /*=wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
46 wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT |
47 wxCLIP_CHILDREN
48 */)
49 : wxAuiFloatingFrameBaseClass(parent, id, wxEmptyString,
50 pane.floating_pos, pane.floating_size,
51 style |
52 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
53 (pane.HasMaximizeButton()?wxMAXIMIZE_BOX:0) |
54 (pane.IsFixed()?0:wxRESIZE_BORDER)
55 )
56 {
57 m_owner_mgr = owner_mgr;
58 m_moving = false;
59 m_mgr.SetManagedWindow(this);
60 m_solid_drag = true;
61
62 // find out if the system supports solid window drag.
63 // on non-msw systems, this is assumed to be the case
64 #ifdef __WXMSW__
65 BOOL b = TRUE;
66 SystemParametersInfo(38 /*SPI_GETDRAGFULLWINDOWS*/, 0, &b, 0);
67 m_solid_drag = b ? true : false;
68 #endif
69
70 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
71 }
72
73 wxAuiFloatingFrame::~wxAuiFloatingFrame()
74 {
75 // if we do not do this, then we can crash...
76 if (m_owner_mgr && m_owner_mgr->m_action_window == this)
77 {
78 m_owner_mgr->m_action_window = NULL;
79 }
80
81 m_mgr.UnInit();
82 }
83
84 void wxAuiFloatingFrame::SetPaneWindow(const wxAuiPaneInfo& pane)
85 {
86 m_pane_window = pane.window;
87 m_pane_window->Reparent(this);
88
89 wxAuiPaneInfo contained_pane = pane;
90 contained_pane.Dock().Center().Show().
91 CaptionVisible(false).
92 PaneBorder(false).
93 Layer(0).Row(0).Position(0);
94
95 // Carry over the minimum size
96 wxSize pane_min_size = pane.window->GetMinSize();
97
98 // if the frame window's max size is greater than the min size
99 // then set the max size to the min size as well
100 wxSize cur_max_size = GetMaxSize();
101 if (cur_max_size.IsFullySpecified() &&
102 (cur_max_size.x < pane.min_size.x ||
103 cur_max_size.y < pane.min_size.y)
104 )
105 {
106 SetMaxSize(pane_min_size);
107 }
108
109 SetMinSize(pane.window->GetMinSize());
110
111 m_mgr.AddPane(m_pane_window, contained_pane);
112 m_mgr.Update();
113
114 if (pane.min_size.IsFullySpecified())
115 {
116 // because SetSizeHints() calls Fit() too (which sets the window
117 // size to its minimum allowed), we keep the size before calling
118 // SetSizeHints() and reset it afterwards...
119 wxSize tmp = GetSize();
120 GetSizer()->SetSizeHints(this);
121 SetSize(tmp);
122 }
123
124 SetTitle(pane.caption);
125
126 // This code is slightly awkward because we need to reset wxRESIZE_BORDER
127 // before calling SetClientSize() below as doing it after setting the
128 // client size would actually change it, at least under MSW, where the
129 // total window size doesn't change and hence, as the borders size changes,
130 // the client size does change.
131 //
132 // So we must call it first but doing it generates a size event and updates
133 // pane.floating_size from inside it so we must also record its original
134 // value before doing it.
135 const bool hasFloatingSize = pane.floating_size != wxDefaultSize;
136 if (pane.IsFixed())
137 {
138 SetWindowStyleFlag(GetWindowStyleFlag() & ~wxRESIZE_BORDER);
139 }
140
141 if ( hasFloatingSize )
142 {
143 SetSize(pane.floating_size);
144 }
145 else
146 {
147 wxSize size = pane.best_size;
148 if (size == wxDefaultSize)
149 size = pane.min_size;
150 if (size == wxDefaultSize)
151 size = m_pane_window->GetSize();
152 if (m_owner_mgr && pane.HasGripper())
153 {
154 if (pane.HasGripperTop())
155 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
156 else
157 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
158 }
159
160 SetClientSize(size);
161 }
162 }
163
164 wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
165 {
166 return m_owner_mgr;
167 }
168
169
170 void wxAuiFloatingFrame::OnSize(wxSizeEvent& WXUNUSED(event))
171 {
172 if (m_owner_mgr)
173 {
174 m_owner_mgr->OnFloatingPaneResized(m_pane_window, GetRect());
175 }
176 }
177
178 void wxAuiFloatingFrame::OnClose(wxCloseEvent& evt)
179 {
180 if (m_owner_mgr)
181 {
182 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
183 }
184 if (!evt.GetVeto())
185 {
186 m_mgr.DetachPane(m_pane_window);
187 Destroy();
188 }
189 }
190
191 void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
192 {
193 if (!m_solid_drag)
194 {
195 // systems without solid window dragging need to be
196 // handled slightly differently, due to the lack of
197 // the constant stream of EVT_MOVING events
198 if (!isMouseDown())
199 return;
200 OnMoveStart();
201 OnMoving(event.GetRect(), wxNORTH);
202 m_moving = true;
203 return;
204 }
205
206
207 wxRect win_rect = GetRect();
208
209 if (win_rect == m_last_rect)
210 return;
211
212 // skip the first move event
213 if (m_last_rect.IsEmpty())
214 {
215 m_last_rect = win_rect;
216 return;
217 }
218
219 // skip if moving too fast to avoid massive redraws and
220 // jumping hint windows
221 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
222 (abs(win_rect.y - m_last_rect.y) > 3))
223 {
224 m_last3_rect = m_last2_rect;
225 m_last2_rect = m_last_rect;
226 m_last_rect = win_rect;
227
228 // However still update the internally stored position to avoid
229 // snapping back to the old one later.
230 if (m_owner_mgr)
231 {
232 m_owner_mgr->GetPane(m_pane_window).
233 floating_pos = win_rect.GetPosition();
234 }
235
236 return;
237 }
238
239 // prevent frame redocking during resize
240 if (m_last_rect.GetSize() != win_rect.GetSize())
241 {
242 m_last3_rect = m_last2_rect;
243 m_last2_rect = m_last_rect;
244 m_last_rect = win_rect;
245 return;
246 }
247
248 wxDirection dir = wxALL;
249
250 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
251 int vert_dist = abs(win_rect.y - m_last3_rect.y);
252
253 if (vert_dist >= horiz_dist)
254 {
255 if (win_rect.y < m_last3_rect.y)
256 dir = wxNORTH;
257 else
258 dir = wxSOUTH;
259 }
260 else
261 {
262 if (win_rect.x < m_last3_rect.x)
263 dir = wxWEST;
264 else
265 dir = wxEAST;
266 }
267
268 m_last3_rect = m_last2_rect;
269 m_last2_rect = m_last_rect;
270 m_last_rect = win_rect;
271
272 if (!isMouseDown())
273 return;
274
275 if (!m_moving)
276 {
277 OnMoveStart();
278 m_moving = true;
279 }
280
281 if (m_last3_rect.IsEmpty())
282 return;
283
284 OnMoving(event.GetRect(), dir);
285 }
286
287 void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
288 {
289 if (m_moving)
290 {
291 if (!isMouseDown())
292 {
293 m_moving = false;
294 OnMoveFinished();
295 }
296 else
297 {
298 event.RequestMore();
299 }
300 }
301 }
302
303 void wxAuiFloatingFrame::OnMoveStart()
304 {
305 // notify the owner manager that the pane has started to move
306 if (m_owner_mgr)
307 {
308 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
309 }
310 }
311
312 void wxAuiFloatingFrame::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
313 {
314 // notify the owner manager that the pane is moving
315 if (m_owner_mgr)
316 {
317 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
318 }
319 m_lastDirection = dir;
320 }
321
322 void wxAuiFloatingFrame::OnMoveFinished()
323 {
324 // notify the owner manager that the pane has finished moving
325 if (m_owner_mgr)
326 {
327 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
328 }
329 }
330
331 void wxAuiFloatingFrame::OnActivate(wxActivateEvent& event)
332 {
333 if (m_owner_mgr && event.GetActive())
334 {
335 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
336 }
337 }
338
339 // utility function which determines the state of the mouse button
340 // (independant of having a wxMouseEvent handy) - utimately a better
341 // mechanism for this should be found (possibly by adding the
342 // functionality to wxWidgets itself)
343 bool wxAuiFloatingFrame::isMouseDown()
344 {
345 return wxGetMouseState().LeftIsDown();
346 }
347
348
349 BEGIN_EVENT_TABLE(wxAuiFloatingFrame, wxAuiFloatingFrameBaseClass)
350 EVT_SIZE(wxAuiFloatingFrame::OnSize)
351 EVT_MOVE(wxAuiFloatingFrame::OnMoveEvent)
352 EVT_MOVING(wxAuiFloatingFrame::OnMoveEvent)
353 EVT_CLOSE(wxAuiFloatingFrame::OnClose)
354 EVT_IDLE(wxAuiFloatingFrame::OnIdle)
355 EVT_ACTIVATE(wxAuiFloatingFrame::OnActivate)
356 END_EVENT_TABLE()
357
358
359 #endif // wxUSE_AUI