removed USE_SHARED_LIBRARY(IES)
[wxWidgets.git] / src / os2 / gauge.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.cpp
3 // Purpose: wxGauge class
4 // Author: David Webster
5 // Modified by:
6 // Created: 10/06/99
7 // RCS-ID: $Id$
8 // Copyright: (c) David Webster
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #ifndef WX_PRECOMP
15 #include "wx/defs.h"
16 #include "wx/utils.h"
17 #endif
18
19 #include "wx/os2/private.h"
20 #include "wx/gauge.h"
21
22 /* gas gauge graph control messages--class "zYzGauge" */
23 #define ZYZG_SETRANGE (WM_USER + 0)
24 #define ZYZG_GETRANGE (WM_USER + 1)
25 #define ZYZG_SETPOSITION (WM_USER + 2)
26 #define ZYZG_GETPOSITION (WM_USER + 3)
27 #define ZYZG_SETORIENTATION (WM_USER + 4)
28 #define ZYZG_GETORIENTATION (WM_USER + 5)
29 #define ZYZG_SETFGCOLOR (WM_USER + 6)
30 #define ZYZG_GETFGCOLOR (WM_USER + 7)
31 #define ZYZG_SETBKCOLOR (WM_USER + 8)
32 #define ZYZG_GETBKCOLOR (WM_USER + 9)
33 #define ZYZG_SETWIDTH3D (WM_USER + 10)
34 #define ZYZG_GETWIDTH3D (WM_USER + 11)
35 #define ZYZG_SETBEZELFACE (WM_USER + 12)
36 #define ZYZG_GETBEZELFACE (WM_USER + 13)
37 #define ZYZG_SETDELTAPOS (WM_USER + 14)
38
39 /* orientations for ZYZG_WW_ORIENTATION */
40 #define ZYZG_ORIENT_LEFTTORIGHT 0
41 #define ZYZG_ORIENT_RIGHTTOLEFT 1
42 #define ZYZG_ORIENT_BOTTOMTOTOP 2
43 #define ZYZG_ORIENT_TOPTOBOTTOM 3
44
45 /* gauge styles */
46 #define ZYZGS_3D 0x8000L /* control will be 3D */
47
48 /* public function prototypes */
49 // BOOL _Optlink gaugeInit(HINSTANCE hInstance);
50
51 IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
52
53 bool wxGauge::Create(wxWindow *parent, wxWindowID id,
54 int range,
55 const wxPoint& pos,
56 const wxSize& size,
57 long style,
58 #if wxUSE_VALIDATORS
59 const wxValidator& validator,
60 #endif
61 const wxString& name)
62 {
63 static bool wxGaugeOS2Initialised = FALSE;
64
65 if ( !wxGaugeOS2Initialised )
66 {
67 //TODO:
68 /*
69 if (!gaugeInit((HINSTANCE) wxGetInstance()))
70 wxFatalError("Cannot initalize Gauge library");
71 */
72 wxGaugeOS2Initialised = TRUE;
73 }
74
75 SetName(name);
76 #if wxUSE_VALIDATORS
77 SetValidator(validator);
78 #endif
79 if (parent) parent->AddChild(this);
80 m_rangeMax = range;
81 m_gaugePos = 0;
82
83 m_windowStyle = style;
84
85 if ( id == -1 )
86 m_windowId = (int)NewControlId();
87 else
88 m_windowId = id;
89
90 int x = pos.x;
91 int y = pos.y;
92 int width = size.x;
93 int height = size.y;
94
95 // TODO
96 /*
97 int x = pos.x;
98 int y = pos.y;
99 int width = size.x;
100 int height = size.y;
101
102 long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
103 msFlags |= ZYZGS_3D;
104
105 HWND wx_button =
106 CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
107 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
108 wxGetInstance(), NULL);
109
110 m_hWnd = (WXHWND)wx_button;
111
112 // Subclass again for purposes of dialog editing mode
113 SubclassWin((WXHWND)wx_button);
114
115 int wOrient = 0;
116
117 if (m_windowStyle & wxGA_HORIZONTAL)
118 wOrient = ZYZG_ORIENT_LEFTTORIGHT;
119 else
120 wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
121
122 SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
123 SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
124
125 SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
126 SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
127
128 SetFont(parent->GetFont());
129
130 if (width == -1)
131 width = 50;
132 if (height == -1)
133 height = 50;
134 SetSize(x, y, width, height);
135
136 ShowWindow(GetHwnd(), SW_SHOW);
137 */
138 return TRUE;
139 }
140
141 void wxGauge::SetShadowWidth(int w)
142 {
143 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
144 }
145
146 void wxGauge::SetBezelFace(int w)
147 {
148 // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
149 }
150
151 void wxGauge::SetRange(int r)
152 {
153 m_rangeMax = r;
154 // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
155 }
156
157 void wxGauge::SetValue(int pos)
158 {
159 m_gaugePos = pos;
160 // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
161 }
162
163 int wxGauge::GetShadowWidth() const
164 {
165 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
166 return 0;
167 }
168
169 int wxGauge::GetBezelFace() const
170 {
171 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
172 return 0;
173 }
174
175 int wxGauge::GetRange() const
176 {
177 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
178 return m_rangeMax;
179 }
180
181 int wxGauge::GetValue() const
182 {
183 // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
184 return m_gaugePos;
185 }
186
187 bool wxGauge::SetForegroundColour(const wxColour& col)
188 {
189 if ( !wxControl::SetForegroundColour(col) )
190 return FALSE;
191
192 // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
193
194 return TRUE;
195 }
196
197 bool wxGauge::SetBackgroundColour(const wxColour& col)
198 {
199 if ( !wxControl::SetBackgroundColour(col) )
200 return FALSE;
201
202 // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
203
204 return TRUE;
205 }
206
207 ///** zyz3d.c
208 // *
209 // * DESCRIPTION:
210 // * This module contains functions for creating nifty 3D borders
211 // * around controls like zYzGauge.
212 // *
213 // * HISTORY:
214 // * 3/14/91 cjp put in this comment
215 // * 6/19/92 cjp touched it a bit
216 // *
217 // ** cjp */
218 // COPYRIGHT:
219 //
220 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
221 //
222 // You have a royalty-free right to use, modify, reproduce and
223 // distribute the Sample Files (and/or any modified version) in
224 // any way you find useful, provided that you agree that
225 // Microsoft has no warranty obligations or liability for any
226 // Sample Application Files which are modified.
227 //
228
229
230 ///* get the includes we need */
231 //#define INCL_PM
232 //#include <os2.h>
233
234 ///* misc. control flag defines */
235 //#define DRAW3D_IN 0x0001
236 //#define DRAW3D_OUT 0x0002
237
238 //#define DRAW3D_TOPLINE 0x0004
239 //#define DRAW3D_BOTTOMLINE 0x0008
240 //#define DRAW3D_LEFTLINE 0x0010
241 //#define DRAW3D_RIGHTLINE 0x0020
242
243
244 ///* public function prototypes */
245 //void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
246 //void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
247 //void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
248
249
250 ///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
251 // *
252 // * DESCRIPTION:
253 // * This function draws a flat frame with the current button-face
254 // * color.
255 // *
256 // * ARGUMENTS:
257 // * HDC hdc : The DC to draw into.
258 // *
259 // * LPRECT rc : The containing rect for the new frame.
260 // *
261 // * WORD wWidth : The width of the frame to draw.
262 // *
263 // * RETURN (void _Optlink):
264 // * The frame will have been drawn into the DC.
265 // *
266 // * NOTES:
267 // *
268 // ** cjp */
269
270 //void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
271 //{
272 // RECTL rc1;
273 // DWORD rgbOld;
274
275 // /* don't go through a bunch of work if we don't have to */
276 // if (!wWidth)
277 // return;
278
279 // /* set up color to be button-face color--so it may not be gray */
280 // rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
281
282 // /* perform CopyRect w/o bloody windows style overhead */
283 // rc1 = *rc;
284
285 /* top */
286 // rc1.top = rc->top;
287 // rc1.left = rc->left;
288 // rc1.bottom = rc->top + wWidth;
289 // rc1.right = rc->right;
290
291 /* blast it out */
292 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
293
294 /* right */
295 // rc1.left = rc->right - wWidth;
296 // rc1.bottom = rc->bottom;
297
298 /* blast this part now */
299 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
300
301 /* left */
302 // rc1.left = rc->left;
303 // rc1.right = rc->left + wWidth;
304
305 /* and another part */
306 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
307
308 /* bottom */
309 // rc1.right = rc->right;
310 // rc1.top = rc->bottom - wWidth;
311
312 /* finish it off */
313 // ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
314
315 /* restore the old bk color */
316 // SetBkColor(hdc, rgbOld);
317 //} /* Draw3DFaceFrame() */
318
319
320 ///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
321 // *
322 // * DESCRIPTION:
323 // * Draws a 3D rectangle that is shaded. wFlags can be used to
324 // * control how the rectangle looks.
325 // *
326 // * ARGUMENTS:
327 // * HDC hdc : Handle to the device context that will be
328 // * used to display the rectangle.
329 // *
330 // * RECT rect : A rectangle describing the dimensions of
331 // * the rectangle in device coordinates.
332 // *
333 // * WORD wShadowWidth : Width of the shadow in device coordinates.
334 // *
335 // * WORD wFlags : The following flags may be passed to describe
336 // * the style of the rectangle:
337 // *
338 // * DRAW3D_IN : The shadow is drawn such that
339 // * the box appears to be sunk in to the screen.
340 // * This is default if 0 is passed.
341 // *
342 // * DRAW3D_OUT : The shadow is drawn such that
343 // * the box appears to be sticking out of the
344 // * screen.
345 // *
346 // * RETURN (void _Optlink):
347 // * The 3D looking rectangle will have been drawn into the DC.
348 // *
349 // * NOTES:
350 // *
351 // ** cjp */
352
353 //void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
354 // WORD wShadowWidth, WORD wFlags)
355 //{
356 // /* sanity check--don't work if you don't have to! */
357 // if (!wShadowWidth || !RectVisible(hdc, lpRect))
358 // return;
359
360 /* draw the top line */
361 // Draw3DLine(hdc, lpRect->left, lpRect->top,
362 // lpRect->right - lpRect->left,
363 // wShadowWidth, DRAW3D_TOPLINE | wFlags);
364
365 /* right line */
366 // Draw3DLine(hdc, lpRect->right, lpRect->top,
367 // lpRect->bottom - lpRect->top,
368 // wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
369
370 /* bottom line */
371 // Draw3DLine(hdc, lpRect->left, lpRect->bottom,
372 // lpRect->right - lpRect->left,
373 // wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
374
375 /* left line */
376 // Draw3DLine(hdc, lpRect->left, lpRect->top,
377 // lpRect->bottom - lpRect->top,
378 // wShadowWidth, DRAW3D_LEFTLINE | wFlags);
379 //} /* Draw3DRect() */
380
381
382 ///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
383 // *
384 // * DESCRIPTION:
385 // * Draws a 3D line that can be used to make a 3D box.
386 // *
387 // * ARGUMENTS:
388 // * HDC hdc : Handle to the device context that will be
389 // * used to display the 3D line.
390 // *
391 // * WORD x, y : Coordinates of the beginning of the line.
392 // * These coordinates are in device units and
393 // * represent the _outside_ most point. Horiz-
394 // * ontal lines are drawn from left to right and
395 // * vertical lines are drawn from top to bottom.
396 // *
397 // * WORD wShadowWidth : Width of the shadow in device coordinates.
398 // *
399 // * WORD wFlags : The following flags may be passed to
400 // * describe the style of the 3D line:
401 // *
402 // * DRAW3D_IN : The shadow is drawn such that
403 // * the box appears to be sunk in to the screen.
404 // * This is default if 0 is passed.
405 // *
406 // * DRAW3D_OUT : The shadow is drawn such that
407 // * the box appears to be sticking out of the
408 // * screen.
409 // *
410 // * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
411 // * _RIGHTLINE : Specifies that a "top",
412 // * "Bottom", "Left", or"Right" line is to be
413 // * drawn.
414 // *
415 // * RETURN (void _Optlink):
416 // * The line will have been drawn into the DC.
417 // *
418 // * NOTES:
419 // *
420 // ** cjp */
421
422 //void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
423 // WORD wShadowWidth, WORD wFlags)
424 //{
425 // HBRUSH hOldBrush;
426 // HPEN hOldPen;
427 // BOOL fDark;
428 // POINT Point[ 4 ]; /* define a polgon with 4 points */
429
430 // /* if width is zero, don't do nothin'! */
431 // if (!wShadowWidth)
432 // return;
433
434 /* define shape of polygon--origin is always the same */
435 // Point[0].x = x;
436 // Point[0].y = y;
437
438 // /* To do this we'll simply draw a polygon with four sides, using
439 // * the appropriate brush. I dare you to ask me why this isn't a
440 // * switch/case!
441 // */
442 // if (wFlags & DRAW3D_TOPLINE)
443 // {
444 // /* across to right */
445 // Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
446 // Point[1].y = y;
447
448 /* down/left */
449 // Point[2].x = x + nLen - wShadowWidth;
450 // Point[2].y = y + wShadowWidth;
451
452 /* accross to left */
453 // Point[3].x = x + wShadowWidth;
454 // Point[3].y = y + wShadowWidth;
455
456 /* select 'dark' brush if 'in'--'light' for 'out' */
457 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
458 // }
459
460 /* possibly the bottom? */
461 // else if (wFlags & DRAW3D_BOTTOMLINE)
462 // {
463 /* across to right */
464 // Point[1].x = x + nLen;
465 // Point[1].y = y;
466
467 /* up/left */
468 // Point[2].x = x + nLen - wShadowWidth;
469 // Point[2].y = y - wShadowWidth;
470
471 /* accross to left */
472 // Point[3].x = x + wShadowWidth;
473 // Point[3].y = y - wShadowWidth;
474
475 /* select 'light' brush if 'in' */
476 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
477 // }
478
479 /* ok, it's gotta be left? */
480 // else if (wFlags & DRAW3D_LEFTLINE)
481 // {
482 /* down */
483 // Point[1].x = x;
484 // Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
485
486 /* up/right */
487 // Point[2].x = x + wShadowWidth;
488 // Point[2].y = y + nLen - wShadowWidth;
489
490 /* down */
491 // Point[3].x = x + wShadowWidth;
492 // Point[3].y = y + wShadowWidth;
493
494 /* select 'dark' brush if 'in'--'light' for 'out' */
495 // fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
496 // }
497
498 /* well maybe it's for the right side? */
499 // else if (wFlags & DRAW3D_RIGHTLINE)
500 // {
501 /* down */
502 // Point[1].x = x;
503 // Point[1].y = y + nLen;
504
505 /* up/left */
506 // Point[2].x = x - wShadowWidth;
507 // Point[2].y = y + nLen - wShadowWidth;
508
509 /* up */
510 // Point[3].x = x - wShadowWidth;
511 // Point[3].y = y + wShadowWidth;
512
513 /* select 'light' brush if 'in' */
514 // fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
515 // }
516
517 /* bad drugs? */
518 // else return;
519
520 /* select NULL_PEN for no borders */
521 // hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
522
523 /* select the appropriate color for the fill */
524 // if (fDark)
525 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
526 // else
527 // hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
528
529 /* finally, draw the dern thing */
530 // Polygon(hdc, (LPPOINT)&Point, 4);
531
532 /* restore what we killed */
533 // SelectObject(hdc, hOldBrush);
534 // SelectObject(hdc, hOldPen);
535 //} /* Draw3DLine() */
536
537 /** EOF: zyz3d.c **/
538
539 ///** zyzgauge.c
540 // *
541 // * DESCRIPTION:
542 // * Yet another 'Gas Gauge Custom Control.' This control gives you
543 // * a 'progress bar' class (named zYzGauge) for use in your applications.
544 // * You can set the range, position, font, color, orientation, and 3d
545 // * effect of the gauge by sending messages to the control.
546 // *
547 // * Before you can use this control, you MUST first export the window
548 // * procedure for the control (or define it with the _export keyword):
549 // *
550 // * EXPORTS gaugeWndProc
551 // *
552 // * You then need initialize the class before you use it:
553 // *
554 // * if (!gaugeInit(hInstance))
555 // * die a horrible death
556 // * else
557 // * you are good to go
558 // *
559 // * The colors used by the control default to black and white if you
560 // * are running on a mono-display. They default to blue and white
561 // * if you are on a color display. You enable the 3D effect by setting
562 // * the ZYZGS_3D style flag in the styles field of the control (like
563 // * any other control).
564 // *
565 // * To select your own colors, you can send the ZYZG_SETFGCOLOR and
566 // * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
567 // * background (percent not done) colors. The lParam is the RGB()
568 // * value--wParam is ignored.
569 // *
570 // * In all of the following ZYZG_??? messages, the arguments are
571 // * WORDS. If you are setting parameters, the value is sent as
572 // * the wParam (lParam is ignored). If you are getting parameters,
573 // * the value is returned as a LONG and should be cast to a *signed*
574 // * integer.
575 // *
576 // * To set the depth of the 3D effect (if enabled), you can send the
577 // * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
578 // * is the flat top on the 3D border--its color will be that of the
579 // * button-face. The 3D width is the width of the bezel itself; inside
580 // * and outside. The light color is white, the dark color is gray.
581 // * Both widths *can* be zero--both default to 2 which looks to me.
582 // *
583 // * The range of the control can be set by sending the ZYZG_SETRANGE
584 // * message to the control. It can be any integer from 1 to 32767.
585 // * What this specifies is the number of pieces that create a whole.
586 // * The default is 100. You can get the current range setting by
587 // * sending the ZYZG_GETRANGE message to the control.
588 // *
589 // * The position (number of pieces out of the whole have been used) is
590 // * set with the ZYZG_SETPOSITION message. It can be any integer from
591 // * 0 to the current range setting of the control--it will be clipped
592 // * if the position is out of bounds. The default position is 0. You
593 // * can get the current position at any time with the ZYZG_GETPOSITION
594 // * message.
595 // *
596 // * You can also set the range using a delta from the current range.
597 // * This is done by sending the ZYZG_SETDELTAPOS message with wParam
598 // * set to a _signed_ integer value within the range of the control.
599 // *
600 // * The font used for the percentage text can be set using the standard
601 // * WM_SETFONT message. You can get the current font at any time with
602 // * the WM_GETFONT message.
603 // *
604 // * The orientation can be left to right, right to left, bottom to top,
605 // * or top to bottom. Whatever suits your needs. You set this by
606 // * sending the ZYZG_ORIENTATION message to the control with one of
607 // * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
608 // *
609 // * ZYZG_ORIENT_LEFTTORIGHT (0)
610 // * ZYZG_ORIENT_RIGHTTOLEFT (1)
611 // * ZYZG_ORIENT_BOTTOMTOTOP (2)
612 // * ZYZG_ORIENT_TOPTOBOTTOM (3)
613 // *
614 // * HISTORY:
615 // * 3/12/91 cjp put in this comment
616 // * 6/19/92 cjp touched it a bit
617 // *
618 // ** cjp */
619 // COPYRIGHT:
620 //
621 // (C) Copyright Microsoft Corp. 1992. All rights reserved.
622 //
623 // You have a royalty-free right to use, modify, reproduce and
624 // distribute the Sample Files (and/or any modified version) in
625 // any way you find useful, provided that you agree that
626 // Microsoft has no warranty obligations or liability for any
627 // Sample Application Files which are modified.
628 //
629
630
631 /* get the includes we need */
632 //#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
633 //#include <malloc.h>
634 //#endif
635 //#include <stdio.h>
636 //#include <string.h>
637 //#include <stdlib.h>
638 // #include "zyz3d.h"
639 // #include "zyzgauge.h"
640
641
642 /* static global variables */
643 //static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
644
645
646 /* window word position definitions */
647 //#define ZYZG_WW_PZYZGAUGE 0
648 /* #define ZYZG_WW_EXTRABYTES 2 */
649 //#define ZYZG_WW_EXTRABYTES 4
650
651
652 /* control block structure typedef */
653 //typedef struct tZYZGAUGE
654 //{
655 // WORD wRange;
656 // WORD wPosition;
657 // WORD wOrientation;
658 // WORD wWidth3D;
659 // WORD wWidthBezelFace;
660 // HFONT hFont;
661 // DWORD rgbTextColor;
662 // DWORD rgbBkColor;
663
664 //} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
665
666
667 /* some default values for the control */
668 //#define ZYZG_DEF_RANGE 100
669 //#define ZYZG_DEF_POSITION 0
670 //#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
671 //#define ZYZG_DEF_WIDTH3D 2
672 //#define ZYZG_DEF_BEZELFACE 2
673
674
675
676 /* the default settings for drawing colors--display dependent */
677 //static DWORD rgbDefTextColor;
678 //static DWORD rgbDefBkColor;
679 //static BOOL fSupport3D;
680
681 //#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
682 //#define APIENTRY _Optlink
683 //#endif
684
685 //#ifdef __WIN32__
686 //#define _EXPORT /**/
687 //#else
688 //#define _EXPORT _export
689 //typedef signed short int SHORT ;
690 //#endif
691
692 /* internal function prototypes */
693 //static void PASCAL gaugePaint(HWND, HDC);
694 /* LRESULT _Optlink */
695 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
696
697
698
699 ///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
700 // *
701 // * DESCRIPTION:
702 // * Registers the window class for the zYzGauge control. Performs
703 // * other initialization for the zYzGauge text control. This must
704 // * be done before the zYzGauge control is used--or it will fail
705 // * and your dialog box will not open!
706 // *
707 // * ARGUMENTS:
708 // * HINSTANCE hInstance : Instance handle to register class with.
709 // *
710 // * RETURN (BOOL FAR):
711 // * The return value is TRUE if the zYzGauge class was successfully
712 // * registered. It is FALSE if the initialization fails.
713 // *
714 // * NOTES:
715 // *
716 // ** cjp */
717
718 //#pragma alloc_text(init, gaugeInit)
719
720 //BOOL _Optlink gaugeInit(HINSTANCE hInstance)
721 //{
722 // static BOOL fRegistered = FALSE;
723 // WNDCLASS wc;
724 // HDC hdc;
725
726 /* assume already registered if not first instance */
727 // if (fRegistered)
728 // return (TRUE);
729
730 /* fill in the class structure for the zyzgauge control */
731 // wc.hCursor = LoadCursor(NULL, IDC_ARROW);
732 // wc.hIcon = NULL;
733 // wc.lpszMenuName = NULL;
734 // wc.lpszClassName = gszzYzGaugeClass;
735 // wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
736 // wc.hInstance = hInstance;
737
738 //#ifdef ZYZGAUGE_DLL
739 // wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
740 //#else
741 // wc.style = CS_HREDRAW | CS_VREDRAW;
742 //#endif
743
744 // wc.lpfnWndProc = gaugeWndProc;
745 // wc.cbClsExtra = 0;
746 // wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
747
748 /* attempt to register it--return FALSE if fail */
749 // if (!RegisterClass(&wc))
750 // return (FALSE);
751
752 /* Get a DC to determine whether device is mono or not, and set
753 * default foreground/background colors as appropriate.
754 */
755 // hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
756 // if (hdc)
757 // {
758 /* check for mono-display */
759 // if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
760 // (GetDeviceCaps(hdc, PLANES) == 1))
761 // {
762 /* using a mono DC--white foreground, black background */
763 // rgbDefTextColor = RGB(255, 255, 255);
764 // rgbDefBkColor = RGB(0, 0, 0);
765 // }
766
767 /* good! we have color: blue foreground, white background */
768 // else
769 // {
770 // rgbDefTextColor = RGB(0, 0, 255);
771 // rgbDefBkColor = RGB(255, 255, 255);
772 // }
773
774 /* need at _least_ 8 for two shades of gray (>=VGA) */
775 // fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
776
777 /* get rid of the DC (IC) */
778 // DeleteDC(hdc);
779 // }
780
781 /* uh-oh... can't get DC (IC)... fail */
782 // else
783 // {
784 /* unregister the class */
785 // UnregisterClass(gszzYzGaugeClass, hInstance);
786 // return (FALSE);
787 // }
788
789 /* return success */
790 // return (fRegistered = TRUE);
791 //} /* gaugeInit() */
792
793
794 /** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
795 // *
796 // * DESCRIPTION:
797 // * This function is responsible for painting the zYzGauge control.
798 // *
799 // * ARGUMENTS:
800 // * HWND hwnd : The window handle for the gauge.
801 // *
802 // * HDC hdc : The DC for the gauge's window.
803 // *
804 // * RETURN (void):
805 // * The control will have been painted.
806 // *
807 // * NOTES:
808 // *
809 // ** cjp */
810
811 //static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
812 //{
813 // PZYZGAUGE pgauge;
814 // WORD iRange, iPos;
815 // WORD Offset = 1;
816 // DWORD dwExtent;
817 // RECT rc1, rc2;
818 // HFONT hFont;
819 // wxChar ach[ 6 ];
820 // WORD dx, dy, wGomerX, wGomerY;
821 ///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
822 // * which needs a SIZE* parameter */
823 //#if defined(__WIN32__)
824 // SIZE size;
825 //#endif
826
827 // /* get pointer to the control's control block */
828 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
829 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
830
831 /* set the colors into for the gauge into the control */
832 // SetTextColor(hdc, pgauge->rgbTextColor);
833 // SetBkColor(hdc, pgauge->rgbBkColor);
834
835 /* draw black rectangle for gauge */
836 // GetClientRect(hwnd, &rc1);
837
838 /* draw a black border on the _outside_ */
839 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
840
841 /* we want to draw _just inside_ the black border */
842 // InflateRect(&rc1, -1, -1);
843
844 /* one line thick so far... */
845 // Offset = (WORD) 1;
846
847 /* for 3D stuff, we need to have at least two shades of gray */
848 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
849 // {
850 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
851 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
852
853 // Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
854 // InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
855
856 // Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
857 // InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
858
859 /* draw a black border on the _inside_ */
860 // FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
861
862 /* we want to draw _just inside_ the black border */
863 // InflateRect(&rc1, -1, -1);
864
865 /* add all the other pixels into the border width */
866 // Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
867 // }
868
869 /* dup--one rc for 'how much filled', one rc for 'how much empty' */
870 // rc2 = rc1;
871
872 /* get the range--make sure it's a valid range */
873 // if ((iRange = pgauge->wRange) <= 0)
874 // iRange = 1;
875
876 /* get the position--greater than 100% would be bad */
877 // if ((iPos = pgauge->wPosition) > iRange)
878 // iPos = iRange;
879
880 /* compute the actual size of the gauge */
881 // dx = rc1.right - rc1.left;
882 // dy = rc1.bottom - rc1.top;
883 // wGomerX = (WORD)((DWORD)iPos * dx / iRange);
884 // wGomerY = (WORD)((DWORD)iPos * dy / iRange);
885
886 /* get the orientation and munge rects accordingly */
887 // switch (pgauge->wOrientation)
888 // {
889 // case ZYZG_ORIENT_RIGHTTOLEFT:
890 // rc1.left = rc2.right = rc1.right - wGomerX;
891 // break;
892
893 // case ZYZG_ORIENT_BOTTOMTOTOP:
894 // rc1.top = rc2.bottom = rc1.bottom - wGomerY;
895 // break;
896
897 // case ZYZG_ORIENT_TOPTOBOTTOM:
898 // rc1.bottom = rc2.top += wGomerY;
899 // break;
900
901 // default:
902 // rc1.right = rc2.left += wGomerX;
903 // break;
904 // } /* switch () */
905
906 /* select the correct font */
907 // hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
908
909 /* build up a string to blit out--ie the meaning of life: "42%" */
910 // wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
911 /* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
912 //#if defined(__WIN32__)
913 // GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
914 // dwExtent = size.cx;
915 //#else
916 // dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
917 //#endif
918
919
920 /* Draw the finished (ie the percent done) side of box. If
921 * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
922 * draws the meaning of life (42%) bar.
923 */
924 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
925 // (dy - HIWORD(dwExtent)) / 2 + Offset,
926 // ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
927
928 /* Reverse fore and back colors for drawing the undone (ie the non-
929 * finished) side of the box.
930 */
931 // SetBkColor(hdc, pgauge->rgbTextColor);
932 // SetTextColor(hdc, pgauge->rgbBkColor);
933
934 // ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
935 // (dy - HIWORD(dwExtent)) / 2 + Offset,
936 // ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
937
938 /* unselect the font */
939 // SelectObject(hdc, hFont);
940 //} /* gaugePaint() */
941
942
943 /** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
944 // *
945 // * DESCRIPTION:
946 // * This is the control's window procedure. Its purpose is to handle
947 // * special messages for this custom control.
948 // *
949 // * The special control messages for the gauge control are:
950 // *
951 // * ZYZG_SETRANGE : Sets the range of the gauge. In other
952 // * words, the number of parts that make a
953 // * whole.
954 // *
955 // * ZYZG_GETRANGE : Returns the current range of the gauge.
956 // *
957 // * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
958 // * can be one of the ZYZG_ORIENT_?? msgs.
959 // *
960 // * ZYZG_GETORIENTATION : Gets the current orientation of the
961 // * gauge.
962 // *
963 // * ZYZG_SETPOSITION : Sets the current position of the gauge.
964 // * In other words, how many pieces of the
965 // * whole have been used.
966 // *
967 // * ZYZG_GETPOSITION : Gets the current position of the gauge.
968 // *
969 // * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
970 // * specified amount.
971 // *
972 // * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
973 // *
974 // * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
975 // *
976 // * ZYZG_SETBKCOLOR : Sets the background (percent not done)
977 // * color.
978 // *
979 // * ZYZG_GETBKCOLOR : Gets the background (percent not done)
980 // * color.
981 // *
982 // * WM_SETFONT : Sets the font to use for the percentage
983 // * text of the gauge.
984 // *
985 // * WM_GETFONT : Gets the current font in use by the
986 // * gauge.
987 // *
988 // * NOTES:
989 // *
990 // ** cjp */
991
992 /* LRESULT _Optlink */
993
994 //LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
995 //{
996 // HFONT hFont;
997 // PAINTSTRUCT ps;
998 // PZYZGAUGE pgauge;
999 // RECT rc;
1000
1001 // pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
1002 // pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
1003
1004 /* break to get DefWindowProc() */
1005 // switch (uMsg)
1006 // {
1007 // case WM_CREATE:
1008 /* need to allocate a control block */
1009 // pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
1010 // pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
1011 // if (!pgauge)
1012 // return (0L);
1013
1014 /* hang on to this control block */
1015 // SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
1016 // SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
1017
1018 /* fill control block with defaults */
1019 // pgauge->wRange = ZYZG_DEF_RANGE;
1020 // pgauge->wPosition = ZYZG_DEF_POSITION;
1021 // pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
1022 // pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
1023 // pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
1024 // pgauge->rgbTextColor = rgbDefTextColor;
1025 // pgauge->rgbBkColor = rgbDefBkColor;
1026
1027 /* use system font */
1028 // SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
1029
1030 /* go to DefWindowProc() to finish the job */
1031 // break;
1032
1033 // case WM_DESTROY:
1034 /* get rid of the control's memory */
1035 // if (pgauge)
1036 // LocalFree((HANDLE)pgauge);
1037 // free(pgauge);
1038 // break;
1039
1040 // case ZYZG_GETPOSITION:
1041 // return (pgauge->wPosition);
1042
1043 // case ZYZG_GETRANGE:
1044 // return (pgauge->wRange);
1045
1046 // case ZYZG_GETORIENTATION:
1047 // return (pgauge->wOrientation);
1048
1049 // case ZYZG_GETWIDTH3D:
1050 // return (pgauge->wWidth3D);
1051
1052 // case ZYZG_GETBEZELFACE:
1053 // return (pgauge->wWidthBezelFace);
1054
1055 // case ZYZG_GETBKCOLOR:
1056 // return (pgauge->rgbTextColor);
1057
1058 // case ZYZG_GETFGCOLOR:
1059 // return (pgauge->rgbBkColor);
1060
1061 // case ZYZG_SETBKCOLOR:
1062 // pgauge->rgbBkColor = lParam;
1063 // return (0L);
1064
1065 // case ZYZG_SETFGCOLOR:
1066 // pgauge->rgbTextColor = lParam;
1067 // return (0L);
1068
1069
1070 // case ZYZG_SETPOSITION:
1071 // pgauge->wPosition = wParam;
1072
1073 //zyzgForceRepaint:
1074 // GetClientRect(hwnd, &rc);
1075 // if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
1076 // {
1077 // wParam = (2 * pgauge->wWidth3D) +
1078 // pgauge->wWidthBezelFace + 2;
1079 // }
1080
1081 // else
1082 // wParam = 1;
1083
1084 // InflateRect(&rc, ~(wParam), ~(wParam));
1085 // InvalidateRect(hwnd, &rc, FALSE);
1086 // UpdateWindow(hwnd);
1087 // return (0L);
1088
1089 // case ZYZG_SETRANGE:
1090 // pgauge->wRange = wParam;
1091 // goto zyzgForceRepaint;
1092
1093 // case ZYZG_SETORIENTATION:
1094 // pgauge->wOrientation = wParam;
1095 // goto zyzgForceRepaint;
1096
1097 // case ZYZG_SETWIDTH3D:
1098 // pgauge->wWidth3D = wParam;
1099
1100 //zyzgForceRepaint3D:
1101 // InvalidateRect(hwnd, NULL, FALSE);
1102 // UpdateWindow(hwnd);
1103 // return (0L);
1104
1105 // case ZYZG_SETBEZELFACE:
1106 // pgauge->wWidthBezelFace = wParam;
1107 // goto zyzgForceRepaint3D;
1108
1109 // case ZYZG_SETDELTAPOS:
1110 ///* Watcom doesn't like the following line so removing typecasts */
1111 ///* (int)pgauge->wPosition += (int)wParam; */
1112 // pgauge->wPosition += wParam;
1113 // goto zyzgForceRepaint;
1114
1115 // case WM_PAINT:
1116 // BeginPaint(hwnd, &ps);
1117 // gaugePaint(hwnd, ps.hdc);
1118 // EndPaint(hwnd, &ps);
1119 // return (0L);
1120
1121 // case WM_GETFONT:
1122 // hFont = pgauge->hFont;
1123
1124 // /* if system font, then return NULL handle */
1125 // return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
1126
1127 // case WM_SETFONT:
1128 /* if NULL hFont, use system font */
1129 // hFont = (HFONT)wParam ;
1130 // if (!hFont)
1131 // hFont = (HFONT) GetStockObject(SYSTEM_FONT);
1132
1133 // pgauge->hFont = hFont;
1134
1135 /* redraw if indicated in message */
1136 // if ((BOOL)lParam)
1137 // {
1138 // InvalidateRect(hwnd, NULL, TRUE);
1139 // UpdateWindow(hwnd);
1140 // }
1141 // return (0L);
1142 // } /* switch () */
1143
1144 /* let the dialog mangler take care of this message */
1145 // return (DefWindowProc(hwnd, uMsg, wParam, lParam));
1146 //} /* gaugeWndProc() */
1147
1148
1149 /** EOF: zyzgauge.c **/
1150
1151