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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: control.h
3 // Purpose: interface of wxControl
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxControl
11 @wxheader{control.h}
12
13 This is the base class for a control or "widget".
14
15 A control is generally a small window which processes user input and/or
16 displays one or more item of data.
17
18 @library{wxcore}
19 @category{ctrl}
20 @appearance{control.png}
21
22 @see wxValidator
23 */
24 class wxControl : public wxWindow
25 {
26 public:
27 /**
28 Simulates the effect of the user issuing a command to the item. See
29 wxCommandEvent.
30 */
31 void Command(wxCommandEvent& event);
32
33 /**
34 Returns the control's text.
35 Note that the returned string contains the mnemonics (@c characters) if
36 any, use GetLabelText() if they are
37 undesired.
38 */
39 wxString GetLabel() const;
40
41 //@{
42 /**
43 Returns the control's label, or the given @a label string for the static
44 version, without the mnemonics characters.
45 */
46 const wxString GetLabelText();
47 const static wxString GetLabelText(const wxString& label);
48 //@}
49
50 /**
51 Sets the item's text.
52 The @c characters in the @a label are special and indicate that the
53 following character is a mnemonic for this control and can be used to activate
54 it from the keyboard (typically by using @e Alt key in combination with
55 it). To insert a literal ampersand character, you need to double it, i.e. use
56 @c "".
57 */
58 void SetLabel(const wxString& label);
59 };
60