]> git.saurik.com Git - wxWidgets.git/blob - include/wx/app.h
replaced quotes in #include with angle brackets
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if wxUSE_LOG
47 #include "wx/log.h"
48 #endif
49
50 #if WXWIN_COMPATIBILITY_2_2
51 #include "wx/icon.h"
52 #endif
53
54 #include "wx/build.h"
55
56 // ----------------------------------------------------------------------------
57 // constants
58 // ----------------------------------------------------------------------------
59
60 static const int wxPRINT_WINDOWS = 1;
61 static const int wxPRINT_POSTSCRIPT = 2;
62
63 // ----------------------------------------------------------------------------
64 // support for framebuffer ports
65 // ----------------------------------------------------------------------------
66
67 #if wxUSE_GUI
68 // VS: Fullscreen/framebuffer application needs to choose display mode prior
69 // to wxWindows initialization. This class holds information about display
70 // mode. It is used by wxApp::Set/GetDisplayMode.
71 class WXDLLEXPORT wxDisplayModeInfo
72 {
73 public:
74 wxDisplayModeInfo() : m_ok(FALSE) {}
75 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
76 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
77
78 unsigned GetWidth() const { return m_width; }
79 unsigned GetHeight() const { return m_height; }
80 unsigned GetDepth() const { return m_depth; }
81 bool IsOk() const { return m_ok; }
82
83 private:
84 unsigned m_width, m_height, m_depth;
85 bool m_ok;
86 };
87 #endif
88
89 // ----------------------------------------------------------------------------
90 // the common part of wxApp implementations for all platforms
91 // ----------------------------------------------------------------------------
92
93 class WXDLLEXPORT wxAppBase : public wxEvtHandler
94 {
95 DECLARE_NO_COPY_CLASS(wxAppBase)
96
97 public:
98 wxAppBase();
99 virtual ~wxAppBase();
100
101 // the virtual functions which may/must be overridden in the derived class
102 // -----------------------------------------------------------------------
103
104 // called during the program initialization, returning FALSE from here
105 // prevents the program from continuing - it's a good place to create
106 // the top level program window and return TRUE.
107 //
108 // Override: always in GUI application, rarely in console ones.
109 virtual bool OnInit();
110
111 #if wxUSE_GUI
112 // a platform-dependent version of OnInit(): the code here is likely to
113 // depend on the toolkit. default version does nothing.
114 //
115 // Override: rarely.
116 virtual bool OnInitGui();
117 #endif // wxUSE_GUI
118
119 // called to start program execution - the default version just enters
120 // the main GUI loop in which events are received and processed until
121 // the last window is not deleted (if GetExitOnFrameDelete) or
122 // ExitMainLoop() is called. In console mode programs, the execution
123 // of the program really starts here
124 //
125 // Override: rarely in GUI applications, always in console ones.
126 #if wxUSE_GUI
127 virtual int OnRun() { return MainLoop(); };
128 #else // !GUI
129 virtual int OnRun() = 0;
130 #endif // wxUSE_GUI
131
132 // called after the main loop termination. This is a good place for
133 // cleaning up (it may be too late in dtor) and is also useful if you
134 // want to return some non-default exit code - this is just the return
135 // value of this method.
136 //
137 // Override: often.
138 virtual int OnExit();
139
140 // called when a fatal exception occurs, this function should take care
141 // not to do anything which might provoke a nested exception! It may be
142 // overridden if you wish to react somehow in non-default way (core
143 // dump under Unix, application crash under Windows) to fatal program
144 // errors, however extreme care should be taken if you don't want this
145 // function to crash.
146 //
147 // Override: rarely.
148 virtual void OnFatalException() { }
149
150 // the worker functions - usually not used directly by the user code
151 // -----------------------------------------------------------------
152
153 #if wxUSE_GUI
154 // execute the main GUI loop, the function returns when the loop ends
155 virtual int MainLoop() = 0;
156
157 // exit the main GUI loop during the next iteration (i.e. it does not
158 // stop the program immediately!)
159 virtual void ExitMainLoop() = 0;
160
161 // returns TRUE if the program is initialized
162 virtual bool Initialized() = 0;
163
164 // returns TRUE if there are unprocessed events in the event queue
165 virtual bool Pending() = 0;
166
167 // process the first event in the event queue (blocks until an event
168 // apperas if there are none currently)
169 virtual void Dispatch() = 0;
170
171 // process all currently pending events right now
172 //
173 // it is an error to call Yield() recursively unless the value of
174 // onlyIfNeeded is TRUE
175 //
176 // WARNING: this function is dangerous as it can lead to unexpected
177 // reentrancies (i.e. when called from an event handler it
178 // may result in calling the same event handler again), use
179 // with _extreme_ care or, better, don't use at all!
180 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
181 #endif // wxUSE_GUI
182
183 // application info: name, description, vendor
184 // -------------------------------------------
185
186 // NB: all these should be set by the application itself, there are no
187 // reasonable default except for the application name which is taken to
188 // be argv[0]
189
190 // set/get the application name
191 wxString GetAppName() const
192 {
193 if ( !m_appName )
194 return m_className;
195 else
196 return m_appName;
197 }
198 void SetAppName(const wxString& name) { m_appName = name; }
199
200 // set/get the app class name
201 wxString GetClassName() const { return m_className; }
202 void SetClassName(const wxString& name) { m_className = name; }
203
204 // set/get the vendor name
205 const wxString& GetVendorName() const { return m_vendorName; }
206 void SetVendorName(const wxString& name) { m_vendorName = name; }
207
208 #if wxUSE_GUI
209 // top level window functions
210 // --------------------------
211
212 // return TRUE if our app has focus
213 virtual bool IsActive() const { return m_isActive; }
214
215 // set the "main" top level window
216 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
217
218 // return the "main" top level window (if it hadn't been set previously
219 // with SetTopWindow(), will return just some top level window and, if
220 // there are none, will return NULL)
221 virtual wxWindow *GetTopWindow() const
222 {
223 if (m_topWindow)
224 return m_topWindow;
225 else if (wxTopLevelWindows.GetCount() > 0)
226 return wxTopLevelWindows.GetFirst()->GetData();
227 else
228 return (wxWindow *)NULL;
229 }
230
231 // control the exit behaviour: by default, the program will exit the
232 // main loop (and so, usually, terminate) when the last top-level
233 // program window is deleted. Beware that if you disabel this (with
234 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
235 // explicitly from somewhere.
236 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
237 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
238
239 #endif // wxUSE_GUI
240
241 // cmd line parsing stuff
242 // ----------------------
243
244 // all of these methods may be overridden in the derived class to
245 // customize the command line parsing (by default only a few standard
246 // options are handled)
247 //
248 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
249 // this to work
250
251 #if wxUSE_CMDLINE_PARSER
252 // this one is called from OnInit() to add all supported options
253 // to the given parser
254 virtual void OnInitCmdLine(wxCmdLineParser& parser);
255
256 // called after successfully parsing the command line, return TRUE
257 // to continue and FALSE to exit
258 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
259
260 // called if "--help" option was specified, return TRUE to continue
261 // and FALSE to exit
262 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
263
264 // called if incorrect command line options were given, return
265 // FALSE to abort and TRUE to continue
266 virtual bool OnCmdLineError(wxCmdLineParser& parser);
267 #endif // wxUSE_CMDLINE_PARSER
268
269 // miscellaneous customization functions
270 // -------------------------------------
271
272 #if wxUSE_LOG
273 // override this function to create default log target of arbitrary
274 // user-defined class (default implementation creates a wxLogGui
275 // object) - this log object is used by default by all wxLogXXX()
276 // functions.
277 virtual wxLog *CreateLogTarget()
278 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
279 { return new wxLogGui; }
280 #else // !GUI
281 { return new wxLogStderr; }
282 #endif // wxUSE_GUI
283 #endif // wxUSE_LOG
284
285 #if wxUSE_GUI
286
287 #if WXWIN_COMPATIBILITY_2_2
288 // get the standard icon used by wxWin dialogs - this allows the user
289 // to customize the standard dialogs. The 'which' parameter is one of
290 // wxICON_XXX values
291 virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
292 #endif
293
294 // Get display mode that is used use. This is only used in framebuffer wxWin ports
295 // (such as wxMGL).
296 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
297 // Set display mode to use. This is only used in framebuffer wxWin ports
298 // (such as wxMGL). This method should be called from wxApp:OnInitGui
299 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
300
301 // set use of best visual flag (see below)
302 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
303 bool GetUseBestVisual() const { return m_useBestVisual; }
304
305 // set/get printing mode: see wxPRINT_XXX constants.
306 //
307 // default behaviour is the normal one for Unix: always use PostScript
308 // printing.
309 virtual void SetPrintMode(int WXUNUSED(mode)) { }
310 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
311
312 // called by toolkit-specific code to set the app status: active (we have
313 // focus) or not and also the last window which had focus before we were
314 // deactivated
315 virtual void SetActive(bool isActive, wxWindow *lastFocus);
316 #endif // wxUSE_GUI
317
318 // this method allows to filter all the events processed by the program, so
319 // you should try to return quickly from it to avoid slowing down the
320 // program to the crawl
321 //
322 // return value should be -1 to continue with the normal event processing,
323 // or TRUE or FALSE to stop further processing and pretend that the event
324 // had been already processed or won't be processed at all, respectively
325 virtual int FilterEvent(wxEvent& event);
326
327 // debugging support
328 // -----------------
329
330 // this function is called when an assert failure occurs, the base class
331 // version does the normal processing (i.e. shows the usual assert failure
332 // dialog box)
333 #ifdef __WXDEBUG__
334 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
335 #endif // __WXDEBUG__
336
337 // check that the wxBuildOptions object (constructed in the application
338 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
339 // options of the library and abort if it doesn't
340 static bool CheckBuildOptions(const wxBuildOptions& buildOptions);
341
342 // deprecated functions, please updae your code to not use them!
343 // -------------------------------------------------------------
344
345 #if WXWIN_COMPATIBILITY_2_2
346 // used by obsolete wxDebugMsg only
347 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
348 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
349
350 // TRUE if the application wants to get debug output
351 bool m_wantDebugOutput;
352 #endif // WXWIN_COMPATIBILITY_2_2
353
354 // implementation only from now on
355 // -------------------------------
356
357 // helpers for dynamic wxApp construction
358 static void SetInitializerFunction(wxAppInitializerFunction fn)
359 { m_appInitFn = fn; }
360 static wxAppInitializerFunction GetInitializerFunction()
361 { return m_appInitFn; }
362
363 // process all events in the wxPendingEvents list
364 virtual void ProcessPendingEvents();
365
366 // access to the command line arguments
367 int argc;
368 wxChar **argv;
369
370 protected:
371 // function used for dynamic wxApp creation
372 static wxAppInitializerFunction m_appInitFn;
373
374 // application info (must be set from the user code)
375 wxString m_vendorName, // vendor name (ACME Inc)
376 m_appName, // app name
377 m_className; // class name
378
379 #if wxUSE_GUI
380 // the main top level window - may be NULL
381 wxWindow *m_topWindow;
382
383 // if TRUE, exit the main loop when the last top level window is deleted
384 bool m_exitOnFrameDelete;
385
386 // TRUE if the apps whats to use the best visual on systems where
387 // more than one are available (Sun, SGI, XFree86 4.0 ?)
388 bool m_useBestVisual;
389
390 // does any of our windows has focus?
391 bool m_isActive;
392 #endif // wxUSE_GUI
393 };
394
395 // ----------------------------------------------------------------------------
396 // now include the declaration of the real class
397 // ----------------------------------------------------------------------------
398
399 #if wxUSE_GUI
400 #if defined(__WXMSW__)
401 #include "wx/msw/app.h"
402 #elif defined(__WXMOTIF__)
403 #include "wx/motif/app.h"
404 #elif defined(__WXMGL__)
405 #include "wx/mgl/app.h"
406 #elif defined(__WXGTK__)
407 #include "wx/gtk/app.h"
408 #elif defined(__WXX11__)
409 #include "wx/x11/app.h"
410 #elif defined(__WXMAC__)
411 #include "wx/mac/app.h"
412 #elif defined(__WXPM__)
413 #include "wx/os2/app.h"
414 #elif defined(__WXSTUBS__)
415 #include "wx/stubs/app.h"
416 #endif
417 #else // !GUI
418 // can't use typedef because wxApp forward declared as a class
419 class WXDLLEXPORT wxApp : public wxAppBase
420 {
421 };
422 #endif // GUI/!GUI
423
424 // ----------------------------------------------------------------------------
425 // the global data
426 // ----------------------------------------------------------------------------
427
428 // the one and only application object - use of wxTheApp in application code
429 // is discouraged, consider using DECLARE_APP() after which you may call
430 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
431 // not wxApp)
432 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
433
434 // ----------------------------------------------------------------------------
435 // global functions
436 // ----------------------------------------------------------------------------
437
438 // event loop related functions only work in GUI programs
439 // ------------------------------------------------------
440
441 // Force an exit from main loop
442 extern void WXDLLEXPORT wxExit();
443
444 // Yield to other apps/messages
445 extern bool WXDLLEXPORT wxYield();
446
447 // Yield to other apps/messages
448 extern void WXDLLEXPORT wxWakeUpIdle();
449
450 // Post a message to the given eventhandler which will be processed during the
451 // next event loop iteration
452 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
453 {
454 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
455
456 #if wxUSE_GUI
457 dest->AddPendingEvent(event);
458 #else
459 dest->ProcessEvent(event);
460 #endif // wxUSE_GUI
461 }
462
463 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
464 // and call these functions instead at the program startup and termination
465 // -------------------------------------------------------------------------
466
467 #if !wxUSE_GUI
468
469 // initialize the library (may be called as many times as needed, but each
470 // call to wxInitialize() must be matched by wxUninitialize())
471 extern bool WXDLLEXPORT wxInitialize();
472
473 // clean up - the library can't be used any more after the last call to
474 // wxUninitialize()
475 extern void WXDLLEXPORT wxUninitialize();
476
477 // create an object of this class on stack to initialize/cleanup thel ibrary
478 // automatically
479 class WXDLLEXPORT wxInitializer
480 {
481 public:
482 // initialize the library
483 wxInitializer() { m_ok = wxInitialize(); }
484
485 // has the initialization been successful? (explicit test)
486 bool IsOk() const { return m_ok; }
487
488 // has the initialization been successful? (implicit test)
489 operator bool() const { return m_ok; }
490
491 // dtor only does clean up if we initialized the library properly
492 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
493
494 private:
495 bool m_ok;
496 };
497
498 #endif // !wxUSE_GUI
499
500 // ----------------------------------------------------------------------------
501 // macros for dynamic creation of the application object
502 // ----------------------------------------------------------------------------
503
504 // Having a global instance of this class allows wxApp to be aware of the app
505 // creator function. wxApp can then call this function to create a new app
506 // object. Convoluted, but necessary.
507
508 class WXDLLEXPORT wxAppInitializer
509 {
510 public:
511 wxAppInitializer(wxAppInitializerFunction fn)
512 { wxApp::SetInitializerFunction(fn); }
513 };
514
515 // Here's a macro you can use if your compiler really, really wants main() to
516 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
517 // code if required.
518
519 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
520 #define IMPLEMENT_WXWIN_MAIN \
521 extern int wxEntry( int argc, char *argv[] ); \
522 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
523 #elif defined(__WXMAC__) && defined(__UNIX__)
524 // wxMac seems to have a specific wxEntry prototype
525 #define IMPLEMENT_WXWIN_MAIN \
526 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
527 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
528 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
529 // NT defines APIENTRY, 3.x not
530 #if !defined(WXAPIENTRY)
531 #define WXAPIENTRY WXFAR wxSTDCALL
532 #endif
533
534 #include <windows.h>
535 #include "wx/msw/winundef.h"
536
537 #define IMPLEMENT_WXWIN_MAIN \
538 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
539 HINSTANCE hPrevInstance,\
540 LPSTR m_lpCmdLine, int nCmdShow)\
541 {\
542 return wxEntry((WXHINSTANCE) hInstance,\
543 (WXHINSTANCE) hPrevInstance,\
544 m_lpCmdLine, nCmdShow);\
545 }
546 #else
547 #define IMPLEMENT_WXWIN_MAIN
548 #endif
549
550 #ifdef __WXUNIVERSAL__
551 #include "wx/univ/theme.h"
552
553 #define IMPLEMENT_WX_THEME_SUPPORT \
554 WX_USE_THEME(win32); \
555 WX_USE_THEME(gtk);
556 #else
557 #define IMPLEMENT_WX_THEME_SUPPORT
558 #endif
559
560 // Use this macro if you want to define your own main() or WinMain() function
561 // and call wxEntry() from there.
562 #define IMPLEMENT_APP_NO_MAIN(appname) \
563 wxApp *wxCreateApp() \
564 { \
565 wxApp::CheckBuildOptions(wxBuildOptions()); \
566 return new appname; \
567 } \
568 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
569 appname& wxGetApp() { return *(appname *)wxTheApp; }
570
571 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
572 // wxUniversal builds
573 #define IMPLEMENT_APP_NO_THEMES(appname) \
574 IMPLEMENT_APP_NO_MAIN(appname) \
575 IMPLEMENT_WXWIN_MAIN
576
577 // Use this macro exactly once, the argument is the name of the wxApp-derived
578 // class which is the class of your application.
579 #define IMPLEMENT_APP(appname) \
580 IMPLEMENT_APP_NO_THEMES(appname) \
581 IMPLEMENT_WX_THEME_SUPPORT
582
583 // this macro can be used multiple times and just allows you to use wxGetApp()
584 // function
585 #define DECLARE_APP(appname) extern appname& wxGetApp();
586
587 #endif
588 // _WX_APP_H_BASE_